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  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    33 KB (4,575 words) - 21:03, 7 November 2021
  • 57 bytes (8 words) - 16:53, 24 March 2019
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...ypical" trip: it could be much shorter or much longer, as the needs of the GM dictate.
    76 KB (10,191 words) - 13:16, 5 June 2023
  • ==Chapter Six: GM Resources== ...it was first created, and the number of Karma granted to the player by the GM is dependent upon how well the player role-played during the game. Under no
    116 KB (19,192 words) - 12:23, 21 March 2023
  • While the game moderator (GM) is free to use or ignore the published material as they see fit, the core The GM Resources material is divided into three sections:
    80 KB (12,733 words) - 18:38, 14 April 2021
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    26 KB (3,461 words) - 21:18, 27 December 2021
  • ...secat has a Brawn less than 1. Don't worry about it. At such extremes, the GM should just use their best judgment, and the rest of the players should rol ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti
    65 KB (9,622 words) - 18:38, 26 December 2021
  • [[Category:GM Resources]]
    198 bytes (28 words) - 11:06, 2 May 2022
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another loss of ...n engaging, thrilling experience for players and game moderator is for the GM to connect the individual game sessions together in a way that engages the
    47 KB (7,371 words) - 11:05, 2 May 2022
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...an hour for very weak poisons, and once a minute for other poisons, at the GM's discretion). Each failed Brawn + Athletics roll results in another loss o
    41 KB (5,501 words) - 20:56, 11 February 2024
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti
    25 KB (3,394 words) - 11:10, 18 April 2021
  • [[Category:GM Resources]]
    214 bytes (31 words) - 14:10, 13 April 2022
  • 147 bytes (22 words) - 08:41, 1 April 2022

Page text matches

  • [[Category:GM Resources]]
    214 bytes (31 words) - 14:10, 13 April 2022
  • [[Category:GM Resources]]
    198 bytes (28 words) - 11:06, 2 May 2022
  • *[[Rough_Magic_3e_EN:GM Resources|GM Resources]]
    1 KB (190 words) - 18:50, 26 December 2021
  • *[[ZeroSpace_3e_EN:GM Resources|GM Resources]]
    1 KB (176 words) - 08:01, 28 March 2022
  • *[[Legacy_WOA30AE_EN:GM Resources|GM Resources]]
    1 KB (183 words) - 18:41, 17 March 2023
  • *[[ZeroSpace_4e_EN:GM Resources|GM Resources]]
    1 KB (190 words) - 10:10, 14 January 2023
  • *[[Warlords_Of_Kruhl_3e_EN:GM Resources|GM Resources]]
    2 KB (231 words) - 09:48, 9 April 2021
  • *[[Rough_Magic_4e_EN:GM Resources|GM Resources]]
    2 KB (221 words) - 10:06, 14 January 2023
  • *[[Warlords_Of_Kruhl_4e_EN:GM Resources|GM Resources]]
    2 KB (256 words) - 10:09, 14 January 2023
  • *[[Kalos_Mechanism_4x_EN:GM Resources|GM Resources]]
    2 KB (236 words) - 15:17, 13 July 2023
  • *[[Kalos_Mechanism_4e_EN:GM Resources|GM Resources]] (TBD)
    2 KB (240 words) - 14:40, 30 January 2024
  • #Team Resources ...nd Determination from the team pool, just like personal Determination. The GM can also compel team qualities, adding Determination to the team pool.
    10 KB (1,655 words) - 08:20, 6 September 2011
  • *[[ZeroSpace_3e_DE:GM Resources|Ressourcen für Spielleiter]]
    2 KB (206 words) - 20:46, 7 November 2021
  • *[[Bulletproof_Blues_4e_EN:GM_Resources|GM Resources]]
    2 KB (220 words) - 10:02, 14 January 2023
  • ...ed to a Character Points cost if the genre or setting does not use money, resources, or a gear pool to acquire gear. ...lure means the character did not have enough funds. Each successful use of Resources gives the character a cumulative -1 penalty on their future uses. These pen
    12 KB (2,123 words) - 08:52, 7 April 2021
  • *[[Bulletproof_Blues_2e_EN:GM_Resources | GM Resources]]
    2 KB (307 words) - 16:23, 18 October 2017
  • *[[Bulletproof_Blues_3e_EN:GM_Resources|GM Resources]]
    2 KB (312 words) - 14:42, 28 December 2021
  • *[[Bulletproof_Blues_Basic_4e_EN:GM_Resources|GM Resources]]
    3 KB (347 words) - 08:22, 28 March 2022
  • The GM may wish to limit who can learn spells at all, or limit PCs' access to spel '''Rare Resources.''' Resources are hard to come across. Spell books may be written in an ancient or foreig
    7 KB (1,198 words) - 08:24, 4 July 2015
  • * Update the GM Resources tables, heroic * Update the GM Resources tables, Bulletproof Blues
    20 KB (2,896 words) - 14:19, 11 December 2021
  • ...nge powers, you can roll the die once for each and take the highest roll.) GM rules for fringe abilities are found later in this document. ...ain clues, the significance of which you do not yet fully understand. Your GM might well appreciate the freedom that this tactic gives her in manipulatin
    19 KB (3,238 words) - 06:55, 4 July 2015
  • ...layers define these aspects when creating and playing their heroes and the GM does the same when creating the villains and other characters of the game. ...portant to your character, but this can be a double-edged sword, since the GM can also compel your aspect by placing a person you have declared a connect
    23 KB (3,943 words) - 08:31, 6 September 2011
  • ...der [[ZeroSpace_3e_EN:Occult_Orders#New_Powers|New Powers]] and subject to GM approval. However, any new powers should be approximately as useful as thes ...print movement speed can be found in the [[ZeroSpace_3e_EN:GM_Resources|GM Resources]] chapter.
