Talk:Bulletproof Blues: Difference between revisions

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(Created page with ": Characters on cover are originally based on characters in Storn Cook's [http://rdu.wikispaces.com/The+Mavericks "Mavericks"] campaign. -- ~~~~")
 
m (Text replacement - "KM4_SKILL_MAJOR_BONUS" to "KM4_DOUBLE_BONUS")
 
(70 intermediate revisions by the same user not shown)
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: Characters on cover are originally based on characters in Storn Cook's [http://rdu.wikispaces.com/The+Mavericks "Mavericks"] campaign. -- [[User:Admin|Admin]] 07:55, 19 October 2011 (PDT)
<p style="color:red;">this is so out of date</p>
 
==ZeroSpace 4e: Todo==
 
==ZeroSpace 4e: Style Guide==
 
[https://olddungeonmaster.com/2015/08/03/5e-writers-guide/]
 
===Attribute, Skill, Equipment, Power===
 
;If using the (capitalized) specific attribute or skill, refer to it bare.
:Agility, Athletics, Weapons
;If speaking generally of attributes, skills, or equipment, use "value".
:attribute value,skill value, equipment value
 
===Damage And Protection===
 
*deals X points of Endurance damage
*deals X points of Health damage
*deals X points of Hull damage
 
*takes X points of Endurance damage
*takes X points of Health damage
*takes X points of Hull damage
 
===Bonuses And Penalties===
 
*Always say what the bonus is for.
*Most bonuses and penalties are {{KM4_STANDARD_BONUS}}.
**Blinded (Dazzle, Darkness)
*Major bonuses and penalties are {{KM4_DOUBLE_BONUS}}.
**Restrained (Hold, Mind Hold)
**Single power effect rather than variable (Animal Control, Power Drain)
 
*grants a +{{KM4_STANDARD_BONUS}} AV bonus on [a task]
*grants a +{{KM4_STANDARD_BONUS}} AV bonus to [a person]
*receives a +{{KM4_STANDARD_BONUS}} AV bonus on [a task]
 
*incurs a +{{KM4_STANDARD_BONUS}} DV penalty on [a task]
*imposes a +{{KM4_STANDARD_BONUS}} DV penalty on [a person]
 
==ZeroSpace 4e: Terms==
 
===Various===
 
*vs (not "vs.")
*vs = "against" when used in text
*XXX = something I have missed
 
===Capitalized===
 
;(acronyms)
:Action Value
:AV
:DV
:Defense Value
:Difficulty Value
;(names of attributes)
:Agility
:Brawn
:Presence
:etc.
;(names of skills)
:Athletics
:Computing
:Culture
:etc.
;(names of gifts)
:Animal Empathy
:Attentive
:Bag Of Tricks
:etc.
;(names of species)
:Bha'atar
:Precursors
:Siobhans
:etc.
;(names of ship attributes)
:Class
:Consoles
:Engines
:etc.
 
===Not Capitalized===
 
:attribute
:attribute value
:bonus
:equipment
:equipment value
:mark I, mark II, etc.
:round
:scene
:skill
:skill value
:turn
:game moderator
:skill
 
==BB2e: Approximate Equivalencies==
 
{| cellpadding="4" cellspacing="1"
|+Table: FASERIP to BB Conversion
|- class="h1row"
! class="aligncenter"|MSH
! class="aligncenter"|BB
|- class="oddrow"
| class="alignleft"|Fighting
| class="alignleft"|Prowess
|- class="evenrow"
| class="alignleft"|Agility
| class="alignleft"|Agility, Accuracy
|- class="oddrow"
| class="alignleft"|Strength
| class="alignleft"|Brawn
|- class="evenrow"
| class="alignleft"|Endurance
| class="alignleft"|N/A
|- class="oddrow"
| class="alignleft"|Reason
| class="alignleft"|Reason
|- class="evenrow"
| class="alignleft"|Intuition
| class="alignleft"|Perception
|- class="oddrow"
| class="alignleft"|Psyche
| class="alignleft"|Willpower
|}
 
