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This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, the mass of commonplace objects, and the speed of various creatures and vehicles.
==Extraordinary Attributes==
A character's attributes in ''Rough Magic'' are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above 10.
===Attribute Cost===
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Extraordinary attribute cost
|-
! class="aligncenter"|Value
! class="aligncenter"|Cost Per Point
|-
| class="aligncenter"|1-3
| class="aligncenter"|1
|-
| class="aligncenter"|4-6
| class="aligncenter"|2
|-
| class="aligncenter"|7-9
| class="aligncenter"|3
|-
| class="aligncenter"|10-12
| class="aligncenter"|4
|-
| class="aligncenter"|13-15
| class="aligncenter"|5
|-
| class="aligncenter"|16-18
| class="aligncenter"|6
|-
| class="aligncenter"|19-20
| class="aligncenter"|7
|}
===Agility===
Agility determines a character's base [[Rough_Magic_4e_EN:Actions#Movement|movement speed]] (running, swimming, etc.). Peak human potential is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>.
{| cellpadding="4" cellspacing="1"
|+Table: Extraordinary Agility
|-
|
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|-
! class="aligncenter"|Agility
! class="aligncenter"|Walk<br />(Base Move)
! class="aligncenter"|Run<br />(Double Move)
! class="aligncenter"|Sprint<br />(All-out Move)
! class="aligncenter"|Sprint<br />(km/h)
|-
! class="aligncenter h2cell"|1
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|2
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|3
| class="alignright"|3 m
| class="alignright"|6 m
| class="alignright"|18 m
| class="alignright"|11 km/h
|-
! class="aligncenter h2cell"|4
| class="alignright"|4 m
| class="alignright"|8 m
| class="alignright"|24 m
| class="alignright"|14 km/h
|-
! class="aligncenter h2cell"|5
| class="alignright"|6 m
| class="alignright"|12 m
| class="alignright"|36 m
| class="alignright"|22 km/h
|-
! class="aligncenter h2cell"|6
| class="alignright"|7 m
| class="alignright"|14 m
| class="alignright"|42 m
| class="alignright"|25 km/h
|-
! class="aligncenter h2cell"|7
| class="alignright"|10 m
| class="alignright"|20 m
| class="alignright"|60 m
| class="alignright"|36 km/h
|-
! class="aligncenter h2cell"|8
| class="alignright"|<span style="color: rgb(204,0,0)"><b>13 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>26 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>78 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>47 km/h</b></span>
|-
! class="aligncenter h2cell"|9
| class="alignright"|20 m
| class="alignright"|40 m
| class="alignright"|120 m
| class="alignright"|70 km/h
|-
! class="aligncenter h2cell"|10
| class="alignright"|40 m
| class="alignright"|80 m
| class="alignright"|240 m
| class="alignright"|140 km/h
|-
! class="aligncenter h2cell"|11
| class="alignright"|70 m
| class="alignright"|140 m
| class="alignright"|420 m
| class="alignright"|250 km/h
|-
! class="aligncenter h2cell"|12
| class="alignright"|130 m
| class="alignright"|260 m
| class="alignright"|780 m
| class="alignright"|470 km/h
|-
! class="aligncenter h2cell"|13
| class="alignright"|200 m
| class="alignright"|400 m
| class="alignright"|1,200 m
| class="alignright"|700 km/h
|-
! class="aligncenter h2cell"|14
| class="alignright"|400 m
| class="alignright"|800 m
| class="alignright"|2,400 m
| class="alignright"|1,400 km/h
|-
! class="aligncenter h2cell"|15
| class="alignright"|700 m
| class="alignright"|1,400 m
| class="alignright"|4,200 m
| class="alignright"|2,500 km/h
|-
! class="aligncenter h2cell"|16
| class="alignright"|1,300 m
| class="alignright"|2,600 m
| class="alignright"|7,800 m
| class="alignright"|4,700 km/h
|-
! class="aligncenter h2cell"|17
