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  • ...fficient. For more outlandish games, [[Jazz_3e_EN#Genre_modules|additional rules]] may be helpful (or you can just wing it). [[Category:Core rules]]
    26 KB (4,024 words) - 09:28, 7 June 2022
  • ...tions to the [[ZeroSpace_3e_EN:Actions#Combining_Effort|Combining Effort]] rules. Combining Effort does not provide any additional benefit: larger starships ...e_EN:Actions#SIDEBAR:_Margin_Of_Success_.28Optional.29|margin of success]] rules) is temporarily subtracted from its Endurance. A ship which has been reduce
    29 KB (4,311 words) - 18:10, 7 November 2021
  • He rules for 46 years. His oldest son, Alexander II continues his reign, but is assa '''3150''' - Imperial homeworld moved from Terra to Thamber, in the Core Worlds, by Empress Charlotte II
    24 KB (3,737 words) - 16:40, 11 August 2016
  • '''GM:''' "Game Moderator". The person adjudicating the rules, presenting the plot and deciding the outcomes after the PCs make their cho ...nd being a cool, competent guy who can handle himself adroitly is fun. One core element of gaming is escapism, and easy victory is a nice escape.
    54 KB (9,762 words) - 18:21, 14 April 2021
  • ...aracter generation rules for mortals. This works just like the Quick-Start rules for mortal and Immortal Player Characters, but most Non-Player Character mo ...no one can hide from it forever, although some try. For the most part, the rules of Immortal etiquette ensure a reasonably fair fight when the inevitable co
    116 KB (19,192 words) - 12:23, 21 March 2023
  • ...'should'' be able to do, rather than on doing everything the letter of the rules permit. If all of the characters have their own specialties, then they can *Sobriquet: what is the character's core identity?
    51 KB (8,343 words) - 17:55, 14 April 2021
  • ...'should'' be able to do, rather than on doing everything the letter of the rules permit. If all of the characters have their own specialties, then they can *'''Epithet:''' what is the character's core identity?
    58 KB (9,279 words) - 14:11, 18 February 2022
  • ...is free to use or ignore the published material as they see fit, the core rules and supplements for ''Bulletproof Blues'' take place in the world-famous un ...s intruding upon our own. It's not "magic": it's simply a different set of rules.
    80 KB (12,733 words) - 18:38, 14 April 2021
  • ...s intruding upon our own. It's not "magic": it's simply a different set of rules. ...bversive organizations and secret societies from which GORGON recruits its core membership have extreme nationalist, fascist, or [https://www.splcenter.org
    51 KB (7,941 words) - 12:00, 2 April 2022
  • ...s intruding upon our own. It's not "magic": it's simply a different set of rules. ...bversive organizations and secret societies from which GORGON recruits its core membership have extreme nationalist, fascist, or [https://www.splcenter.org
    51 KB (7,942 words) - 07:56, 15 September 2020
  • ...l if a situation arises that we did not anticipate. You should treat these rules as examples, not as restrictions on your own sense of fun and fair play. <center>'''Don't use the rules unless you need to.'''</center>
    107 KB (16,458 words) - 17:44, 14 April 2021
  • ...fficient. For more outlandish games, [[Jazz_2e_EN#Genre_modules|additional rules]] may be necessary (or you can just wing it). [[Category:Core rules]]
    79 KB (11,452 words) - 09:55, 7 June 2022
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