Difference between revisions of "Priest Soldier Sorcerer Spy 3e EN:Creation"

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[[Image:Arrow_up_16x16.png|baseline|link=Priest_Soldier_Sorcerer_Spy]] [[Priest_Soldier_Sorcerer_Spy|Contents]]
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[[Image:Arrow_up_16x16.png|baseline|link=Priest_Soldier_Sorcerer_Spy_3e_EN]] [[Priest_Soldier_Sorcerer_Spy_3e_EN|Contents]]
 
{{TOC right}}
 
{{TOC right}}
Characters in the [[Bog-Standard_Fantasy|Bog-Standard Fantasy Game System]] are created using "character points". The player begins with 40 of these character points, and then spends them to buy attributes, skills, special abilities, and so on.
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Characters in ''Priest Soldier Sorcerer Spy'' are created using "character points". The player begins with 40 of these character points, and then spends them to buy attributes, skills, special abilities, and so on.
  
Making up a [[Bog-Standard_Fantasy|Bog-Standard Fantasy]] character should only take about 15 minutes, once you are somewhat familiar with the process. The hardest part is thinking up a character background and choosing what kind of character to play. In this chapter, we offer a few suggestions to help you out, along with a checklist of the steps that you should probably follow. However, just because we list them in this order doesn't mean you must. Jump around if it makes you happy: feel free to fill in what you know, and come back to what you don't.  
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Making up a ''Priest Soldier Sorcerer Spy'' character should only take about 15 minutes, once you are somewhat familiar with the process. The hardest part is thinking up a character background and choosing what kind of character to play. In this chapter, we offer a few suggestions to help you out, along with a checklist of the steps that you should probably follow. However, just because we list them in this order doesn't mean you must. Jump around if it makes you happy: feel free to fill in what you know, and come back to what you don't.  
  
 
==Before You Start==
 
==Before You Start==
  
The goal of [[Bog-Standard_Fantasy|Bog-Standard Fantasy]] to help you have fun with your friends. If at all possible, try to assemble the players and make up their characters together. That way, you can avoid having two or three players with the same fields of expertise. It's usually more fun if each character has their own specialties, and their own role to fill.
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The goal of ''Priest Soldier Sorcerer Spy'' to help you have fun with your friends. If at all possible, try to assemble the players and make up their characters together. That way, you can avoid having two or three players with the same focus. It's usually more fun if each character has their own specialties, and their own role to fill.
  
 
It can sometimes be difficult to find a plausible reason for characters to stick together. Why would a brooding loner who likes to brood lonesomely ever join a team of adventurous vagabonds? You might consider establishing a reason before the game even starts, by having some previous connection between characters. The previous connection could be something as simple as, "Hey, you helped me fight those cultists that one time". If every character has a connection to at least one other character, getting them past that awkward "getting to know you" stage will be a lot easier.
 
It can sometimes be difficult to find a plausible reason for characters to stick together. Why would a brooding loner who likes to brood lonesomely ever join a team of adventurous vagabonds? You might consider establishing a reason before the game even starts, by having some previous connection between characters. The previous connection could be something as simple as, "Hey, you helped me fight those cultists that one time". If every character has a connection to at least one other character, getting them past that awkward "getting to know you" stage will be a lot easier.
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*Skills: what does the character know how to do?
 
*Skills: what does the character know how to do?
  
==Race==
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==Character Points==
  
Archaea, the default setting for [[Bog-Standard_Fantasy|Bog-Standard Fantasy]], is home to a number of intelligent humanoids, in addition to humans. The most common of these are described in the [[Priest_Soldier_Sorcerer_Spy:Races|Races]] chapter. Future volumes of the Bog-Standard Fantasy Game System will include other character races.
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Once you have the the important parts of the character sketched out, you can start writing up the character's abilities. Characters in ''Priest Soldier Sorcerer Spy'' are created using "character points". The player begins with 40 of these character points, and then spends them to buy attributes, traits, skills, and so on. (Characters in ''Priest Soldier Sorcerer Spy'' are extraordinary: relatively normal people would be created with 25 character points.)
  
==Archetypes==
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===Improving Your Character===
  
Volume One of the Bog-Standard Fantasy Game System, ''Priest Soldier Sorcerer Spy'', includes the four eponymous basic archetypes which dominated the fantasy RPGs of the late 20th century. However, many popular characters actually combine two or more archetypes ("Sorcerer Priest", "Priest Soldier", etc.). Future volumes of the Bog-Standard Fantasy Game System will include other character archetypes.
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Unlike most roleplaying games, ''Priest Soldier Sorcerer Spy'' assumes that the player characters are relatively complete when they are created. In the books and films which the '''[[Bog-Standard_Fantasy|Bog-Standard Fantasy Game System]]''' seeks to emulate, characters don't grow ever more powerful as time goes on, as is common in some roleplaying games. However, part of the fun of a roleplaying game is developing new skills and abilities, so ''Priest Soldier Sorcerer Spy'' uses the concept of "experience points", but the increase in power over time is relatively slow compared to most other games.
 
