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  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...ols!"). We call these "movement actions", "task actions", and "roleplaying actions", respectively. A character can perform a task before they move or after th
    111 KB (16,874 words) - 11:42, 25 October 2017
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...s", and "roleplaying actions", respectively. A character can perform these actions in any order.
    53 KB (8,453 words) - 11:13, 24 November 2019
  • ...tions, respectivement : "actions de déplacement", "actions concrète" et "actions de roleplay". Un personnage peut réaliser une action concrète avant ou ap ...ont basées sur son Agilité et sa Vigueur. Voir [[Bulletproof_Blues_2e_FR:Actions#Déplacements|Déplacements]] pour plus d'informations.
    126 KB (19,794 words) - 12:52, 18 October 2017
  • #REDIRECT [[Bulletproof Blues 2e FR:Actions]]
    45 bytes (6 words) - 12:52, 18 October 2017
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...s", and "roleplaying actions", respectively. A character can perform these actions in any order.
    52 KB (8,245 words) - 11:20, 24 November 2019
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...s", and "roleplaying actions", respectively. A character can perform these actions in any order.
    52 KB (8,272 words) - 11:30, 24 November 2019
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...s", and "roleplaying actions", respectively. A character can perform these actions in any order.
    56 KB (8,876 words) - 08:15, 17 May 2020
  • 38 bytes (5 words) - 16:48, 24 March 2019

Page text matches

  • ...me of "let's pretend" with rules and dice used to determine the outcome of actions. Although roleplaying games have been around in various forms for decades,
    6 KB (976 words) - 08:20, 6 September 2011
  • ...systems for describing things in game-terms and determining the outcome of actions the heroes take in the course of the adventure. This section describes the When GM characters take actions that don't involve the heroes, the GM determines the outcome based on their
    10 KB (1,599 words) - 08:18, 6 September 2011
  • ...t fighting under water; having this specialty negates the –1 penalty for actions taken underwater, while expert and mastery levels add to your defensive com
    9 KB (1,390 words) - 08:25, 6 September 2011
  • ...can be used. The Game Master sets the difficulty (see p. XXX) for specific actions attempted by characters with their powers. ...) using your Plant Control level in place of the usual abilities for those actions.
    63 KB (10,351 words) - 07:57, 10 November 2011
  • Narrative time is based more on the progress of the story than a series of actions. It is also more abstract. The basic unit of narrative time is a chapter. I ===Supplemental Actions ⊕===
    35 KB (5,788 words) - 08:31, 6 September 2011
  • ...pushing ahead. The GM might compel your motivation to encourage headstrong actions in accordance with it.
    23 KB (3,943 words) - 08:31, 6 September 2011
  • ...mes to GM-controlled characters, you either determine the outcome of their actions based on their traits and the situation, or call for a test from the player
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...often a character can use her fringe descriptors to perform extraordinary actions. The character's fringe point total is equal to three times the rank of her ...a point of fringe permits the character to perform as many fringe-related actions during the round as the GM feels is appropriate.
    27 KB (3,932 words) - 09:26, 5 July 2017
  • ...:''' Gain 5 Skill dots for a major physical disability (-2 AV penalty with actions pertaining to the disability). ...kill dots if your character has a major mental problem (-2 AV penalty with actions pertaining to the disability).
    82 KB (11,847 words) - 06:52, 12 April 2019
  • | class="alignleft" | Extra Actions ===Extra Actions===
    77 KB (11,514 words) - 19:03, 27 May 2019
  • *[[Bulletproof_Blues_2e_EN:Actions | Actions]]
    2 KB (307 words) - 16:23, 18 October 2017
  • While many events are intentionally hidden from the public, the sanitized actions of select posthumans are crafted into pre-packaged "human interest" stories ...mall team of posthumans at the Justifiers' headquarters in Antarctica, his actions have changed forever the relationship between humanity and posthumans.
    30 KB (4,469 words) - 15:19, 18 October 2017
  • ...skill bonus, or gain an advantage in combat. See [[Bulletproof_Blues_2e_EN:Actions#Plot_points|Plot Points]] for more information.
    51 KB (8,401 words) - 15:20, 18 October 2017
  • ...ank 4 Brawn or higher inflict normal damage. See [[Bulletproof_Blues_2e_EN:Actions#Damage|Damage]] for more details. ...acks. Agility also determines a character's base [[Bulletproof_Blues_2e_EN:Actions#Movement|movement speed]] (running, swimming, etc.).
    6 KB (992 words) - 15:21, 18 October 2017
  • ...would be decided with a task roll, or perhaps a [[Bulletproof_Blues_2e_EN:Actions#Extended_Tasks|series of task rolls]]. In some sports, the difference betwe ...luding special benefits for extreme success. See [[Bulletproof_Blues_2e_EN:Actions#Combat|Combat]] for more information.
    20 KB (3,085 words) - 15:22, 18 October 2017
  • ...as the GM deems reasonable. See [[Bulletproof_Blues_2e_EN:Actions#Actions|Actions]] for more information. ...ange, but with severely diminished accuracy. See [[Bulletproof_Blues_2e_EN:Actions#Range_Bands|Range Bands]] for more information.
    171 KB (26,525 words) - 16:10, 3 March 2019
  • ...There are a lot of rules here because we tried to address the most common actions a character would attempt. However, just because we wrote it down doesn't m ...ols!"). We call these "movement actions", "task actions", and "roleplaying actions", respectively. A character can perform a task before they move or after th
    111 KB (16,874 words) - 11:42, 25 October 2017
  • ...ttacking and defending in ranged combat. See the [[ZeroSpace_3e_EN:Actions|Actions]] chapter for more information. ...ed for close combat (or "hand-to-hand"). See the [[ZeroSpace_3e_EN:Actions|Actions]] chapter for more information.
    15 KB (2,143 words) - 17:24, 11 August 2019
  • ...Space_3e_EN:Actions#Power_Stunt|power stunt]], or even a [[ZeroSpace_3e_EN:Actions#Retcon|retcon]]. (Who would have suspected that you had thought to store a ...aracter who has been reduced to 1 Endurance can speak and take roleplaying actions, but any other action, including combat, incurs a penalty die. A character
    15 KB (2,447 words) - 12:10, 26 May 2020
  • ...ts, and he has no expectation that there will ever be consequences for his actions. He has contempt for the weak and for anyone who would defend them. He is n ...table next to Anthony. Anthony was truly freed of the consequences of his actions, and Crocolisk was born. He has committed countless crimes, and been captur
    134 KB (18,623 words) - 21:46, 5 February 2020

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