Talk:Bulletproof Blues: Difference between revisions
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(Created page with ": Characters on cover are originally based on characters in Storn Cook's [http://rdu.wikispaces.com/The+Mavericks "Mavericks"] campaign. -- ~~~~") |
m (Text replacement - "KM4_SKILL_MAJOR_BONUS" to "KM4_DOUBLE_BONUS") |
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: | <p style="color:red;">this is so out of date</p> | ||
==ZeroSpace 4e: Todo== | |||
==ZeroSpace 4e: Style Guide== | |||
[https://olddungeonmaster.com/2015/08/03/5e-writers-guide/] | |||
===Attribute, Skill, Equipment, Power=== | |||
;If using the (capitalized) specific attribute or skill, refer to it bare. | |||
:Agility, Athletics, Weapons | |||
;If speaking generally of attributes, skills, or equipment, use "value". | |||
:attribute value,skill value, equipment value | |||
===Damage And Protection=== | |||
*deals X points of Endurance damage | |||
*deals X points of Health damage | |||
*deals X points of Hull damage | |||
*takes X points of Endurance damage | |||
*takes X points of Health damage | |||
*takes X points of Hull damage | |||
===Bonuses And Penalties=== | |||
*Always say what the bonus is for. | |||
*Most bonuses and penalties are {{KM4_STANDARD_BONUS}}. | |||
**Blinded (Dazzle, Darkness) | |||
*Major bonuses and penalties are {{KM4_DOUBLE_BONUS}}. | |||
**Restrained (Hold, Mind Hold) | |||
**Single power effect rather than variable (Animal Control, Power Drain) | |||
*grants a +{{KM4_STANDARD_BONUS}} AV bonus on [a task] | |||
*grants a +{{KM4_STANDARD_BONUS}} AV bonus to [a person] | |||
*receives a +{{KM4_STANDARD_BONUS}} AV bonus on [a task] | |||
*incurs a +{{KM4_STANDARD_BONUS}} DV penalty on [a task] | |||
*imposes a +{{KM4_STANDARD_BONUS}} DV penalty on [a person] | |||
==ZeroSpace 4e: Terms== | |||
===Various=== | |||
*vs (not "vs.") | |||
*vs = "against" when used in text | |||
*XXX = something I have missed | |||
===Capitalized=== | |||
;(acronyms) | |||
:Action Value | |||
:AV | |||
:DV | |||
:Defense Value | |||
:Difficulty Value | |||
;(names of attributes) | |||
:Agility | |||
:Brawn | |||
:Presence | |||
:etc. | |||
;(names of skills) | |||
:Athletics | |||
:Computing | |||
:Culture | |||
:etc. | |||
;(names of gifts) | |||
:Animal Empathy | |||
:Attentive | |||
:Bag Of Tricks | |||
:etc. | |||
;(names of species) | |||
:Bha'atar | |||
:Precursors | |||
:Siobhans | |||
:etc. | |||
;(names of ship attributes) | |||
:Class | |||
:Consoles | |||
:Engines | |||
:etc. | |||
===Not Capitalized=== | |||
:attribute | |||
:attribute value | |||
:bonus | |||
:equipment | |||
:equipment value | |||
:mark I, mark II, etc. | |||
:round | |||
:scene | |||
:skill | |||
:skill value | |||
:turn | |||
:game moderator | |||
:skill | |||
==BB2e: Approximate Equivalencies== | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: FASERIP to BB Conversion | |||
|- class="h1row" | |||
! class="aligncenter"|MSH | |||
! class="aligncenter"|BB | |||
|- class="oddrow" | |||
| class="alignleft"|Fighting | |||
| class="alignleft"|Prowess | |||
|- class="evenrow" | |||
| class="alignleft"|Agility | |||
| class="alignleft"|Agility, Accuracy | |||
|- class="oddrow" | |||
| class="alignleft"|Strength | |||
| class="alignleft"|Brawn | |||
|- class="evenrow" | |||
| class="alignleft"|Endurance | |||
| class="alignleft"|N/A | |||
|- class="oddrow" | |||
| class="alignleft"|Reason | |||
| class="alignleft"|Reason | |||
|- class="evenrow" | |||
| class="alignleft"|Intuition | |||
| class="alignleft"|Perception | |||
|- class="oddrow" | |||
| class="alignleft"|Psyche | |||
| class="alignleft"|Willpower | |||
|} | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: BB to FASERIP Conversion | |||
|- class="h1row" | |||
! class="aligncenter"|BB | |||
! class="aligncenter"|MSH | |||
|- class="oddrow" | |||
| class="alignleft"|Brawn | |||
| class="alignleft"|Strength, Endurance | |||
|- class="evenrow" | |||
| class="alignleft"|Agility | |||
| class="alignleft"|Agility | |||
|- class="oddrow" | |||
|- class="evenrow" | |||
| class="alignleft"|Reason | |||
| class="alignleft"|Reason | |||
|- class="oddrow" | |||
| class="alignleft"|Perception | |||
| class="alignleft"|Intuition | |||
|- class="evenrow" | |||
| class="alignleft"|Willpower | |||
| class="alignleft"|Psyche | |||
|- class="oddrow" | |||
| class="alignleft"|Prowess | |||
| class="alignleft"|Fighting | |||
|- class="evenrow" | |||
