MediaWiki:Zerospace EN.js

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Revision as of 19:05, 26 April 2018 by Admin (talk | contribs)
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var imperial_alien_id = new Array();
imperial_alien_id['head_structure'] = new Array();
imperial_alien_id['skin_tone'] = new Array();
imperial_alien_id['skin_color'] = new Array();

// imperial_alien_id['text']
// imperial_alien_id['organic']
// 	 0 = android
// 	 1 = organic
// 	 2 = synthetic
// imperial_alien_id['subtype_artifical']
// 	 1 = obvious
//	 2 = lifelike
// imperial_alien_id['type']
// 	 1 = humanoid
//	 2 = anthropomorphic animal
//   3 = anthropomorphic plant
// 	 4 = insectoid
// 	10 = uncommon
// 	11 = colonial
//  12 = crystalline
//  13 = cybernetic
//  14 = gaseous
//  15 = myconoid
//  16 = viscous fluid
// imperial_alien_id['subtype_animal']
// 	 0 = none
// 	 1 = avian
// 	 2 = canine
// 	 3 = cephalopod
// 	 4 = feline
// 	 5 = mustelid
// 	 6 = reptilian
// imperial_alien_id['symmetry']
// 	 1 = dendriform bilateral
// 	 2 = globular bilateral
// 	 3 = serpentine bilateral
// 	 4 = dendriform radial
// 	 5 = globular radial
// 	 6 = serpentine radial
// imperial_alien_id['hair']
// 	 0 = hairless
// 	 1 = hair
// 	 2 = feathers
// 	 3 = cilia
// imperial_alien_id['head_structure'][0]
// imperial_alien_id['head_structure'][1]
// 	 0 = none
// 	 1 = antennae
// 	 2 = brow ridges
// 	 3 = cranial ridges
// 	 4 = horns
// 	 5 = pointed ears
// 	 6 = tentacles
// imperial_alien_id['skin_tone'][0]
// imperial_alien_id['skin_tone'][1]
//   1 = colorless
//   2 = pale
//   3 = light
//   4 = medium
//   5 = deep
//   6 = dark
//   9 = absolute
// imperial_alien_id['skin_color'][0]
// imperial_alien_id['skin_color'][1]
//   1 = white
//   2 = red
//   3 = brown
//   4 = yellow
//   5 = green
//   6 = blue
//   9 = grey
//  10 = black
// imperial_alien_id['eye_type']
//   1 = circular pupil
//   2 = horizontally slit pupil
//   3 = vertically slit pupil
//   4 = pupilless
//   5 = solid color
//   6 = compound




function roll_dice(dice_size, dice_count)
{
	dice_size =  typeof dice_size  !== 'undefined' ? dice_size  : 6;
	dice_count = typeof dice_count !== 'undefined' ? dice_count : 1;

	var dice_total = 0;

	for (i = 0; i < dice_count; i++)
	{
		dice_total += Math.floor((Math.random() * dice_size) + 1);
	}

	return dice_total;
}

function random_character()
{
	var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZ";
	var rnum = Math.floor(Math.random() * chars.length);
	var random_character = chars.substring(rnum, rnum+1);
	
	return random_character;
}

function get_android_model()
{
	var android_model = '';
	var dice_size = 3;
	var dice_count = 6;
	var android_model_prefix_roll   = roll_dice(dice_size, dice_count);
	var android_model_prefix_length = Math.floor((android_model_prefix_roll - 2)/6) + 1;
	var android_model_suffix_roll   = roll_dice(dice_size, dice_count);
	var android_model_suffix_length = Math.floor((android_model_suffix_roll - 2)/6) + 1;

	for (i = 0; i < android_model_prefix_length; i++)
	{
		android_model += random_character();
	}

	android_model += '-';
	
	for (i = 0; i < android_model_suffix_length; i++)
	{
		android_model += random_character();
	}
	
	return android_model;
}

function get_exotic_alien_symmetry(android)
{
	android = typeof android !== 'undefined' ? android : false;

	var exotic_alien_symmetry;
	var organism_type = 'alien';
	var dice_size = 6;
	var dice_count = 1;
	var exotic_alien_symmetry_roll = roll_dice(dice_size, dice_count);

	if (android)
	{
		organism_type = 'android';
	}

	switch (exotic_alien_symmetry_roll)
	{
		case 1:
			imperial_alien_id['symmetry'] = 1; // dendriform bilateral
			exotic_alien_symmetry = 'dendriform ' + organism_type + ' with bilateral symmetry';
			break;
		case 2:
			imperial_alien_id['symmetry'] = 4; // dendriform radial
			exotic_alien_symmetry = 'dendriform ' + organism_type + ' with radial symmetry';
			break;
		case 3:
			imperial_alien_id['symmetry'] = 2; // globular bilateral
			exotic_alien_symmetry = 'globular ' + organism_type + ' with bilateral symmetry';
			break;
		case 4:
			imperial_alien_id['symmetry'] = 5; // globular radial
			exotic_alien_symmetry = 'globular ' + organism_type + ' with radial symmetry';
			break;
		case 5:
			imperial_alien_id['symmetry'] = 3; // serpentine bilateral
			exotic_alien_symmetry = 'serpentine ' + organism_type + ' with bilateral symmetry';
			break;
		case 6:
			imperial_alien_id['symmetry'] = 6; // serpentine radial
			exotic_alien_symmetry = 'serpentine ' + organism_type + ' with radial symmetry';
	}

