ZeroSpace 4e EN:Attributes: Difference between revisions
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! class="aligncenter"|Sprint<br />(km/h) | ! class="aligncenter"|Sprint<br />(km/h) | ||
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| class="aligncenter|0 | |||
| class="alignright"|0 m | | class="alignright"|0 m | ||
| class="alignright"|0 m | | class="alignright"|0 m | ||
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| class="alignright"|7 km/h | | class="alignright"|7 km/h | ||
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| class="aligncenter|2 | |||
| class="alignright"|4 m | | class="alignright"|4 m | ||
| class="alignright"|8 m | | class="alignright"|8 m | ||
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| class="alignright"|25 km/h | | class="alignright"|25 km/h | ||
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| class="aligncenter|4 | |||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>13 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>13 m</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>26 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>26 m</b></span> | ||
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| class="alignright"|140 km/h | | class="alignright"|140 km/h | ||
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| class="aligncenter|6 | |||
| class="alignright"|130 m | | class="alignright"|130 m | ||
| class="alignright"|260 m | | class="alignright"|260 m | ||
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| class="alignright"|1,400 km/h | | class="alignright"|1,400 km/h | ||
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| class="aligncenter|8 | |||
| class="alignright"|1,300 m | | class="alignright"|1,300 m | ||
| class="alignright"|2,600 m | | class="alignright"|2,600 m | ||
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| class="alignright"|14,000 km/h | | class="alignright"|14,000 km/h | ||
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| class="aligncenter|10 | |||
| class="alignright"|13 km | | class="alignright"|13 km | ||
| class="alignright"|26 km | | class="alignright"|26 km | ||
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| class="alignright"|140,000 km/h | | class="alignright"|140,000 km/h | ||
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| class="aligncenter|12 | |||
| class="alignright"|130 km | | class="alignright"|130 km | ||
| class="alignright"|260 km | | class="alignright"|260 km | ||
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| class="alignright"|1,400,000 km/h | | class="alignright"|1,400,000 km/h | ||
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| class="aligncenter|14 | |||
| class="alignright"|1,300 km | | class="alignright"|1,300 km | ||
| class="alignright"|2,600 km | | class="alignright"|2,600 km | ||
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| class="alignright"|14,000,000 km/h | | class="alignright"|14,000,000 km/h | ||
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| class="aligncenter|16 | |||
| class="alignright"|13,000 km | | class="alignright"|13,000 km | ||
| class="alignright"|26,000 km | | class="alignright"|26,000 km | ||
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| class="alignright"|140,000,000 km/h | | class="alignright"|140,000,000 km/h | ||
|- | |- | ||
| class="aligncenter|18 | |||
| class="alignright"|130,000 km | | class="alignright"|130,000 km | ||
| class="alignright"|260,000 km | | class="alignright"|260,000 km | ||
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| class="alignright"|0.99 c | | class="alignright"|0.99 c | ||
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| class="aligncenter|20 | |||
| class="alignright"|1,300,000 km | | class="alignright"|1,300,000 km | ||
| class="alignright"|2,600,000 km | | class="alignright"|2,600,000 km | ||
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! class="aligncenter"|Swim Sprint<br />(km/h) | ! class="aligncenter"|Swim Sprint<br />(km/h) | ||
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| class="aligncenter|0 | |||
| class="alignright"|0 m | | class="alignright"|0 m | ||
