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This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, the mass of commonplace objects, and the speed of various creatures and vehicles.
==Extraordinary Attributes==
A character's attributes in ''Rough Magic'' are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above 10.
===Attribute Cost===
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Extraordinary attribute cost
|-
! class="aligncenter"|Value
! class="aligncenter"|Cost
|-
| class="aligncenter"|1
| class="aligncenter"|1
|-
| class="aligncenter"|2
| class="aligncenter"|2
|-
| class="aligncenter"|3
| class="aligncenter"|4
|-
| class="aligncenter"|4
| class="aligncenter"|7
|-
| class="aligncenter"|5
| class="aligncenter"|11
|-
| class="aligncenter"|6
| class="aligncenter"|16
|-
| class="aligncenter"|7
| class="aligncenter"|22
|-
| class="aligncenter"|<span style="color: rgb(204,0,0)"><b>8</b></span>
| class="aligncenter"|<span style="color: rgb(204,0,0)"><b>29</b></span>
|-
| class="aligncenter"|9
| class="aligncenter"|37
|-
| class="aligncenter"|10
| class="aligncenter"|46
|-
| class="aligncenter"|11
| class="aligncenter"|56
|-
| class="aligncenter"|12
| class="aligncenter"|67
|-
| class="aligncenter"|13
| class="aligncenter"|79
|-
| class="aligncenter"|14
| class="aligncenter"|91
|-
| class="aligncenter"|15
| class="aligncenter"|106
|}
===Agility===
Agility determines a character's base [[Rough_Magic_4e_EN:Actions#Movement|movement speed]] (running, swimming, etc.). Peak human potential is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>.
{| cellpadding="4" cellspacing="1"
|+Table: Extraordinary Agility
|-
|
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|-
! class="aligncenter"|Agility
! class="aligncenter"|Walk<br /> (Base Move)
! class="aligncenter"|Run<br />(Double Move)
! class="aligncenter"|Sprint<br />(All-out Move)
! class="aligncenter"|Sprint<br />(km/h)
|-
! class="aligncenter h2cell"|1
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|2
| class="alignright"|4 m
| class="alignright"|8 m
| class="alignright"|24 m
| class="alignright"|14 km/h
|-
! class="aligncenter h2cell"|3
| class="alignright"|7 m
| class="alignright"|14 m
| class="alignright"|42 m
| class="alignright"|25 km/h
|-
! class="aligncenter h2cell"|4
| class="alignright"|<span style="color: rgb(204,0,0)"><b>13 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>26 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>78 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>47 km/h</b></span>
|-
! class="aligncenter h2cell"|5
| class="alignright"|40 m
| class="alignright"|80 m
| class="alignright"|240 m
| class="alignright"|140 km/h
|-
! class="aligncenter h2cell"|6
| class="alignright"|130 m
| class="alignright"|260 m
| class="alignright"|780 m
| class="alignright"|470 km/h
|-
! class="aligncenter h2cell"|7
| class="alignright"|400 m
| class="alignright"|800 m
| class="alignright"|2,400 m
| class="alignright"|1,400 km/h
|-
! class="aligncenter h2cell"|8
| class="alignright"|1,300 m
| class="alignright"|2,600 m
| class="alignright"|7,800 m
| class="alignright"|4,700 km/h
|-
! class="aligncenter h2cell"|9
| class="alignright"|4 km
| class="alignright"|8 km
| class="alignright"|24 km
| class="alignright"|14,000 km/h
|-
! class="aligncenter h2cell"|10
| class="alignright"|13 km
| class="alignright"|26 km
| class="alignright"|78 km
| class="alignright"|47,000 km/h
|-
! class="aligncenter h2cell"|11
| class="alignright"|40 km