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==Attributes==
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A character's attributes in the [[Bog-Standard_Fantasy|Bog-Standard Fantasy Game System]] are ranked on a scale from 1 to 10. Most normal people have attributes within the 1 to 3 range, but exceptional individuals (such as your character) may have some attributes within the 4 to 6 range. Few humans reach 7 in any attribute, and 9 is the peak of human potential.
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==Background==
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The character's race, archetype, and attributes tells us what the character can do, but their background tells us why they do it. Describe the character's history and appearance, and elaborate on their personality and goals. Why does the character get out of bed in the morning? What keeps the character from achieving their full potential?
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==Skills==
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Skills allow a character to apply their attributes to solve a specific problem or accomplish a specific task. The [[Bog-Standard_Fantasy|Bog-Standard Fantasy Game System]] divides skills into broad disciplines. Skills cost one character point each.
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==Improving Your Character==
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Unlike most roleplaying games, [[Bog-Standard_Fantasy|Bog-Standard Fantasy]] assumes that the player characters are relatively complete when they are created. In the books and films which the Bog-Standard Fantasy Game System seeks to emulate, characters don't grow ever more powerful as time goes on, as is common in some roleplaying games. However, part of the fun of a roleplaying game is developing new skills and abilities, so Bog-Standard Fantasy uses the concept of "experience points", but the increase in power over time is relatively slow compared to most other games.
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At the end of each story arc (every half-dozen game sessions or so), the GM determines how many experience points to grant each player, and each player adds that amount to the "Unspent Experience" on the character sheet of the character they played during that story. If they played more than one character (due to plot requirements, death or incapacitation of the first character, or any other reason), the player can pick which character receives the experience points. If the player receives more than one experience point and played more than one character over the course of the story arc, they can distribute those experience points among the eligible characters as the player sees fit.
 
At the end of each story arc (every half-dozen game sessions or so), the GM determines how many experience points to grant each player, and each player adds that amount to the "Unspent Experience" on the character sheet of the character they played during that story. If they played more than one character (due to plot requirements, death or incapacitation of the first character, or any other reason), the player can pick which character receives the experience points. If the player receives more than one experience point and played more than one character over the course of the story arc, they can distribute those experience points among the eligible characters as the player sees fit.
  
Experience points may be spent at any time to improve or modify a character's attributes, skills, or special abilities. Each experience point is used just like the character points used to create a character: improving an attribute by one, buy a skill or expertise in that skill, buy a new special ability or spell, and so on. The GM should keep a close eye on any new abilities the character gains, as well as on any increases in the character's attributes that might make the character unsuitable for the game being run. It's never a bad idea for the players and the GM to discuss how the players plan to spend their experience points.
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Experience points may be spent at any time to improve or modify a character's attributes, skills, or special abilities. Each experience point is used just like the character points used to create a character: improving an attribute, buying a skill or expertise in that skill, buying a new special ability or spell, and so on. The GM should keep a close eye on any new abilities the character gains, as well as on any increases in the character's attributes that might make the character unsuitable for the game being run. It's always a good idea for the players and the GM to discuss how the players plan to spend their experience points.
 
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The GM should award experience points to players who role-played exceptionally well and made the game more fun for everyone. Here are a few suggestions.
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! class="aligncenter"|Award
 
! class="aligncenter"|Award
 
|- class="oddrow"
 
|- class="oddrow"
| class="alignleft"|Showed up for the game
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| class="alignleft"|Usually showed up for the game
 
| class="aligncenter"|+0 pts
 
| class="aligncenter"|+0 pts
 
|- class="evenrow"
 
|- class="evenrow"
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|- class="evenrow"
 
|- class="evenrow"
 
| class="alignleft"|Has the lowest quantity of experience points in the group
 
| class="alignleft"|Has the lowest quantity of experience points in the group
| class="aligncenter"|+1 pts
 
|- class="oddrow"
 
| class="alignleft"|Role-played exceptionally
 
| class="aligncenter"|+1 pts
 
|- class="evenrow"
 