| class="alignright"|2 km
| class="alignright"|4 km
| class="alignright"|12 km
| class="alignright"|7,000 km/h
|-
! class="aligncenter h2cell"|18
| class="alignright"|4 km
| class="alignright"|8 km
| class="alignright"|24 km
| class="alignright"|14,000 km/h
|-
! class="aligncenter h2cell"|19
| class="alignright"|7 km
| class="alignright"|14 km
| class="alignright"|42 km
| class="alignright"|25,000 km/h
|-
! class="aligncenter h2cell"|20
| class="alignright"|13 km
| class="alignright"|26 km
| class="alignright"|78 km
| class="alignright"|47,000 km/h
|}
|
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|-
! class="aligncenter"|Agility
! class="aligncenter"|Swim<br />(Base Move)
! class="aligncenter"|Fast Swim<br />(Double Move)
! class="aligncenter"|Swim Sprint<br />(All-out Move)
! class="aligncenter"|Swim Sprint<br />(km/h)
|-
! class="aligncenter h2cell"|1
| class="alignright"|1 m
| class="alignright"|2 m
| class="alignright"|6 m
| class="alignright"|4 km/h
|-
! class="aligncenter h2cell"|2
| class="alignright"|1 m
| class="alignright"|2 m
| class="alignright"|6 m
| class="alignright"|4 km/h
|-
! class="aligncenter h2cell"|3
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|4
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|5
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|6
| class="alignright"|3 m
| class="alignright"|6 m
| class="alignright"|18 m
| class="alignright"|11 km/h
|-
! class="aligncenter h2cell"|7
| class="alignright"|3 m
| class="alignright"|6 m
| class="alignright"|18 m
| class="alignright"|11 km/h
|-
! class="aligncenter h2cell"|8
| class="alignright"|<span style="color: rgb(204,0,0)"><b>4 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>8 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>24 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>14 km/h</b></span>
|-
! class="aligncenter h2cell"|9
| class="alignright"|5 m
| class="alignright"|10 m
| class="alignright"|30 m
| class="alignright"|18 km/h
|-
! class="aligncenter h2cell"|10
| class="alignright"|7 m
| class="alignright"|14 m
| class="alignright"|42 m
| class="alignright"|25 km/h
|-
! class="aligncenter h2cell"|11
| class="alignright"|10 m
| class="alignright"|20 m
| class="alignright"|60 m
| class="alignright"|36 km/h
|-
! class="aligncenter h2cell"|12
| class="alignright"|13 m
| class="alignright"|26 m
| class="alignright"|78 m
| class="alignright"|47 km/h
|-
! class="aligncenter h2cell"|13
| class="alignright"|17 m
| class="alignright"|34 m
| class="alignright"|102 m
| class="alignright"|61 km/h
|-
! class="aligncenter h2cell"|14
| class="alignright"|22 m
| class="alignright"|44 m
| class="alignright"|132 m
| class="alignright"|79 km/h
|-
! class="aligncenter h2cell"|15
| class="alignright"|30 m
| class="alignright"|60 m
| class="alignright"|180 m
| class="alignright"|110 km/h
|-
! class="aligncenter h2cell"|16
| class="alignright"|40 m
| class="alignright"|80 m
| class="alignright"|240 m
| class="alignright"|140 km/h
|-
! class="aligncenter h2cell"|17
| class="alignright"|50 m
| class="alignright"|100 m
| class="alignright"|300 m
| class="alignright"|180 km/h
|-
! class="aligncenter h2cell"|18
| class="alignright"|70 m
| class="alignright"|140 m
| class="alignright"|420 m
| class="alignright"|260 km/h
|-
! class="aligncenter h2cell"|19
| class="alignright"|100 m
| class="alignright"|200 m
| class="alignright"|600 m
| class="alignright"|360 km/h
|-
! class="aligncenter h2cell"|20
| class="alignright"|130 m
| class="alignright"|260 m
| class="alignright"|780 m
| class="alignright"|470 km/h
|}
|}
===Brawn===
Brawn determines how much a character can lift and how far they can throw things. Peak human potential is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>.