| class="alignright"|0 m | | class="alignright"|0 m | ||
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| class="alignright"|4 km/h | | class="alignright"|4 km/h | ||
|- | |- | ||
| class="aligncenter|2 | |||
| class="alignright"|2 m | | class="alignright"|2 m | ||
| class="alignright"|4 m | | class="alignright"|4 m | ||
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| class="alignright"|11 km/h | | class="alignright"|11 km/h | ||
|- | |- | ||
| class="aligncenter|4 | |||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>4 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>4 m</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>8 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>8 m</b></span> | ||
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| class="alignright"|47 km/h | | class="alignright"|47 km/h | ||
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| class="aligncenter|6 | |||
| class="alignright"|40 m | | class="alignright"|40 m | ||
| class="alignright"|80 m | | class="alignright"|80 m | ||
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| class="alignright"|470 km/h | | class="alignright"|470 km/h | ||
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| class="aligncenter|8 | |||
| class="alignright"|400 m | | class="alignright"|400 m | ||
| class="alignright"|800 m | | class="alignright"|800 m | ||
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| class="alignright"|4,700 km/h | | class="alignright"|4,700 km/h | ||
|- | |- | ||
| class="aligncenter|10 | |||
| class="alignright"|4 km | | class="alignright"|4 km | ||
| class="alignright"|8 km | | class="alignright"|8 km | ||
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| class="alignright"|47,000 km/h | | class="alignright"|47,000 km/h | ||
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| class="aligncenter|12 | |||
| class="alignright"|40 km | | class="alignright"|40 km | ||
| class="alignright"|80 km | | class="alignright"|80 km | ||
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| class="alignright"|470,000 km/h | | class="alignright"|470,000 km/h | ||
|- | |- | ||
| class="aligncenter|14 | |||
| class="alignright"|400 km | | class="alignright"|400 km | ||
| class="alignright"|800 km | | class="alignright"|800 km | ||
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| class="alignright"|4,700,000 km/h | | class="alignright"|4,700,000 km/h | ||
|- | |- | ||
| class="aligncenter|16 | |||
| class="alignright"|4,000 km | | class="alignright"|4,000 km | ||
| class="alignright"|8,000 km | | class="alignright"|8,000 km | ||
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| class="alignright"|47,000,000 km/h | | class="alignright"|47,000,000 km/h | ||
|- | |- | ||
| class="aligncenter|18 | |||
| class="alignright"|40,000 km | | class="alignright"|40,000 km | ||
| class="alignright"|80,000 km | | class="alignright"|80,000 km | ||
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| class="alignright"|470,000,000 km/h | | class="alignright"|470,000,000 km/h | ||
|- | |- | ||
| class="aligncenter|20 | |||
| class="alignright"|400,000 km | | class="alignright"|400,000 km | ||
| class="alignright"|800,000 km | | class="alignright"|800,000 km | ||
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! class="aligncenter"|Long Jump | ! class="aligncenter"|Long Jump | ||
|- | |- | ||
| class="aligncenter|0 | |||
| class="alignright"|25 kg | | class="alignright"|25 kg | ||
| class="alignleft"|medium dog | | class="alignleft"|medium dog | ||
Line 387: | Line 387: | ||
| class="alignright"|1 m | | class="alignright"|1 m | ||
|- | |- | ||
| class="aligncenter|2 | |||
| class="alignright"|110 kg | | class="alignright"|110 kg | ||
| class="alignleft"|heavy adult | | class="alignleft"|heavy adult | ||
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| class="alignright"|2 m | | class="alignright"|2 m | ||
|- | |- | ||
| class="aligncenter|4 | |||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>500 kg</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>500 kg</b></span> | ||