 
{| cellpadding="4" cellspacing="1"
|+Table: BB to FASERIP Conversion
|- class="h1row"
! class="aligncenter"|BB
! class="aligncenter"|MSH
|- class="oddrow"
| class="alignleft"|Brawn
| class="alignleft"|Strength, Endurance
|- class="evenrow"
| class="alignleft"|Agility
| class="alignleft"|Agility
|- class="oddrow"
|- class="evenrow"
| class="alignleft"|Reason
| class="alignleft"|Reason
|- class="oddrow"
| class="alignleft"|Perception
| class="alignleft"|Intuition
|- class="evenrow"
| class="alignleft"|Willpower
| class="alignleft"|Psyche
|- class="oddrow"
| class="alignleft"|Prowess
| class="alignleft"|Fighting
|- class="evenrow"
| class="alignleft"|Accuracy
| class="alignleft"|N/A
|}
 
 
{| cellpadding="4" cellspacing="1"
|+Table: Approximate Rank Conversion
|- class="h1row"
! colspan="2" class="aligncenter"|Rank
! class="aligncenter"|MSH
! class="aligncenter"|ICONS
! class="aligncenter"|M&M
|- class="oddrow"
| class="alignleft"|Impaired Human
| class="aligncenter"|1
| class="alignleft"|Poor
| class="aligncenter"|2
| class="aligncenter"|8 (-1)
|- class="evenrow"
| class="alignleft"|Average Human
| class="aligncenter"|2
| class="alignleft"|Typical
| class="aligncenter"|3
| class="aligncenter"|10 (+0)
|- class="oddrow"
| class="alignleft"|Excellent Human
| class="aligncenter"|3
| class="alignleft"|Good
| class="aligncenter"|4
| class="aligncenter"|14 (+2)
|- class="evenrow"
| class="alignleft"|Peak Human
| class="aligncenter"|4
| class="alignleft"|Excellent
| class="aligncenter"|5
| class="aligncenter"|18 (+4)
|- class="oddrow"
| class="alignleft"|Average Superhuman
| class="aligncenter"|5
| class="alignleft"|Remarkable
| class="aligncenter"|6
| class="aligncenter"|22 (+6)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|6
| class="alignleft"|Incredible
| class="aligncenter"|7
| class="aligncenter"|26 (+8)
|- class="oddrow"
| class="alignleft"|Excellent Superhuman
| class="aligncenter"|7
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|8
| class="alignleft"|Amazing
| class="aligncenter"|8
| class="aligncenter"|30 (+10)
|- class="oddrow"
| class="alignleft"|World-class Superhuman
| class="aligncenter"|9
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|10
| class="alignleft"|Monstrous
| class="aligncenter"|9
| class="aligncenter"|40 (+15)
|- class="oddrow"
| class="alignleft"|Galaxy-class Superhuman
| class="aligncenter"|11
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|12
| class="alignleft"|Unearthly
| class="aligncenter"|10
| class="aligncenter"|48 (+19)
|- class="oddrow"
| class="alignleft"|
| class="aligncenter"|13
| class="alignleft"|
| class="aligncenter"|
| class="aligncenter"|
|- class="evenrow"
| class="alignleft"|Godlike Superhuman
| class="aligncenter"|14
| class="alignleft"|Class 1000
| class="aligncenter"|
| class="aligncenter"|
|}
 
{| cellpadding="4" cellspacing="1"
|+Table: Approximate Task Difficulty Conversion
|- class="h1row"
! class="aligncenter"|BB
! class="aligncenter"|ICONS
! class="aligncenter"|M&M
|- class="oddrow"
| class="alignleft"|
| class="aligncenter"|2
| class="alignleft"|Very easy (0)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|3
| class="alignleft"|Easy (5)
|- class="oddrow"
| class="alignleft"|Routine (9)
| class="aligncenter"|4
| class="alignleft"|Average (10)
|- class="evenrow"
| class="alignleft"|Challenging (12)
| class="aligncenter"|5
| class="alignleft"|Tough (15)
|- class="oddrow"
| class="alignleft"|Demanding (15)
| class="aligncenter"|6
| class="alignleft"|Challenging (20)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|7
| class="alignleft"|Formidable (25)
|- class="oddrow"
| class="alignleft"|Frustrating (18)
| class="aligncenter"|8
| class="alignleft"|Heroic (30)
|- class="evenrow"
| class="alignleft"|
| class="aligncenter"|9
| class="alignleft"|Super-heroic (35)
|- class="oddrow"
| class="alignleft"|Nigh-impossible (21)
| class="aligncenter"|10
| class="alignleft"|Nigh-impossible (40)
|}