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Extraordinary Brawn
|-
! class="aligncenter"|Brawn
! class="aligncenter"|Lift
! class="aligncenter"|Example
! class="aligncenter"|Throw<br />(25 kg)
! class="aligncenter"|Standing<br />Long Jump
|-
! class="aligncenter h2cell"|0
| class="alignright"|25 kg
| class="alignleft"|medium dog
| class="alignright"|1 m
| class="alignright"|0 m
|-
! class="aligncenter h2cell"|1
| class="alignright"|35 kg
| class="alignleft"|wood bookcase
| class="alignright"|1 m
| class="alignright"|0 m
|-
! class="aligncenter h2cell"|2
| class="alignright"|55 kg
| class="alignleft"|pony keg of beer
| class="alignright"|1 m
| class="alignright"|1 m
|-
! class="aligncenter h2cell"|3
| class="alignright"|80 kg
| class="alignleft"|manhole cover
| class="alignright"|2 m
| class="alignright"|1 m
|-
! class="aligncenter h2cell"|4
| class="alignright"|120 kg
| class="alignleft"|heavy adult
| class="alignright"|2 m
| class="alignright"|1 m
|-
! class="aligncenter h2cell"|5
| class="alignright"|170 kg
| class="alignleft"|wood table
| class="alignright"|4 m
| class="alignright"|2 m
|-
! class="aligncenter h2cell"|6
| class="alignright"|260 kg
| class="alignleft"|motorcycle
| class="alignright"|5 m
| class="alignright"|2 m
|-
! class="aligncenter h2cell"|7
| class="alignright"|380 kg
| class="alignleft"|large desk
| class="alignright"|8 m
| class="alignright"|4 m
|-
! class="aligncenter h2cell"|8
| class="alignright"|<span style="color: rgb(204,0,0)"><b>550 kg</b></span>
| class="alignleft"|<span style="color: rgb(204,0,0)"><b>grand piano</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>11 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>5 m</b></span>
|-
! class="aligncenter h2cell"|9
| class="alignright"|980 kg
| class="alignleft"|small car
| class="alignright"|20 m
| class="alignright"|8 m
|-
! class="aligncenter h2cell"|10
| class="alignright"|1,700 kg
| class="alignleft"|full size car
| class="alignright"|35 m
| class="alignright"|11 m
|-
! class="aligncenter h2cell"|11
| class="alignright"|3,100 kg
| class="alignleft"|small military helicopter
| class="alignright"|62 m
| class="alignright"|20 m
|-
! class="aligncenter h2cell"|12
| class="alignright"|5,500 kg
| class="alignleft"|empty dump truck
| class="alignright"|110 m
| class="alignright"|35 m
|-
! class="aligncenter h2cell"|13
| class="alignright"|9,800 kg
| class="alignleft"|armored car
| class="alignright"|200 m
| class="alignright"|62 m
|-
! class="aligncenter h2cell"|14
| class="alignright"|17 t
| class="alignleft"|tractor-trailer
| class="alignright"|350 m
| class="alignright"|110 m
|-
! class="aligncenter h2cell"|15
| class="alignright"|31 t
| class="alignleft"|private jet
| class="alignright"|620 m
| class="alignright"|200 m
|-
! class="aligncenter h2cell"|16
| class="alignright"|55 t
| class="alignleft"|loaded tanker truck
| class="alignright"|1,100 m
| class="alignright"|350 m
|-
! class="aligncenter h2cell"|17
| class="alignright"|98 t
| class="alignleft"|railroad boxcar
| class="alignright"|2,000 m
| class="alignright"|620 m
|-
! class="aligncenter h2cell"|18
| class="alignright"|170 t
| class="alignleft"|huge mining dump-truck
| class="alignright"|3,500 m
| class="alignright"|1,100 m
|-
! class="aligncenter h2cell"|19
| class="alignright"|310 t
| class="alignleft"|hydro-electric generator
| class="alignright"|6,200 m
| class="alignright"|2,000 m
|-
! class="aligncenter h2cell"|20
| class="alignright"|550 t
| class="alignleft"|747 passenger plane
| class="alignright"|11 km
| class="alignright"|3,500 m
|}
#'''Lift''' indicates the greatest weight that the character can "deadlift" (pick up off the ground to the level of the hips). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 8 could carry up to 380 kg and suffer no penalties to their movement while doing so.