| class="alignright"|80 km
| class="alignright"|240 km
| class="alignright"|140,000 km/h
|-
! class="aligncenter h2cell"|12
| class="alignright"|130 km
| class="alignright"|260 km
| class="alignright"|780 km
| class="alignright"|470,000 km/h
|-
! class="aligncenter h2cell"|13
| class="alignright"|400 km
| class="alignright"|800 km
| class="alignright"|2,400 km
| class="alignright"|1,400,000 km/h
|-
! class="aligncenter h2cell"|14
| class="alignright"|1,300 km
| class="alignright"|2,600 km
| class="alignright"|7,800 km
| class="alignright"|4,700,000 km/h
|-
! class="aligncenter h2cell"|15
| class="alignright"|4,000 km
| class="alignright"|8,000 km
| class="alignright"|24,000 km
| class="alignright"|14,000,000 km/h
|}
|
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|-
! class="aligncenter"|Agility
! class="aligncenter"|Swim<br />(Base Move)
! class="aligncenter"|Fast Swim<br />(Double Move)
! class="aligncenter"|Swim Sprint<br />(All-out Move)
! class="aligncenter"|Swim Sprint<br />(km/h)
|-
! class="aligncenter h2cell"|1
| class="alignright"|1 m
| class="alignright"|2 m
| class="alignright"|6 m
| class="alignright"|4 km/h
|-
! class="aligncenter h2cell"|2
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
| class="alignright"|7 km/h
|-
! class="aligncenter h2cell"|3
| class="alignright"|3 m
| class="alignright"|6 m
| class="alignright"|18 m
| class="alignright"|11 km/h
|-
! class="aligncenter h2cell"|4
| class="alignright"|<span style="color: rgb(204,0,0)"><b>4 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>8 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>24 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>14 km/h</b></span>
|-
! class="aligncenter h2cell"|5
| class="alignright"|7 m
| class="alignright"|14 m
| class="alignright"|42 m
| class="alignright"|25 km/h
|-
! class="aligncenter h2cell"|6
| class="alignright"|13 m
| class="alignright"|26 m
| class="alignright"|78 m
| class="alignright"|47 km/h
|-
! class="aligncenter h2cell"|7
| class="alignright"|22 m
| class="alignright"|44 m
| class="alignright"|132 m
| class="alignright"|79 km/h
|-
! class="aligncenter h2cell"|8
| class="alignright"|40 m
| class="alignright"|80 m
| class="alignright"|240 m
| class="alignright"|140 km/h
|-
! class="aligncenter h2cell"|9
| class="alignright"|70 m
| class="alignright"|140 m
| class="alignright"|420 m
| class="alignright"|260 km/h
|-
! class="aligncenter h2cell"|10
| class="alignright"|130 m
| class="alignright"|260 m
| class="alignright"|780 m
| class="alignright"|470 km/h
|-
! class="aligncenter h2cell"|11
| class="alignright"|220 m
| class="alignright"|440 m
| class="alignright"|1,320 m
| class="alignright"|790 km/h
|-
! class="aligncenter h2cell"|12
| class="alignright"|400 m
| class="alignright"|800 m
| class="alignright"|2,400 m
| class="alignright"|1,400 km/h
|-
! class="aligncenter h2cell"|13
| class="alignright"|700 m
| class="alignright"|1,400 m
| class="alignright"|4,200 m
| class="alignright"|2,600 km/h
|-
! class="aligncenter h2cell"|14
| class="alignright"|1,300 m
| class="alignright"|2,600 m
| class="alignright"|7,800 m
| class="alignright"|4,700 km/h
|-
! class="aligncenter h2cell"|15
| class="alignright"|2 km
| class="alignright"|4 km
| class="alignright"|13 km
| class="alignright"|7,900 km/h
|}
|}
===Brawn===
Brawn determines how much a character can lift and how far they can throw things. Peak human potential is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>.
