Priest Soldier Sorcerer Spy 3e EN:Creation
Characters in the Bog-Standard Fantasy Game System are created using "character points". The player begins with 40 of these character points, and then spends them to buy attributes, skills, special abilities, and so on.
Making up a Bog-Standard Fantasy character should only take about 15 minutes, once you are somewhat familiar with the process. The hardest part is thinking up a character background and choosing what kind of character to play. In this chapter, we offer a few suggestions to help you out, along with a checklist of the steps that you should probably follow. However, just because we list them in this order doesn't mean you must. Jump around if it makes you happy: feel free to fill in what you know, and come back to what you don't.
Before You Start
The goal of Priest Soldier Sorcerer Spy to help you have fun with your friends. If at all possible, try to assemble the players and make up their characters together. That way, you can avoid having two or three players with the same fields of expertise. It's usually more fun if each character has their own specialties, and their own role to fill.
We have found that it's easiest if you create a character by following these steps. However, it's just a suggestion. Jump around if it makes you happy: feel free to fill in what you know, and come back to what you don't.
- Race: is your character a human, or one of the other humanoid races?
- Archetypes: what is the character's core identity?
- Attributes: what are the character's basic physical and mental traits?
- Background: what is the character's history and description?
- Skills: what does the character know how to do?
Archaea, the default setting for Priest Soldier Sorcerer Spy, is home to a number of intelligent humanoids, in addition to humans. The most common of these are described in the Races chapter. Future volumes of the Bog-Standard Fantasy Game System will include other character races.
Volume One of the Bog-Standard Fantasy Game System, Priest Soldier Sorcerer Spy, includes the four eponymous basic archetypes which dominated the fantasy RPGs of the late 20th century. However, many popular characters actually combine two or more archetypes ("Sorcerer Priest", "Priest Soldier", etc.). Future volumes of the Bog-Standard Fantasy Game System will include other character archetypes.
A character's attributes in Priest Soldier Sorcerer Spy are ranked on a scale from 1 to 12. Most normal people have attributes within the 1 to 3 range, but exceptional individuals (such as your character) may have some attributes within the 4 to 6 range. Few humans reach rank 7 in any attribute, and rank 9 is the peak of human potential.
The character's race, archetype, and attributes tells us what the character can do, but their background tells us why they do it. Describe the character's history and appearance, and elaborate on their personality and goals. Why does the character get out of bed in the morning? What keeps the character from achieving their full potential?
Skills allow a character to apply their attributes to solve a specific problem or accomplish a specific task. Priest Soldier Sorcerer Spy divides skills into broad disciplines. Skills cost one character point each.
Improving Your Character
Unlike most roleplaying games, Priest Soldier Sorcerer Spy assumes that the player characters are relatively complete when they are created. In the books and films which Priest Soldier Sorcerer Spy seeks to emulate, characters don't grow ever more powerful as time goes on, as is common in some roleplaying games. However, part of the fun of a roleplaying game is developing new skills and abilities, so Priest Soldier Sorcerer Spy uses the concept of "experience points", but the increase in power over time is relatively slow compared to most other games.
Experience points may be spent at any time to improve or modify a character's attributes, skills, or special abilities. Each experience point is used just like the character points used to create a character: improving an attribute by one rank, buy a skill or expertise in that skill, buy a new special ability or spell, and so on. The GM should keep a close eye on any new abilities the character gains, as well as on any increases in the character's attributes that might make the character unsuitable for the game being run. It's never a bad idea for the players and the GM to discuss how the players plan to spend their experience points.
The GM should award experience points to players who role-played exceptionally well and made the game more fun for everyone. Here are a few suggestions.
|Showed up for the game||+0 pts|
|Played the game enthusiastically||+1 pts|
|Concluded a lengthy series of games||+1 pts|
|Has the lowest quantity of experience points in the group||+1 pts|
|Role-played exceptionally||+1 pts|
|Was clever and inventive||+1 pts|
We suggest that only one player in the group receive the "Role-played exceptionally" award and that only one player in the group receive the "Was clever and inventive" award, and that these should be two different players. You might like to have the players vote for who they think should receive these two awards. If so, encourage them not to vote for the same two people every time. Also, remember that the purpose of the game is to have fun playing, not to rack up the highest score. If it rubs your players the wrong way to receive different amounts of experience points, it may be easier to just give each player two experience points at the end of each story arc and be done with it.