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  • 0 bytes (0 words) - 08:59, 7 April 2021
  • #REDIRECT [[VERS:Antagonist Creation]]
    38 bytes (4 words) - 08:59, 7 April 2021
  • ...heroes, it is time to bring those characters together to form a team. Team creation follows these steps: Just as with hero creation, the GM approves the origin and aspects of a hero team, and may ask the pla
    10 KB (1,655 words) - 08:20, 6 September 2011
  • The first phase in hero creation is to determine your hero's origin. Roll once on the following table: It’s okay; you don't have to, if your Game Master agrees. The random hero-creation system in Icons is intended as a source of inspiration: building a coherent
    16 KB (2,465 words) - 08:18, 6 September 2011
  • ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward. [[Category:Creation]]
    33 KB (5,043 words) - 21:06, 7 November 2021
  • | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Asceticism|Asceticism]]
    26 KB (4,012 words) - 13:10, 5 June 2023
  • #REDIRECT [[Bulletproof Blues 2e FR:Creation]]
    46 bytes (6 words) - 12:47, 18 October 2017
  • 49 bytes (5 words) - 16:31, 24 March 2019
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. Coming up with a good sobriquet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    51 KB (8,343 words) - 17:55, 14 April 2021
  • [[Category:Creation]]
    47 KB (7,383 words) - 09:22, 5 May 2022
  • | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Asceticism|Asceticism]]
    34 KB (5,085 words) - 19:17, 14 March 2024
  • [[Category:Creation]]
    31 KB (4,785 words) - 11:42, 5 May 2022
  • Coming up with a good epithet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward. ...substance. The attribute affected is chosen by the player during character creation, and may not normally be changed thereafter. Protection powers such as Dama
    58 KB (9,279 words) - 14:11, 18 February 2022
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    35 KB (5,478 words) - 20:25, 28 December 2021
  • [[Category:Creation]]
    61 KB (9,976 words) - 18:06, 14 April 2021
  • [[Category:Creation]]
    5 KB (806 words) - 09:20, 14 April 2021
  • [[Category:Creation]]
    31 KB (4,775 words) - 11:42, 5 May 2022
  • 147 bytes (22 words) - 08:39, 1 April 2022

Page text matches

  • The creation of a character in VERS is in two parts, creating the character profile, whi ...t how the character acts, but '''''why'''''. These are chosen at character creation, not purchased, and if they change during the course of play, they don't co
    1 KB (175 words) - 08:47, 7 April 2021
  • #REDIRECT [[VERS:Antagonist Creation]]
    38 bytes (4 words) - 08:59, 7 April 2021
  • #REDIRECT [[Bulletproof Blues 2e FR:Creation]]
    46 bytes (6 words) - 12:47, 18 October 2017
  • *[[Icons:Hero Creation| Hero Creation]] *[[Icons:Team Creation| Team Creation]]
    2 KB (219 words) - 22:05, 13 June 2014
  • *[[Rough_Magic_3e_EN:Creation|Creation]]
    1 KB (190 words) - 18:50, 26 December 2021
  • *[[ZeroSpace_3e_EN:Creation|Creation]]
    1 KB (176 words) - 08:01, 28 March 2022
  • *[[ZeroSpace_4e_EN:Creation|Creation]]
    1 KB (190 words) - 10:10, 14 January 2023
  • *[[Warlords_Of_Kruhl_3e_EN:Creation|Creation]]
    2 KB (231 words) - 09:48, 9 April 2021
  • *[[Bulletproof_Blues_4e_EN:Creation|Creation]]
    2 KB (220 words) - 10:02, 14 January 2023
  • *[[Rough_Magic_4e_EN:Creation|Creation]]
    2 KB (221 words) - 10:06, 14 January 2023
  • ...red for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character ti ...fine [[VERS:What They Can Do|what they can do]]. This section of character creation can be a bit more challenging as it involves more math and keeping track of
    2 KB (392 words) - 09:14, 7 April 2021
  • *[[Warlords_Of_Kruhl_4e_EN:Creation|Creation]]
    2 KB (256 words) - 10:09, 14 January 2023
  • *[[Kalos_Mechanism_4x_EN:Creation|Creation]]
    2 KB (236 words) - 15:17, 13 July 2023
  • *[[Kalos_Mechanism_4e_EN:Creation|Creation]]
    2 KB (240 words) - 14:40, 30 January 2024
  • *[[Bulletproof_Blues_2e_EN:Creation| Creation]]
    2 KB (307 words) - 16:23, 18 October 2017
  • *[[Bulletproof_Blues_3e_EN:Creation|Creation]]
    2 KB (312 words) - 14:42, 28 December 2021
  • ...racter Sheet Helper] is a Google Sheets spreadsheet intended to facilitate creation of ''Warlords Of Kruhl'' characters. Before you use this sheet, select '''F
    921 bytes (136 words) - 19:13, 8 May 2021
  • *[[Bulletproof_Blues_Basic_4e_EN:Creation|Creation]]
    3 KB (347 words) - 08:22, 28 March 2022
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Rough Magic'' characters. It may or may not work with Excel if convert
    1 KB (152 words) - 12:07, 15 December 2021
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Bulletproof Blues'' characters. It may or may not work with Excel if c
    1 KB (154 words) - 13:01, 18 February 2022
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