Bulletproof Blues 3e EN:Equipment: Difference between revisions

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==Ranged Weapons==
==Ranged Weapons==


The attack value (AV) of ranged weapons such as rifles and rocket launchers is equal to the attacker's Agility + the rating of the weapon. The defense value (DV) of the target is equal to their Agility + the defense bonus of their armor, or their Agility + Power if they have Force Field, Invulnerability, or another power which provides protection against endurance damage.  
The attack value (AV) of ranged weapons such as rifles and rocket launchers is equal to the attacker's Agility + the rating of the weapon. The defense value (DV) of the target is equal to their Agility + the defense bonus of their armor, or their Agility + Power if they have Force Field, Invulnerability, or another power which provides protection against Endurance damage.  


===Bows===
===Bows===

Revision as of 14:27, 7 February 2018

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(NOTE: This is a work in progress.)

Nothing physically prevents a character in Bulletproof Blues from carrying weapons and driving vehicles: there is no character point cost associated with ordinary weaponry and vehicles. However, there may be legal or financial obstacles to obtaining such equipment, even if it's relatively commonplace. Additionally, ordinary equipment requires all of the same maintenance and care that such equipment requires in the real world, unlike equipment purchased with character points.

For example, a character whose Blast 3 is a pistol, and who has paid character points for that power, is rarely inconvenienced by trivial matters such as a failure to feed or a stovepipe jam, and the player would probably earn a plot point if such a failure occurred. For a character whose pistol was purchased at a local gun shop (and not purchased with character points), such equipment failures are relatively common and do not grant the player a plot point.

Armor

  • Light Tactical Vest: Invulnerability 1
  • Tactical Vest Armor: Invulnerability 2
  • Heavy Tactical Vest: Invulnerability 3

Close Combat Weapons

The attack value (AV) of hand-to-hand weapons such as clubs and knives is equal to the attacker's Brawn + the rating of the weapon. The defense value (DV) of the target is equal to their Brawn + the defense bonus of their armor, or their Brawn + Power if they have Force Field, Invulnerability, or another power which provides protection against Endurance damage.

Using extraordinary amounts of Brawn with an ordinary close combat weapon may damage or destroy the weapon.

  • Club: Strike 1
  • Knife: Strike 1
  • Spear: Strike 1
  • Staff: Strike 1
  • Whip: Strike 1
  • Hatchet: Strike 2
  • Sword: Strike 2
  • Crowbar: Strike 2 (two handed)
  • Stun Baton: Strike 2, Stunning
  • Axe: Strike 3
  • Great Sword: Strike 3 (two handed)
  • Chainsaw: Strike 4 (two handed)
  • Great Axe: Strike 4 (two handed)

Ranged Weapons

The attack value (AV) of ranged weapons such as rifles and rocket launchers is equal to the attacker's Agility + the rating of the weapon. The defense value (DV) of the target is equal to their Agility + the defense bonus of their armor, or their Agility + Power if they have Force Field, Invulnerability, or another power which provides protection against Endurance damage.

Bows

  • Longbow: Blast 2
  • Crossbow: Blast 3
  • Hunting Bow: Blast 3

Pistols

  • Light Pistol: Blast 2
  • Target Pistol: Blast 2, +1 attack bonus
  • Pistol: Blast 3
  • Heavy Pistol: Blast 3
  • Submachine Gun: Blast 3, +1 attack bonus (fires multiple rounds at target)
  • Nausea-inducing Pistol: Agility Drain 2, Ranged (uses radio frequencies to affect a target's hearing and equilibrium)
  • Speech-suppression Pistol: Blindness (vs. speech) 2 (uses a time-delayed echo to interrupt target's ability to form coherent sentences)

Rifles

  • Assault Rifle: Blast 3, +1 attack bonus (fires multiple rounds at target)
  • Shotgun: Blast 3, +1 attack bonus
  • Military Rifle: Blast 4
  • Hunting Rifle: Blast 4, +1 attack bonus (with properly calibrated scope)
  • Machine Gun: Blast 4, +1 attack bonus (fires multiple rounds at target)
  • Sniper Rifle: Blast 4, +1 attack bonus, Penetrating (single shot)
  • Heat Rifle: Blast 4, Stunning (uses microwaves to cause pain to target)
  • Heavy Machine Gun: Blast 5, +1 attack bonus (fires multiple rounds at target)
  • Pacification Rifle: Will Drain 3, Ranged (uses electromagnetic radiation to affect a target's central nervous system)

