Search results

Jump to: navigation, search

Page title matches

  • The first phase in hero creation is to determine your hero's origin. Roll once on the following table: It’s okay; you don't have to, if your Game Master agrees. The random hero-creation system in Icons is intended as a source of inspiration: building a coherent
    16 KB (2,465 words) - 08:18, 6 September 2011
  • ...heroes, it is time to bring those characters together to form a team. Team creation follows these steps: Just as with hero creation, the GM approves the origin and aspects of a hero team, and may ask the pla
    10 KB (1,655 words) - 08:20, 6 September 2011
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. Coming up with a good sobriquet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    51 KB (8,401 words) - 15:20, 18 October 2017
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    35 KB (5,395 words) - 11:12, 12 June 2019
  • [[Category:Creation]]
    61 KB (10,034 words) - 19:38, 21 November 2017
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    37 KB (5,817 words) - 11:12, 12 June 2019
  • [[Category:Creation]]
    6 KB (940 words) - 11:12, 12 June 2019
  • #REDIRECT [[Bulletproof Blues 2e FR:Creation]]
    46 bytes (6 words) - 12:47, 18 October 2017
  • 0 bytes (0 words) - 16:05, 29 April 2018
  • Coming up with a good epithet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward. ...substance. The attribute affected is chosen by the player during character creation, and may not normally be changed thereafter. Protection powers such as Dama
    59 KB (9,417 words) - 10:47, 10 May 2020
  • 49 bytes (5 words) - 16:31, 24 March 2019
  • 7 KB (1,204 words) - 17:47, 30 October 2019

