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  • ==Ordinary People== Most of the people in the Kalos Universe are ordinary humans without any powers. Feel free to
    3 KB (365 words) - 17:57, 3 June 2022
  • There are just over 1000 people in Riverton. Their tech-level is late medieval with a few differences. They ...pinnacle of a self-sustaining, pre-industrial society; any good thing that people can come up with prior to 1400 is in use here.
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  • ...horse or eat your soul or some other acts so awful and terrible that sane people cannot even conceive of them. Conscription into some Warlords Army tends to -After looking things over people will realize that there are usually blocks of buildings together that are a
    5 KB (821 words) - 17:21, 10 April 2021
  • ...one group or another since intelligent people first became intelligent and people. ...enormous city-state complex during the First Age, housing several million people and covering the valley and surrounding countryside. Almost completely dest
    6 KB (1,112 words) - 16:17, 10 April 2021
  • ...a new trait. If the trait is something casual, such as brawling or reading people, you can pick it up without any special training. If it is technical or spe ...have a score of 1 with the trait. If the trait is standard, something most people can do, if not well, then you now have a score of 3.
    5 KB (853 words) - 07:38, 4 July 2015
  • ...f the action. It influences social interaction and making an impression on people. Your Willpower level also affects your Stamina, or ability to withstand da
    2 KB (277 words) - 08:22, 6 September 2011
  • ...st those people to befriend, seduce, calm, or deceive them. However, those people are likely to vividly remember the interaction later. This advantage costs ...midate, or otherwise negatively influence those characters. However, those people are likely to vividly remember the interaction later. This advantage costs
    11 KB (1,538 words) - 08:49, 7 April 2021
  • ...domain of universities and academics, and Gopher was the primary way that people interacted with it. The World Wide Web was literally invented while we wrot
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  • | class="alignleft"|Excel at getting people to do what you want | class="alignleft"|Get a favor from people with influence or authority
    15 KB (2,330 words) - 17:41, 14 April 2021
  • ...collections of stats on a piece of paper. They are the representations of people, with all the mental and emotional parts required for that in addition to t
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  • ...e alignment can still be quite different from each other. In addition, few people are completely consistent. ...lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
    19 KB (2,858 words) - 13:45, 14 April 2021
  • ...are exceptional abilities that a normal person ''can'' have, but that most people ''do not'' have. The details of each gift are highly dependent on a charact ...rmer associates. From time to time, the character can contact one of these people, and have a reasonable chance of getting a favour from them. When the chara
    13 KB (2,084 words) - 11:58, 3 April 2024
  • ...are exceptional abilities that a normal person ''can'' have, but that most people ''do not'' have. The details of each gift are highly dependent on a charact | class="alignleft"|Make people nervous for no real reason
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  • ...power, he can use those dice in addition to the normal 2 dice that average people get, but must expend a shot to do so. For example, telepathy can counter mi The most common example is duration. If a power lasts "1 hour," then some people may shake it off in 50 minutes, while others might stay under the influence
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  • ...have attributes within the 1 to 6 range -- from "Typical" to "Great". Few people reach 7 in any attribute, and 8 is the peak of human potential. ...er's supernatural might, magical potency, or spiritual enlightenment. Most people have a Power Level of zero.
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  • | class="alignleft"|Make people nervous for no real reason ...rmer associates. From time to time, the character can contact one of these people, and have a reasonable chance of getting a favour from them. When the chara
    17 KB (2,816 words) - 17:24, 23 November 2021
  • *Things tend not to have proper names, the people you are fighting are called The Horde, the city they come from is called Th ...est, they are known as The Great Northern Road and The Trading Road by the people of Riverton. They are both about 50' wide and appear to be indestructible b
    10 KB (1,740 words) - 17:58, 10 May 2022
  • ...are exceptional abilities that a normal person ''can'' have, but that most people ''do not'' have. The details of each gift are highly dependent on a charact | class="alignleft"|The character may make people nervous for no real reason.