Other

  • Pepper Spray: Blast 1 + Blindness 2 (poison)
  • Taser: Blast 2, Stunning
  • M14 Incendiary Grenade: Blast 4, Exploding, Penetrating (incendiary)
  • M67 Fragmentation Grenade: Blast 5, Exploding
  • M7A2 CS Gas Grenade: Blast 5 + Blindness 5, Exploding (poison)
  • Mk 141 Stun Grenade: Blast 5, Exploding, Stunning
  • Knockout Gas Grenade: Blast 8, Exploding, Stunning (poison)
  • M18 Smoke Grenade: Blindness 2, Exploding (lasts 10 rounds)
  • M84 "Flash-Bang" Grenade: Blindness 4 + Blindness (vs. hearing) 4, Exploding
  • Flamethrower: Blast 6, Exploding
  • M72 LAW Rocket Launcher: Blast 8 (single shot)
  • Light Artillery: Blast 8
  • Heavy Artillery: Blast 10, Exploding
  • Heat Cannon: Blast 4, Stunning, Exploding (uses microwaves to cause pain to target)
  • Pacification Cannon: Will Drain 3, Ranged, Exploding (uses electromagnetic radiation to affect a target's central nervous system)

Tools

  • Binoculars
  • Camcorder
  • Cell Phone
  • Commlink
  • Computer
  • Covert Surveillance Device
  • Covert Tracking Device
  • Digital Camera
  • Digital Recorder
  • Fire Extinguisher
  • Flashlight
  • Gas Mask
  • GPS
  • Handcuffs: Invulnerability 3, Endurance 1
  • Laptop
  • Lockpick Gun
  • Mini-flashlight
  • Multi-tool
  • Nightvision Goggles
  • Parabolic Microphone
  • Radio
  • Smartphone
  • Tablet
  • Zip Ties: Invulnerability 1, Endurance 1

Vehicles

Wisp Starfighter

A character with a special vehicle should usually buy it using a power, such as Flight. However, any character with the appropriate background could conceivably own and drive ordinary vehicles. As with weapons, ordinary vehicles are unreliable and require periodic maintenance.

Air

  • Corporate Jet: Invulnerability 2, Endurance 1, top speed 500 mph
  • Private Plane: Invulnerability 2, Endurance 1, top speed 260 mph
  • Military Jet: Invulnerability 2, Endurance 2, top speed 1,000 mph
  • Passenger Jet: Invulnerability 2, Endurance 2, top speed 500 mph
  • Dirigible: Invulnerability 0, Endurance 1, top speed 80 mph
  • Civilian Helicopter: Invulnerability 1, Endurance 1, top speed 160 mph
  • Military Helicopter: Invulnerability 4, Endurance 2, top speed 300 mph

Street

  • Mini: Invulnerability 1, Endurance 1, top speed 100 mph
  • Sports Car: Invulnerability 1, Endurance 1, top speed 160 mph
  • Bus: Invulnerability 2, Endurance 2, top speed 75 mph
  • Police Car: Invulnerability 2, Endurance 2, top speed 140 mph
  • Recreational Vehicle: Invulnerability 2, Endurance 2, top speed 80 mph
  • Sedan: Invulnerability 1, Endurance 3, top speed 130 mph
  • Surveillance Van: Invulnerability 2, Endurance 2, top speed 110 mph
  • Fire Truck: Invulnerability 2, Endurance 3, top speed 80 mph
  • Minivan: Invulnerability 3, Endurance 3, top speed 120 mph
  • Truck Tractor: Invulnerability 3, Endurance 4, top speed 100 mph
  • SWAT Van: Invulnerability 4, Endurance 5, top speed 110 mph
  • Armored Car: Invulnerability 5, Endurance 5, top speed 65 mph
  • Security Limo: Invulnerability 5, Endurance 5, top speed 110 mph

Off-road

  • Motorcycle: Invulnerability 1, Endurance 1, top speed 160 mph
  • Pickup Truck: Invulnerability 2, Endurance 3, top speed 110 mph
  • Bulldozer: Invulnerability 2, Endurance 4, top speed 7 mph
  • Heavy Truck: Invulnerability 3, Endurance 4, top speed 100 mph
  • Snow Cat: Invulnerability 5, Endurance 2, top speed 25 mph
  • Snowmobile: Invulnerability 5, Endurance 2, top speed 100 mph
  • Main Battle Tank: Invulnerability 5, Endurance 6, top speed 45 mph

Water

  • Jet Ski: Invulnerability 1, Endurance 3, top speed 30 mph
  • Fishing Boat: Invulnerability 1, Endurance 2, top speed 25 mph
  • Patrol Boat: Invulnerability 2, Endurance 4, top speed 45 mph
  • Go-fast Boat: Invulnerability 1, Endurance 2, top speed 95 mph
  • Battleship: Invulnerability 4, Endurance 5, top speed 40 mph
  • Destroyer: Invulnerability 4, Endurance 5, top speed 50 mph
  • Aircraft Carrier: Invulnerability 4, Endurance 4, top speed 40 mph