Talk:ZeroSpace

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Revision as of 07:41, 12 December 2016 by Admin (talk | contribs) (→‎To Do)
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To Do

  • Brief description. Attack value. Defense value. Range.
  • Longer description.
  • How to break out of it.
  • What happens if the target hasn't broken out of it.

Replace Will with Will and/or Power.

Replace +1 and + 1 with + Power.

Drop "task" from "task roll".

Replace "equal to the rank of the " with "equal to the".

Add attribute examples for areas of expertise that are exceptions.

Mix up the target number calculations so they aren't always 14.

Find a synonym for "difficulty" when not used in the mechanical sense. Arduous?

Done

Exploding damage: how is damage determined?

Falling damage: how is damage determined?

revise Esoteric Power entries to specifically mention their range

Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12)

Find and remove run/sprint penalties

Replace staggered with exhausted

Remove attack penalty while running or sprinting

Remove "under no pressure" limitation from take the average and take the max

Update references to block and dodge

Remove references to coordinating attacks; redirect to combining attacks

Update references to combining attacks

Remove/update references to protection rolls

Move Underwater Combat from a skill to an advantage, and update links

Move Zero-G Combat from a skill to an advantage, and update links

Replace Prowess with Brawn

Replace Accuracy with Agility

Brawn vs. Brawn for hand-to-hand

Agility vs. Agility for ranged

Lightning Strike for Agility vs. hand-to-hand

Elusive for hand-to-hand vs. Agility

Resilient for ranged vs. Brawn

Look up references to Elusive, and possibly add a reference to Resilient

For skill rolls: not having skill at all gives penalty (-3), having skill is base roll (+0), having expertise gives bonus (+3)

All protection powers and equipment should work with either Brawn or Agility ("relevant defense attribute")

Check phrasing for explosion damage and fire damage

Check fire damage

Make explosions bigger?

Consolidate attack attribute/damage rating into "attack rating, action value/attack value (AV)"

Consolidate defense attribute/protection rating into "defense rating, difficulty value/defense value (DV)"

Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.).

Note the difference between astrogation and orbital mechanics.