Difference between revisions of "Bulletproof Blues 3e EN:GM Resources"

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(Power Level)
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! class="aligncenter"|General Effect
 
! class="aligncenter"|General Effect
 
! class="aligncenter"|Mass
 
! class="aligncenter"|Mass
! class="aligncenter"|Area, radius
+
! class="aligncenter"|Explosion
 
! class="aligncenter"|Range
 
! class="aligncenter"|Range
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|2
 
| class="alignright"|2
 
| class="alignright"|55 kg
 
| class="alignright"|55 kg
| class="alignright"|1 m
+
| class="alignright"|1 m radius
 
| class="alignright"|10 m
 
| class="alignright"|10 m
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|4
 
| class="alignright"|4
 
| class="alignright"|120 kg
 
| class="alignright"|120 kg
| class="alignright"|1 m
+
| class="alignright"|1 m radius
 
| class="alignright"|10 m
 
| class="alignright"|10 m
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|8
 
| class="alignright"|8
 
| class="alignright"|260 kg
 
| class="alignright"|260 kg
| class="alignright"|1 m
+
| class="alignright"|1 m radius
 
| class="alignright"|10 m
 
| class="alignright"|10 m
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|16
 
| class="alignright"|16
 
| class="alignright"|550 kg
 
| class="alignright"|550 kg
| class="alignright"|10 m
+
| class="alignright"|10 m radius
 
| class="alignright"|100 m
 
| class="alignright"|100 m
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|32
 
| class="alignright"|32
 
| class="alignright"|1,700 kg
 
| class="alignright"|1,700 kg
| class="alignright"|10 m
+
| class="alignright"|10 m radius
 
| class="alignright"|100 m
 
| class="alignright"|100 m
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|64
 
| class="alignright"|64
 
| class="alignright"|5,500 kg
 
| class="alignright"|5,500 kg
| class="alignright"|10 m
+
| class="alignright"|10 m radius
 
| class="alignright"|100 m
 
| class="alignright"|100 m
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|125
 
| class="alignright"|125
 
| class="alignright"|17 t
 
| class="alignright"|17 t
| class="alignright"|100 m
+
| class="alignright"|100 m radius
 
| class="alignright"|1 km
 
| class="alignright"|1 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|250
 
| class="alignright"|250
 
| class="alignright"|55 t
 
| class="alignright"|55 t
| class="alignright"|100 m
+
| class="alignright"|100 m radius
 
| class="alignright"|1 km
 
| class="alignright"|1 km
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|500
 
| class="alignright"|500
 
| class="alignright"|170 t
 
| class="alignright"|170 t
| class="alignright"|100 m
+
| class="alignright"|100 m radius
 
| class="alignright"|1 km
 
| class="alignright"|1 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|1,000
 
| class="alignright"|1,000
 
| class="alignright"|550 t
 
| class="alignright"|550 t
| class="alignright"|1 km
+
| class="alignright"|1 km radius
 
| class="alignright"|10 km
 
| class="alignright"|10 km
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|2,000
 
| class="alignright"|2,000
 
| class="alignright"|1,700 t
 
| class="alignright"|1,700 t
| class="alignright"|1 km
+
| class="alignright"|1 km radius
 
| class="alignright"|10 km
 
| class="alignright"|10 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|4,000
 
| class="alignright"|4,000
 
| class="alignright"|5,500 t
 
| class="alignright"|5,500 t
| class="alignright"|1 km
+
| class="alignright"|1 km radius
 
| class="alignright"|10 km
 
| class="alignright"|10 km
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|8,000
 
| class="alignright"|8,000
 
| class="alignright"|17,000 t
 
| class="alignright"|17,000 t
| class="alignright"|10 km
+
| class="alignright"|10 km radius
 
| class="alignright"|100 km
 
| class="alignright"|100 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|16,000
 
| class="alignright"|16,000
 
| class="alignright"|55,000 t
 
| class="alignright"|55,000 t
| class="alignright"|10 km
+
| class="alignright"|10 km radius
 
| class="alignright"|100 km
 
| class="alignright"|100 km
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|32,000
 
| class="alignright"|32,000
 
| class="alignright"|170,000 t
 
| class="alignright"|170,000 t
| class="alignright"|10 km
+
| class="alignright"|10 km radius
 
| class="alignright"|100 km
 
| class="alignright"|100 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|64,000
 
| class="alignright"|64,000
 
| class="alignright"|550,000 t
 
| class="alignright"|550,000 t
| class="alignright"|100 km
+
| class="alignright"|100 km radius
 
| class="alignright"|1,000 km
 
| class="alignright"|1,000 km
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|125,000
 
| class="alignright"|125,000
 
| class="alignright"|1,700,000 t
 
| class="alignright"|1,700,000 t
| class="alignright"|100 km
+
| class="alignright"|100 km radius
 
| class="alignright"|1,000 km
 
| class="alignright"|1,000 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|250,000
 
| class="alignright"|250,000
 
| class="alignright"|5,500,000 t
 
| class="alignright"|5,500,000 t
| class="alignright"|100 km
+
| class="alignright"|100 km radius
 
| class="alignright"|1,000 km
 
| class="alignright"|1,000 km
 
|- class="oddrow"
 
|- class="oddrow"
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| class="alignright"|500,000
 