	return exotic_alien_symmetry;
}

function get_exotic_alien_animal()
{
	var exotic_alien_animal;
	var dice_size = 6;
	var dice_count = 1;
	var exotic_alien_animal_roll = roll_dice(dice_size, dice_count);

	switch (exotic_alien_animal_roll)
	{
		case 1:
			imperial_alien_id['subtype_animal'] = 1;
			exotic_alien_animal = "avian";
			break;
		case 2:
			imperial_alien_id['subtype_animal'] = 2;
			exotic_alien_animal = "canine";
			break;
		case 3:
			imperial_alien_id['subtype_animal'] = 3;
			exotic_alien_animal = "cephalopod";
			break;
		case 4:
			imperial_alien_id['subtype_animal'] = 4;
			exotic_alien_animal = "feline";
			break;
		case 5:
			imperial_alien_id['subtype_animal'] = 5;
			exotic_alien_animal = "mustelid";
			break;
		case 6:
			imperial_alien_id['subtype_animal'] = 6;
			exotic_alien_animal = "reptilian";
	}

	return exotic_alien_animal;
}

function get_exotic_alien_weird_biology()
{
	var exotic_alien_weird_biology;
	var dice_size = 6;
	var dice_count = 1;
	var exotic_alien_weird_biology_roll = roll_dice(dice_size, dice_count);
	var exotic_alien_symmetry;

	switch (exotic_alien_weird_biology_roll)
	{
		case 1:
			imperial_alien_id['type'] = 11; // colonial
			exotic_alien_weird_biology = "colonial";
			exotic_alien_symmetry      = get_exotic_alien_symmetry();
			exotic_alien_weird_biology += ' ' + exotic_alien_symmetry;
			break;
		case 2:
			imperial_alien_id['type'] = 12; // crystalline
			exotic_alien_weird_biology = "crystalline";
			exotic_alien_symmetry      = get_exotic_alien_symmetry();
			exotic_alien_weird_biology += ' ' + exotic_alien_symmetry;
			break;
		case 3:
			imperial_alien_id['type'] = 13; // cybernetic
			exotic_alien_weird_biology = "cybernetic";
			exotic_alien_symmetry      = get_exotic_alien_symmetry();
			exotic_alien_weird_biology += ' ' + exotic_alien_symmetry;
			break;
		case 4:
			imperial_alien_id['type'] = 14; // gaseous
			exotic_alien_weird_biology = "gaseous alien";
			break;
		case 5:
			imperial_alien_id['type'] = 15; // myconoid
			exotic_alien_weird_biology = "myconoid";
			exotic_alien_symmetry      = get_exotic_alien_symmetry();
			exotic_alien_weird_biology += ' ' + exotic_alien_symmetry;
			break;
		case 6:
			imperial_alien_id['type'] = 16; // viscous fluid
			exotic_alien_weird_biology = "viscous fluid alien";
	}

	return exotic_alien_weird_biology;
}

function get_exotic_alien_type(android)
{
	android = typeof android !== 'undefined' ? android : false;

	var exotic_alien_type;
	var dice_size = 6;
	var dice_count = 1;

	if (android)
	{
		dice_size = 5;
	}

	var exotic_alien_type_roll = roll_dice(dice_size, dice_count);
	var exotic_alien_animal;
	var exotic_alien_symmetry;

	switch (exotic_alien_type_roll)
	{
		case 1:
			imperial_alien_id['type'] = 1; // humanoid
			exotic_alien_animal       = get_exotic_alien_animal();
			exotic_alien_type         = exotic_alien_animal + "-headed humanoid";

			if (android)
			{
				exotic_alien_type += ' android';
			}
			else
			{
				exotic_alien_type += ' alien';
			}

			break;
		case 2:
			imperial_alien_id['type'] = 2; // anthropomorphic animal
			exotic_alien_animal       = get_exotic_alien_animal();
			exotic_alien_type         = "anthropomorphic " + exotic_alien_animal;

			if (android)
			{
				exotic_alien_type += ' android';
			}

			break;
		case 3:
			imperial_alien_id['type'] = 3; // anthropomorphic plant
			exotic_alien_type         = "anthropomorphic plant";

			if (android)
			{
				exotic_alien_type += ' android';
			}

			break;
		case 4:
			imperial_alien_id['type'] = 4; // insectoid
			exotic_alien_type         = "insectoid";

			if (android)
			{
				exotic_alien_type += ' android';
			}
			else
			{
				exotic_alien_type += ' alien';
			}

			break;
		case 5:
			imperial_alien_id['type'] = 10; // uncommon
			exotic_alien_symmetry     = get_exotic_alien_symmetry(android);
			exotic_alien_type         = exotic_alien_symmetry;
			break;
		case 6:
			exotic_alien_type         = get_exotic_alien_weird_biology();
	}

	return exotic_alien_type;
}

function get_alien_type()
{
	var alien_type;
	var dice_size = 6;
	var dice_count = 3;
	var alien_type_roll = roll_dice(dice_size, dice_count);
	var exotic_alien_type;