Page text matches

  • *[[Icons:Hero Creation| Hero Creation]] *[[Icons:Team Creation| Team Creation]]
    2 KB (219 words) - 22:05, 13 June 2014
  • The creation of this game does not mean I think Icons is better than everything that cam
    6 KB (976 words) - 08:20, 6 September 2011
  • The first phase in hero creation is to determine your hero's origin. Roll once on the following table: It’s okay; you don't have to, if your Game Master agrees. The random hero-creation system in Icons is intended as a source of inspiration: building a coherent
    16 KB (2,465 words) - 08:18, 6 September 2011
  • ...heroes, it is time to bring those characters together to form a team. Team creation follows these steps: Just as with hero creation, the GM approves the origin and aspects of a hero team, and may ask the pla
    10 KB (1,655 words) - 08:20, 6 September 2011
  • ...onus powers; these are choices when creating a character (see '''Character Creation''', p. XXX). You can have a bonus power replace one of your rolled powers.
    63 KB (10,351 words) - 07:57, 10 November 2011
  • ...in Icons is to fill out a hero's qualities and challenges during character creation, it may be that you do not have ideas for five of each right away. Good ide Players must define at least two qualities for their heroes upon creation. They do not have to define any challenges (as heroes aren't required to ha
    23 KB (3,943 words) - 08:31, 6 September 2011
  • ...aster's job to oversee the creation and running of an Icons game, from the creation of the heroes to take part in the story to the design of their potential ad ==Running Hero Creation==
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...ou come up with the bad guy. Either way, invite them to participate in the creation of your core villainous concepts.
    7 KB (1,273 words) - 08:35, 6 September 2011
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    7 KB (1,086 words) - 08:39, 6 September 2011
  • *[[Bulletproof_Blues_2e_EN:Creation| Creation]]
    2 KB (307 words) - 16:23, 18 October 2017
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. Coming up with a good sobriquet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    51 KB (8,401 words) - 15:20, 18 October 2017
  • One rank in Duplication permits the creation of one duplicate, and each additional rank doubles the number of characters
    171 KB (26,525 words) - 16:10, 3 March 2019
  • ...rnmallow to take a more active role in its governance. He has overseen the creation of an elected Parliament, and has drafted a Constitution granting the Venti
    134 KB (18,623 words) - 21:46, 5 February 2020
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    6 KB (967 words) - 12:58, 18 October 2017
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    35 KB (5,395 words) - 11:12, 12 June 2019
  • *[[ZeroSpace_3e_DE:Creation|Charaktererstellung]]
    2 KB (206 words) - 05:04, 17 November 2019
  • ...US State Department and the US War Department, in part in response to the creation of the Secret Service Bureau by the British in 1909, and in part due to the
    80 KB (12,731 words) - 15:27, 18 October 2017
  • ...os/Order, Light/Dark, Good/Evil ("The Universe is just an interval between Creation and Destruction, Time is merely that which exists between the two.")
    8 KB (1,430 words) - 18:10, 4 August 2016
  • ...being derivative, of cribbing the work of someone else. It is an original creation in and of itself. Beings of every intelligent race in the Multiverse walk The symbols of Primum and Entropy, Creation and Destruction, inform every atom of the place, you know that you walk the
    5 KB (893 words) - 18:16, 2 July 2015
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    7 KB (1,097 words) - 11:14, 3 July 2015
  • An interesting way to speed up character creation and bring some mystery to the process is to identify certain attributes as
    19 KB (3,238 words) - 06:55, 4 July 2015
  • Every character gets their native language free at character creation, which includes literacy unless the setting would prohibit that, such as a
    7 KB (1,059 words) - 17:00, 27 July 2019
  • ...will not fit them. Gigantic costs 3 CP and must be purchased at character creation. ...ations due to her size. Tiny costs 3 CP and must be purchased at character creation.
    6 KB (900 words) - 15:57, 23 July 2019
  • [[Category:Creation]]
    37 KB (5,245 words) - 10:06, 16 November 2019
  • *[[Rough Magic_3e_EN:Creation|Creation]]
    1 KB (188 words) - 20:02, 3 May 2019
  • *[[Bulletproof_Blues_2e_FR:Creation | Création]]
    2 KB (344 words) - 16:24, 18 October 2017
  • [[Category:Creation]]
    61 KB (10,034 words) - 19:38, 21 November 2017
  • *[[Bulletproof_Blues_3e_EN:Creation|Creation]]
    2 KB (312 words) - 17:17, 7 May 2020
  • ...laws of space and time do not apply. There is no star or any other stellar creation in this system that can be consistently charted. However, it is considered
    13 KB (2,140 words) - 18:41, 8 September 2016
  • '''3202''' - Creation of the first "Enhanced" Imperial soldiers. Genetic, Cyber, and Bio-Engineer ...xisted, undetected, among the rest of the races in Known Space since their creation, over 1000 years ago
    24 KB (3,737 words) - 16:40, 11 August 2016
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''ZeroSpace'' characters. It may or may not work with Excel if converted
    1 KB (149 words) - 17:14, 24 March 2019
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    37 KB (5,817 words) - 11:12, 12 June 2019
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Rough Magic'' characters. It may or may not work with Excel if convert
    1 KB (162 words) - 16:13, 24 March 2019
  • ====Creation==== ! class="aligncenter"|Creation Time
    48 KB (7,380 words) - 11:27, 24 November 2019
  • *[[Priest Soldier Sorcerer Spy 3e EN:Creation|Creation]]
    2 KB (262 words) - 11:26, 24 March 2019
  • [[Category:Creation]]
    6 KB (940 words) - 11:12, 12 June 2019
  • ...ted by nature. Ice elves add +1 to their Reason attribute during character creation, after attributes are initially purchased. ...olute by nature. Khuls add +1 to their Presence attribute during character creation, after attributes are initially purchased.
    22 KB (3,650 words) - 11:39, 12 June 2019
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Priest Soldier Sorcerer Spy'' characters. It may or may not work with
    1 KB (161 words) - 10:57, 24 March 2019
