VERS:Basics

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VERS -> Book I - Player Rules -> VERS:Basics


VERS is a table-top roleplaying game that has OSR (Old School Renaissance) bones with a lot of modern elements to round it off. It is not, like many OSR games, a retread of an older existing game, but instead a new game that adheres to a lot of what makes OSR work. This version of the game is the bare bones, system resource document style version of the game. It is 100% the exact same game as the full version, but without all of the explanations and examples. In other words, it assumes that you have played and run a roleplaying game before.

VERS is free-form, in that it does not have classes or levels. Instead, it allows you to build whatever you want, in whatever genre you want. Yes, there are a lot of other games out there like this, but the vast majority of them are huge, bullet-proof tomes, with reams of rules for every situation. VERS is different. It started with the idea of taking those gameplay ideas and stripping them down to the simplest form possible. Then those building blocks were unified to use as few different mechanics as possible and as few dice rolls as possible.

The result, I hope, is a game that is easy to learn, easy to play, and easy to customize to whatever setting or genre you can imagine. And because it is completely open source, you can feel free to modify it, reuse it, and share it with all of your players without worry. And yes, print shop guy or gal, that means they have permission to print it if they want. Just don’t try to sell it, please, although you can definitely sell anything you derive from it, like settings or supplements. Just link back here, and drop my name in the credits. You don’t even have to ask.

So, grab some dice, some friends, and some paper, and see what you can make. And if you break it, let me know, so I can patch it up. It is completely impossible to guarantee no bugs in a game this wide open, but I have done what I can. Enjoy.


VERSIcon.png VERS Playtest v20.7 - Online Rule Reference
General Rules Basics
Making a Character Character Profile - Mechanical Aspects (Attributes - Skills - Abilities - Gear)
Gameplay Mental Conflict - Physical Conflict - Social Conflict - Stunts
GM Info NPCs
Optional Rules Not Yet Complete
Gamemastering Not Yet Complete
Storytelling and Drama Not Yet Complete
Advanced Techniques Not Yet Complete
Appendices Example Abilities Fantasy - Psionics - Superheroes
Example Gear Prehistoric to Dark Ages - Medieval to Renaissance - Modern - Sci-Fi
Example NPCs Animals - People - Fantasy - Horror - Sci-Fi