    20 KB (3,125 words) - 11:55, 3 April 2024
  • ...are exceptional abilities that a normal person ''can'' have, but that most people ''do not'' have. The details of each gift are highly dependent on a charact | class="alignleft"|The character may make people nervous for no real reason.
    21 KB (3,213 words) - 11:59, 3 April 2024
  • ...are exceptional abilities that a normal person ''can'' have, but that most people ''do not'' have. The details of each gift are highly dependent on a charact | class="alignleft"|The character may make people nervous for no real reason.
    21 KB (3,236 words) - 11:53, 3 April 2024
  • ...attributes within the 2 to 6 range -- from "Typical" to "Exceptional". Few people reach 7 in any attribute, and 8 is the peak of human potential. ...er's supernatural might, magical potency, or spiritual enlightenment. Most people have a Power Level of zero.
    17 KB (2,295 words) - 16:57, 15 December 2021
  • | class="alignleft"|Make people nervous for no real reason ...rmer associates. From time to time, the character can contact one of these people, and have a reasonable chance of getting a favour from them. When the chara
    21 KB (3,250 words) - 17:15, 15 December 2021
  • ...alled a player character, or '''PC'''. The player characters are imaginary people who inhabit the fictional universe of the game. ...a great idea, let them know. It will make them feel good, and it will let people know what kind of game ''you'' find fun.
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  • ...t suffer a penalty die (see below). If he had chosen to have "manipulating people" as his "superior" trait, he would have gotten to roll four dice. In tasks that two people can easily do simultaneously without getting in each others' way, add the d
    15 KB (2,801 words) - 07:00, 4 July 2015
  • ...ranked on a scale from 1 to 10. Most people have attributes of 1 or 2. Few people reach 3 in any attribute, and 4 is the peak of human potential. ...eir technological might, alien potency, psychic potential, and so on. Most people have a Power Level of zero.
    18 KB (2,453 words) - 09:27, 28 January 2022
  • ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of ''Bulletproof Blues''. ...y) seemed like a great idea. However, when we examined the characters that people actually played, we found that there was a very strong correlation between
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  • ...e. Failing to disarm that bomb, on the other hand? Yea, there are a lot of people who are going to care about that. And a character who couldn’t fail the r
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  • You're skilled at digging up information, tailing people, and finding lost people and items. Add your specialty bonus to these and similar tests.
    9 KB (1,390 words) - 08:25, 6 September 2011
  • ...have attributes within the 1 to 6 range -- from "Typical" to "Great". Few people reach 7 in any attribute, and 8 is the peak of human potential. Curiously e
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  • ...alled a player character, or '''PC'''. The player characters are imaginary people who inhabit the fictional universe of ''ZeroSpace''. ...a great idea, let them know. It will make them feel good, and it will let people know what kind of game ''you'' find fun.
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  • * '''Salvo:''' The spell affects multiple people simultaneously (maximum number of targets equal to "general effect", based ...damage, it won't work, and it may backfire horribly. The gods are cruel to people who try to find loopholes in the laws of magic.)
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  • ...it and publish your modification or even make it entirely new. Just point people back to me as the originator. Cool, huh?
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  • ...ally have families, loved ones, friends, romantic interests, and so forth, people special to them in some way. ...ing Aspects''' in the following section for more information.) So the more people you are connected to, the more easily both you and others may tag your aspe
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  • ...(Characters in ''Warlords Of Kruhl'' are extraordinary: relatively normal people would be created with 25 character points.)
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  • ...uncil of the smartest people in the city, has a population of about 50,000 people of various races, has almost no serious crime, is pretty peaceful internall ...be completely different from one person to the next. Ordinarily a group of people walking into the environs of this city will see an almost endless expanse o
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  • ...are exceptional abilities that a normal person ''can'' have, but that most people ''do not'' have. The details of each gift are highly dependent on a charact | class="alignleft"|Make people nervous for no real reason
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  • ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of ''Bulletproof Blues''. ...a great idea, let them know. It will make them feel good, and it will let people know what kind of game ''you'' find fun.
