Search results

Jump to navigation Jump to search

Page title matches

  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...s", and "roleplaying actions", respectively. A character can perform these actions in any order.
    52 KB (8,298 words) - 14:22, 30 December 2021
  • #REDIRECT [[Bulletproof Blues 2e FR:Actions]]
    45 bytes (6 words) - 12:52, 18 October 2017
  • ...actions", and "quick actions", respectively. A character can perform these actions in any order. ==Types Of Actions==
    34 KB (5,321 words) - 12:00, 3 April 2024
  • 38 bytes (5 words) - 16:48, 24 March 2019
  • ==Chapter Five: Actions== ===Actions===
    132 KB (21,276 words) - 08:04, 24 March 2023
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...ols!"). We call these "movement actions", "task actions", and "roleplaying actions", respectively. A character can perform a task before they move or after th
    107 KB (16,458 words) - 17:44, 14 April 2021
  • ...itiating_Combat|initiate combat]] by attempting an [[Kalos_Mechanism_4e_EN:Actions#Opposed_Tasks|opposed task]], time is divided into rounds. '''One round is ...ctions in any order'''. The character may also take one or more '''anytime actions''', as usual.
    31 KB (4,999 words) - 16:55, 11 April 2024
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...actions", and "quick actions", respectively. A character can perform these actions in any order.
    46 KB (7,433 words) - 12:02, 3 April 2024
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...actions", and "quick actions", respectively. A character can perform these actions in any order.
    45 KB (7,250 words) - 11:53, 3 April 2024
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...actions", and "quick actions", respectively. A character can perform these actions in any order.
    54 KB (8,651 words) - 08:49, 15 December 2021
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...actions", and "quick actions", respectively. A character can perform these actions in any order.
    51 KB (8,100 words) - 14:15, 30 December 2021
  • ...actions, respectivement : "actions de déplacement", "actions concrète" et "actions de roleplay". Un personnage peut réaliser une action concrète avant ou ap ...sont basées sur son Agilité et sa Vigueur. Voir [[Bulletproof_Blues_2e_FR:Actions#Déplacements|Déplacements]] pour plus d'informations.
    123 KB (19,378 words) - 18:04, 14 April 2021
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...actions", and "quick actions", respectively. A character can perform these actions in any order.
    45 KB (7,275 words) - 11:56, 3 April 2024
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...actions", and "quick actions", respectively. A character can perform these actions in any order.
    47 KB (7,477 words) - 14:14, 30 December 2021
  • 147 bytes (22 words) - 08:41, 1 April 2022

Page text matches

  • #REDIRECT [[Bulletproof Blues 2e FR:Actions]]
    45 bytes (6 words) - 12:52, 18 October 2017
  • ...bat is a fairly unique playstyle, but trying to use these rules for normal actions often leads to situations in which the gameplay does not fit the action in ...hing similar. Conditions at this level do not impose a penalty on recovery actions.
    3 KB (421 words) - 08:52, 7 April 2021
  • ...your stomach. Conditions at this level do not impose a penalty on recovery actions. ...or each condition at this level until the condition is recovered. Recovery Actions take a -1 penalty if this is the highest level Morale condition the charact
    3 KB (462 words) - 08:54, 7 April 2021
  • *[[Rough_Magic_3e_EN:Actions|Actions]]
    1 KB (190 words) - 18:50, 26 December 2021
  • *[[ZeroSpace_3e_EN:Actions|Actions]]
    1 KB (176 words) - 08:01, 28 March 2022
  • *[[Legacy_WOA30AE_EN:Actions|Actions]]
    1 KB (183 words) - 18:41, 17 March 2023
  • *[[ZeroSpace_4e_EN:Actions|Actions]]
    1 KB (190 words) - 10:10, 14 January 2023
  • *[[Warlords_Of_Kruhl_3e_EN:Actions|Actions]]
    2 KB (231 words) - 09:48, 9 April 2021
  • *[[Bulletproof_Blues_4e_EN:Actions|Actions]]
    2 KB (220 words) - 10:02, 14 January 2023
  • *[[Rough_Magic_4e_EN:Actions|Actions]]
    2 KB (221 words) - 10:06, 14 January 2023
  • *[[Warlords_Of_Kruhl_4e_EN:Actions|Actions]]
    2 KB (256 words) - 10:09, 14 January 2023
  • *[[Kalos_Mechanism_4e_EN:Actions|Actions]]
    2 KB (239 words) - 16:03, 7 April 2024
  • *[[Bulletproof_Blues_2e_EN:Actions | Actions]]
    2 KB (307 words) - 16:23, 18 October 2017
  • *[[Bulletproof_Blues_3e_EN:Actions|Actions]]
    2 KB (312 words) - 14:42, 28 December 2021
  • ...from the environment and circumstances as well. Reactions are responses to actions, such as dodging an attack or avoiding a trap, and can otherwise be Tests o ...onsist of moving, attacking, or activating an ability. There are also free actions, which are defined by the GM, but should be simple like saying a word ("Hal
    4 KB (656 words) - 07:57, 7 April 2021
  • *[[Bulletproof_Blues_Basic_4e_EN:Actions|Actions]]
    3 KB (347 words) - 08:22, 28 March 2022
  • *[[Bulletproof_Blues_2e_FR:Actions | Actions]]
    2 KB (344 words) - 16:24, 18 October 2017
  • ...e:''' Roll a combat, agility, or speed trait at the beginning of a combat. Actions proceed each round from highest roller to lowest. ...target is at half hit points or below, they take a penalty die on further actions. If at 0 hit points or below, the target is out of the fight. If at a level
    3 KB (401 words) - 07:04, 4 July 2015
  • ...ctions per Turn, they instead have a pool of points they can spend to take actions. Thus, a character spends a point of Fatigue to take a Simple Action, or th If a character runs out of Fatigue, they may not take any further actions unless they "Push," in which case they can take a voluntary level of non-le
    6 KB (961 words) - 09:07, 7 April 2021
  • *[[ZeroSpace_3e_DE:Actions|Aktionen]]
    2 KB (206 words) - 20:46, 7 November 2021
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)