Talk:Bulletproof Blues: Difference between revisions

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==Approximate Equivalencies==


{| cellpadding="4" cellspacing="1"
|+Table: FASERIP to BB Conversion
|- class="h1row"
! class="aligncenter"|MSH
! class="aligncenter"|BB
|- class="oddrow"
| class="alignleft"|Fighting
| class="alignleft"|Prowess
|- class="evenrow"
| class="alignleft"|Agility
| class="alignleft"|Agility, Accuracy
|- class="oddrow"
| class="alignleft"|Strength
| class="alignleft"|Brawn
|- class="evenrow"
| class="alignleft"|Endurance
| class="alignleft"|N/A
|- class="oddrow"
| class="alignleft"|Reason
| class="alignleft"|Reason
|- class="evenrow"
| class="alignleft"|Intuition
| class="alignleft"|Perception
|- class="oddrow"
| class="alignleft"|Psyche
| class="alignleft"|Willpower
|}
{| cellpadding="4" cellspacing="1"
|+Table: BB to FASERIP Conversion
|- class="h1row"
! class="aligncenter"|BB
! class="aligncenter"|MSH
|- class="oddrow"
| class="alignleft"|Brawn
| class="alignleft"|Strength, Endurance
|- class="evenrow"
| class="alignleft"|Agility
| class="alignleft"|Agility
|- class="oddrow"
|- class="evenrow"
| class="alignleft"|Reason
| class="alignleft"|Reason
|- class="oddrow"
| class="alignleft"|Perception
| class="alignleft"|Intuition
|- class="evenrow"
| class="alignleft"|Willpower
| class="alignleft"|Psyche
|- class="oddrow"
| class="alignleft"|Prowess
| class="alignleft"|Fighting
|- class="evenrow"
| class="alignleft"|Accuracy
| class="alignleft"|N/A
|}
{| cellpadding="4" cellspacing="1"
|+Table: Approximate Rank Conversion
|- class="h1row"
! colspan="2" class="aligncenter"|Rank
! class="aligncenter"|MSH
! class="aligncenter"|ICONS
! class="aligncenter"|M&M
|- class="oddrow"
| class="alignleft"|Impaired Human
| class="aligncenter"|1
| class="alignleft"|Poor
| class="aligncenter"|2
| class="aligncenter"|8 (-1)
|- class="evenrow"
| class="alignleft"|Average Human
| class="aligncenter"|2
| class="alignleft"|Typical
| class="aligncenter"|3
| class="aligncenter"|10 (+0)
|- class="oddrow"
| class="alignleft"|Excellent Human
| class="aligncenter"|3
| class="alignleft"|Good
| class="aligncenter"|4
| class="aligncenter"|14 (+2)
|- class="evenrow"
| class="alignleft"|Peak Human
| class="aligncenter"|4
| class="alignleft"|Excellent
| class="aligncenter"|5
| class="aligncenter"|18 (+4)
|- class="oddrow"
| class="alignleft"|Average Superhuman
| class="aligncenter"|5
| class="alignleft"|Remarkable
| class="aligncenter"|6
| class="aligncenter"|22 (+6)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|6
| class="alignleft"|Incredible
| class="aligncenter"|7
| class="aligncenter"|26 (+8)
|- class="oddrow"
| class="alignleft"|Excellent Superhuman
| class="aligncenter"|7
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|8
| class="alignleft"|Amazing
| class="aligncenter"|8
| class="aligncenter"|30 (+10)
|- class="oddrow"
| class="alignleft"|World-class Superhuman
| class="aligncenter"|9
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|10
| class="alignleft"|Monstrous
| class="aligncenter"|9
| class="aligncenter"|40 (+15)
|- class="oddrow"
| class="alignleft"|Galaxy-class Superhuman
| class="aligncenter"|11
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|12
| class="alignleft"|Unearthly
| class="aligncenter"|10
| class="aligncenter"|48 (+19)
|- class="oddrow"
| class="alignleft"|
| class="aligncenter"|13
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|Godlike Superhuman
| class="aligncenter"|14
| class="alignleft"|Class 1000
| class="aligncenter"|
| class="aligncenter"|
|}
{| cellpadding="4" cellspacing="1"
|+Table: Approximate Task Difficulty Conversion
|- class="h1row"
! class="aligncenter"|BB
! class="aligncenter"|ICONS
! class="aligncenter"|M&M
|- class="oddrow"
| class="alignleft"|
| class="aligncenter"|2
| class="alignleft"|Very easy (0)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|3
| class="alignleft"|Easy (5)
|- class="oddrow"
| class="alignleft"|Routine (9)
| class="aligncenter"|4
| class="alignleft"|Average (10)
|- class="evenrow"
| class="alignleft"|Challenging (12)
| class="aligncenter"|5
| class="alignleft"|Tough (15)
|- class="oddrow"
| class="alignleft"|Demanding (15)
| class="aligncenter"|6
| class="alignleft"|Challenging (20)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|7
| class="alignleft"|Formidable (25)
|- class="oddrow"
| class="alignleft"|Frustrating (18)
| class="aligncenter"|8
| class="alignleft"|Heroic (30)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|9
| class="alignleft"|Super-heroic (35)
|- class="oddrow"
| class="alignleft"|Nigh-impossible (21)
| class="aligncenter"|10
| class="alignleft"|Nigh-impossible (40)
|}

Revision as of 11:10, 4 December 2014

Approximate Equivalencies

Table: FASERIP to BB Conversion
MSH BB
Fighting Prowess
Agility Agility, Accuracy
Strength Brawn
Endurance N/A
Reason Reason
Intuition Perception
Psyche Willpower


Table: BB to FASERIP Conversion
BB MSH
Brawn Strength, Endurance
Agility Agility
Reason Reason
Perception Intuition
Willpower Psyche
Prowess Fighting
Accuracy N/A


Table: Approximate Rank Conversion
Rank MSH ICONS M&M
Impaired Human 1 Poor 2 8 (-1)
Average Human 2 Typical 3 10 (+0)
Excellent Human 3 Good 4 14 (+2)
Peak Human 4 Excellent 5 18 (+4)
Average Superhuman 5 Remarkable 6 22 (+6)
6 Incredible 7 26 (+8)
Excellent Superhuman 7
8 Amazing 8 30 (+10)
World-class Superhuman 9
10 Monstrous 9 40 (+15)
Galaxy-class Superhuman 11
12 Unearthly 10 48 (+19)
13
Godlike Superhuman 14 Class 1000
Table: Approximate Task Difficulty Conversion
BB ICONS M&M
2 Very easy (0)
3 Easy (5)
Routine (9) 4 Average (10)
Challenging (12) 5 Tough (15)
Demanding (15) 6 Challenging (20)
7 Formidable (25)
Frustrating (18) 8 Heroic (30)
9 Super-heroic (35)
Nigh-impossible (21) 10 Nigh-impossible (40)