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  • ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of ''Bulletproof Blues''. ...a great idea, let them know. It will make them feel good, and it will let people know what kind of game ''you'' find fun.
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  • ...ranked on a scale from 1 to 10. Most people have attributes of 1 or 2. Few people reach 3 in any attribute, and 4 is the peak of human potential. ...eir technological might, alien potency, psychic potential, and so on. Most people have a Power Level of zero.
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  • ...ranked on a scale from 1 to 10. Most people have attributes of 1 or 2. Few people reach 3 in any attribute, and 4 is the peak of human potential. ...ir supernatural might, magical potency, psychic potential, and so on. Most people have a Power Level of zero.
    26 KB (3,387 words) - 17:50, 31 May 2022
  • ...ranked on a scale from 1 to 10. Most people have attributes of 1 or 2. Few people reach 3 in any attribute, and 4 is the peak of human potential. ...ir supernatural might, magical potency, psychic potential, and so on. Most people have a Power Level of zero.
    26 KB (3,395 words) - 17:50, 31 May 2022
  • ...n a scale from 1 to 10. Most '''people have attributes from 2 to 4'''. Few people reach 5 in any attribute, and '''6 is the peak of Human ability'''. ...''', '''alien potency''', '''psychic ability''', or what have you. Most '''people have a Power Level of zero'''.
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  • ...s and Robbers, even "playing house." Adults have roles, too, although most people do not think about it that way. Doctor, Teacher, Boss, Wife, Husband, Paren ...ho have jobs and bought this game. The Player Characters are the imaginary people who only have an identity in the fictional world of ''Legacy: War of Ages''
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  • | class="alignleft"|The character can see the invisible emanations around people ...ignleft"|The character can communicate with inanimate objects in ways that people normally can't
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  • *'''Gifts:''' what gives the character an edge over most normal people? *'''Powers:''' what powers set the character apart from normal people?
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  • ...rk. Despite this fact, power and utilities still function and a great many people live here. The Red Shift Bar is in the spaceport concourse.
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  • *'''Gifts:''' what gives the character an edge over most people? *'''Occult powers:''' what powers set the character apart from normal people?
    33 KB (5,043 words) - 21:06, 7 November 2021
  • *'''Folk:''' who are the character's people? *'''Gifts:''' what gives the character an edge over most normal people?
    31 KB (4,775 words) - 11:55, 3 April 2024
  • *'''Folk:''' who are the character's people? *'''Gifts:''' what gives the character an edge over most normal people?
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  • ..., and by last night there was already someone in here looking for you. Two people, as a matter of fact. Some things don't change, hmm?" Her eyes twinkled thr ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of ''Bulletproof Blues''.
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  • #'''Gifts''' — what gives the character an edge over most normal people? (see the [[Kalos_Mechanism_4e_EN:Gifts|Gifts]] chapter) #'''Powers''' — what powers set the character apart from normal people? (see the [[Kalos_Mechanism_4e_EN:Powers|Powers]] chapter)
    34 KB (5,082 words) - 09:33, 17 April 2024
  • *Gifts: what gives the character an edge over most normal people? How does your character act around other people? Are they serious but kind, grim and menacing, or wacky and easy-going? It'
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  • ...d television shows are the same, and the victories and defeats of ordinary people are just like the ones you experience. Much as in our own world, extremes o ...s manipulate world events and the news reports of those events. Still, few people encounter this strangeness in their day-to-day lives or recognize it when t
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  • ...and because to do otherwise is silly and pointless. It is like disallowing people from use 'D20' or 'd20' in a system's text, especially when a publisher mig
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  • ...racter someone interesting to have around. You will have more fun, and the people playing with you will have more fun. Some aspects grant a character powers beyond the realm of what most people can do, no matter how high their aspect bonuses are. These abilities might
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  • ...overwhelming motivation is patriotism -- a heroic love of country and its people. The character's archenemy could be a character who is also a patriot, but
    7 KB (1,273 words) - 08:35, 6 September 2011
  • ..., and by last night there was already someone in here looking for you. Two people, as a matter of fact. Some things don't change, hmm?" Her eyes twinkled thr ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of ''Rough Magic''.