| class="alignleft"|Accuracy | |||
| class="alignleft"|N/A | |||
|} | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: Approximate Rank Conversion | |||
|- class="h1row" | |||
! colspan="2" class="aligncenter"|Rank | |||
! class="aligncenter"|MSH | |||
! class="aligncenter"|ICONS | |||
! class="aligncenter"|M&M | |||
|- class="oddrow" | |||
| class="alignleft"|Impaired Human | |||
| class="aligncenter"|1 | |||
| class="alignleft"|Poor | |||
| class="aligncenter"|2 | |||
| class="aligncenter"|8 (-1) | |||
|- class="evenrow" | |||
| class="alignleft"|Average Human | |||
| class="aligncenter"|2 | |||
| class="alignleft"|Typical | |||
| class="aligncenter"|3 | |||
| class="aligncenter"|10 (+0) | |||
|- class="oddrow" | |||
| class="alignleft"|Excellent Human | |||
| class="aligncenter"|3 | |||
| class="alignleft"|Good | |||
| class="aligncenter"|4 | |||
| class="aligncenter"|14 (+2) | |||
|- class="evenrow" | |||
| class="alignleft"|Peak Human | |||
| class="aligncenter"|4 | |||
| class="alignleft"|Excellent | |||
| class="aligncenter"|5 | |||
| class="aligncenter"|18 (+4) | |||
|- class="oddrow" | |||
| class="alignleft"|Average Superhuman | |||
| class="aligncenter"|5 | |||
| class="alignleft"|Remarkable | |||
| class="aligncenter"|6 | |||
| class="aligncenter"|22 (+6) | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|6 | |||
| class="alignleft"|Incredible | |||
| class="aligncenter"|7 | |||
| class="aligncenter"|26 (+8) | |||
|- class="oddrow" | |||
| class="alignleft"|Excellent Superhuman | |||
| class="aligncenter"|7 | |||
| class="alignleft"| | |||
| class="aligncenter"| | |||
| class="aligncenter"| | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|8 | |||
| class="alignleft"|Amazing | |||
| class="aligncenter"|8 | |||
| class="aligncenter"|30 (+10) | |||
|- class="oddrow" | |||
| class="alignleft"|World-class Superhuman | |||
| class="aligncenter"|9 | |||
| class="alignleft"| | |||
| class="aligncenter"| | |||
| class="aligncenter"| | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|10 | |||
| class="alignleft"|Monstrous | |||
| class="aligncenter"|9 | |||
| class="aligncenter"|40 (+15) | |||
|- class="oddrow" | |||
| class="alignleft"|Galaxy-class Superhuman | |||
| class="aligncenter"|11 | |||
| class="alignleft"| | |||
| class="aligncenter"| | |||
| class="aligncenter"| | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|12 | |||
| class="alignleft"|Unearthly | |||
| class="aligncenter"|10 | |||
| class="aligncenter"|48 (+19) | |||
|- class="oddrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|13 | |||
| class="alignleft"| | |||
| class="aligncenter"| | |||
| class="aligncenter"| | |||
|- class="evenrow" | |||
| class="alignleft"|Godlike Superhuman | |||
| class="aligncenter"|14 | |||
| class="alignleft"|Class 1000 | |||
| class="aligncenter"| | |||
| class="aligncenter"| | |||
|} | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: Approximate Task Difficulty Conversion | |||
|- class="h1row" | |||
! class="aligncenter"|BB | |||
! class="aligncenter"|ICONS | |||
! class="aligncenter"|M&M | |||
|- class="oddrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|2 | |||
| class="alignleft"|Very easy (0) | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|3 | |||
| class="alignleft"|Easy (5) | |||
|- class="oddrow" | |||
| class="alignleft"|Routine (9) | |||
| class="aligncenter"|4 | |||
| class="alignleft"|Average (10) | |||
|- class="evenrow" | |||
| class="alignleft"|Challenging (12) | |||
| class="aligncenter"|5 | |||
| class="alignleft"|Tough (15) | |||
|- class="oddrow" | |||
| class="alignleft"|Demanding (15) | |||
| class="aligncenter"|6 | |||
| class="alignleft"|Challenging (20) | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|7 | |||
| class="alignleft"|Formidable (25) | |||
|- class="oddrow" | |||
| class="alignleft"|Frustrating (18) | |||
| class="aligncenter"|8 | |||
| class="alignleft"|Heroic (30) | |||
|- class="evenrow" | |||
| class="alignleft"| | |||
| class="aligncenter"|9 | |||
| class="alignleft"|Super-heroic (35) | |||
|- class="oddrow" | |||
| class="alignleft"|Nigh-impossible (21) | |||
| class="aligncenter"|10 | |||
| class="alignleft"|Nigh-impossible (40) | |||
|} |
Latest revision as of 11:03, 3 April 2024
this is so out of date
ZeroSpace 4e: Todo
ZeroSpace 4e: Style Guide
Attribute, Skill, Equipment, Power
- If using the (capitalized) specific attribute or skill, refer to it bare.