    47 KB (7,513 words) - 21:01, 7 November 2021
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    26 KB (3,461 words) - 21:18, 27 December 2021
  • ...ill find more information in the [[Bulletproof_Blues_2e_EN:GM_Resources|GM Resources]] chapter. ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process
    30 KB (4,431 words) - 17:40, 14 April 2021
  • ...want to spend their Degrees of Success to enhance the roll effect, and the GM uses that information to enhance the narration of the events in addition to ...lable after using a specific defense, such as parry or Dodge, although the GM may decide that other methods could work if dramatically appropriate.
    40 KB (5,720 words) - 08:54, 7 April 2021
  • ...time are assumed to equal about a minute, in cases where that matters. The GM may use an abstract number of pages as a measure of things. ...y to make multiple attack tests in one panel) and as many reactions as the GM requires. It is possible to perform supplemental actions during a page, doi
    35 KB (5,788 words) - 08:31, 6 September 2011
  • ...e players interacting with the adventures the Game Master creates, but the GM has to design the adventures in the first place. ...have less starting Determination and have to rely more on compels from the GM to earn more. This is why powerful heroes in the comics often lead such com
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti [[Category:GM Resources]]
    33 KB (4,575 words) - 21:03, 7 November 2021
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...an hour for very weak poisons, and once a minute for other poisons, at the GM's discretion). Each failed Brawn + Athletics roll results in another loss o
    41 KB (5,501 words) - 20:56, 11 February 2024
  • ...what we tend to call reality would have to be handled case-by-case by the GM and players. ...tes between the characters. Most players have a single character each; the GM generally portrays every other person and creature in the universe.
    79 KB (11,452 words) - 09:55, 7 June 2022
  • ...impressed. Rather than having this be the end of this line of inquiry, the GM has several options. ...ypical" trip: it could be much shorter or much longer, as the needs of the GM dictate.
    76 KB (10,191 words) - 13:16, 5 June 2023
  • ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another loss of ...n engaging, thrilling experience for players and game moderator is for the GM to connect the individual game sessions together in a way that engages the
    47 KB (7,371 words) - 11:05, 2 May 2022
  • While the game moderator (GM) is free to use or ignore the published material as they see fit, the core The GM Resources material is divided into three sections:
    80 KB (12,733 words) - 18:38, 14 April 2021
  • Powers are exceptional abilities that normal people ''do not'' have. The GM should carefully review all powers to make sure they fit with the game bein ...fications do not change the cost of the power, but they are subject to the GM's approval.
    131 KB (19,940 words) - 12:04, 26 March 2024
  • ...secat has a Brawn less than 1. Don't worry about it. At such extremes, the GM should just use their best judgment, and the rest of the players should rol ...n hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reducti
    65 KB (9,622 words) - 18:38, 26 December 2021
  • ...design, or they could be granted by equipment or cybernetic implants. The GM should carefully review all powers to make sure they fit with the game bein ...N:Powers#Flight|Flight]]. Such modifications to a power are subject to the GM's approval.
    137 KB (20,400 words) - 13:15, 5 June 2023
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...sonality, if the player wishes) each time the power is activated. With the GM's approval, even the character's skills and gifts might be changed.
    139 KB (21,644 words) - 19:24, 18 April 2022
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...tion to use. "Free action" powers can be used at any time, as often as the GM deems reasonable. See [[Bulletproof_Blues_4e_EN:Actions#Types_Of_Actions|Ty
    140 KB (21,360 words) - 18:44, 31 May 2022
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...tion to use. "Free action" powers can be used at any time, as often as the GM deems reasonable. See [[Rough_Magic_4e_EN:Actions#Types_Of_Actions|Types Of
    142 KB (21,669 words) - 18:46, 31 May 2022
  • ...o use, while "free action" powers can be used at any time, as often as the GM deems reasonable. See [[Bulletproof_Blues_3e_EN:Actions#Types_Of_Actions|Ty ...N:Powers#Flight|Flight]]. Such modifications to a power are subject to the GM's approval.
    205 KB (31,921 words) - 19:25, 18 April 2022
  • [[Category:GM Resources]]
    34 KB (4,500 words) - 20:54, 7 November 2021
  • ...exhaustive. A character may well have a power not listed here, subject to GM approval. However, any new powers should be approximately as useful as thes ...tion to use. "Free action" powers can be used at any time, as often as the GM deems reasonable. See [[Warlords_Of_Kruhl_4e_EN:Actions#Types_Of_Actions|Ty
    149 KB (22,777 words) - 18:46, 31 May 2022
  • ==Chapter Six: GM Resources== ...it was first created, and the number of Karma granted to the player by the GM is dependent upon how well the player role-played during the game. Under no
    116 KB (19,192 words) - 12:23, 21 March 2023
  • ...commerce, ruthlessly exploiting organic and robot labor to extract maximum resources with minimum cost. The company's primary focus is on geological and biologi ...ait that distinguishes Humans: a desire to help. No other species with the resources and technology that Humans have is as generous in using it to help others,
    64 KB (9,916 words) - 14:37, 26 February 2024
  • ...of clerical records are monitored, sorted, and stored by the vast computer resources of the world's governments and financial institutions. With the advent of t ...ll corporations gained the advantages of having the same enormous computer resources as had been available only to the megacorporations. Individuals could tailo
    96 KB (15,963 words) - 14:15, 21 March 2023
  • [[Category:GM Resources]]
    94 KB (15,441 words) - 14:20, 25 November 2017
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