| class="alignleft"|<span style="color: rgb(204,0,0)"><b>grand piano</b></span> | | class="alignleft"|<span style="color: rgb(204,0,0)"><b>grand piano</b></span> | ||
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| class="alignright"|10 m | | class="alignright"|10 m | ||
|- | |- | ||
| class="aligncenter|6 | |||
| class="alignright"|5,000 kg | | class="alignright"|5,000 kg | ||
| class="alignleft"|empty dump truck | | class="alignleft"|empty dump truck | ||
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| class="alignright"|100 m | | class="alignright"|100 m | ||
|- | |- | ||
| class="aligncenter|8 | |||
| class="alignright"|50 t | | class="alignright"|50 t | ||
| class="alignleft"|loaded tanker truck | | class="alignleft"|loaded tanker truck | ||
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| class="alignright"|1,000 m | | class="alignright"|1,000 m | ||
|- | |- | ||
| class="aligncenter|10 | |||
| class="alignright"|500 t | | class="alignright"|500 t | ||
| class="alignleft"|747 passenger plane | | class="alignleft"|747 passenger plane | ||
Line 447: | Line 447: | ||
| class="alignright"|10 km | | class="alignright"|10 km | ||
|- | |- | ||
| class="aligncenter|12 | |||
| class="alignright"|5,000 t | | class="alignright"|5,000 t | ||
| class="alignleft"|Eiffel Tower | | class="alignleft"|Eiffel Tower | ||
Line 459: | Line 459: | ||
| class="alignright"|100 km | | class="alignright"|100 km | ||
|- | |- | ||
| class="aligncenter|14 | |||
| class="alignright"|50,000 t | | class="alignright"|50,000 t | ||
| class="alignleft"|aircraft carrier | | class="alignleft"|aircraft carrier | ||
Line 471: | Line 471: | ||
| class="alignright"|1,000 km | | class="alignright"|1,000 km | ||
|- | |- | ||
| class="aligncenter|16 | |||
| class="alignright"|500,000 t | | class="alignright"|500,000 t | ||
| class="alignleft"|ultra large crude carrier | | class="alignleft"|ultra large crude carrier | ||
Line 483: | Line 483: | ||
| class="alignright"|10,000 km | | class="alignright"|10,000 km | ||
|- | |- | ||
| class="aligncenter|18 | |||
| class="alignright"|5,000,000 t | | class="alignright"|5,000,000 t | ||
| class="alignleft"|Great Pyramid of Khufu | | class="alignleft"|Great Pyramid of Khufu | ||
Line 495: | Line 495: | ||
| class="alignright"|100,000 km | | class="alignright"|100,000 km | ||
|- | |- | ||
| class="aligncenter|20 | |||
| class="alignright"|50,000,000 t | | class="alignright"|50,000,000 t | ||
| class="alignleft"|Great Wall Of China | | class="alignleft"|Great Wall Of China | ||
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! class="alignleft"|Transformation | ! class="alignleft"|Transformation | ||
|- | |- | ||
| class="aligncenter|0 | |||
| class="alignleft"|None | | class="alignleft"|None | ||
| class="alignright"|0 m radius | | class="alignright"|0 m radius | ||
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| class="alignleft"|Max height 3 m, mass 270 kg, Brawn +1; Min height 60 cm, Agility +1 | | class="alignleft"|Max height 3 m, mass 270 kg, Brawn +1; Min height 60 cm, Agility +1 | ||
|- | |- | ||
| class="aligncenter|2 | |||
| class="alignleft"|1d6+2 | | class="alignleft"|1d6+2 | ||
| class="alignright"|1 m radius | | class="alignright"|1 m radius | ||
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| class="alignleft"|Max height 6 m, mass 2,200 kg, Brawn +1; Min height 6 cm, Agility +1 | | class="alignleft"|Max height 6 m, mass 2,200 kg, Brawn +1; Min height 6 cm, Agility +1 | ||
|- | |- | ||
| class="aligncenter|4 | |||
| class="alignleft"|1d6+4 | | class="alignleft"|1d6+4 | ||
| class="alignright"|3 m radius | | class="alignright"|3 m radius | ||
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| class="alignleft"|Max height 12 m, mass 13 t, Brawn +2; Min height 6 mm, Agility +2 | | class="alignleft"|Max height 12 m, mass 13 t, Brawn +2; Min height 6 mm, Agility +2 | ||
|- | |- | ||
| class="aligncenter|6 | |||
| class="alignleft"|1d6+6 | | class="alignleft"|1d6+6 | ||
| class="alignright"|10 m radius | | class="alignright"|10 m radius | ||
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| class="alignleft"|Max height 23 m, mass 120 t, Brawn +2; Min height 600 μm, Agility +2 | | class="alignleft"|Max height 23 m, mass 120 t, Brawn +2; Min height 600 μm, Agility +2 | ||