| class="alignleft"|Was clever and inventive
 
 
| class="aligncenter"|+1 pts
 
| class="aligncenter"|+1 pts
 
|}
 
|}
  
  
We suggest that only one player in the group receive the "Role-played exceptionally" award and that only one player in the group receive the "Was clever and inventive" award, and that these should be two different players. You might like to have the players vote for who they think should receive these two awards. If so, encourage them not to vote for the same two people every time. Also, remember that the purpose of the game is to have fun playing, not to rack up the highest score. If it rubs your players the wrong way to receive different amounts of experience points, it may be easier to just give each player two experience points at the end of each story arc and be done with it.
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Remember that the purpose of the game is to have fun playing, not to rack up the highest score. If it rubs your players the wrong way to receive different amounts of experience points, it may be easier to just give each player one experience point at the end of each story arc and be done with it.
  
  

Latest revision as of 11:12, 12 June 2019

Arrow up 16x16.png Contents

Characters in Priest Soldier Sorcerer Spy are created using "character points". The player begins with 40 of these character points, and then spends them to buy attributes, skills, special abilities, and so on.

Making up a Priest Soldier Sorcerer Spy character should only take about 15 minutes, once you are somewhat familiar with the process. The hardest part is thinking up a character background and choosing what kind of character to play. In this chapter, we offer a few suggestions to help you out, along with a checklist of the steps that you should probably follow. However, just because we list them in this order doesn't mean you must. Jump around if it makes you happy: feel free to fill in what you know, and come back to what you don't.

Before You Start

The goal of Priest Soldier Sorcerer Spy to help you have fun with your friends. If at all possible, try to assemble the players and make up their characters together. That way, you can avoid having two or three players with the same focus. It's usually more fun if each character has their own specialties, and their own role to fill.

It can sometimes be difficult to find a plausible reason for characters to stick together. Why would a brooding loner who likes to brood lonesomely ever join a team of adventurous vagabonds? You might consider establishing a reason before the game even starts, by having some previous connection between characters. The previous connection could be something as simple as, "Hey, you helped me fight those cultists that one time". If every character has a connection to at least one other character, getting them past that awkward "getting to know you" stage will be a lot easier.

Character Checklist

We have found that it's easiest if you create a character by following these steps. However, it's just a suggestion. Jump around if it makes you happy: feel free to fill in what you know, and come back to what you don't.

  • Race: is your character a human, or one of the other humanoid races?
  • Archetypes: what is the character's core identity?
  • Attributes: what are the character's basic physical and mental traits?
  • Background: what is the character's history and description?
  • Skills: what does the character know how to do?

Character Points

Once you have the the important parts of the character sketched out, you can start writing up the character's abilities. Characters in Priest Soldier Sorcerer Spy are created using "character points". The player begins with 40 of these character points, and then spends them to buy attributes, traits, skills, and so on. (Characters in Priest Soldier Sorcerer Spy are extraordinary: relatively normal people would be created with 25 character points.)

Improving Your Character

Unlike most roleplaying games, Priest Soldier Sorcerer Spy assumes that the player characters are relatively complete when they are created. In the books and films which the Bog-Standard Fantasy Game System seeks to emulate, characters don't grow ever more powerful as time goes on, as is common in some roleplaying games. However, part of the fun of a roleplaying game is developing new skills and abilities, so Priest Soldier Sorcerer Spy uses the concept of "experience points", but the increase in power over time is relatively slow compared to most other games.

At the end of each story arc (every half-dozen game sessions or so), the GM determines how many experience points to grant each player, and each player adds that amount to the "Unspent Experience" on the character sheet of the character they played during that story. If they played more than one character (due to plot requirements, death or incapacitation of the first character, or any other reason), the player can pick which character receives the experience points. If the player receives more than one experience point and played more than one character over the course of the story arc, they can distribute those experience points among the eligible characters as the player sees fit.

Experience points may be spent at any time to improve or modify a character's attributes, skills, or special abilities. Each experience point is used just like the character points used to create a character: improving an attribute, buying a skill or expertise in that skill, buying a new special ability or spell, and so on. The GM should keep a close eye on any new abilities the character gains, as well as on any increases in the character's attributes that might make the character unsuitable for the game being run. It's always a good idea for the players and the GM to discuss how the players plan to spend their experience points.


Table: Awarding experience points
Activity Award
Usually showed up for the game +0 pts
Played the game enthusiastically +1 pts
Concluded a lengthy series of games +1 pts
Has the lowest quantity of experience points in the group +1 pts


Remember that the purpose of the game is to have fun playing, not to rack up the highest score. If it rubs your players the wrong way to receive different amounts of experience points, it may be easier to just give each player one experience point at the end of each story arc and be done with it.