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Extraordinary Brawn
|-
! class="aligncenter"|Brawn
! class="aligncenter"|Lift
! class="aligncenter"|Example
! class="aligncenter"|Throw<br />25 kg
! class="aligncenter"|Standing<br />Long Jump
|-
! class="aligncenter h2cell"|0
| class="alignright"|26 kg
| class="alignright"|medium dog
| class="alignright"|1
| class="alignright"|1 m
|-
! class="aligncenter h2cell"|1
| class="alignright"|55 kg
| class="alignright"|pony keg of beer
| class="alignright"|1
| class="alignright"|1 m
|-
! class="aligncenter h2cell"|2
| class="alignright"|120 kg
| class="alignright"|heavy adult
| class="alignright"|2
| class="alignright"|2 m
|-
! class="aligncenter h2cell"|3
| class="alignright"|260 kg
| class="alignright"|motorcycle
| class="alignright"|5
| class="alignright"|5 m
|-
! class="aligncenter h2cell"|4
| class="alignright"|<span style="color: rgb(204,0,0)"><b>550 kg</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>grand piano</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>11</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>11 m</b></span>
|-
! class="aligncenter h2cell"|5
| class="alignright"|1,700 kg
| class="alignright"|full size car
| class="alignright"|35
| class="alignright"|35 m
|-
! class="aligncenter h2cell"|6
| class="alignright"|5,500 kg
| class="alignright"|empty dump truck
| class="alignright"|110
| class="alignright"|110 m
|-
! class="aligncenter h2cell"|7
| class="alignright"|17 t
| class="alignright"|tractor-trailer
| class="alignright"|350
| class="alignright"|350 m
|-
! class="aligncenter h2cell"|8
| class="alignright"|55 t
| class="alignright"|loaded tanker truck
| class="alignright"|1100
| class="alignright"|1,100 m
|-
! class="aligncenter h2cell"|9
| class="alignright"|170 t
| class="alignright"|huge mining dump-truck
| class="alignright"|3500
| class="alignright"|3,500 m
|-
! class="aligncenter h2cell"|10
| class="alignright"|550 t
| class="alignright"|747 passenger plane
| class="alignright"|11000
| class="alignright"|11 km
|-
! class="aligncenter h2cell"|11
| class="alignright"|1,700 t
| class="alignright"|small bridge
| class="alignright"|35000
| class="alignright"|35 km
|-
! class="aligncenter h2cell"|12
| class="alignright"|5,500 t
| class="alignright"|Eiffel Tower
| class="alignright"|110000
| class="alignright"|110 km
|-
! class="aligncenter h2cell"|13
| class="alignright"|17,000 t
| class="alignright"|long train
| class="alignright"|350000
| class="alignright"|350 km
|-
! class="aligncenter h2cell"|14
| class="alignright"|55,000 t
| class="alignright"|aircraft carrier
| class="alignright"|1100000
| class="alignright"|1,100 km
|-
! class="aligncenter h2cell"|15
| class="alignright"|170,000 t
| class="alignright"|large office building
| class="alignright"|3500000
| class="alignright"|3,500 km
|}
#'''Lift''' indicates the greatest weight that the character can "deadlift" (pick up off the ground to the level of the hips). A character carrying or supporting such a weight can take at most one or two steps per turn. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 8 could carry up to 17 tonnes and suffer no penalties to their movement while doing so.
#'''Throw 25 kg''' indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 8 could throw an object weighing 120 kg up to 110 meters.
#'''Long Jump''' indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.
===Power Level===
If the character is a supernatural creature or they can invoke the power of magic, the character's Power Level determines the potency of their supernatural abilities.
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Extraordinary Power Level
|-
! class="aligncenter"|Power Level
! class="alignright"|Effect
! class="alignright"|Area
! class="alignright"|Range
! class="aligncenter"|Boost
! class="alignleft"|Transformation
|-
| class="aligncenter"|0
| class="aligncenter"|0
| class="alignright"|0 m radius
| class="alignright"|0 m
| class="aligncenter"|0
| class="alignleft"|Max height 2 m, mass 100 kg, Brawn +0; Min Height 2 m, Agility +0
|-
| class="aligncenter"|1
| class="aligncenter"|2
| class="alignright"|2 m radius
| class="alignright"|20 m
| class="aligncenter"|1
| class="alignleft"|Max height 5 m, mass 1,700 kg, Brawn +1; Min Height 20 cm, Agility +1
|-
| class="aligncenter"|2
| class="aligncenter"|4
| class="alignright"|4 m radius
| class="alignright"|40 m
| class="aligncenter"|1
| class="alignleft"|Max height 7 m, mass 5,500 kg, Brawn +1; Min Height 2 cm, Agility +1
|-
| class="aligncenter"|3