#'''Throw (25 kg)''' indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 8 could throw an object weighing 80 kg (such as a cooperative slender human) up to 4 meters.
#'''Jumps''' indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.
===Power Level===
If the character is a supernatural creature or they can invoke the power of magic, the character's Power Level determines the potency of their supernatural abilities.
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Extraordinary Power Level
|-
! class="aligncenter"|Power Level
! class="aligncenter"|General Effect
! class="aligncenter"|Mass
! class="aligncenter"|Area
! class="aligncenter"|Range
|-
! class="aligncenter h2cell"|0
| class="alignright"|0
| class="alignright"|25 kg
| class="alignright"|0 m radius
| class="alignright"|0 m
|-
! class="aligncenter h2cell"|1
| class="alignright"|1
| class="alignright"|35 kg
| class="alignright"|1 m radius
| class="alignright"|10 m
|-
! class="aligncenter h2cell"|2
| class="alignright"|2
| class="alignright"|55 kg
| class="alignright"|1 m radius
| class="alignright"|10 m
|-
! class="aligncenter h2cell"|3
| class="alignright"|3
| class="alignright"|80 kg
| class="alignright"|1 m radius
| class="alignright"|10 m
|-
! class="aligncenter h2cell"|4
| class="alignright"|4
| class="alignright"|120 kg
| class="alignright"|1 m radius
| class="alignright"|10 m
|-
! class="aligncenter h2cell"|5
| class="alignright"|6
| class="alignright"|170 kg
| class="alignright"|1 m radius
| class="alignright"|10 m
|-
! class="aligncenter h2cell"|6
| class="alignright"|8
| class="alignright"|260 kg
| class="alignright"|1 m radius
| class="alignright"|10 m
|-
! class="aligncenter h2cell"|7
| class="alignright"|12
| class="alignright"|380 kg
| class="alignright"|10 m radius
| class="alignright"|100 m
|-
! class="aligncenter h2cell"|8
| class="alignright"|16
| class="alignright"|550 kg
| class="alignright"|10 m radius
| class="alignright"|100 m
|-
! class="aligncenter h2cell"|9
| class="alignright"|24
| class="alignright"|980 kg
| class="alignright"|10 m radius
| class="alignright"|100 m
|-
! class="aligncenter h2cell"|10
| class="alignright"|32
| class="alignright"|1,700 kg
| class="alignright"|10 m radius
| class="alignright"|100 m
|-
! class="aligncenter h2cell"|11
| class="alignright"|45
| class="alignright"|3,100 kg
| class="alignright"|10 m radius
| class="alignright"|100 m
|-
! class="aligncenter h2cell"|12
| class="alignright"|64
| class="alignright"|5,500 kg
| class="alignright"|10 m radius
| class="alignright"|100 m
|-
! class="aligncenter h2cell"|13
| class="alignright"|90
| class="alignright"|9,800 t
| class="alignright"|100 m radius
| class="alignright"|1 km
|-
! class="aligncenter h2cell"|14
| class="alignright"|125
| class="alignright"|17 t
| class="alignright"|100 m radius
| class="alignright"|1 km
|-
! class="aligncenter h2cell"|15
| class="alignright"|180
| class="alignright"|31 t
| class="alignright"|100 m radius
| class="alignright"|1 km
|-
! class="aligncenter h2cell"|16
| class="alignright"|250
| class="alignright"|55 t
| class="alignright"|100 m radius
| class="alignright"|1 km
|-
! class="aligncenter h2cell"|17
| class="alignright"|360
| class="alignright"|98 t
| class="alignright"|100 m radius
| class="alignright"|1 km
|-
! class="aligncenter h2cell"|18
| class="alignright"|500
| class="alignright"|170 t
| class="alignright"|100 m radius
| class="alignright"|1 km
|-
! class="aligncenter h2cell"|19
| class="alignright"|720
| class="alignright"|310 t
| class="alignright"|1 km radius
| class="alignright"|10 km
|-
! class="aligncenter h2cell"|20
| class="alignright"|1,000
| class="alignright"|550 t
| class="alignright"|1 km radius
| class="alignright"|10 km
|-
! class="aligncenter h2cell"|21
| class="alignright"|1,500
| class="alignright"|980 t
| class="alignright"|1 km radius
