Bulletproof Blues 3e EN:Attributes

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(NOTE: This is a work in progress.)

Attributes in Bulletproof Blues are ranked on a scale from 1 to 14. Ranks 1 through 4 are those which are, in theory, attainable by human beings. Rank 1 would be someone suffering from a significant impairment, while rank 4 would indicate the peak of human potential. Ranks 5 through 14 are superhuman. Rank 5 is beyond even the greatest human potential, while rank 14 is virtually godlike in power. Each attribute costs one character point per rank in the attribute.

Obviously, there are values which are far below or far above this range. The Moon, with mass of roughly 8.1 × 1019 tons, is far more than even a character with rank 14 Brawn could move, while a baby or a housecat has a Brawn less than 1. Don't worry about it. At such extremes, the GM should just use their best judgement, and the rest of the players should roll with it.

Brawn

Brawn (BRN) represents a character's physical might, hand-to-hand fighting ability, and general hardiness; the character's rank in Brawn adds to their action value (AV) when attempting tasks that depend on these traits. Brawn is the default attribute used for the attack value (AV) of a character's hand-to-hand attacks, and it also determines how much a character can lift and how far they can throw things. Brawn is also the default attribute used for a character's defense value (DV) in hand-to-hand combat. See the Actions chapter for more details.

If a character's Brawn is reduced to zero, they are unable to stand, and have great difficulty moving. They must successfully attempt a challenging Will roll (difficulty 3) every round just to crawl a few feet, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.

Agility

Agility (AGL) represents a character's coordination, flexibility, and accuracy when making ranged attacks; the character's rank in Agility adds to their action value (AV) when attempting tasks that depend on these traits. Agility is the default attribute used for the attack value (AV) of a character's ranged attacks, and also determines a character's base movement speed (running, swimming, etc.). Agility is also the default attribute used for a character's defense value (DV) in ranged combat. See the Actions chapter for more information.

If a character's Agility is reduced to zero, they have great difficulty moving. They must successfully attempt a challenging Will roll (difficulty 3) every round just to take a step or two, and they automatically fail any Agility rolls. Agility may not be reduced below zero.

Reason

Reason (REA) represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems, and the character's rank in Reason adds to task rolls that depend on these traits.

If a character's Reason is reduced to zero, they have great difficulty concentrating. They must successfully attempt a challenging Willpower task roll (task difficulty 12) every round just to form a sentence or understand a simple question, and they automatically fail any Reason task roll. Reason may not be reduced below zero.

Perception

Perception (PER) represents a character's awareness of their surroundings, their intuition, and their understanding of the motivations of others, and the character's rank in Perception adds to task rolls that depend on these traits.

If a character's Perception is reduced to zero, they have great difficulty recognizing or understanding their surroundings. They must successfully attempt a challenging Willpower task roll (task difficulty 12) every round just to identify someone they know or recognize where they are, and they automatically fail any Perception task roll. Perception may not be reduced below zero.

Will

Will (WIL) represents a character's determination, focus, and the strength of their personality; the character's rank in Will adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Will is reduced to zero, they become listless and have great difficulty making choices or taking action. They automatically fail any Will rolls. Will may not be reduced below zero.

Power

Power (POW) represents a character's supernatural might, magical potency, or psychic potential. If the character is a supernatural creature or they can invoke the power of magic, the character's rank in Power determines the potency of their supernatural abilities. Most people have a Power rank of zero.

If a character's Power is reduced to zero, they can no longer invoke magic or use any supernatural traits which depend on it. Power may not be reduced below zero.