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VERS Playtest v19.7 - Online Rule Reference
Book I
Player Rules
Basics
What is Roleplaying?
-
Characters
(
Ranks
,
Character Points
)
Time
(
Conflict Driven
,
Dramatic Time
,
Flashbacks
) -
Dice and Rolling
Who is Your Character
?
Character Concept
-
Momentum
-
Talent
-
Anchor
-
Motivation
-
Flaw
-
Relationships
What Can They Do
?
Power Source
-
Power Level
-
Attributes
(
Mental
,
Physical
,
Social
,
Figured
,
Other
) -
Skills
(
Skills in Detail
)
Advantages
(
Mental
,
Physical
,
Social
,
Universal
) -
Abilities
(
Controlled Effects
,
Inherent Effects
,
Aspects
) -
Gear
Gameplay
Combat
(
Mental
,
Physical
,
Social
) -
The Chase
-
Stunts
-
The Environment
Book II
GM Information
Optional Rules
Complex Combat
(
Attack Locations
,
Stances
,
Fatigue and Energy
,
Damage Trackers
)
Rules Add-Ons
,
System Tweaks
,
System Overhauls
Gamemastering
Storytelling and Drama
Advanced Techniques
Antagonists
Antagonist Creation
(
Sentient or Beast
,
Building Blocks
) -
Hierarchies of Villains
(
Minions
,
Grunts
,
Elites
,
Nemesis
)
The Cause
(
True Evil
,
Evil for a Good Cause
,
Social Evil
,
The Players are Evil?
,
The Rival
)
Book III
Appendices
Gear Examples
Navigation menu
Personal tools
Log in
Namespaces
Template
Discussion
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