Search results

Jump to navigation Jump to search

Page title matches

  • 0 bytes (0 words) - 08:59, 7 April 2021
  • #REDIRECT [[VERS:Antagonist Creation]]
    38 bytes (4 words) - 08:59, 7 April 2021
  • ...heroes, it is time to bring those characters together to form a team. Team creation follows these steps: Just as with hero creation, the GM approves the origin and aspects of a hero team, and may ask the pla
    10 KB (1,655 words) - 08:20, 6 September 2011
  • The first phase in hero creation is to determine your hero's origin. Roll once on the following table: It’s okay; you don't have to, if your Game Master agrees. The random hero-creation system in Icons is intended as a source of inspiration: building a coherent
    16 KB (2,465 words) - 08:18, 6 September 2011
  • ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward. [[Category:Creation]]
    33 KB (5,043 words) - 21:06, 7 November 2021
  • | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Asceticism|Asceticism]]
    26 KB (4,010 words) - 11:56, 3 April 2024
  • #REDIRECT [[Bulletproof Blues 2e FR:Creation]]
    46 bytes (6 words) - 12:47, 18 October 2017
  • 49 bytes (5 words) - 16:31, 24 March 2019
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. Coming up with a good sobriquet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    51 KB (8,343 words) - 17:55, 14 April 2021
  • [[Category:Creation]]
    47 KB (7,383 words) - 11:53, 3 April 2024
  • | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Asceticism|Asceticism]]
    34 KB (5,082 words) - 09:33, 17 April 2024
  • [[Category:Creation]]
    31 KB (4,785 words) - 11:57, 3 April 2024
  • Coming up with a good epithet can make the rest of the character creation process much easier, because it gives you a clear goal to work toward. ...substance. The attribute affected is chosen by the player during character creation, and may not normally be changed thereafter. Protection powers such as Dama
    58 KB (9,279 words) - 14:11, 18 February 2022
  • ...s much more fun than making up a character that, despite being a brilliant creation, disrupts the game. ...etc.). Coming up with a good archetype can make the rest of the character creation process much easier, because it gives you a clear goal to work toward.
    35 KB (5,478 words) - 20:25, 28 December 2021
  • [[Category:Creation]]
    61 KB (9,976 words) - 18:06, 14 April 2021
  • [[Category:Creation]]
    5 KB (806 words) - 09:20, 14 April 2021
  • [[Category:Creation]]
    31 KB (4,775 words) - 11:55, 3 April 2024
  • 147 bytes (22 words) - 08:39, 1 April 2022

