Bulletproof Blues 3e EN:Characters: Difference between revisions

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*'''Attributes:''' Agility 2, Brawn 2, Endurance 2, Presence 2, Reason 3
*'''Attributes:''' Agility 2, Brawn 2, Endurance 2, Presence 2, Reason 3
*'''Skills:''' Deception, Diplomacy, Finesse, Investigation, Perception, Piloting, Stealth
*'''Skills:''' Deception, Diplomacy, Finesse, Investigation, Perception, Piloting, Stealth
*'''Equipment:''' Pepper Spray (PL 1), Light Pistol (PL 1), Professional Lockpick Set (PL 3)


===Politicians===
===Politicians===
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*'''Attributes:''' Agility 1, Brawn 3, Endurance 2, Presence 2, Reason 1
*'''Attributes:''' Agility 1, Brawn 3, Endurance 2, Presence 2, Reason 1
*'''Skills:''' Athletics, Hand-to-hand Combat, Ranged Combat, Stealth
*'''Skills:''' Athletics, Hand-to-hand Combat, Ranged Combat, Stealth
*'''Equipment:''' Medium Ballistic Armor (PL 2), Club (PL 1), Knife (PL 1), Heavy Pistol (PL 2)

Revision as of 12:41, 11 September 2020

Arrow up 16x16.png Contents

Here are a few characters to get you started. You can find more characters and additional information about the Kalos Universe at the Kalos Universe Wiki, which is free to use. If you send us your Bulletproof Blues Character Sheet Helper write-ups, we will add your characters to the Kalos Universe, as well!

Black Steel

Blueshift

Chthyra

Crocolisk

Ganyeka

Grimknight

Karen 7

Karen X

Manticore

Master Sin

Miasma

Miasma Fume Trooper

Monolith

Noble Glaucus

Scanner

Tempest

Thornmallow

Ticktockman

Ticktockman Minuteman

Vulcan

Widow

Zero K

Ordinary People

Most of the people in the Kalos Universe are ordinary humans without any powers. Feel free to adjust the attributes and skills listed to make them more appropriate for a specific individual.

Experts

Experts are people who have devoted themselves to mastery of a discipline, such as doctors, engineers, electricians, and scientists. Even the most powerful posthuman must respect the skills and experience of someone who is an expert in their field.

  • Attributes: Agility 2, Brawn 2, Endurance 2, Presence 1, Reason 3
  • Skills: Computing, Engineering or Medicine, Science

Investigators

Investigators are people who are trained to notice details and solve mysteries, such as private investigators, police detectives, and mystery authors. They rarely pose a physical threat, but their meddling can cause problems for a posthuman with a secret identity.

  • Attributes: Agility 2, Brawn 2, Endurance 2, Presence 2, Reason 3
  • Skills: Deception, Diplomacy, Finesse, Investigation, Perception, Piloting, Stealth

Politicians

Politicians are people who have studied how government works and decided that they do not want to be on the receiving end of it, such as mayors, police chiefs, and members of Congress. They rarely pose a direct physical threat, but they often have access to large numbers of thugs who will do what the politician says.

  • Attributes: Agility 1, Brawn 1, Endurance 2, Presence 3, Reason 2
  • Skills: Culture, Deception, Diplomacy, Manipulation, Performance

Soldiers

Soldiers are people with significant combat training, such as Marines, Secret Service members, and professional bodyguards. They are usually professionals who work well in groups and who adapt quickly to changing conditions. They are nearly always armed.

  • Attributes: Agility 2, Brawn 3, Endurance 3, Presence 2, Reason 2
  • Skills: Athletics, Hand-to-hand Combat, Perception, Ranged Combat, Stealth

Thugs

Thugs are people with minimal combat training, such as gang members, police officers, and right-wing protesters. Thugs can be dangerous in large groups, even to posthumans. They sometimes have body armor, and they usually carry weapons.

  • Attributes: Agility 1, Brawn 3, Endurance 2, Presence 2, Reason 1
  • Skills: Athletics, Hand-to-hand Combat, Ranged Combat, Stealth