Talk:Bulletproof Blues: Difference between revisions
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m (Text replacement - "KM4_SKILL_BONUS" to "KM4_STANDARD_BONUS") |
m (Text replacement - "KM4_SKILL_MAJOR_BONUS" to "KM4_DOUBLE_BONUS") |
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Line 29: | Line 29: | ||
*Most bonuses and penalties are {{KM4_STANDARD_BONUS}}. | *Most bonuses and penalties are {{KM4_STANDARD_BONUS}}. | ||
**Blinded (Dazzle, Darkness) | **Blinded (Dazzle, Darkness) | ||
*Major bonuses and penalties are {{ | *Major bonuses and penalties are {{KM4_DOUBLE_BONUS}}. | ||
**Restrained (Hold, Mind Hold) | **Restrained (Hold, Mind Hold) | ||
**Single power effect rather than variable (Animal Control, Power Drain) | **Single power effect rather than variable (Animal Control, Power Drain) |
Latest revision as of 11:03, 3 April 2024
this is so out of date
ZeroSpace 4e: Todo
ZeroSpace 4e: Style Guide
Attribute, Skill, Equipment, Power
- If using the (capitalized) specific attribute or skill, refer to it bare.
- Agility, Athletics, Weapons
- If speaking generally of attributes, skills, or equipment, use "value".
- attribute value,skill value, equipment value
Damage And Protection
- deals X points of Endurance damage
- deals X points of Health damage
- deals X points of Hull damage
- takes X points of Endurance damage
- takes X points of Health damage
- takes X points of Hull damage
Bonuses And Penalties
- Always say what the bonus is for.
- Most bonuses and penalties are 3.
- Blinded (Dazzle, Darkness)
- Major bonuses and penalties are 6.
- Restrained (Hold, Mind Hold)
- Single power effect rather than variable (Animal Control, Power Drain)
- grants a +3 AV bonus on [a task]
- grants a +3 AV bonus to [a person]
- receives a +3 AV bonus on [a task]
- incurs a +3 DV penalty on [a task]
- imposes a +3 DV penalty on [a person]
ZeroSpace 4e: Terms
Various
- vs (not "vs.")
- vs = "against" when used in text
- XXX = something I have missed
Capitalized
- (acronyms)
- Action Value
- AV
- DV
- Defense Value
- Difficulty Value
- (names of attributes)
- Agility
- Brawn
- Presence
- etc.
- (names of skills)
- Athletics
- Computing
- Culture
- etc.
- (names of gifts)
- Animal Empathy
- Attentive
- Bag Of Tricks
- etc.
- (names of species)
- Bha'atar
- Precursors
- Siobhans
- etc.
- (names of ship attributes)
- Class
- Consoles
- Engines
- etc.
Not Capitalized
- attribute
- attribute value
- bonus
- equipment
- equipment value
- mark I, mark II, etc.
- round
- scene
- skill
- skill value
- turn
- game moderator
- skill
BB2e: Approximate Equivalencies
MSH | BB |
---|---|
Fighting | Prowess |
Agility | Agility, Accuracy |
Strength | Brawn |
Endurance | N/A |
Reason | Reason |
Intuition | Perception |
Psyche | Willpower |
BB | MSH |
---|---|
Brawn | Strength, Endurance |
Agility | Agility |
Reason | Reason |
Perception | Intuition |
Willpower | Psyche |
Prowess | Fighting |
Accuracy | N/A |
Rank | MSH | ICONS | M&M | |
---|---|---|---|---|
Impaired Human | 1 | Poor | 2 | 8 (-1) |
Average Human | 2 | Typical | 3 | 10 (+0) |
Excellent Human | 3 | Good | 4 | 14 (+2) |
Peak Human | 4 | Excellent | 5 | 18 (+4) |
Average Superhuman | 5 | Remarkable | 6 | 22 (+6) |
6 | Incredible | 7 | 26 (+8) | |
Excellent Superhuman | 7 | |||
8 | Amazing | 8 | 30 (+10) | |
World-class Superhuman | 9 | |||
10 | Monstrous | 9 | 40 (+15) | |
Galaxy-class Superhuman | 11 | |||
12 | Unearthly | 10 | 48 (+19) | |
13 | ||||
Godlike Superhuman | 14 | Class 1000 |
BB | ICONS | M&M |
---|---|---|
2 | Very easy (0) | |
3 | Easy (5) | |
Routine (9) | 4 | Average (10) |
Challenging (12) | 5 | Tough (15) |
Demanding (15) | 6 | Challenging (20) |
7 | Formidable (25) | |
Frustrating (18) | 8 | Heroic (30) |
9 | Super-heroic (35) | |
Nigh-impossible (21) | 10 | Nigh-impossible (40) |