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  • The GM's duties boil down to this: When the players show up and their characters a ==The GM's Basic Duties==
    54 KB (9,756 words) - 10:21, 9 June 2019

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  • ...e players interacting with the adventures the Game Master creates, but the GM has to design the adventures in the first place. ...g and offers some advice on how to do it well. The most important piece of advice is to just relax, remember it's all just a game and, most of all, have ''fu
    33 KB (5,730 words) - 08:33, 6 September 2011
  • *[[Bulletproof_Blues_1e_EN:Player_Advice | Player Advice, by Greg Stolze (English)]] *[[Bulletproof_Blues_1e_EN:GM_Advice | GM Advice, by Greg Stolze (English)]]
    889 bytes (125 words) - 09:18, 17 March 2020
  • ...u will find more information in the [[Bulletproof_Blues_2e_EN:GM_Resources|GM Resources]] chapter. ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process
    30 KB (4,469 words) - 15:19, 18 October 2017
  • ...dependent on a character's background, so the player should work with the GM to flesh out these details. Each advantage costs one character point. ...ustive. A character may well have an advantage not listed here, subject to GM approval. However, any new advantages should be approximately as useful as
    15 KB (2,380 words) - 15:23, 18 October 2017
  • ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process The single most important piece of advice we can give you is that you should use your common sense. If something in t
    19 KB (2,836 words) - 07:02, 9 July 2019
  • The GM's duties boil down to this: When the players show up and their characters a ==The GM's Basic Duties==
    54 KB (9,756 words) - 10:21, 9 June 2019
  • ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process The single most important piece of advice we can give you is that you should use your common sense. If something in t
    21 KB (3,411 words) - 07:03, 9 July 2019
  • ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process The single most important piece of advice we can give you is that you should use your common sense. If something in t
    17 KB (2,506 words) - 07:03, 9 July 2019
  • ...the game moderator. In gaming's frenzy of acronymming, she's called the '''GM'''. For Cops and Robbers, no one wanted some know-it-all standing on the po Football has impartial referees to pass judgment on the teams, and a GM is something like that. The rules of the game serve the same purpose, provi
    34 KB (5,990 words) - 10:21, 9 June 2019
  • ...indicated by the Concentration, unless they have successfully removed it (GM discretion). In addition, this EV doubles with each passing period, gradual ...double the Potency within a number of hours equal to Stamina, although the GM may determine unique dosage rules if desired for each poison.
    12 KB (1,947 words) - 20:44, 1 July 2020