	if (alien_type_roll <= 13)
	{
		imperial_alien_id['type'] = 1; // humanoid
		imperial_alien_id['organic'] = 1; // organic
		alien_type = 'humanoid alien';
	}
	else if (alien_type_roll <= 15)
	{
		imperial_alien_id['organic'] = 0; // android
		imperial_alien_id['subtype_artifical'] = 1; // obvious
		dice_size = 100;
		dice_count = 1;
		var android_type_roll = roll_dice(dice_size, dice_count);

		if (android_type_roll <= 50)
		{
			imperial_alien_id['type'] = 1; // humanoid
			alien_type = 'humanoid android';
		}
		else if (android_type_roll <= 55)
		{
			imperial_alien_id['type'] = 1; // humanoid
			imperial_alien_id['subtype_artifical'] = 2; // lifelike
			alien_type = 'lifelike humanoid android';
		}
		else if (android_type_roll <= 99)
		{
			exotic_alien_type = get_exotic_alien_type(true);
			alien_type        = exotic_alien_type;
		}
		else
		{
			imperial_alien_id['subtype_artifical'] = 2; // lifelike
			exotic_alien_type = get_exotic_alien_type(true);
			alien_type        = 'lifelike ' + exotic_alien_type;
		}
	}
	else
	{
		imperial_alien_id['organic'] = 1; // organic
		exotic_alien_type = get_exotic_alien_type();
		alien_type        = exotic_alien_type;
	}

	return alien_type;
}

function is_alien_skin_patterned()
{
	var alien_skin_patterned = false;
	var dice_size = 6;
	var dice_count = 1;
	var alien_skin_patterned_roll = roll_dice(dice_size, dice_count);

	if (alien_skin_patterned_roll == 6)
	{
		var alien_skin_patterned = true;
	}

	return alien_skin_patterned;
}

function get_alien_skin_intensity(secondary)
{
	secondary = typeof secondary !== 'undefined' ? secondary : false;

	var alien_skin_intensity;
	var dice_size = 5;
	var dice_count = 1;
	var alien_skin_intensity_roll = roll_dice(dice_size, dice_count);
	var imperial_index = secondary ? 1 : 0;

	switch (alien_skin_intensity_roll)
	{
		case 1:
			imperial_alien_id['skin_tone'][imperial_index] = 2; // pale
			alien_skin_intensity = "pale";
			break;
		case 2:
			imperial_alien_id['skin_tone'][imperial_index] = 3; // light
			alien_skin_intensity = "light";
			break;
		case 3:
			imperial_alien_id['skin_tone'][imperial_index] = 4; // medium
			alien_skin_intensity = "medium";
			break;
		case 4:
			imperial_alien_id['skin_tone'][imperial_index] = 5; // deep
			alien_skin_intensity = "deep";
			break;
		case 5:
			imperial_alien_id['skin_tone'][imperial_index] = 6; // dark
			alien_skin_intensity = "dark";
			break;
	}

	return alien_skin_intensity;
}

function get_alien_skin_color(secondary)
{
	secondary = typeof secondary !== 'undefined' ? secondary : false;
	
	var alien_skin_color;
	var dice_size = 6;
	var dice_count = 1;
	var alien_skin_color_roll = roll_dice(dice_size, dice_count);
	var imperial_index = secondary ? 1 : 0;

	switch (alien_skin_color_roll)
	{
		case 1:
			imperial_alien_id['skin_color'][imperial_index] = 6; // blue
			alien_skin_color = "blue";
			break;
		case 2:
			imperial_alien_id['skin_color'][imperial_index] = 3; // brown
			alien_skin_color = "brown";
			break;
		case 3:
			imperial_alien_id['skin_color'][imperial_index] = 5; // green
			alien_skin_color = "green";
			break;
		case 4:
			imperial_alien_id['skin_color'][imperial_index] = 9; // grey
			alien_skin_color = "grey";
			break;
		case 5:
			imperial_alien_id['skin_color'][imperial_index] = 2; // red
			alien_skin_color = "red";
			break;
		case 6:
			imperial_alien_id['skin_color'][imperial_index] = 4; // yellow
			alien_skin_color = "yellow";
	}

	return alien_skin_color;
}

function get_alien_skin_combo(secondary)
{
	secondary = typeof secondary !== 'undefined' ? secondary : false;

	var alien_skin_combo;
	var dice_size = 2;
	var dice_count = 1;
	var increase_contrast_roll = roll_dice(dice_size, dice_count);
	var increase_contrast;
	var imperial_index = secondary ? 1 : 0;

	alien_skin_intensity = get_alien_skin_intensity(secondary);
	alien_skin_color = get_alien_skin_color(secondary);

	if (increase_contrast_roll == 1)
	{
		increase_contrast = true;
	}
	else
	{
		increase_contrast = false;
	}