    19 KB (3,055 words) - 06:40, 15 December 2021
  • #Character is a Hero on one planet (ex. Savior of the People on Sholikov, Adopted High-Caste Warrior on Ashanti, Holder of the Sword of
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  • ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of Kruhl. :an exceptional ability that a normal person ''can'' have, but that most people do not have
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  • ...ere it has gone awry. A few druids have a disturbing tendency to sacrifice people they dislike on stone slabs, but most druids recognize that folk are, for b Warriors are experts in the many ways that people have found to hurt one another. A particular warrior might focus on masteri
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  • ...-cold hands over my eyes. I would have killed her, but there were too many people around. It's just as well; she warned me that Dascoyne was coming for me. S
    7 KB (1,357 words) - 12:07, 21 March 2023
  • '''Rare Talent.''' Only few people can learn magic at all (one in six? two in six?). You may rule that anyone
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  • ...ally, the districts of Camaret-sur-Mer are referred to by number, but many people still refer to them by their historical names. ...-Mer. Crozon is a rough district full of rough taverns frequented by rough people, and even the residents do not travel the streets alone at night if they ca
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  • ...are ranked on a scale from 1 to 5. Most people have skills of 1 or 2. Few people reach 3 in any skill, and 4 reflects an expert in their field. The Hand-to-hand Combat skill covers the myriad ways that people have found to maim and kill one another up close and personal.
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  • ...etween the worlds of the Dominion was tightly controlled, and life for the people of the Dominion was not the automated paradise of Imperial citizens. The Ol ...rimarily on civilian retail markets. Black Sun Industries employs very few people directly, and its direct assets are mainly in the form of brands, product s
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  • ...ing loner who likes to brood lonesomely on skyscrapers ever join a team of people wearing brightly colored spandex? You might consider establishing a reason *Advantages: what gives the character an edge over most normal people?
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  • ...vel; a Physics Expert can be expected to know more about physics than most people, and more about physics than other topics. ...ersenses (p. XXX) to pick up on signs other people can't, such as tracking people by scent or microscopic traces they leave behind.
    35 KB (5,788 words) - 08:31, 6 September 2011
  • ...na called a player character, or "PC". The player characters are imaginary people who inhabit the fictional world of ''ZeroSpace''. ...a great idea, let them know. It will make them feel good, and it will let people know what kind of game ''you'' find fun.
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  • ...ack when I started, you could abbreviate "roleplaying game" to RPG without people immediately thinking about "rocket propelled grenades" and the acronym is s ...lines!" Or, in our hobbit example, "Give it up Sam. Aragorn's been beating people up since you were a sperm."
    34 KB (5,996 words) - 18:14, 14 April 2021
  • ...(typically up to five to ten meters). Firefight range is too far for most people to reach in one action, but is within range of most small arms and other ra The character can have senses that normal people do not have.
    74 KB (11,164 words) - 09:53, 7 June 2022
  • ...ally, the districts of Camaret-sur-Mer are referred to by number, but many people still refer to them by their historical names. ...-Mer. Crozon is a rough district full of rough taverns frequented by rough people, and even the residents do not travel the streets alone at night if they ca
    39 KB (6,379 words) - 11:54, 3 April 2024
  • ...are ranked on a scale from 1 to 10. Most people have skills of 1 or 2. Few people reach 3 in any skill, and 4 reflects an expert in their field. Curiously en
    20 KB (2,944 words) - 11:53, 3 April 2024
  • ...are ranked on a scale from 1 to 10. Most people have skills of 1 or 2. Few people reach 3 in any skill, and 4 reflects an expert in their field. Curiously en
    20 KB (2,935 words) - 11:54, 3 April 2024
  • ...ing loner who likes to brood lonesomely on skyscrapers ever join a team of people wearing brightly colored spandex? You might consider establishing a reason *'''Gifts:''' what gives the character an edge over most normal people?
