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  • ...der [[ZeroSpace_3e_EN:Occult_Orders#New_Powers|New Powers]] and subject to GM approval. However, any new powers should be approximately as useful as thes ...print movement speed can be found in the [[ZeroSpace_3e_EN:GM_Resources|GM Resources]] chapter.
    47 KB (7,513 words) - 21:01, 7 November 2021
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    26 KB (3,461 words) - 21:18, 27 December 2021
  • ...ill find more information in the [[Bulletproof_Blues_2e_EN:GM_Resources|GM Resources]] chapter. ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process
    30 KB (4,431 words) - 17:40, 14 April 2021
  • ...want to spend their Degrees of Success to enhance the roll effect, and the GM uses that information to enhance the narration of the events in addition to ...lable after using a specific defense, such as parry or Dodge, although the GM may decide that other methods could work if dramatically appropriate.
    40 KB (5,720 words) - 08:54, 7 April 2021
  • ...time are assumed to equal about a minute, in cases where that matters. The GM may use an abstract number of pages as a measure of things. ...y to make multiple attack tests in one panel) and as many reactions as the GM requires. It is possible to perform supplemental actions during a page, doi
    35 KB (5,788 words) - 08:31, 6 September 2011
  • ...e players interacting with the adventures the Game Master creates, but the GM has to design the adventures in the first place. ...have less starting Determination and have to rely more on compels from the GM to earn more. This is why powerful heroes in the comics often lead such com
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    33 KB (4,575 words) - 21:03, 7 November 2021
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...an hour for very weak poisons, and once a minute for other poisons, at the GM's discretion). Each failed Brawn + Athletics roll results in another loss o
    41 KB (5,501 words) - 11:58, 3 April 2024
  • ...what we tend to call reality would have to be handled case-by-case by the GM and players. ...tes between the characters. Most players have a single character each; the GM generally portrays every other person and creature in the universe.
    79 KB (11,452 words) - 09:55, 7 June 2022
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...ypical" trip: it could be much shorter or much longer, as the needs of the GM dictate.
    76 KB (10,190 words) - 12:00, 3 April 2024
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another loss of ...n engaging, thrilling experience for players and game moderator is for the GM to connect the individual game sessions together in a way that engages the
    48 KB (7,371 words) - 12:00, 3 April 2024
  • While the game moderator (GM) is free to use or ignore the published material as they see fit, the core The GM Resources material is divided into three sections:
    80 KB (12,733 words) - 18:38, 14 April 2021
  • Powers are exceptional abilities that normal people ''do not'' have. The GM should carefully review all powers to make sure they fit with the game bein ...fications do not change the cost of the power, but they are subject to the GM's approval.
    134 KB (20,291 words) - 16:50, 19 April 2024
  • ...secat has a Brawn less than 1. Don't worry about it. At such extremes, the GM should just use their best judgment, and the rest of the players should rol ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti
    65 KB (9,622 words) - 18:38, 26 December 2021
  • ...design, or they could be granted by equipment or cybernetic implants. The GM should carefully review all powers to make sure they fit with the game bein ...N:Powers#Flight|Flight]]. Such modifications to a power are subject to the GM's approval.
    137 KB (20,386 words) - 11:56, 3 April 2024
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...sonality, if the player wishes) each time the power is activated. With the GM's approval, even the character's skills and gifts might be changed.
    139 KB (21,644 words) - 19:24, 18 April 2022
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...tion to use. "Free action" powers can be used at any time, as often as the GM deems reasonable. See [[Bulletproof_Blues_4e_EN:Actions#Types_Of_Actions|Ty
    141 KB (21,360 words) - 11:56, 3 April 2024
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...tion to use. "Free action" powers can be used at any time, as often as the GM deems reasonable. See [[Rough_Magic_4e_EN:Actions#Types_Of_Actions|Types Of
    143 KB (21,669 words) - 11:54, 3 April 2024
  • ...o use, while "free action" powers can be used at any time, as often as the GM deems reasonable. See [[Bulletproof_Blues_3e_EN:Actions#Types_Of_Actions|Ty ...N:Powers#Flight|Flight]]. Such modifications to a power are subject to the GM's approval.
    205 KB (31,921 words) - 19:25, 18 April 2022
  • [[Category:GM Resources]]
    34 KB (4,500 words) - 20:54, 7 November 2021
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