Left Of Center

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Riverton and The City

Overview

Multi-Genre Campaign


"The last thing I remember I was in a shitty roadhouse in Barstow and some Baja-Mexican douchebag with a sawed-off 12 gauge dropped the hammers on me. There was a monster flash of light and noise and then everything goes dark for me. The next thing I know some yutz dressed like Prince Valiant is waking me up off the street in what looks like Colonial Williamsburg and I'm vowing to never mix Jimson Root, mescaline, and ether again."

-"Big Ed" Raznowski, Hells Angel


You are not sure how you got here, but you are pretty sure getting killed was involved. Either that or it's all a dream. Or was it seventy-seven steps down? Could it be so simple as wandering into the wrong place? Everything here is different, everything is Wrong; the sun, the moons (Moons!) the sky-everything. Is this some sort of mass hallucination or are things as weird as you keep seeing? The dwarves and elves and swamp monsters were bad enough but you swear that something out of one of H. R. Geigers nightmares just looked at you and shook its head in disbelief.

From the enormous ruined City, full of ghosts and forgotten peoples, to the things out of legend and nightmare that pass you on the streets and in the forests, everything tells you that, wherever you are, you aren't in Kansas anymore...


Some (granted, Immortal and justifiably powerful) wiseass once commented, when asked just where this Place was located; “Find the drain at the bottom of the Multiverse and look there, just left of center.”

To be more specific, this Place is the Multiversal Exception to the Rules. It is the one place in all of the habitable Universes where all the Rules of Reality work equally well. No one Power is ascendant here. All of them work at one hundred per cent. Maybe it is the center of the Multiverse. Maybe it is the Place from which the First Races arose to Sentience and Power.

It is the stage from which countless dramas, comedies, and tragedies have played out. It is also the Place where things tend to go when they slip through the cracks of Reality and are forgotten.

Funny how things work out.


The 7 Layers of Reality


-The Binding Forces of the Multiverse

-These are not the powers that a person wields, these are the basic underpinnings for the Reality that they come from

-These are the powers that define all of Reality. Everything, everywhere in The Multiverse is based off of some variation of these seven principles, except The Void and that which is Left of Center

-There is an exception to every rule


1. Technology aka Tech (Any Device that requires more than one smart person to invent)

-Best described as harnessing the world around you in the form of machinery

Changing the Outer World ("So, I pulled out my Desert Eagle and shot his ass. Granted, his Kevlar stopped most of it, but that's the point of using a .50 cal, that whole 'most' part.")


2. Magic aka Ars Magica (Wizards and Witches)

-Using Will & Intelligence to alter the flow of Power that exists in the world around you

Use of Mana, Aether, or the Power that infuses the world ("I Summon the Hand of Power! No? Then Hellfire! Hmmm... How about The Concerto for Fire and Explosives? Shit... Dimension Door!")


3. Mind aka Psionics (Psi Powers, the Mind as a weapon)

-The Power is all in your mind. You use it to impose your Will on those around you

Changing the Inner World ("Alter Cerebral Wave Beta-Thaleph to 7.6 Ki, release Lower Id and augment by .6 caution on the control band. He's got a tough Ego, let it chew through for a few nano-seconds until the Dream Sequence 6.3 starts Green.")


4. Spirit aka Shamanism, Necromancy, Faith (Clerics and Priests, The Fae')

-It's all a matter of just how much you Believe

The Power of Belief ("I Intone the Possibly Proper Litany in the spirit of That Which might or Might Not Exist That Such a Potential Entity Might Deign to Aid One Such As Myself.")


5. Diametric Opposition aka Primum and Entropy (The Power of Opposites)

-Channel Power from your Symbol in order to make the changes to the world. Push the balance in your favor. Just don't forget; someone Out There is pushing the other way

Tapping The Powers of Diametric Opposition-Chaos/Order, Light/Dark, Good/Evil ("The Universe is just an interval between Creation and Destruction, Time is merely that which exists between the two.")


6. Quantum Flux aka Reality Manipulation (Manipulation of Matter at a Basic Level)

-Your Power is a constant battle between two perspectives, the way you want things to be and the way they really are. The mathematics define All.

Meddling With The Forces That Bind Reality ("Once I was through with him not only was he a chair, but he had Always Been a chair. His whole family? Yep, chairs.")


7. Aspect aka The Netherworld (Corporeal Manifestation of a Psychological Ideal)

-These are the physical incarnations of Concepts. Ideas cast into people, they are not born-instead the Multiverse demands that they exist

Becoming The Physical Embodiment of A Concept ("Listen, if you don't believe that the bartender is an Avatar of Death, I dare you to go over there, look him in the eye, and tell him his momma blows goats.")


PLACES OF INTEREST

The Near East
The Near West


Left of Center-Player Information

PC Data

Things to Remember When Traveling Left of Center:

-Things tend not to have proper names, the people you are fighting are called The Horde, the city they come from is called The City, the river Riverton is next to is called The Great River, etc.

-It is never fully day, it's always a bit overcast.

-The night sky is unrecognizable to anyone; for example, there are nebula remnants in the sky, Aurora Borealis displays are common, and there seems to be more than one moon.

-Things always seem a bit further away than they really are.

-Concepts live here, so things can occasionally seem a bit off kilter.

-The Night-and-Day cycle seems to work on a standard 24-hour period.

-Everyone you talk to speaks your native language, albeit with odd accents and idioms.

-Everything works, Technology, Magic, Necromancy-you name it and it will function here.

-There are natives here. For example, everyone in Riverton except Twowaters was born there.

-There is a horizon, it appears to be about 20-30 miles away.

-The sun, when you can see it, appears to be a normal yellow-white dwarf, just like where you came from. It doesn't always rise in the same place, however.

-Humans are not the only racial type here, for example Riverton is about 50% human, 30% Dwarves, and 20% other humanoids (green skinned w/gills, blue skinned, four-armed, a few elvish-types, a couple of Genetically Perfect Humans, and a few creatures that look like a cross between a known animal and a human). Outside of Riverton, there is a more diverse distribution of creatures.

-Geological features tend to conform to normal expectations.

-There is evidence (outside of The City) of an older, vanished civilization (Bridges, Roads, Aqueducts, Buildings, etc. that conform to a standard architectural style). To all indications it is long gone. Evidence would seem to indicate that they built to last.

-There is a paved road that runs North-South and another that runs East-West, they are known as The Great Northern Road and The Trading Road by the people of Riverton. They are both about 50' wide and appear to be indestructible by any means that you possess. These are artifacts of the Ancient civilization that was there before.

-Everyone you meet will tend to take things 'in-stride,' it's nigh-impossible to impress the natives with displays of "Magic."

-Everyone but you seems to understand what a Concept is.

-Many of the soldiers that you encounter in The City will have no clue what's going on.

-The common term for people like you is 'Travelers.'

-People around here tend to use barter, but gold, silver, gems, and booze always seem to be welcome.

Map of Features West of The City & Riverton