Difference between revisions of "JazzWizardry"

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[[Image:Jazzwizardry.png|frameless|JazzWizardry]]
 
[[Image:Jazzwizardry.png|frameless|JazzWizardry]]
  
JazzWizardry is a [[Jazz#Genre_modules|genre module]] for [[Jazz]]. [[JazzCore]] is required.
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JazzWizardry is a [[Jazz 3.0#Genre_modules|genre module]] for [[Jazz 3.0|Jazz]]. [[Jazz 3.0:JazzCore|JazzCore]] is required.
  
 
==Introduction==
 
==Introduction==
  
JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike [[JazzSorcery]], magic in JazzWizardry is of an academic but flamboyant nature: magic requires great study to master, but can be used with relative safety and convenience.
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JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike [[Jazz 3.0:JazzSorcery|JazzSorcery]], magic in JazzWizardry is of an academic but flamboyant nature: magic requires great study to master, but can be used with relative safety and convenience.
  
 
==Genre conventions==
 
==Genre conventions==

Revision as of 10:55, 14 October 2011

JazzWizardry

JazzWizardry is a genre module for Jazz. JazzCore is required.

Introduction

JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike JazzSorcery, magic in JazzWizardry is of an academic but flamboyant nature: magic requires great study to master, but can be used with relative safety and convenience.

Genre conventions

Typical descriptors

For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).


Typical flaws

Equipment