| class="aligncenter"|8
| class="alignright"|8 m radius
| class="alignright"|80 m
| class="aligncenter"|2
| class="alignleft"|Max height 10 m, mass 17 t, Brawn +2; Min Height 2 mm, Agility +2
|-
| class="aligncenter"|4
| class="aligncenter"|16
| class="alignright"|16 m radius
| class="alignright"|160 m
| class="aligncenter"|2
| class="alignleft"|Max height 15 m, mass 55 t, Brawn +2; Min Height 200 μm, Agility +2
|-
| class="aligncenter"|5
| class="aligncenter"|32
| class="alignright"|32 m radius
| class="alignright"|320 m
| class="aligncenter"|3
| class="alignleft"|Max height 20 m, mass 170 t, Brawn +3; Min Height 20 μm, Agility +3
|-
| class="aligncenter"|6
| class="aligncenter"|64
| class="alignright"|64 m radius
| class="alignright"|640 m
| class="aligncenter"|3
| class="alignleft"|Max height 30 m, mass 550 t, Brawn +3; Min Height 2 μm, Agility +3
|-
| class="aligncenter"|7
| class="aligncenter"|125
| class="alignright"|125 m radius
| class="alignright"|1 km
| class="aligncenter"|4
| class="alignleft"|Max height 50 m, mass 1,700 t, Brawn +4; Min Height 200 nm, Agility +4
|-
| class="aligncenter"|8
| class="aligncenter"|250
| class="alignright"|250 m radius
| class="alignright"|3 km
| class="aligncenter"|4
| class="alignleft"|Max height 70 m, mass 5,500 t, Brawn +4; Min Height 20 nm, Agility +4
|-
| class="aligncenter"|9
| class="aligncenter"|500
| class="alignright"|500 m radius
| class="alignright"|5 km
| class="aligncenter"|5
| class="alignleft"|Max height 100 m, mass 17,000 t, Brawn +5; Min Height 2 nm, Agility +5
|-
| class="aligncenter"|10
| class="aligncenter"|1,000
| class="alignright"|1 km radius
| class="alignright"|10 km
| class="aligncenter"|5
| class="alignleft"|Max height 150 m, mass 55,000 t, Brawn +5; Min Height 200 pm, Agility +5
|-
| class="aligncenter"|11
| class="aligncenter"|2,000
| class="alignright"|2 km radius
| class="alignright"|20 km
| class="aligncenter"|6
| class="alignleft"|Max height 220 m, mass 170,000 t, Brawn +6; Min Height 20 pm, Agility +6
|-
| class="aligncenter"|12
| class="aligncenter"|4,000
| class="alignright"|4 km radius
| class="alignright"|40 km
| class="aligncenter"|6
| class="alignleft"|Max height 330 m, mass 550,000 t, Brawn +6; Min Height 2 pm, Agility +6
|-
| class="aligncenter"|13
| class="aligncenter"|8,000
| class="alignright"|8 km radius
| class="alignright"|80 km
| class="aligncenter"|7
| class="alignleft"|Max height 480 m, mass 1,700,000 t, Brawn +7; Min Height 0.2 pm, Agility +7
|-
| class="aligncenter"|14
| class="aligncenter"|16,000
| class="alignright"|16 km radius
| class="alignright"|160 km
| class="aligncenter"|7
| class="alignleft"|Max height 710 m, mass 5,500,000 t, Brawn +7; Min Height 0.02 pm, Agility +7
|-
| class="aligncenter"|15
| class="aligncenter"|32,000
| class="alignright"|32 km radius
| class="alignright"|320 km
| class="aligncenter"|8
| class="alignleft"|Max height 1 km, mass 17,000,000 t, Brawn +8; Min Height 0.002 pm, Agility +8
|}
==Hostile Environments==
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Hostile environments
|-
! class="alignleft"|Environment
! class="alignleft"|Effect
|-
| class="alignleft"|Darkness
| class="alignleft"|Attack and defense penalties
|-
| class="alignleft"|Dehydration
| class="alignleft"|Maximum Endurance reduced, once per day; -{{KM4_SKILL_BONUS}} penalty on all tasks
|-
| class="alignleft"|Exhaustion
| class="alignleft"|Cumulative penalties
|-
| class="alignleft"|Exposure
| class="alignleft"|Maximum Endurance reduced, from once per hour to once per six hours
|-
| class="alignleft"|Falling
| class="alignleft"|Lose one Endurance for each five meters fallen
|-
| class="alignleft"|Fire
| class="alignleft"|Damage depends on heat and intensity, once per round
|-
| class="alignleft"|Poisons
| class="alignleft"|Maximum Endurance reduced, from once per round to once per hour
|-
| class="alignleft"|Pressure
| class="alignleft"|Maximum Endurance reduced, from once per round to once per minute
|-
| class="alignleft"|Starvation
| class="alignleft"|Maximum Endurance reduced, once per week; -{{KM4_SKILL_BONUS}} penalty on all tasks
|-
| class="alignleft"|Suffocation
| class="alignleft"|Maximum Endurance reduced, once per minute
|}
===Darkness===
Darkness, fog, rain, blizzards, and other visual impediments can make combat much more difficult. If an attacker can't see the defender, the attacker incurs a -{{KM4_SKILL_BONUS}} penalty. Conversely, if a defender can't see the attacker, the defender incurs a -{{KM4_SKILL_BONUS}} penalty.