|- | |- | ||
| class="aligncenter|8 | |||
| class="alignleft"|1d6+8 | | class="alignleft"|1d6+8 | ||
| class="alignright"|32 m radius | | class="alignright"|32 m radius | ||
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| class="alignleft"|Max height 45 m, mass 910 t, Brawn +3; Min height 60 μm, Agility +3 | | class="alignleft"|Max height 45 m, mass 910 t, Brawn +3; Min height 60 μm, Agility +3 | ||
|- | |- | ||
| class="aligncenter|10 | |||
| class="alignleft"|1d6+10 | | class="alignleft"|1d6+10 | ||
| class="alignright"|100 m radius | | class="alignright"|100 m radius | ||
Line 627: | Line 627: | ||
| class="alignleft"|Max height 90 m, mass 7,500 t, Brawn +3; Min height 6 μm, Agility +3 | | class="alignleft"|Max height 90 m, mass 7,500 t, Brawn +3; Min height 6 μm, Agility +3 | ||
|- | |- | ||
| class="aligncenter|12 | |||
| class="alignleft"|1d6+12 | | class="alignleft"|1d6+12 | ||
| class="alignright"|320 m radius | | class="alignright"|320 m radius | ||
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| class="alignleft"|Max height 180 m, mass 58,000 t, Brawn +4; Min height 600 nm, Agility +4 | | class="alignleft"|Max height 180 m, mass 58,000 t, Brawn +4; Min height 600 nm, Agility +4 | ||
|- | |- | ||
| class="aligncenter|14 | |||
| class="alignleft"|1d6+14 | | class="alignleft"|1d6+14 | ||
| class="alignright"|1 km radius | | class="alignright"|1 km radius | ||
Line 655: | Line 655: | ||
| class="alignleft"|Max height 360 m, mass 470,000 t, Brawn +4; Min height 60 nm, Agility +4 | | class="alignleft"|Max height 360 m, mass 470,000 t, Brawn +4; Min height 60 nm, Agility +4 | ||
|- | |- | ||
| class="aligncenter|16 | |||
| class="alignleft"|1d6+16 | | class="alignleft"|1d6+16 | ||
| class="alignright"|3 km radius | | class="alignright"|3 km radius | ||
Line 669: | Line 669: | ||
| class="alignleft"|Max height 720 m, mass 3,700,000 t, Brawn +5; | | class="alignleft"|Max height 720 m, mass 3,700,000 t, Brawn +5; | ||
|- | |- | ||
| class="aligncenter|18 | |||
| class="alignleft"|1d6+18 | | class="alignleft"|1d6+18 | ||
| class="alignright"|10 km radius | | class="alignright"|10 km radius | ||
Line 683: | Line 683: | ||
| class="alignleft"|Max height 1 km, mass 27,000,000 t, Brawn +5; | | class="alignleft"|Max height 1 km, mass 27,000,000 t, Brawn +5; | ||
|- | |- | ||
| class="aligncenter|20 | |||
| class="alignleft"|1d6+20 | | class="alignleft"|1d6+20 | ||
| class="alignright"|32 km radius | | class="alignright"|32 km radius |
Revision as of 12:21, 9 December 2022
A character's attributes in ZeroSpace are ranked on a scale from 1 to 10. Most people have attributes of 1 or 2. Few people reach 3 in any attribute, and 4 is the peak of Human potential.
Base attributes (Agility, Brawn, Presence, Reason, and Power Level) each cost one character point to have a 1 in that attribute. Increasing an attribute by one costs a number of character points equal to the next value. For example, increasing an attribute from 3 to 4 costs 4 points.
Peak Human potential is marked in red.
Description | Value | Cost |
---|---|---|
Typical | 1 | 1 |
2 | 3 | |
3 | 6 | |
Fantastic | 4 | 10 |
5 | 15 | |
6 | 21 | |
Epic | 7 | 28 |
8 | 36 | |
9 | 45 | |
Unearthly | 10 | 55 |
Agility
Agility represents a character's coordination, ranged fighting ability, and general flexibility.
Agility determines a character's base movement speed. Agility is the default attribute used for attacking and defending in ranged combat. See the Actions chapter for more information.
If a character's Agility is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Agility rolls. Agility may not be reduced below zero.
Peak Human potential is marked in red.
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Brawn
Brawn represents a character's physical might, hand-to-hand fighting ability, and general hardiness.
Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for attacking and defending in hand-to-hand combat. See the Actions chapter for more information.
If a character's Brawn is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.