| class="alignright"|10 km
|}
==Hostile Environments==
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Hostile environments
|-
! class="alignleft"|Environment
! class="alignleft"|Effect
|-
| class="alignleft"|Darkness
| class="alignleft"|Attack and defense penalties
|-
| class="alignleft"|Dehydration
| class="alignleft"|Maximum Endurance reduced by one per day; -3 penalty on all tasks
|-
| class="alignleft"|Exhaustion
| class="alignleft"|Cumulative penalties
|-
| class="alignleft"|Exposure
| class="alignleft"|Maximum Endurance reduced, from one per hour to one per six hours
|-
| class="alignleft"|Falling
| class="alignleft"|Lose one Endurance for each five meters fallen
|-
| class="alignleft"|Fire
| class="alignleft"|Damage depends on heat and intensity, once per round
|-
| class="alignleft"|Poisons
| class="alignleft"|Maximum Endurance reduced, from one per round to one per hour
|-
| class="alignleft"|Starvation
| class="alignleft"|Maximum Endurance reduced by one per week; -3 penalty on all tasks
|-
| class="alignleft"|Suffocation
| class="alignleft"|Maximum Endurance reduced by one per minute
|}
===Darkness===
Darkness, fog, rain, blizzards, and other visual impediments can make combat much more difficult. If an attacker can't see the defender, the attacker incurs a -3 penalty. Conversely, if a defender can't see the attacker, the defender incurs a -3 penalty.
A character with the appropriate powers, or equipment permitting them to perceive normally, suffers no ill effects from darkness.
===Dehydration===
A character who goes more than 24 hours without drinking begins to suffer the effects of dehydration. Initially, the character experiences headaches, loss of appetite, and dry skin, followed by rapid heart rates, elevated body temperatures, and fatigue. After three days without water, the character experiences tiredness, irritability, and dizziness. Severe dehydration results in death.
If a character is suffering from dehydration, their maximum Endurance is reduced by one per day until they are rehydrated or until their maximum Endurance is reduced to zero. Additionally, the character incurs a -3 penalty on all rolls. Once the character is rehydrated, their maximum Endurance is restored at the same rate it was lost.
===Exhaustion===
Most people need to rest after eight hours of strenuous activity. If they do not, they suffer a -3 penalty on all skill rolls until they do. If they go more than 24 hours without sleep, they suffer another -3 penalty until they get a solid night's rest.
===Exposure===
Extremes of heat and cold can be dangerous to those without adequate protection. If a character is exposed to extreme temperatures, their maximum Endurance will be gradually reduced until they find shelter or until their maximum Endurance is reduced to zero. How quickly their maximum Endurance is reduced depends on the severity of the conditions. A hot summer day without shade or water, or a frosty winter night without a coat, would reduce their maximum Endurance by one every six hours or so: brutal, but not immediately life-threatening. If the same character were in a blazing hot desert or in the middle of a blizzard, their maximum Endurance would be reduced by one every hour. Once the character is no longer exposed to the extreme temperatures, their maximum Endurance is restored at the same rate it was lost.
===Falling===
Falling is treated as a normal attack which inflicts Endurance damage. The power level (PL) of a fall depends on the distance fallen: +1 PL for each five meters fallen (rounded in the character's favour), up to a maximum of PL 20. Particularly soft or yielding surfaces can reduce the power level of the fall by as much as half.
===Fire===
Fire is treated as a normal attack which inflicts Endurance damage. The power level (PL) of a fire depends on its heat and intensity.
