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  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    33 KB (4,575 words) - 21:03, 7 November 2021
  • 57 bytes (8 words) - 16:53, 24 March 2019
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...ypical" trip: it could be much shorter or much longer, as the needs of the GM dictate.
    76 KB (10,190 words) - 12:00, 3 April 2024
  • ==Chapter Six: GM Resources== ...it was first created, and the number of Karma granted to the player by the GM is dependent upon how well the player role-played during the game. Under no
    116 KB (19,192 words) - 12:23, 21 March 2023
  • While the game moderator (GM) is free to use or ignore the published material as they see fit, the core The GM Resources material is divided into three sections:
    80 KB (12,733 words) - 18:38, 14 April 2021
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    26 KB (3,461 words) - 21:18, 27 December 2021
  • ...secat has a Brawn less than 1. Don't worry about it. At such extremes, the GM should just use their best judgment, and the rest of the players should rol ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti
    65 KB (9,622 words) - 18:38, 26 December 2021
  • [[Category:GM Resources]]
    198 bytes (28 words) - 11:06, 2 May 2022
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another loss of ...n engaging, thrilling experience for players and game moderator is for the GM to connect the individual game sessions together in a way that engages the
    48 KB (7,371 words) - 12:00, 3 April 2024
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...an hour for very weak poisons, and once a minute for other poisons, at the GM's discretion). Each failed Brawn + Athletics roll results in another loss o
    41 KB (5,501 words) - 11:58, 3 April 2024
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti
    25 KB (3,394 words) - 11:10, 18 April 2021
  • [[Category:GM Resources]]
    214 bytes (31 words) - 14:10, 13 April 2022
  • 147 bytes (22 words) - 08:41, 1 April 2022

Page text matches

  • [[Category:GM Resources]]
    214 bytes (31 words) - 14:10, 13 April 2022
  • [[Category:GM Resources]]
    198 bytes (28 words) - 11:06, 2 May 2022
  • *[[Rough_Magic_3e_EN:GM Resources|GM Resources]]
    1 KB (190 words) - 18:50, 26 December 2021
  • *[[ZeroSpace_3e_EN:GM Resources|GM Resources]]
    1 KB (176 words) - 08:01, 28 March 2022
  • *[[Legacy_WOA30AE_EN:GM Resources|GM Resources]]
    1 KB (183 words) - 18:41, 17 March 2023
  • *[[ZeroSpace_4e_EN:GM Resources|GM Resources]]
    1 KB (190 words) - 10:10, 14 January 2023
  • *[[Warlords_Of_Kruhl_3e_EN:GM Resources|GM Resources]]
    2 KB (231 words) - 09:48, 9 April 2021
  • *[[Rough_Magic_4e_EN:GM Resources|GM Resources]]
    2 KB (221 words) - 10:06, 14 January 2023
  • *[[Warlords_Of_Kruhl_4e_EN:GM Resources|GM Resources]]
    2 KB (256 words) - 10:09, 14 January 2023
  • *[[Kalos_Mechanism_4e_EN:GM Resources|GM Resources]] (TBD)
    2 KB (239 words) - 16:03, 7 April 2024
  • #Team Resources ...nd Determination from the team pool, just like personal Determination. The GM can also compel team qualities, adding Determination to the team pool.
    10 KB (1,655 words) - 08:20, 6 September 2011
  • *[[ZeroSpace_3e_DE:GM Resources|Ressourcen für Spielleiter]]
    2 KB (206 words) - 20:46, 7 November 2021
  • *[[Bulletproof_Blues_4e_EN:GM_Resources|GM Resources]]
    2 KB (220 words) - 10:02, 14 January 2023
  • ...ed to a Character Points cost if the genre or setting does not use money, resources, or a gear pool to acquire gear. ...lure means the character did not have enough funds. Each successful use of Resources gives the character a cumulative -1 penalty on their future uses. These pen
    12 KB (2,123 words) - 08:52, 7 April 2021
  • *[[Bulletproof_Blues_2e_EN:GM_Resources | GM Resources]]
    2 KB (307 words) - 16:23, 18 October 2017
  • *[[Bulletproof_Blues_3e_EN:GM_Resources|GM Resources]]
    2 KB (312 words) - 14:42, 28 December 2021
  • *[[Bulletproof_Blues_Basic_4e_EN:GM_Resources|GM Resources]]
    3 KB (347 words) - 08:22, 28 March 2022
  • The GM may wish to limit who can learn spells at all, or limit PCs' access to spel '''Rare Resources.''' Resources are hard to come across. Spell books may be written in an ancient or foreig
    7 KB (1,198 words) - 08:24, 4 July 2015
  • ...nge powers, you can roll the die once for each and take the highest roll.) GM rules for fringe abilities are found later in this document. ...ain clues, the significance of which you do not yet fully understand. Your GM might well appreciate the freedom that this tactic gives her in manipulatin
    19 KB (3,238 words) - 06:55, 4 July 2015
  • ...layers define these aspects when creating and playing their heroes and the GM does the same when creating the villains and other characters of the game. ...portant to your character, but this can be a double-edged sword, since the GM can also compel your aspect by placing a person you have declared a connect
    23 KB (3,943 words) - 08:31, 6 September 2011
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