- Agility, Athletics, Weapons
- If speaking generally of attributes, skills, or equipment, use "value".
- attribute value,skill value, equipment value
Damage And Protection
- deals X points of Endurance damage
- deals X points of Health damage
- deals X points of Hull damage
- takes X points of Endurance damage
- takes X points of Health damage
- takes X points of Hull damage
Bonuses And Penalties
- Always say what the bonus is for.
- Most bonuses and penalties are 3.
- Blinded (Dazzle, Darkness)
- Major bonuses and penalties are 6.
- Restrained (Hold, Mind Hold)
- Single power effect rather than variable (Animal Control, Power Drain)
- grants a +3 AV bonus on [a task]
- grants a +3 AV bonus to [a person]
- receives a +3 AV bonus on [a task]
- incurs a +3 DV penalty on [a task]
- imposes a +3 DV penalty on [a person]
ZeroSpace 4e: Terms
Various
- vs (not "vs.")
- vs = "against" when used in text
- XXX = something I have missed
Capitalized
- (acronyms)
- Action Value
- AV
- DV
- Defense Value
- Difficulty Value
- (names of attributes)
- Agility
- Brawn
- Presence
- etc.
- (names of skills)
- Athletics
- Computing
- Culture
- etc.
- (names of gifts)
- Animal Empathy
- Attentive
- Bag Of Tricks
- etc.
- (names of species)
- Bha'atar
- Precursors
- Siobhans
- etc.
- (names of ship attributes)
- Class
- Consoles
- Engines
- etc.
Not Capitalized
- attribute
- attribute value
- bonus
- equipment
- equipment value
- mark I, mark II, etc.
- round
- scene
- skill
- skill value
- turn
- game moderator
- skill
BB2e: Approximate Equivalencies
MSH | BB |
---|---|
Fighting | Prowess |
Agility | Agility, Accuracy |
Strength | Brawn |
Endurance | N/A |
Reason | Reason |
Intuition | Perception |
Psyche | Willpower |
BB | MSH |
---|---|
Brawn | Strength, Endurance |
Agility | Agility |
Reason | Reason |
Perception | Intuition |
Willpower | Psyche |
Prowess | Fighting |
Accuracy | N/A |
Rank | MSH | ICONS | M&M | |
---|---|---|---|---|
Impaired Human | 1 | Poor | 2 | 8 (-1) |
Average Human | 2 | Typical | 3 | 10 (+0) |
Excellent Human | 3 | Good | 4 | 14 (+2) |
Peak Human | 4 | Excellent | 5 | 18 (+4) |
Average Superhuman | 5 | Remarkable | 6 | 22 (+6) |
6 | Incredible | 7 | 26 (+8) | |
Excellent Superhuman | 7 | |||
8 | Amazing | 8 | 30 (+10) | |
World-class Superhuman | 9 | |||
10 | Monstrous | 9 | 40 (+15) | |
Galaxy-class Superhuman | 11 | |||
12 | Unearthly | 10 | 48 (+19) | |
13 | ||||
Godlike Superhuman | 14 | Class 1000 |
BB | ICONS | M&M |
---|---|---|
2 | Very easy (0) | |
3 | Easy (5) | |
Routine (9) | 4 | Average (10) |
Challenging (12) | 5 | Tough (15) |
Demanding (15) | 6 | Challenging (20) |
7 | Formidable (25) | |
Frustrating (18) | 8 | Heroic (30) |
9 | Super-heroic (35) | |
Nigh-impossible (21) | 10 | Nigh-impossible (40) |