    58 KB (9,279 words) - 14:11, 18 February 2022
  • *'''Gifts:''' what gives the character an edge over most normal people? *'''Powers:''' what powers set the character apart from normal people?
    47 KB (7,383 words) - 11:53, 3 April 2024
  • ...d television shows are the same, and the victories and defeats of ordinary people are just like the ones you experience. Much as in our own world, extremes o ...s manipulate world events and the news reports of those events. Still, few people encounter this strangeness in their day-to-day lives or recognize it when t
    51 KB (7,941 words) - 12:00, 2 April 2022
  • ...d television shows are the same, and the victories and defeats of ordinary people are just like the ones you experience. Much as in our own world, extremes o ...s manipulate world events and the news reports of those events. Still, few people encounter this strangeness in their day-to-day lives or recognize it when t
    51 KB (7,942 words) - 07:56, 15 September 2020
  • ...er's skills on a scale from 0 to 5. Most people have skills of 1 or 2. Few people reach 3 in any skill, and 4 reflects a world-class expert in their field. ' The Hand-to-hand Combat skill covers the myriad ways that people have found to maim and kill one another up close and personal.
    30 KB (4,240 words) - 11:15, 18 April 2024
  • ...en is ruthless, and she will stop at nothing to ensure the survival of her people. Havlins have a reputation for being a generous and cheerful people who place family loyalty above all else.
    27 KB (4,364 words) - 17:29, 21 June 2021
  • ...are ranked on a scale from 1 to 10. Most people have skills of 1 or 2. Few people reach 3 in any skill, and 4 reflects an expert in their field. Curiously en
    21 KB (3,089 words) - 11:58, 3 April 2024
  • ...racter. The heroes and villains in Icons typically have powers, but normal people, by definition, do not.
    10 KB (1,599 words) - 08:18, 6 September 2011
  • ...person for every five bullets fired. You cannot skip a target between two people who you do target. For instance, if your friend is between two enemies that
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  • ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or ...Level) roll, while a city square with moving cars, bicycles, and dozens of people would require an extremely difficult (DV 9) Deception (Presence + Power Lev
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  • ...this information into a character sheet so you can show your idea to other people. The only purpose for a character sheet is so you have something to show ot ...' Gain 5 Skill dots if your character is an outlaw, hated and/or hunted by people more powerful than your character.
    79 KB (11,452 words) - 09:55, 7 June 2022
  • ...ps allow player characters to go from place to place in the galaxy, seeing people, places, and things which are too far away or too dangerous to visit withou ...rs. This is referred to in naval architecture terms as "6300 tonnes". Most people assume that this is because 6300 cubic meters of water has a mass of 6300 t
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  • *Antisocial telepath, trying to stay away from people for their own sanity.
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  • ...ing. It's not. I don't know you, but I'll go out on a limb and assert that people dumber than you have run successful games. Running a game requires effort, Is this pandering? Well, a bit. But people play games because they're fun, and being a cool, competent guy who can han
    54 KB (9,762 words) - 18:21, 14 April 2021
  • * '''Salvo:''' The spell affects multiple people simultaneously (maximum number of targets equal to "general effect", based ...amage, it won't work, and it may backfire horribly. The fates are cruel to people who try to find loopholes in the laws of magic.)