Peak Human potential is marked in red.
Brawn | Max Lift | Example | Throw 25 kg | Long Jump |
---|---|---|---|---|
0 | 25 kg | medium dog | 1 m | 0 m |
1 | 55 kg | pony keg of beer | 1 m | 1 m |
2 | 110 kg | heavy adult | 2 m | 1 m |
3 | 240 kg | motorcycle | 5 m | 2 m |
4 | 500 kg | grand piano | 10 m | 5 m |
5 | 1,600 kg | full size car | 32 m | 10 m |
6 | 5,000 kg | empty dump truck | 100 m | 32 m |
7 | 16 t | tractor-trailer | 320 m | 100 m |
8 | 50 t | loaded tanker truck | 1,000 m | 320 m |
9 | 160 t | huge mining dump-truck | 3,200 m | 1,000 m |
10 | 500 t | 747 passenger plane | 10 km | 3,200 m |
11 | 1,600 t | small bridge | 32 km | 10 km |
12 | 5,000 t | Eiffel Tower | 100 km | 32 km |
13 | 16,000 t | long train | 320 km | 100 km |
14 | 50,000 t | aircraft carrier | 1,000 km | 320 km |
15 | 160,000 t | large office building | 3,200 km | 1,000 km |
16 | 500,000 t | ultra large crude carrier | 10,000 km | 3,200 km |
17 | 1,600,000 t | huge skyscraper | 32,000 km | 10,000 km |
18 | 5,000,000 t | Great Pyramid of Khufu | 100,000 km | 32,000 km |
19 | 16,000,000 t | Three Gorges Dam | 320,000 km | 100,000 km |
20 | 50,000,000 t | Great Wall Of China | 1,000,000 km | 320,000 km |
21 | 160,000,000 t | mountain | 3,200,000 km | 1,000,000 km |
- Max Lift indicates the greatest weight that the character can "deadlift" (pick up off the ground to the level of the hips). A character carrying or supporting such a weight can take at most one or two steps per turn. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 4 could carry up to 240 kilograms and suffer no penalties to their movement while doing so.
- Throw 25 kg indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 4 could throw an object weighing up to 110 kg up to 2 meters.
- Long Jump indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.
Presence
Presence represents a character's determination, mental combat fighting ability, and understanding of the motivations of others.
If a character's Presence is reduced to zero, they have great difficulty making choices. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Presence rolls. Presence may not be reduced below zero.
Reason
Reason represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems.
If a character's Reason is reduced to zero, they have great difficulty concentrating. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Reason rolls. Reason may not be reduced below zero.
Power Level
Power Level represents the strength of a character's technological might, alien potency, psychic potential, or what have you. Most people have a Power Level of zero.
If a power affects an area, the radius of the area is dictated by the character's Power Level. This distance is a maximum, not a requirement: a character may choose to target a smaller area. Similarly, if a power is ranged, the maximum range of the power is dictated by the character's Power Level.
If a character's Power Level is reduced to zero, they can no longer use any abilities which depend on Power Level. Power Level may not be reduced below zero.