	if (increase_contrast && alien_skin_color == "grey")
	{
		if (alien_skin_intensity == "pale")
		{
			imperial_alien_id['skin_tone'][imperial_index] = 1; // colorless
			alien_skin_intensity = "snow";
			imperial_alien_id['skin_color'][imperial_index] = 1; // white
			alien_skin_color     = "white";
		}
		else if (alien_skin_intensity == "dark")
		{
			imperial_alien_id['skin_tone'][imperial_index] = 10; // absolute
			alien_skin_intensity = "pitch";
			imperial_alien_id['skin_color'][imperial_index] = 10; // black
			alien_skin_color     = "black";
		}
	}

	alien_skin_combo = alien_skin_intensity + " " + alien_skin_color;

	return alien_skin_combo;
}

function get_alien_skin()
{
	var alien_skin;
	var alien_skin_2;
	var has_alien_skin_patterned = is_alien_skin_patterned();

	if (has_alien_skin_patterned)
	{
		alien_skin   = get_alien_skin_combo();
		alien_skin_2 = alien_skin;

		while (alien_skin_2 == alien_skin)
		{
			alien_skin_2 = get_alien_skin_combo(true);
		}

		alien_skin += " and " + alien_skin_2 + " pattern";
	}
	else
	{
		alien_skin = get_alien_skin_combo();
	}

	return alien_skin;
}

function get_alien_eyes_type()
{
	var alien_eyes_type;
	var dice_size = 6;
	var dice_count = 1;
	var alien_eyes_type_roll = roll_dice(dice_size, dice_count);

	switch (alien_eyes_type_roll)
	{
		case 1:
			imperial_alien_id['eye_type'] = 1; // circular pupil
			alien_eyes_type = "circular pupil";
			break;
		case 2:
			imperial_alien_id['eye_type'] = 2; // horizontally slit pupil
			alien_eyes_type = "horizontally slit pupil";
			break;
		case 3:
			imperial_alien_id['eye_type'] = 3; // vertically slit pupil
			alien_eyes_type = "vertically slit pupil";
			break;
		case 4:
			imperial_alien_id['eye_type'] = 4; // pupilless
			alien_eyes_type = "pupilless";
			break;
		case 5:
			imperial_alien_id['eye_type'] = 5; // solid color
			alien_eyes_type = "solid color";
			break;
		case 6:
			imperial_alien_id['eye_type'] = 6; // compound
			alien_eyes_type = "compound";
	}

	return alien_eyes_type;
}

function get_alien_eyes_intensity()
{
	var alien_eyes_intensity;
	var dice_size = 6;
	var dice_count = 1;
	var alien_eyes_intensity_roll = roll_dice(dice_size, dice_count);

	switch (alien_eyes_intensity_roll)
	{
		case 1:
			alien_eyes_intensity = "pale";
			break;
		case 2:
			alien_eyes_intensity = "light";
			break;
		case 3:
			alien_eyes_intensity = "medium";
			break;
		case 4:
			alien_eyes_intensity = "deep";
			break;
		case 5:
			alien_eyes_intensity = "dark";
			break;
		case 6:
			alien_eyes_intensity = "glowing";
	}

	return alien_eyes_intensity;
}

function get_alien_eyes_color()
{
	var alien_eyes_color;
	var dice_size = 6;
	var dice_count = 1;
	var alien_eyes_color_roll = roll_dice(dice_size, dice_count);

	switch (alien_eyes_color_roll)
	{
		case 1:
			alien_eyes_color = "blue";
			break;
		case 2:
			alien_eyes_color = "brown";
			break;
		case 3:
			alien_eyes_color = "green";
			break;
		case 4:
			alien_eyes_color = "grey";
			break;
		case 5:
			alien_eyes_color = "red";
			break;
		case 6:
			alien_eyes_color = "yellow";
	}

	return alien_eyes_color;
}

function get_alien_eyes()
{
	var alien_eyes;
	var dice_size = 2;
	var dice_count = 1;
	var increase_contrast_roll = roll_dice(dice_size, dice_count);
	var increase_contrast;

	alien_eyes_type       = get_alien_eyes_type();
	alien_eyes_intensity  = get_alien_eyes_intensity();
	alien_eyes_color      = get_alien_eyes_color();
	
	if (increase_contrast_roll == 1)
	{
		increase_contrast = true;
	}
	else
	{
		increase_contrast = false;
	}

	if (increase_contrast && alien_eyes_color == "grey")
	{
		if (alien_eyes_intensity == "pale")
		{
			alien_eyes_intensity = "snow";
			alien_eyes_color = "white";
		}
		else if (alien_eyes_intensity == "dark")
		{
			alien_eyes_intensity = "pitch";
			alien_eyes_color = "black";
		}
	}

	alien_eyes = alien_eyes_intensity + " " + alien_eyes_color + ", " + alien_eyes_type;

	return alien_eyes;
}

function get_alien_humanoid_head_structure()
{
	var dice_size = 6;
	var dice_count = 1;
	var alien_humanoid_head_structure_roll = roll_dice(dice_size, dice_count);
	var alien_humanoid_head_structure_text;

	switch (alien_humanoid_head_structure_roll)
	{
		case 1:
			alien_humanoid_head_structure_text = "antennae";
			break;
		case 2:
			alien_humanoid_head_structure_text = "brow ridges";
			break;
		case 3:
			alien_humanoid_head_structure_text = "cranial ridges";
			break;
		case 4:
			alien_humanoid_head_structure_text = "horns";
			break;
		case 5:
			alien_humanoid_head_structure_text = "pointed ears";
			break;
		case 6:
			alien_humanoid_head_structure_text = "tentacles";
	}