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Fire
|-
! class="alignleft"|Fire
! class="aligncenter"|PL
|-
| class="alignleft"|Campfire, torch
| class="aligncenter"|12
|-
| class="alignleft"|Burning building
| class="aligncenter"|15
|-
| class="alignleft"|Molten lava
| class="aligncenter"|18
|}
Very cool and very hot fires are outside of this range. A lit cigarette can cause painful burns, for example, but it's less damaging than PL 12. On the other hand, the Earth's core is far beyond even PL 21.
===Poisons===
Poisons and pathogens are substances which disrupt biological processes when a sufficient quantity is absorbed by an organism. Described here is a generic poison: your character may encounter poisons or pathogens which are more complicated than this example.
Immediately after exposure, a poisoned character must make a moderately difficult (DV 12) Survival (Brawn) roll against the poison. If the Survival (Brawn) roll is successful, the character takes no damage from the poison and suffers only incidental side-effects such as nausea. If the Survival (Brawn) roll is not successful, the character has succumbed to the poison, and their maximum Endurance is reduced by one. Periodically thereafter, the character must attempt another Survival (Brawn) roll (once a round for very potent poisons, once an hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reduction of the character's maximum Endurance. This continues until the character successfully makes a Survival (Brawn) roll, or they are administered the appropriate antidote (if one exists), or their maximum Endurance is reduced to zero. Once the character successfully makes a Survival (Brawn) roll against the poison or is administered the appropriate antidote, their maximum Endurance is restored at the same rate it was lost.
Some poisons and pathogens have additional effects, such as blindness or paralysis.
===Starvation===
A character who goes more than 7 days without eating begins to suffer the effects of starvation. Initially, the character experiences weakness, confusion, and irritability. After three weeks without food, the character experiences hallucinations and convulsions. Starvation eventually results in death.
Each 7 days a character goes without eating, their maximum Endurance is reduced by one, until their maximum Endurance equals zero. Additionally, the character incurs a -3 penalty on all rolls. Once the character has resumed a normal diet, their maximum Endurance is restored at the same rate it was lost.
===Suffocation===
If a character needs to breath but is unable to do so, such as someone drowning or suffocating, their maximum Endurance is reduced by one per minute until they can breathe freely again, or until their maximum Endurance equals zero. Once the character is able to breathe normally, their maximum Endurance is restored at the same rate it was lost.
==Mass==
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Item mass
|-
! class="alignleft"|Item
! class="aligncenter"|Mass
! class="aligncenter"|Brawn (to lift)
|-
| class="alignleft"|medium dog, full suitcase
| class="alignright"|20 kg
| class="aligncenter"|1
|-
| class="alignleft"|full pony keg of beer, small sea turtle
| class="alignright"|45 kg
| class="aligncenter"|2
|-
| class="alignleft"|slender adult, large dog
| class="alignright"|65 kg
| class="aligncenter"|3
|-
| class="alignleft"|full keg of beer
| class="alignright"|75 kg
| class="aligncenter"|3
|-
| class="alignleft"|typical adult, small floor safe, wooden chest
| class="alignright"|90 kg
| class="aligncenter"|4
|-
| class="alignleft"|heavy adult
| class="alignright"|125 kg
| class="aligncenter"|4
|-
| class="alignleft"|racing motorcycle, refrigerator, wooden table
| class="alignright"|150 kg
| class="aligncenter"|5
|-
| class="alignleft"|small armoire, weapon locker, large sea turtle
| class="alignright"|200 kg
| class="aligncenter"|6
|-
| class="alignleft"|large brown bear, dolphin, harpsichord, lion