| class="alignright"|500,000
 
| class="alignright"|17,000,000 t
 
| class="alignright"|17,000,000 t
| class="alignright"|1,000 km
+
| class="alignright"|1,000 km radius
 
| class="alignright"|10,000 km
 
| class="alignright"|10,000 km
 
|- class="evenrow"
 
|- class="evenrow"
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| class="alignright"|1,000,000
 
| class="alignright"|1,000,000
 
| class="alignright"|55,000,000 t
 
| class="alignright"|55,000,000 t
| class="alignright"|1,000 km
+
| class="alignright"|1,000 km radius
 
| class="alignright"|10,000 km
 
| class="alignright"|10,000 km
 
|}
 
|}

Revision as of 14:04, 10 May 2020

Arrow up 16x16.png Contents

This chapter provides additional information for the game moderator, such as the movement capabilities of beings with attributes far beyond human limits, the mass of commonplace objects, and the speed of various creatures and vehicles.

Extraordinary Attributes

A character's attributes in Bulletproof Blues are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above 10.

Attribute Cost

Table: Extraordinary attribute cost
Value Cost Per Point
1-3 1
4-6 2
7-9 3
10-12 4
13-15 5
16-18 6
19-20 7


Agility

Agility determines a character's base movement speed (running, swimming, etc.). Peak human potential is marked in red.


Table: Extraordinary Agility
Agility Walk
(Base Move)
Run
(Double Move)
Sprint
(All-out Move)
Sprint
(km/h)
1 2 m 4 m 12 m 7 km/h
2 4 m 8 m 24 m 14 km/h
3 7 m 14 m 42 m 25 km/h
4 13 m 26 m 78 m 47 km/h
5 40 m 80 m 240 m 140 km/h
6 130 m 260 m 780 m 470 km/h
7 400 m 800 m 2,400 m 1,400 km/h
8 1,300 m 2,600 m 7,800 m 4,700 km/h
9 4 km 8 km 24 km 14,000 km/h
10 13 km 26 km 78 km 47,000 km/h
11 40 km 80 km 240 km 140,000 km/h
12 130 km 260 km 780 km 470,000 km/h
13 400 km 800 km 2,400 km 1,400,000 km/h
14 1,300 km 2,600 km 7,800 km 4,700,000 km/h
15 4,000 km 8,000 km 24,000 km 14,000,000 km/h
16 13,000 km 26,000 km 78,000 km 47,000,000 km/h
17 40,000 km 80,000 km 240,000 km 140,000,000 km/h
18 130,000 km 260,000 km 780,000 km 470,000,000 km/h
19 400,000 km 800,000 km 2,400,000 km 0.99 c
20 1,300,000 km 2,600,000 km 7,800,000 km 0.9999 c
Agility Swim
(Base Move)
Fast Swim
(Double Move)
Swim Sprint
(All-out Move)
Swim Sprint
(km/h)
1 1 m 2 m 6 m 4 km/h
2 2 m 4 m 12 m 7 km/h
3 3 m 6 m 18 m 11 km/h
4 4 m 8 m 24 m 14 km/h
5 7 m 14 m 42 m 25 km/h
6 13 m 26 m 78 m 47 km/h
7 22 m 44 m 132 m 79 km/h
8 40 m 80 m 240 m 140 km/h
9 70 m 140 m 420 m 260 km/h
10 130 m 260 m 780 m 470 km/h
11 220 m 440 m 1,320 m 790 km/h
12 400 m 800 m 2,400 m 1,400 km/h
13 700 m 1,400 m 4,200 m 2,600 km/h
14 1,300 m 2,600 m 7,800 m 4,700 km/h
15 2 km 4 km 12 km 7,900 km/h
16 4 km 8 km 24 km 14,000 km/h
17 7 km 14 km 42 km 26,000 km/h
18 13 km 26 km 78 km 47,000 km/h
19 22 km 44 km 132 km 79,000 km/h
20 40 km 80 km 240 km 140,000 km/h


Brawn

Brawn determines how much a character can lift and how far they can throw things. Peak human potential is marked in red.


Table: Extraordinary Brawn
Brawn Lift Example Throw (25 kg) Long Jump
0 25 kg medium dog 1 m 0 m
1 55 kg pony keg of beer 1 m 1 m
2 120 kg heavy adult 2 m 1 m
3 260 kg large brown bear 5 m 2 m
4 550 kg polar bear 11 m 5 m
5 1,700 kg full size car 35 m 11 m
6 5,500 kg empty dump truck 110 m 35 m
7 17 t Polaris missile 350 m 110 m
8 55 t loaded tanker truck 1,100 m 350 m
9 170 t locomotive 3,500 m 1,100 m
10 550 t 747 passenger plane 11 km 3,500 m
11 1,700 t Space Shuttle 35 km 11 km
12 5,500 t Eiffel Tower 110 km 35 km
13 17,000 t nuclear submarine 350 km 110 km
14 55,000 t aircraft carrier 1,100 km 350 km
15 170,000 t large office building 3,500 km 1,100 km
16 550,000 t ultra large crude carrier 11,000 km 3,500 km
17 1,700,000 t enormous skyscraper 35,000 km 11,000 km
18 5,500,000 t Great Pyrami