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  • This is the section of gameplay that many people have the most interest in. However, VERS does conflict differently than mos
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  • ...arship combat is assumed to occur more or less simultaneously, but we make people take turns to keep the game orderly. ...rs. This is referred to in naval architecture terms as "6300 tonnes". Most people assume that this is because 6300 cubic meters of water has a mass of 6300 t
    29 KB (4,311 words) - 18:10, 7 November 2021
  • ...himself was a lie drove Paragon into a fury, and once he began to massacre people he denied any remorse by insisting, “I’m not a real person, so how can
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  • ...was proof against it, and all who caught it died within a few months. Some people fled to isolated castles to escape it, while others closed the gates to the ...tion, as well as of parasites, vermin, and fungi which feed upon or infest people. Its temples are few, and its priests are rare. When it is depicted, it is
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  • ...was proof against it, and all who caught it died within a few months. Some people fled to isolated castles to escape it, while others closed the gates to the ...tion, as well as of parasites, vermin, and fungi which feed upon or infest people. Its temples are few, and its priests are rare. When it is depicted, it is
    32 KB (5,325 words) - 14:06, 21 June 2021
  • ...ty far, is immune to some things, and has some kind of effect that damages people who touch him. He immediately thinks of the prickly spines of a cactus, and
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  • ...tion based on innate traits is allowed, and the society must not allow its people to suffer hunger, homelessness, or other mistreatment. ...nce the power and control of the Dominion, rather than for the good of its people. Lawbreakers, deviants, and heretics are subjected to genetic modification
    64 KB (9,916 words) - 14:37, 26 February 2024
  • ...rowth, and a willingness to change. It is a strong indication of a love of people, animals, and nature.
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  • ...ike, but only for personal use. This means you can make copies for all the people who play ''Legacy'' with you, but you cannot sell them or whip up hundreds ...atistics. "Abilities" are those attributes that not everyone has, and most people have to learn how to do. Medicine, Driving, and Teaching are examples of Ab
    109 KB (17,470 words) - 15:08, 21 March 2023
  • ...y. But it comes from the same emotional need to see wrongs righted and bad people punished. The biggest difference is that Revenge is a more purely emotional
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  • ...orlds governed a small sphere-of-influence with little or no conflict. Few people complained and even less thought to take up arms against it. ...d by any Federation, Confederation, or Imperial political body to show the people of the galaxy that civilization had once again been established. The reputa
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  • ...d television shows are the same, and the victories and defeats of ordinary people are just like the ones you experience. Much as in our own world, extremes o ...s manipulate world events and the news reports of those events. Still, few people encounter this strangeness in their day-to-day lives or recognize it when t
    80 KB (12,733 words) - 18:38, 14 April 2021
  • ...t: whether it is "superior", and whether it is the kind of trait that most people normally have. (See also the optional rule for "narrow" traits.)
    19 KB (3,238 words) - 06:55, 4 July 2015
  • ..., because they will be the focus of attention in nearly any circumstances. People who are swayed by their instinctive responses may be more likely to coopera ...with the Subterranean trait can move through the earth as easily as other people move through water. However, the character is unable to pass through force
    43 KB (6,149 words) - 20:58, 7 November 2021
  • ...rowth, and a willingness to change. It is a strong indication of a love of people, animals, and nature.