	var alien_humanoid_head_structure = new Array();
	alien_humanoid_head_structure['id']   = alien_humanoid_head_structure_roll;
	alien_humanoid_head_structure['text'] = alien_humanoid_head_structure_text;

	return alien_humanoid_head_structure;
}

function get_alien_humanoid_head_hair_intensity()
{
	var alien_humanoid_head_hair_intensity;
	var dice_size = 6;
	var dice_count = 1;
	var alien_humanoid_head_hair_intensity_roll = roll_dice(dice_size, dice_count);

	switch (alien_humanoid_head_hair_intensity_roll)
	{
		case 1:
			alien_humanoid_head_hair_intensity = "pale";
			break;
		case 2:
			alien_humanoid_head_hair_intensity = "light";
			break;
		case 3:
			alien_humanoid_head_hair_intensity = "medium";
			break;
		case 4:
			alien_humanoid_head_hair_intensity = "deep";
			break;
		case 5:
			alien_humanoid_head_hair_intensity = "dark";
			break;
		case 6:
			alien_humanoid_head_hair_intensity = "bright";
	}

	return alien_humanoid_head_hair_intensity;
}

function get_alien_humanoid_head_hair_color()
{
	var alien_humanoid_head_hair_color;
	var dice_size = 6;
	var dice_count = 1;
	var alien_humanoid_head_hair_color_roll = roll_dice(dice_size, dice_count);

	switch (alien_humanoid_head_hair_color_roll)
	{
		case 1:
			alien_humanoid_head_hair_color = "blue";
			break;
		case 2:
			alien_humanoid_head_hair_color = "brown";
			break;
		case 3:
			alien_humanoid_head_hair_color = "green";
			break;
		case 4:
			alien_humanoid_head_hair_color = "grey";
			break;
		case 5:
			alien_humanoid_head_hair_color = "red";
			break;
		case 6:
			alien_humanoid_head_hair_color = "yellow";
	}

	return alien_humanoid_head_hair_color;
}

function get_alien_humanoid_head_hair()
{
	var alien_humanoid_head_hair;
	var dice_size = 2;
	var dice_count = 1;
	var increase_contrast_roll = roll_dice(dice_size, dice_count);
	var increase_contrast;
	var alien_humanoid_head_hair_intensity = get_alien_humanoid_head_hair_intensity();
	var alien_humanoid_head_hair_color = get_alien_humanoid_head_hair_color();

	if (increase_contrast_roll == 1)
	{
		increase_contrast = true;
	}
	else
	{
		increase_contrast = false;
	}

	if (increase_contrast && alien_humanoid_head_hair_color == "grey")
	{
		if (alien_humanoid_head_hair_intensity == "pale")
		{
			alien_humanoid_head_hair_intensity = "snow";
			alien_humanoid_head_hair_color = "white";
		}
		else if (alien_humanoid_head_hair_intensity == "dark")
		{
			alien_humanoid_head_hair_intensity = "pitch";
			alien_humanoid_head_hair_color = "black";
		}
	}

	alien_humanoid_head_hair = alien_humanoid_head_hair_intensity + " " + alien_humanoid_head_hair_color;

	return alien_humanoid_head_hair;
}

function get_alien_humanoid_head_structure_count()
{
	var alien_humanoid_head_structure_count;
	dice_size = 3;
	dice_count = 1;
	var alien_humanoid_head_structure_roll = roll_dice(dice_size, dice_count);

	alien_humanoid_head_structure_count = alien_humanoid_head_structure_roll - 1;

	return alien_humanoid_head_structure_count;
}

function get_alien_humanoid_head_hair_exists()
{
	var alien_humanoid_head_hair_exists;
	var dice_size = 2;
	var dice_count = 1;
	var alien_humanoid_head_hair_roll = roll_dice(dice_size, dice_count);

	switch (alien_humanoid_head_hair_roll)
	{
		case 1:
			imperial_alien_id['hair'] = 0; // hairless
			alien_humanoid_head_hair_exists = false;
			break;
		case 2:
			imperial_alien_id['hair'] = 1; // hair
			alien_humanoid_head_hair_exists = true;
			break;
	}

	return alien_humanoid_head_hair_exists;
}

function get_alien_humanoid_head()
{
	var alien_humanoid_head;
	var alien_humanoid_head_hair;
	var alien_humanoid_head_structure;
	var alien_humanoid_head_structure_2;

	var alien_humanoid_head_hair_exists = get_alien_humanoid_head_hair_exists();
	var alien_humanoid_head_structure_count = get_alien_humanoid_head_structure_count();

	if (imperial_alien_id['hair'] == 1)
	{
		alien_humanoid_head_hair = get_alien_humanoid_head_hair();
		alien_humanoid_head_hair = alien_humanoid_head_hair + ' hair';
	}
	else
	{
		alien_humanoid_head_hair = 'hairless';
	}

	if (alien_humanoid_head_structure_count)
	{
		alien_humanoid_head_structure = get_alien_humanoid_head_structure();