Power Level | Damage | Area | Range | Boost | Transformation |
---|---|---|---|---|---|
0 | None | 0 m radius | 0 m | +0 | None |
1 | 1d6+1 | 1 m radius | 3 m | +1 | Max height 3 m, mass 270 kg, Brawn +1; Min height 60 cm, Agility +1 |
2 | 1d6+2 | 1 m radius | 10 m | +1 | Max height 4 m, mass 640 kg, Brawn +1; Min height 20 cm, Agility +1 |
3 | 1d6+3 | 2 m radius | 32 m | +1 | Max height 6 m, mass 2,200 kg, Brawn +1; Min height 6 cm, Agility +1 |
4 | 1d6+4 | 3 m radius | 100 m | +1 | Max height 8 m, mass 5,100 kg, Brawn +1; Min height 2 cm, Agility +1 |
5 | 1d6+5 | 6 m radius | 320 m | +2 | Max height 12 m, mass 13 t, Brawn +2; Min height 6 mm, Agility +2 |
6 | 1d6+6 | 10 m radius | 1 km | +2 | Max height 16 m, mass 41 t, Brawn +2; Min height 2 mm, Agility +2 |
7 | 1d6+7 | 18 m radius | 3 km | +2 | Max height 23 m, mass 120 t, Brawn +2; Min height 600 μm, Agility +2 |
8 | 1d6+8 | 32 m radius | 10 km | +2 | Max height 32 m, mass 330 t, Brawn +2; Min height 200 μm, Agility +2 |
9 | 1d6+9 | 56 m radius | 32 km | +3 | Max height 45 m, mass 910 t, Brawn +3; Min height 60 μm, Agility +3 |
10 | 1d6+10 | 100 m radius | 100 km | +3 | Max height 64 m, mass 2,600 t, Brawn +3; Min height 20 μm, Agility +3 |
11 | 1d6+11 | 180 m radius | 320 km | +3 | Max height 90 m, mass 7,500 t, Brawn +3; Min height 6 μm, Agility +3 |
12 | 1d6+12 | 320 m radius | 1,000 km | +3 | Max height 128 m, mass 22,000 t, Brawn +3; Min height 2 μm, Agility +3 |
13 | 1d6+13 | 560 m radius | 3,200 km | +4 | Max height 180 m, mass 58,000 t, Brawn +4; Min height 600 nm, Agility +4 |
14 | 1d6+14 | 1 km radius | 10,000 km | +4 | Max height 256 m, mass 180,000 t, Brawn +4; Min height 200 nm, Agility +4 |
15 | 1d6+15 | 2 km radius | 32,000 km | +4 | Max height 360 m, mass 470,000 t, Brawn +4; Min height 60 nm, Agility +4 |
16 | 1d6+16 | 3 km radius | 100,000 km | +4 | Max height 512 m, mass 1,300,000 t, Brawn +4; |
17 | 1d6+17 | 6 km radius | 320,000 km | +5 | Max height 720 m, mass 3,700,000 t, Brawn +5; |
18 | 1d6+18 | 10 km radius | 1,000,000 km | +5 | Max height 1 km, mass 10,000,000 t, Brawn +5; |
19 | 1d6+19 | 18 km radius | 3,200,000 km | +5 | Max height 1 km, mass 27,000,000 t, Brawn +5; |
20 | 1d6+20 | 32 km radius | 10,000,000 km | +5 | Max height 2 km, mass 80,000,000 t, Brawn +5; |
21 | 1d6+21 | 56 km radius | 32,000,000 km | +6 | Max height 3 km, mass 240,000,000 t, Brawn +6; |
Endurance
A character's Endurance is equal to their Brawn + Presence, and a permanent change to either of these attributes will increase or decrease the character's Endurance by the same amount. Endurance can't be purchased directly, but it can be modified with gifts or other abilities.
Endurance represents a character's ability to physically and mentally exert themselves. Endurance acts as a reservoir of points which is expended as the character is injured. When a character expends or loses Endurance, that amount is subtracted from their current Endurance. Endurance is replenished by rest and relaxation.
Endurance may not be reduced below zero. A character with zero Endurance is unconscious. If a character with zero Endurance takes additional points of Endurance damage from another attack, the damage is treated as points of Health damage.
Barring some traumatic experience, a character's Endurance will be completely replenished after the fight is over, when the character has had a chance to rest and recuperate.
Health
A character's Health is equal to their Agility + Brawn, and a permanent change to either of these attributes will increase or decrease the character's Health by the same amount. Health can't be purchased directly, but it can be modified with gifts or other abilities.
Health represents a character's ability to withstand physical and mental injury. Health acts as a reservoir of points which are expended as the character takes damage. Health is replenished by rest and medical care.
Health may not be reduced below zero. A character with zero Health is unconscious, their Endurance is also reduced to zero, and they are probably out of the fight.
Normally, a wounded character may recover half of their lost Health (round down, even if the fraction is more than one-half) by resting for about an hour. After that, a character recovers additional Health by getting a good night's sleep (or its equivalent, for characters who don't sleep). Barring some gruesome disfigurement, a character's Health will be completely replenished after a night's rest.