| class="alignright"|225 kg
| class="aligncenter"|6
|-
| class="alignleft"|motorcycle, medium armoire, medium floor safe, tiger
| class="alignright"|300 kg
| class="aligncenter"|7
|-
| class="alignleft"|large armoire, grizzly bear, large desk, riding horse, touring motorcycle
| class="alignright"|400 kg
| class="aligncenter"|8
|-
| class="alignleft"|polar bear
| class="alignright"|500 kg
| class="aligncenter"|8
|-
| class="alignleft"|cow, draft horse, small sailboat
| class="alignright"|600 kg
| class="aligncenter"|9
|-
| class="alignleft"|compact car, piano
| class="alignright"|900 kg
| class="aligncenter"|9
|-
| class="alignleft"|civilian helicopter, medium missile, grand piano
| class="alignright"|1,000 kg
| class="aligncenter"|10
|-
| class="alignleft"|full size car, hippopotamus
| class="alignright"|2 t
| class="aligncenter"|11
|-
| class="alignleft"|small military helicopter, military truck
| class="alignright"|3 t
| class="aligncenter"|11
|-
| class="alignleft"|armored car
| class="alignright"|4 t
| class="aligncenter"|12
|-
| class="alignleft"|elephant, empty dump truck
| class="alignright"|5 t
| class="aligncenter"|12
|-
| class="alignleft"|large military helicopter, empty tractor-trailer
| class="alignright"|9 t
| class="aligncenter"|13
|-
| class="alignleft"|loaded dump truck
| class="alignright"|20 t
| class="aligncenter"|15
|-
| class="alignleft"|empty train car
| class="alignright"|30 t
| class="aligncenter"|15
|-
| class="alignleft"|empty cargo plane, loaded tractor-trailer
| class="alignright"|40 t
| class="aligncenter"|16
|-
| class="alignleft"|stone monolith, loaded tanker truck, bank vault
| class="alignright"|50 t
| class="aligncenter"|16
|-
| class="alignleft"|suburban house, Trident missile, heavy battle tank
| class="alignright"|50 t
| class="aligncenter"|16
|-
| class="alignleft"|loaded cargo plane
| class="alignright"|80 t
| class="aligncenter"|17
|-
| class="alignleft"|blue whale
| class="alignright"|90 t
| class="aligncenter"|17
|-
| class="alignleft"|loaded train car
| class="alignright"|100 t
| class="aligncenter"|18
|-
| class="alignleft"|locomotive, fishing trawler
| class="alignright"|200 t
| class="aligncenter"|19
|-
| class="alignleft"|empty 747 passenger plane
| class="alignright"|300 t
| class="aligncenter"|19
|-
| class="alignleft"|typical train
| class="alignright"|400 t
| class="aligncenter"|20
|}
==Speed==
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Item speeds
|-
! class="alignleft"|Item
! class="aligncenter"|Speed
! class="aligncenter"|Agility
|-
| class="alignleft"|avg human running
| class="alignright"|20 km/h
| class="aligncenter"|5
|-
| class="alignleft"|max human running
| class="alignright"|40 km/h
| class="aligncenter"|8
|-
| class="alignleft"|fast submarine
| class="alignright"|80 km/h
| class="aligncenter"|9
|-
| class="alignleft"|fast bird, cheetah, sailfish
| class="alignright"|120 km/h
| class="aligncenter"|10
|-
| class="alignleft"|arrow
| class="alignright"|240 km/h
| class="aligncenter"|11
|-
| class="alignleft"|fast car
| class="alignright"|320 km/h
| class="aligncenter"|11
|-
| class="alignleft"|fast helicopter
| class="alignright"|400 km/h
| class="aligncenter"|12
|-
| class="alignleft"|F5 tornado wind
| class="alignright"|480 km/h
| class="aligncenter"|12
|-
| class="alignleft"|terminal velocity
| class="alignright"|530 km/h
| class="aligncenter"|12
|-
| class="alignleft"|bullet train
| class="alignright"|560 km/h
| class="aligncenter"|12
|-
| class="alignleft"|airplane
| class="alignright"|800 km/h
| class="aligncenter"|13
|-
| class="alignleft"|pistol bullet
| class="alignright"|1,100 km/h
| class="aligncenter"|14
|-
| class="alignleft"|sound
| class="alignright"|1,200 km/h
| class="aligncenter"|14
|-
| class="alignleft"|supersonic airplane
| class="alignright"|2,000 km/h
| class="aligncenter"|15
|-
| class="alignleft"|rifle bullet
| class="alignright"|3,000 km/h
| class="aligncenter"|15
|}





Latest revision as of 11:06, 2 May 2022