    22 KB (3,090 words) - 13:33, 30 December 2021
  • Powers are exceptional abilities that normal people ''do not'' have. They may be granted as part of an alien character's specie ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is a '''plot dependent power''' an
    137 KB (20,386 words) - 11:56, 3 April 2024
  • Most people need to rest after eight hours of strenuous activity. If they do not, they
    26 KB (3,461 words) - 21:18, 27 December 2021
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    141 KB (21,360 words) - 11:56, 3 April 2024
  • ...ome activity, she stands very, very still: the small movements that normal people make in order to balance themselves are made so quickly and precisely that ...pret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries t
    140 KB (20,750 words) - 16:05, 15 December 2021
  • ...ere it has gone awry. A few druids have a disturbing tendency to sacrifice people they dislike on stone slabs, but most druids recognize that folk are, for b Warriors are experts in the many ways that people have found to hurt one another. A particular warrior might focus on masteri
    149 KB (22,777 words) - 11:56, 3 April 2024
  • ...ome activity, she stands very, very still: the small movements that normal people make in order to balance themselves are made so quickly and precisely that ...pret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries t
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  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    143 KB (21,669 words) - 11:54, 3 April 2024
  • ...mation has become the currency of the earth, with the Winternet connecting people on opposite sides of the globe as easily as calling a next-door neighbor. ...ural differences are seized upon and proclaimed sacrosanct by small-minded people who fear the loss of their cultural identity. Religious zealots seek to imp
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  • Powers are exceptional abilities that normal people ''do not'' have. The GM should carefully review all powers to make sure the ...r is intended for superhero games, where the primary antagonists are other people with super powers. If the game setting is such that the description "ordina
    134 KB (20,291 words) - 16:50, 19 April 2024
  • Communication permits the character to communicate with others in ways that people normally can't. Communication does not imply control: being able to speak w ...ficulty 15), while a city square with moving cars, bicycles, and dozens of people would require a frustrating Illusion task roll (task difficulty 18).
    168 KB (26,164 words) - 18:48, 14 April 2021
  • ...acters. The feel of the game has a great deal of influence on what kind of people the players will want to portray. Just as a comic-relief Sheriff of Notting ...ability and skill, enforce laws designed to protect the greatest number of people. Persons of exceptional intellect or strength are seen as threats to the we
    38 KB (6,518 words) - 15:12, 21 March 2023
  • ...Invisibility Ray as a bonus power, allowing you to make other things (and people) invisible at a distance. ...he assumed form, up to your Transformation power level. Turning into other people doesn't grant you their powers, however. For that, see Power Duplication (p
    63 KB (10,351 words) - 07:57, 10 November 2011
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    139 KB (21,644 words) - 19:24, 18 April 2022
  • ...warehousing for goods, as well as retail stores and entertainment for the people going from Point A to Point B. An average or better port will also be the h
    18 KB (3,065 words) - 16:37, 11 August 2016
  • Most people need to rest after eight hours of strenuous activity. If they do not, they
    33 KB (4,575 words) - 21:03, 7 November 2021
  • ...ject of ''Legacy'' is to create a story of adventure and passion; for most people, simple mathematics does not fulfill this goal. Successfully mastering a ne ...t an attempt to Stealth around, and decides to practice sneaking up behind people. Maybe the character succeeded beyond all expectations when she tried to Se
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  • ..."4 minute mile" means running at about 24 km/h for four minutes. Not many people can do it, though some can run that fast or faster for much shorter periods
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  • Most people need to rest after eight hours of strenuous activity. A character who goes * Outsider: Blueshift's unease around normal people is often taken as disdain.
    48 KB (7,371 words) - 12:00, 3 April 2024
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    205 KB (31,921 words) - 19:25, 18 April 2022
  • * '''Salvo (×)''' The spell affects multiple people within range simultaneously. Maximum number of targets equal to "Effect", b
    30 KB (4,589 words) - 12:01, 3 April 2024
  • Most people need to rest after eight hours of strenuous activity. If they do not, they * Outsider: Blueshift's unease around normal people is often taken as disdain.
    65 KB (9,622 words) - 18:38, 26 December 2021
  • ||People
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...fect on the simulated reality experienced through the Winternet. The other people who interact with the PCs in the Winternet are merely simulations, and so c ...f every cent a character spends. Counting pennies is not much fun for most people, and it certainly isn't the central theme of a good role-playing game. A mo
    132 KB (21,276 words) - 08:04, 24 March 2023
  • ...manoids, giving them a curious, loping gait. Mentally, they are an intense people and their society possesses a rigorous, complex caste system that governs a
    47 KB (7,684 words) - 16:37, 11 August 2016
  • ...ection known as the Burroughs Plague resulted in the deaths of hundreds of people in College Park and Beltsville, Maryland. The symptoms of the disease inclu
    107 KB (16,458 words) - 17:44, 14 April 2021