Difference between revisions of "Other Attributes"

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While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre.
 
While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre.
 
  
 
== Size ==
 
== Size ==
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Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match.
 
Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match.
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Revision as of 17:38, 24 July 2019

While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre.

Size

Size Example Chart
Rank Height/Length Example
-10 21 mm A large insect
-9 42 mm
-8 84 mm
-7 1.68 cm
-6 3.16 cm
-5 6.25 cm A mouse
-4 12.5 cm A kitten
-3 25 cm A puppy
-2 50 cm A house cat
-1 1 m A child or large dog
0 2 m An adult human
1 4 m A horse, a giant
2 8 m A young dragon
3 16 m An ancient dragon
4 32 m A sea serpent

Size approximates how large or small something is. It’s not a precise method of measurement but instead a rough guide for making estimations. While Size ranks primarily measure the volume of an object, for simplicity a GM should estimate based on height of bipedal creatures or the length for quadrupedal creatures.

Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match.


VERSIcon.png VERS Playtest v20.7 - Online Rule Reference
General Rules Basics
Making a Character Character Profile - Mechanical Aspects (Attributes - Skills - Abilities - Gear)
Gameplay Mental Conflict - Physical Conflict - Social Conflict - Stunts
GM Info NPCs
Optional Rules Not Yet Complete
Gamemastering Not Yet Complete
Storytelling and Drama Not Yet Complete
Advanced Techniques Not Yet Complete
Appendices Example Abilities Fantasy - Psionics - Superheroes
Example Gear Prehistoric to Dark Ages - Medieval to Renaissance - Modern - Sci-Fi
Example NPCs Animals - People - Fantasy - Horror - Sci-Fi