A character with the appropriate powers, or equipment permitting them to perceive normally, suffers no ill effects from darkness.
===Dehydration===
A character who goes more than 24 hours without drinking begins to suffer the effects of dehydration. Initially, the character experiences headaches, loss of appetite, and dry skin, followed by rapid heart rates, elevated body temperatures, and fatigue. After three days without water, the character experiences tiredness, irritability, and dizziness. Severe dehydration results in death.
If a character is suffering from dehydration, their maximum Endurance is reduced by one per day until they are rehydrated or until their maximum Endurance is reduced to zero. Additionally, the character incurs a -{{KM4_SKILL_BONUS}} penalty on all rolls. Once the character is rehydrated, their maximum Endurance is restored at the same rate it was lost.
===Exhaustion===
Most people need to rest after eight hours of strenuous activity. If they do not, they suffer a -{{KM4_SKILL_BONUS}} penalty on all skill rolls until they do. If they go more than 24 hours without sleep, they suffer another -{{KM4_SKILL_BONUS}} penalty until they get a solid night's rest.
===Exposure===
Extremes of heat and cold can be dangerous to those without adequate protection. If a character is exposed to extreme temperatures, their maximum Endurance will be gradually reduced until they find shelter or until their maximum Endurance is reduced to zero. How quickly their maximum Endurance is reduced depends on the severity of the conditions. A hot summer day without shade or water, or a frosty winter night without a coat, would reduce their maximum Endurance by one every six hours or so: brutal, but not immediately life-threatening. If the same character were in a blazing hot desert or in the middle of a blizzard, their maximum Endurance would be reduced by one every hour. Once the character is no longer exposed to the extreme temperatures, their maximum Endurance is restored at the same rate it was lost.
===Falling===
Falling is treated as a normal attack which inflicts Endurance damage. The power level (PL) of a fall depends on the distance fallen: +1 PL for each five meters fallen (rounded in the character's favour), up to a maximum of PL 20. Particularly soft or yielding surfaces can reduce the power level of the fall by as much as half.
===Fire===
Fire is treated as a normal attack which inflicts Endurance damage. The power level (PL) of a fire depends on its heat and intensity.
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Fire
|-
! class="alignleft"|Fire
! class="aligncenter"|PL
|-
| class="alignleft"|Campfire, torch
| class="aligncenter"|12
|-
| class="alignleft"|Burning building
| class="aligncenter"|15
|-
| class="alignleft"|Molten lava
| class="aligncenter"|18
|}
Very cool and very hot fires are outside of this range. A lit cigarette can cause painful burns, for example, but it's less damaging than PL 12. On the other hand, the Earth's core is far beyond even PL 21.
===Poisons===
Poisons and pathogens are substances which disrupt biological processes when a sufficient quantity is absorbed by an organism. Described here is a generic poison: your character may encounter poisons or pathogens which are more complicated than this example.
Immediately after exposure, a poisoned character must make a moderately difficult (DV 12) Survival (Brawn) roll against the poison. If the target has Alteration Resistance, they add +{{KM4_SKILL_BONUS}} to their roll. If the Survival (Brawn) roll is successful, the character takes no damage from the poison and suffers only incidental side-effects such as nausea. If the Survival (Brawn) roll is not successful, the character has succumbed to the poison, and their maximum Endurance is reduced by one. Periodically thereafter, the character must attempt another Survival (Brawn) roll (once a round for very potent poisons, once an hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reduction of the character's maximum Endurance. This continues until the character successfully makes a Survival (Brawn) roll, or they are administered the appropriate antidote (if one exists), or their maximum Endurance is reduced to zero. Once the character successfully makes a Survival (Brawn) roll against the poison or is administered the appropriate antidote, their maximum Endurance is restored at the same rate it was lost.
