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  • ...of the series come out of the players interacting with the adventures the Game Master creates, but the GM has to design the adventures in the first place. ...most important piece of advice is to just relax, remember it's all just a game and, most of all, have ''fun!''
    33 KB (5,730 words) - 08:33, 6 September 2011

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  • *[[Icons:Game Mastering| Game Mastering]] *[[Icons:Open Game License| Open Game License]]
    2 KB (219 words) - 22:05, 13 June 2014
  • ...sic concepts of the game and is essential in understanding the rest of the game rules. ...or the mass of the entire Earth; those things are off the scale. The Game Mastering section talks more about dealing with things off the scale but the short an
    10 KB (1,599 words) - 08:18, 6 September 2011
  • ...ifferent things, described here. Heroes gain and lose Determination as the game progresses and the characters face different challenges. ...he GM does the same when creating the villains and other characters of the game.
    23 KB (3,943 words) - 08:31, 6 September 2011
  • ...of the series come out of the players interacting with the adventures the Game Master creates, but the GM has to design the adventures in the first place. ...most important piece of advice is to just relax, remember it's all just a game and, most of all, have ''fun!''
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...d below. Future volumes of the [[Bog-Standard_Fantasy|Bog-Standard Fantasy Game System]] will include other character archetypes. ...r can occasionally call on her deities for help. The character begins each game with one extra [[Priest_Soldier_Sorcerer_Spy_3e_EN:Actions#Plot_Points|plot
    61 KB (9,750 words) - 12:10, 26 May 2020