Page text matches

  • The creation of a character in VERS is in two parts, creating the character profile, whi ...t how the character acts, but '''''why'''''. These are chosen at character creation, not purchased, and if they change during the course of play, they don't co
    1 KB (175 words) - 08:47, 7 April 2021
  • #REDIRECT [[VERS:Antagonist Creation]]
    38 bytes (4 words) - 08:59, 7 April 2021
  • #REDIRECT [[Bulletproof Blues 2e FR:Creation]]
    46 bytes (6 words) - 12:47, 18 October 2017
  • *[[Icons:Hero Creation| Hero Creation]] *[[Icons:Team Creation| Team Creation]]
    2 KB (219 words) - 22:05, 13 June 2014
  • *[[Rough_Magic_3e_EN:Creation|Creation]]
    1 KB (190 words) - 18:50, 26 December 2021
  • *[[ZeroSpace_3e_EN:Creation|Creation]]
    1 KB (176 words) - 08:01, 28 March 2022
  • *[[ZeroSpace_4e_EN:Creation|Creation]]
    1 KB (190 words) - 10:10, 14 January 2023
  • *[[Warlords_Of_Kruhl_3e_EN:Creation|Creation]]
    2 KB (231 words) - 09:48, 9 April 2021
  • *[[Bulletproof_Blues_4e_EN:Creation|Creation]]
    2 KB (220 words) - 10:02, 14 January 2023
  • *[[Rough_Magic_4e_EN:Creation|Creation]]
    2 KB (221 words) - 10:06, 14 January 2023
  • ...red for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character ti ...fine [[VERS:What They Can Do|what they can do]]. This section of character creation can be a bit more challenging as it involves more math and keeping track of
    2 KB (392 words) - 09:14, 7 April 2021
  • *[[Warlords_Of_Kruhl_4e_EN:Creation|Creation]]
    2 KB (256 words) - 10:09, 14 January 2023
  • *[[Kalos_Mechanism_4e_EN:Creation|Creation]]
    2 KB (239 words) - 16:03, 7 April 2024
  • *[[Bulletproof_Blues_2e_EN:Creation| Creation]]
    2 KB (307 words) - 16:23, 18 October 2017
  • *[[Bulletproof_Blues_3e_EN:Creation|Creation]]
    2 KB (312 words) - 14:42, 28 December 2021
  • ...racter Sheet Helper] is a Google Sheets spreadsheet intended to facilitate creation of ''Warlords Of Kruhl'' characters. Before you use this sheet, select '''F
    921 bytes (136 words) - 19:13, 8 May 2021
  • *[[Bulletproof_Blues_Basic_4e_EN:Creation|Creation]]
    3 KB (347 words) - 08:22, 28 March 2022
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Rough Magic'' characters. It may or may not work with Excel if convert
    1 KB (152 words) - 12:07, 15 December 2021
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Bulletproof Blues'' characters. It may or may not work with Excel if c
    1 KB (154 words) - 13:01, 18 February 2022
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''Rough Magic'' characters. It may or may not work with Excel if convert
    1 KB (154 words) - 13:01, 18 February 2022
  • ...Character Sheet Helper is a LibreOffice spreadsheet intended to facilitate creation of ''ZeroSpace'' characters. It may or may not work with Excel if converted
    944 bytes (137 words) - 22:16, 15 April 2021
  • *[[ZeroSpace_3e_DE:Creation|Charaktererstellung]]
    2 KB (206 words) - 20:46, 7 November 2021
  • ...the system, allowing veteran GMs and Players more options during character creation, GMs more ways to evoke exactly the right mood or theme, and both the abili
    1 KB (210 words) - 09:04, 7 April 2021
  • ...or worse than average. Characters can “sell back” attributes at character creation, giving their characters a negative rank and getting back build points. No When progressing a character after character creation, each new rank costs Character Points equal to the new rank times 3. In oth
    4 KB (597 words) - 08:48, 7 April 2021
  • ...olor:#445016; border-width: 0; color:#ffffff;" | Power Level and Character Creation ...totals and it also functions as a loose guideline for balancing character creation and character advancement by placing a general limit on the character’s s
    11 KB (1,538 words) - 08:49, 7 April 2021
  • | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Asceticism|Asceticism]]
    26 KB (4,010 words) - 11:56, 3 April 2024
  • *[[Bulletproof_Blues_2e_FR:Creation | Création]]
    2 KB (344 words) - 16:24, 18 October 2017
  • | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Asceticism|Asceticism]]
    34 KB (5,082 words) - 09:33, 17 April 2024
  • ...heroes, it is time to bring those characters together to form a team. Team creation follows these steps: Just as with hero creation, the GM approves the origin and aspects of a hero team, and may ask the pla
    10 KB (1,655 words) - 08:20, 6 September 2011
  • * '''Art:''' Training in the creation of works of physical art, such as painting, drawing, sculpture, and even po * '''Engineering:''' Training in the design, creation, and repair of functional technology, objects, and buildings. The output ca
    11 KB (1,725 words) - 08:51, 7 April 2021
  • | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[Kalos_Mechanism_4e_EN:Creation#Asceticism|Asceticism]]
    41 KB (5,501 words) - 11:58, 3 April 2024
  • ...being derivative, of cribbing the work of someone else. It is an original creation in and of itself. Beings of every intelligent race in the Multiverse walk The symbols of Primum and Entropy, Creation and Destruction, inform every atom of the place, you know that you walk the
    6 KB (1,112 words) - 16:17, 10 April 2021
  • The first phase in hero creation is to determine your hero's origin. Roll once on the following table: It’s okay; you don't have to, if your Game Master agrees. The random hero-creation system in Icons is intended as a source of inspiration: building a coherent
    16 KB (2,465 words) - 08:18, 6 September 2011
  • [[Category:Creation]]
    5 KB (806 words) - 09:20, 14 April 2021
  • The creation of this game does not mean I think Icons is better than everything that cam
    6 KB (976 words) - 08:20, 6 September 2011
  • ...aster's job to oversee the creation and running of an Icons game, from the creation of the heroes to take part in the story to the design of their potential ad ==Running Hero Creation==
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    6 KB (967 words) - 12:58, 18 October 2017
  • ...witted by nature. Corven add +1 to their Reason attribute during character creation, after attributes are initially purchased. ...:''' Mountain dwarves add +1 to their Endurance attribute during character creation, after attributes are initially purchased.
    27 KB (4,364 words) - 17:29, 21 June 2021
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    6 KB (967 words) - 15:12, 28 December 2021
  • ...[[Kalos_Mechanism_4e_EN:Creation#Characteristics|Characteristics]] in the Creation chapter.
    15 KB (2,324 words) - 09:29, 17 April 2024
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    7 KB (1,097 words) - 11:14, 3 July 2015
  • | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Adventure|Adventure]] | class="alignleft"|[[ZeroSpace_4e_EN:Creation#Asceticism|Asceticism]]
    76 KB (10,190 words) - 12:00, 3 April 2024
  • ...ou come up with the bad guy. Either way, invite them to participate in the creation of your core villainous concepts.
    7 KB (1,273 words) - 08:35, 6 September 2011
  • ...Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this Lice
    7 KB (1,086 words) - 08:39, 6 September 2011
  • * Creation: Create an ordinary object of mediocre quality, up to 5 kg ...n the Brawn chart, based on the caster's Power Level. Additional levels of Creation each multiply that mass by 10.
    30 KB (4,589 words) - 12:01, 3 April 2024
  • One of the great successes of the Union was the creation of an independent police organization, Interstellar Security Command (commo ...he resulting neurochemical template (or ''engram'') is stored as data. The creation of this engram is a painless process, but it is time consuming and prohibit
    33 KB (5,140 words) - 10:44, 4 October 2022
  • ...racter's powers are dictated by the character's '''[[Kalos_Mechanism_4e_EN:Creation#Power_Level|Power Level]]'''. The effective '''Power Level of a piece of eq ...sm_4e_EN:Skills#Athletics|Athletics]] and/or their [[Kalos_Mechanism_4e_EN:Creation#Power_Level|Power Level]]'''. A character who travels a distance greater th
    134 KB (20,291 words) - 16:50, 19 April 2024
  • * '''Creation:''' The spell creates an ordinary object of good quality (maximum mass base
    11 KB (1,809 words) - 13:25, 30 December 2021
  • ...in Icons is to fill out a hero's qualities and challenges during character creation, it may be that you do not have ideas for five of each right away. Good ide Players must define at least two qualities for their heroes upon creation. They do not have to define any challenges (as heroes aren't required to ha
    23 KB (3,943 words) - 08:31, 6 September 2011
  • '''3202''' - Creation of the first "Enhanced" Imperial soldiers. Genetic, Cyber, and Bio-Engineer ...xisted, undetected, among the rest of the races in Known Space since their creation, over 1000 years ago
    24 KB (3,737 words) - 16:40, 11 August 2016
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)