Latest revision as of 11:03, 3 April 2024

this is so out of date

ZeroSpace 4e: Todo

ZeroSpace 4e: Style Guide

[1]

Attribute, Skill, Equipment, Power

If using the (capitalized) specific attribute or skill, refer to it bare.
Agility, Athletics, Weapons
If speaking generally of attributes, skills, or equipment, use "value".
attribute value,skill value, equipment value

Damage And Protection

  • deals X points of Endurance damage
  • deals X points of Health damage
  • deals X points of Hull damage
  • takes X points of Endurance damage
  • takes X points of Health damage
  • takes X points of Hull damage

Bonuses And Penalties

  • Always say what the bonus is for.
  • Most bonuses and penalties are 3.
    • Blinded (Dazzle, Darkness)
  • Major bonuses and penalties are 6.
    • Restrained (Hold, Mind Hold)
    • Single power effect rather than variable (Animal Control, Power Drain)
  • grants a +3 AV bonus on [a task]
  • grants a +3 AV bonus to [a person]
  • receives a +3 AV bonus on [a task]
  • incurs a +3 DV penalty on [a task]
  • imposes a +3 DV penalty on [a person]

ZeroSpace 4e: Terms

Various

  • vs (not "vs.")
  • vs = "against" when used in text
  • XXX = something I have missed

Capitalized

(acronyms)
Action Value
AV
DV
Defense Value
Difficulty Value
(names of attributes)
Agility
Brawn
Presence
etc.
(names of skills)
Athletics
Computing
Culture
etc.
(names of gifts)
Animal Empathy
Attentive
Bag Of Tricks
etc.
(names of species)
Bha'atar
Precursors
Siobhans
etc.
(names of ship attributes)
Class
Consoles
Engines
etc.

Not Capitalized

attribute
attribute value
bonus
equipment
equipment value
mark I, mark II, etc.
round
scene
skill
skill value
turn
game moderator
skill

BB2e: Approximate Equivalencies

Table: FASERIP to BB Conversion
MSH BB
Fighting Prowess
Agility Agility, Accuracy
Strength Brawn
Endurance N/A
Reason Reason
Intuition Perception
Psyche Willpower


Table: BB to FASERIP Conversion
BB MSH
Brawn Strength, Endurance
Agility Agility
Reason Reason
Perception Intuition
Willpower Psyche
Prowess Fighting
Accuracy N/A


Table: Approximate Rank Conversion
Rank MSH ICONS M&M
Impaired Human 1 Poor 2 8 (-1)
Average Human 2 Typical 3 10 (+0)
Excellent Human 3 Good 4 14 (+2)
Peak Human 4 Excellent 5 18 (+4)
Average Superhuman 5 Remarkable 6 22 (+6)
6 Incredible 7 26 (+8)
Excellent Superhuman 7
8 Amazing 8 30 (+10)
World-class Superhuman 9
10 Monstrous 9 40 (+15)
Galaxy-class Superhuman 11
12 Unearthly 10 48 (+19)
13
Godlike Superhuman 14 Class 1000
Table: Approximate Task Difficulty Conversion
BB ICONS M&M
2 Very easy (0)
3 Easy (5)
Routine (9) 4 Average (10)
Challenging (12) 5 Tough (15)
Demanding (15) 6 Challenging (20)
7 Formidable (25)
Frustrating (18) 8 Heroic (30)
9 Super-heroic (35)
Nigh-impossible (21) 10 Nigh-impossible (40)