JazzApocalypse provides suggestions and optional rules for using Jazz with games set after civilization has fallen. The cause of the apocalypse could be man-made, or natural,and it might have been last week, or two thousand years ago. The important distinction is that there is no central authority, no technological infrastructure, and violence is a way of life. In some apocalypse games, mutants, monsters, or zombies might be roaming the earth.
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).