  • *[[Bulletproof_Blues_3e_FR:Creation | Création]]
    3 KB (358 words) - 20:31, 31 May 2019
  • #REDIRECT [[Bulletproof Blues 2e FR:Creation]]
    46 bytes (6 words) - 12:47, 18 October 2017
  • Coming up with a good epithet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward. ...substance. The attribute affected is chosen by the player during character creation, and may not normally be changed thereafter. Protection powers such as Dama
    59 KB (9,417 words) - 10:47, 10 May 2020
  • One of the great successes of the Union was the creation of an independent police organization, Interstellar Security Command (commo ...he resulting neurochemical template (or ''engram'') is stored as data. The creation of this engram is a painless process, but it is time consuming and prohibit
    33 KB (5,152 words) - 17:08, 24 March 2019
  • *[[Evangelists_Of_Mars_(BB2e)_FR:Creation | Création]]
    3 KB (385 words) - 19:11, 26 April 2018
  • ...US State Department and the US War Department, in part in response to the creation of the Secret Service Bureau by the British in 1909, and in part due to the
    51 KB (7,957 words) - 17:51, 18 March 2020
  • *[[ZeroSpace_3e_EN:Creation|Creation]]
    1 KB (176 words) - 20:06, 3 May 2019
  • ...rnmallow to take a more active role in its governance. He has overseen the creation of an elected Parliament, and has drafted a Constitution granting the Venti
    132 KB (19,668 words) - 17:28, 7 May 2020
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    6 KB (967 words) - 20:35, 6 May 2019
  • ...lle bestimmen. Für Beschreibungen vergleich das Kapitel [[ZeroSpace_3e_DE:Creation#Motivation|Motivation]] ...e das Erste Ergebnis und sein Gegenteil (zu finden unter [[ZeroSpace_3e_DE:Creation#Motivation|Motivation]]). Die Mehrheit der Bevölkerung hat die erste Motiv
    47 KB (6,343 words) - 19:50, 24 November 2019
  • ...e das Erste Ergebnis und sein Gegenteil (zu finden unter [[ZeroSpace_3e_DE:Creation#Motivation|Motivation]]). Der Größte Teil des Ordens folgt der ersten Do
    50 KB (7,281 words) - 03:25, 17 November 2019
  • ...just think of them in the abstract. These ranks are purchased at character creation and can be upgraded as the game goes on. ...(or CP) are the units of measure of a character’s growth after character creation. They are the currency used to purchase [[Attributes]], [[Skills]], and [[A
    5 KB (798 words) - 19:45, 27 July 2019
  • ...the system, allowing veteran GMs and Players more options during character creation, GMs more ways to evoke exactly the right mood or theme, and both the abili
    1 KB (192 words) - 19:46, 6 October 2019
  • ...red for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character ti ..., they must define relationships to at least two NPCs (either of their own creation, such as family members, etc, or those that already exist), and to at least
    23 KB (4,126 words) - 20:49, 27 July 2019
  • ...nks to the mechanical features of the character. This section of character creation can be a bit more challenging as it involves more math and keeping track of ...olor:#445016; border-width: 0; color:#ffffff;" | Power Level and Character Creation
    13 KB (1,679 words) - 21:50, 27 July 2019
  • With the basic concepts and character creation out of the way, this chapter ties up the loose ends and explains all the wa
    22 KB (3,150 words) - 19:11, 2 July 2019
  • == Antagonist Creation == This section describe the actual process of [[Antagonist Creation|creating an antagonist]]. This is standard information applicable across ge
    2 KB (350 words) - 17:39, 30 October 2019
  • ...red for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character ti ...at define [[What They Can Do|what they can do]]. This section of character creation can be a bit more challenging as it involves more math and keeping track of
    2 KB (387 words) - 19:05, 2 July 2019
  • ...ll as appraising the workmanship of these items. It may also allow for the creation of ballista and other siege weaponry that rely on stored mechanical energy ...raft of using stone and mortar to create structures. It allows the design, creation, and repair of buildings, fortifications, and bridges as well as appraising
    71 KB (10,467 words) - 19:41, 27 July 2019
  • ...advantages, primarily physical, are required to be purchased at character creation. This is not because of the cost but because the advantage in question is s
    925 bytes (139 words) - 15:55, 23 July 2019
  • ...orite moments in the story. More on character advancement in the character creation section.
    10 KB (1,745 words) - 20:04, 27 July 2019
  • ...weapons need a functional range (grappling, close, or ranged), decided at creation. To create a weapon or other piece of gear simply add together all of the p
    12 KB (2,004 words) - 19:25, 2 July 2019
  • ...h they share the same personality and experience up to the moment of their creation. Note that a character cannot make a clone that is more powerful than himse ...over their clones, sharing senses and all experiences with them even after creation. A -1 CP per level makes each clone unique with their own personality, usua
    56 KB (7,895 words) - 18:58, 4 September 2019
  • ...at creation, and can only increase one attribute or skill (also chosen at creation) without an aspect. ...protect one attribute, skill, ability, etc at a time, chosen at character creation. Ranks in Protection are added to the associated resistance trait (if there
    15 KB (1,991 words) - 19:21, 2 July 2019
  • ...reate several different effects. These effects are still chosen at ability creation, and cannot be changed. Multiple Effects is a positive Aspect, with an adju ...making certain yoga poses are equally valid, and requires a description at creation. Anything that prevents the movements prevents the functioning of the abili
    23 KB (3,324 words) - 17:29, 27 August 2019
  • Attributes start at 0 at character creation, which is the human average. A character can "sell off" ranks of attributes When progressing a character after character creation, each rank costs progressively more than the last, with rank 1 costing 3 CP
    5 KB (700 words) - 19:27, 24 July 2019
  • A character gets a number of free skill ranks at character creation equal to twice the sum of their [[Mental Attributes#Logic|Logic]] and [[Men
    4 KB (683 words) - 20:05, 24 July 2019
  • *[[Warlock Ranger Paladin Monk 3e EN:Creation|Creation]]
    2 KB (261 words) - 15:47, 25 November 2019