		imperial_alien_id['head_structure'][0] = alien_humanoid_head_structure['id'];
		alien_humanoid_head_structure = alien_humanoid_head_structure['text'] + ', ';
	}
	else
	{
		imperial_alien_id['head_structure'][0] = 0;
		alien_humanoid_head_structure = '';
	}
	
	if (alien_humanoid_head_structure_count == 2)
	{
		imperial_alien_id['head_structure'][1] = imperial_alien_id['head_structure'][0];

		while (imperial_alien_id['head_structure'][1] == imperial_alien_id['head_structure'][0])
		{
			alien_humanoid_head_structure_2 = get_alien_humanoid_head_structure();
			
			imperial_alien_id['head_structure'][1] = alien_humanoid_head_structure_2['id'];
		}

		alien_humanoid_head_structure += alien_humanoid_head_structure_2['text'] + ', ';
	}

	alien_humanoid_head = alien_humanoid_head_structure + alien_humanoid_head_hair;

	return alien_humanoid_head;
}

function generate_alien()
{
	var random_alien  = '';
	var alien_species = '<strong>Species:</strong> ' + generate_alien_species();
	var alien_type    = get_alien_type();

	if (imperial_alien_id['organic'] == 0)
	{
		alien_species = "<strong>Android:</strong> Model " + get_android_model();
	}

	var alien_skin          = get_alien_skin();
	var alien_eyes          = get_alien_eyes();
	var alien_humanoid_head = get_alien_humanoid_head();

	random_alien = "<div class=\"sidebar_title\">Random Alien</div>\n";
	random_alien += '<div class="sidebar_subtitle">' + alien_species + "</div>\n";
	random_alien += '<div><strong>Type:</strong> ' + alien_type + "</div>\n";

	if (imperial_alien_id['type'] < 10)
	{
		random_alien += '<div><strong>Skin:</strong> ' + alien_skin + "</div>\n";
		random_alien += '<div><strong>Eyes:</strong> ' + alien_eyes + "</div>\n";
		random_alien += '<div><strong>Head:</strong> ' + alien_humanoid_head + "</div>\n";
	}
	else
	{
		random_alien += '<div><strong>Coloring:</strong> ' + alien_skin + "</div>\n";
		random_alien += '<div><strong>Eyes:</strong> ' + alien_eyes + "</div>\n";
	}

	document.getElementById("random_alien_output").innerHTML = random_alien;
}

//
// This code based on:
// Retro Alien Name Generator
// http://www.springhole.net/writing_roleplaying_randomators/retroaliennames.htm
//

var alien_vocab = new Array();
var intIncr
var intCat

intCat =0
intIncr=0

//The data stored is pretty simple.  It works like this:
//
// The alien_vocab array has sub arrays that are named lists of data.
//
//alien_vocab[intCat]= new Array(); - The alien_vocab Array actually holds other arrays.
//alien_vocab[intCat][0]="FIRST" - This is the name of the list of data in this sub array.  The name helps the program find the data.
//alien_vocab[intCat][1] = new Array() - Yep, ANOTHER array - this is the array that holds the actual data.
//alien_vocab[intCat][1][intIncr++]="First thing <SECOND>" // See that <SECOND> tag?  Anything in brackets references another list.
//alien_vocab[intCat][1][intIncr++]="First thing <THIRD>"
//
// Unless it's the last entry, don't forget to increment and reset the counters!
//
//intCat++
//intIncr=0


alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="FIRST"
alien_vocab[intCat][1] = new Array()
//alien_vocab[intCat][1][intIncr++]="<options>\n<options>\n<options>\n<options>\n<options>"
alien_vocab[intCat][1][intIncr++]="<options>"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="options"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstvowel><apos><midletters><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><ending><space><firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending><space><firstconsonant><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstvowel><apos><ending><space><firstconsonant><apos><vowel><apos><midletters><apos><ending>"
alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending><space><firstvowel><apos><ending>"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="firstvowel"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="A"
alien_vocab[intCat][1][intIncr++]="E"
alien_vocab[intCat][1][intIncr++]="I"
alien_vocab[intCat][1][intIncr++]="I<apos>a"
alien_vocab[intCat][1][intIncr++]="O"
alien_vocab[intCat][1][intIncr++]="U"
alien_vocab[intCat][1][intIncr++]="U<apos>a"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="firstconsonant"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="B"
alien_vocab[intCat][1][intIncr++]="B<apos>l"
alien_vocab[intCat][1][intIncr++]="B<apos>r"
alien_vocab[intCat][1][intIncr++]="D"
alien_vocab[intCat][1][intIncr++]="D<apos>r"
alien_vocab[intCat][1][intIncr++]="Ch"
alien_vocab[intCat][1][intIncr++]="F"
alien_vocab[intCat][1][intIncr++]="F<apos>l"
alien_vocab[intCat][1][intIncr++]="F<apos>r"
alien_vocab[intCat][1][intIncr++]="G"
alien_vocab[intCat][1][intIncr++]="G<apos>l"
alien_vocab[intCat][1][intIncr++]="G<apos>r"
alien_vocab[intCat][1][intIncr++]="H"
alien_vocab[intCat][1][intIncr++]="J"
alien_vocab[intCat][1][intIncr++]="K"
alien_vocab[intCat][1][intIncr++]="K<apos>h"
alien_vocab[intCat][1][intIncr++]="K<apos>l"
alien_vocab[intCat][1][intIncr++]="K<apos>r"
alien_vocab[intCat][1][intIncr++]="L"
alien_vocab[intCat][1][intIncr++]="M"
alien_vocab[intCat][1][intIncr++]="N"
alien_vocab[intCat][1][intIncr++]="P"
alien_vocab[intCat][1][intIncr++]="P<apos>l"
alien_vocab[intCat][1][intIncr++]="P<apos>r"
alien_vocab[intCat][1][intIncr++]="R"
alien_vocab[intCat][1][intIncr++]="S"
alien_vocab[intCat][1][intIncr++]="Sh"
alien_vocab[intCat][1][intIncr++]="S<apos>l"
alien_vocab[intCat][1][intIncr++]="S<apos>m"
alien_vocab[intCat][1][intIncr++]="S<apos>n"
alien_vocab[intCat][1][intIncr++]="S<apos>t"
alien_vocab[intCat][1][intIncr++]="T"
alien_vocab[intCat][1][intIncr++]="Th"
alien_vocab[intCat][1][intIncr++]="Th<apos>r"
alien_vocab[intCat][1][intIncr++]="T<apos>r"
alien_vocab[intCat][1][intIncr++]="V"
alien_vocab[intCat][1][intIncr++]="W"
alien_vocab[intCat][1][intIncr++]="X"
alien_vocab[intCat][1][intIncr++]="Y"
alien_vocab[intCat][1][intIncr++]="Z"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="vowel"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="a"
alien_vocab[intCat][1][intIncr++]="a<apos>a"
alien_vocab[intCat][1][intIncr++]="e"
alien_vocab[intCat][1][intIncr++]="e<apos>e"
alien_vocab[intCat][1][intIncr++]="i"
alien_vocab[intCat][1][intIncr++]="o"
alien_vocab[intCat][1][intIncr++]="o<apos>o"
alien_vocab[intCat][1][intIncr++]="u"
alien_vocab[intCat][1][intIncr++]="u<apos>u"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="midletters"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="b"
alien_vocab[intCat][1][intIncr++]="b<apos>l"
alien_vocab[intCat][1][intIncr++]="b<apos>r"
alien_vocab[intCat][1][intIncr++]="ch"
alien_vocab[intCat][1][intIncr++]="d"
alien_vocab[intCat][1][intIncr++]="d<apos>r"
alien_vocab[intCat][1][intIncr++]="f"
alien_vocab[intCat][1][intIncr++]="fr"
alien_vocab[intCat][1][intIncr++]="fl"
alien_vocab[intCat][1][intIncr++]="g"
alien_vocab[intCat][1][intIncr++]="g<apos>l"
alien_vocab[intCat][1][intIncr++]="g<apos>r"
alien_vocab[intCat][1][intIncr++]="h"
alien_vocab[intCat][1][intIncr++]="j"
alien_vocab[intCat][1][intIncr++]="k"
alien_vocab[intCat][1][intIncr++]="k<apos>l"
alien_vocab[intCat][1][intIncr++]="k<apos>s"
alien_vocab[intCat][1][intIncr++]="k<apos>r"
alien_vocab[intCat][1][intIncr++]="k<apos>t"
alien_vocab[intCat][1][intIncr++]="l"
alien_vocab[intCat][1][intIncr++]="l<apos>b"
alien_vocab[intCat][1][intIncr++]="l<apos>d"
alien_vocab[intCat][1][intIncr++]="l<apos>k"
alien_vocab[intCat][1][intIncr++]="l<apos>l"
alien_vocab[intCat][1][intIncr++]="l<apos>m"
alien_vocab[intCat][1][intIncr++]="l<apos>r"
alien_vocab[intCat][1][intIncr++]="l<apos>s"
alien_vocab[intCat][1][intIncr++]="l<apos>t"
alien_vocab[intCat][1][intIncr++]="m"
alien_vocab[intCat][1][intIncr++]="n"
alien_vocab[intCat][1][intIncr++]="n<apos>d"
alien_vocab[intCat][1][intIncr++]="n<apos>t"
alien_vocab[intCat][1][intIncr++]="p"
alien_vocab[intCat][1][intIncr++]="p<apos>k"
alien_vocab[intCat][1][intIncr++]="p<apos>l"
alien_vocab[intCat][1][intIncr++]="p<apos>r"
alien_vocab[intCat][1][intIncr++]="r"
alien_vocab[intCat][1][intIncr++]="r<apos>d"
alien_vocab[intCat][1][intIncr++]="r<apos>j"
alien_vocab[intCat][1][intIncr++]="r<apos>k"
alien_vocab[intCat][1][intIncr++]="r<apos>l"
alien_vocab[intCat][1][intIncr++]="r<apos>r"
alien_vocab[intCat][1][intIncr++]="r<apos>s"
alien_vocab[intCat][1][intIncr++]="r<apos>t"
alien_vocab[intCat][1][intIncr++]="s"
alien_vocab[intCat][1][intIncr++]="sh"
alien_vocab[intCat][1][intIncr++]="s<apos>l"
alien_vocab[intCat][1][intIncr++]="s<apos>n"
alien_vocab[intCat][1][intIncr++]="s<apos>m"
alien_vocab[intCat][1][intIncr++]="s<apos>t"
alien_vocab[intCat][1][intIncr++]="t"
alien_vocab[intCat][1][intIncr++]="th"
alien_vocab[intCat][1][intIncr++]="th<apos>r"
alien_vocab[intCat][1][intIncr++]="t<apos>r"
alien_vocab[intCat][1][intIncr++]="v"
alien_vocab[intCat][1][intIncr++]="x"
alien_vocab[intCat][1][intIncr++]="x<apos>x"
alien_vocab[intCat][1][intIncr++]="y"
alien_vocab[intCat][1][intIncr++]="z"
alien_vocab[intCat][1][intIncr++]="z<apos>g"
alien_vocab[intCat][1][intIncr++]="z<apos>l"
alien_vocab[intCat][1][intIncr++]="z<apos>n"
alien_vocab[intCat][1][intIncr++]="z<apos>m"
alien_vocab[intCat][1][intIncr++]="z<apos>t"
alien_vocab[intCat][1][intIncr++]="z<apos>z"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="ending"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="a"
alien_vocab[intCat][1][intIncr++]="ak"
alien_vocab[intCat][1][intIncr++]="ar"
alien_vocab[intCat][1][intIncr++]="ax"
alien_vocab[intCat][1][intIncr++]="an"
alien_vocab[intCat][1][intIncr++]="e<apos>a"
alien_vocab[intCat][1][intIncr++]="e<apos>e"
alien_vocab[intCat][1][intIncr++]="ek"
alien_vocab[intCat][1][intIncr++]="i<apos>a"
alien_vocab[intCat][1][intIncr++]="ik"
alien_vocab[intCat][1][intIncr++]="in"
alien_vocab[intCat][1][intIncr++]="is"
alien_vocab[intCat][1][intIncr++]="ix"
alien_vocab[intCat][1][intIncr++]="ok"
alien_vocab[intCat][1][intIncr++]="on"
alien_vocab[intCat][1][intIncr++]="o<apos>o"
alien_vocab[intCat][1][intIncr++]="os"
alien_vocab[intCat][1][intIncr++]="ox"
alien_vocab[intCat][1][intIncr++]="oz"

intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="apos"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]="'"
alien_vocab[intCat][1][intIncr++]=""
alien_vocab[intCat][1][intIncr++]=""
alien_vocab[intCat][1][intIncr++]=""
alien_vocab[intCat][1][intIncr++]=""
alien_vocab[intCat][1][intIncr++]=""


intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]="space"
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]=" "
alien_vocab[intCat][1][intIncr++]=" "
alien_vocab[intCat][1][intIncr++]=" "
alien_vocab[intCat][1][intIncr++]="-"


// Leave to Copy!
intCat++
intIncr=0
alien_vocab[intCat]= new Array();
alien_vocab[intCat][0]=""
alien_vocab[intCat][1] = new Array()
alien_vocab[intCat][1][intIncr++]=""

function generate_alien_species_GenNumber(nRange)
{
	var iNumGen
	iNumGen = Math.round((Math.random() * nRange));

	return iNumGen;
}

function generate_alien_species_GetFrom(aArray)
{
	var undefined
	var sReturn
	sReturn = aArray[generate_alien_species_GenNumber(aArray.length)];
	if (sReturn == undefined)
	{
		sReturn = generate_alien_species_GetFrom(aArray)
	}
	return sReturn
}


function generate_alien_species_GetArray(sArrayName)
{
	for (var intLooper=0;intLooper <alien_vocab.length;intLooper++)
	{
		if (alien_vocab[intLooper][0]==sArrayName)
		{
			return alien_vocab[intLooper][1];
			break;
		}
	}
}

function generate_alien_species_ScanLine(sLine)
{
	var iTagStart, iTagEnd
	var sKey

	if (sLine.indexOf("<") > -1)
	{
		iTagStart = sLine.indexOf("<");
		iTagEnd = sLine.indexOf(">");
		
		sKey = sLine.substr(iTagStart+1, iTagEnd-(iTagStart+1));

		sKey = generate_alien_species_GetFrom(generate_alien_species_GetArray(sKey))
		sLine = sLine.substr(0, iTagStart) + sKey + sLine.substr(iTagEnd+1, (sLine.length - iTagEnd))

	}
	

	if (sLine.indexOf("<") > - 1)
	{
		sLine = generate_alien_species_ScanLine(sLine)
	}

	return sLine;
}


function generate_alien_species()
{
	sLine = generate_alien_species_GetFrom(generate_alien_species_GetArray("FIRST"));

	sLine = generate_alien_species_ScanLine(sLine)

	return sLine;
}

//
// Inserts the HTML into the page
//

$(function () {
	var random_alien_button = document.getElementById('random_alien_button');

	random_alien_button.innerHTML = '<input type="button" value="Generate An Alien" onclick="generate_alien();" />';
	random_alien_output.innerHTML = 'Click the button and generate a random alien.';
}());