Some poisons and pathogens have additional effects, such as blindness or paralysis.
===Pressure===
If a character is exposed to extreme atmospheric pressure, their maximum Endurance will be gradually reduced until they return to their natural atmosphere, or until their maximum Endurance is reduced to zero. How quickly their maximum Endurance is reduced depends on how prepared they are and the severity of the conditions. If a trained diver were 30 meters under water (approximately 3 atmospheres, or 30 decibars), their maximum Endurance would be reduced by one maximum Endurance per minute: life threatening, but not immediately fatal. If the same character were 300 meters under water (approximately 30 atmospheres, or 300 decibars), their maximum Endurance would be reduced by one maximum Endurance per round. Once the character has returned to their natural atmosphere, their maximum Endurance is restored at the same rate it was lost.
A character with [[Rough_Magic_4e_EN:Supernaturals#Environmental_Immunity|Environmental Immunity]] is unaffected by high pressure.
===Starvation===
A character who goes more than 7 days without eating begins to suffer the effects of starvation. Initially, the character experiences weakness, confusion, and irritability. After three weeks without food, the character experiences hallucinations and convulsions. Starvation eventually results in death.
Each 7 days a character goes without eating, their maximum Endurance is reduced by one, until their maximum Endurance equals zero. Additionally, the character incurs a -{{KM4_SKILL_BONUS}} penalty on all rolls. Once the character has resumed a normal diet, their maximum Endurance is restored at the same rate it was lost.
===Suffocation===
If a character needs to breath but is unable to do so, such as someone drowning or suffocating, their maximum Endurance is reduced by one per minute until they can breathe freely again, or until their maximum Endurance equals zero. Once the character is able to breathe normally, their maximum Endurance is restored at the same rate it was lost.
==Mass==
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Item mass
|-
! class="alignleft"|Item
! class="aligncenter"|Mass
! class="aligncenter"|Brawn (to lift)
|-
| class="alignleft"|medium dog, full suitcase
| class="alignright"|20 kg
| class="aligncenter"|1
|-
| class="alignleft"|full pony keg of beer, small sea turtle
| class="alignright"|45 kg
| class="aligncenter"|2
|-
| class="alignleft"|slender adult, large dog
| class="alignright"|65 kg
| class="aligncenter"|3
|-
| class="alignleft"|full keg of beer
| class="alignright"|75 kg
| class="aligncenter"|3
|-
| class="alignleft"|typical adult, small floor safe, wooden chest
| class="alignright"|90 kg
| class="aligncenter"|4
|-
| class="alignleft"|heavy adult
| class="alignright"|125 kg
| class="aligncenter"|4
|-
| class="alignleft"|racing motorcycle, refrigerator, wooden table
| class="alignright"|150 kg
| class="aligncenter"|5
|-
| class="alignleft"|small armoire, weapon locker, large sea turtle
| class="alignright"|200 kg
| class="aligncenter"|6
|-
| class="alignleft"|large brown bear, dolphin, harpsichord, lion
| class="alignright"|225 kg
| class="aligncenter"|6
|-
| class="alignleft"|motorcycle, medium armoire, medium floor safe, tiger
| class="alignright"|300 kg
| class="aligncenter"|7
|-
| class="alignleft"|large armoire, grizzly bear, large desk, riding horse, touring motorcycle
| class="alignright"|400 kg
| class="aligncenter"|8
|-
| class="alignleft"|polar bear
| class="alignright"|500 kg
| class="aligncenter"|8
|-
| class="alignleft"|cow, draft horse, small sailboat
| class="alignright"|600 kg
| class="aligncenter"|9
|-
| class="alignleft"|compact car, piano
| class="alignright"|900 kg
| class="aligncenter"|9
|-
| class="alignleft"|civilian helicopter, medium missile, grand piano
| class="alignright"|1,000 kg
| class="aligncenter"|10
|-
| class="alignleft"|full size car, hippopotamus
| class="alignright"|2 t
| class="aligncenter"|11
|-
| class="alignleft"|small military helicopter, military truck
| class="alignright"|3 t
| class="aligncenter"|11
|-
| class="alignleft"|armored car
| class="alignright"|4 t
| class="aligncenter"|12
|-
| class="alignleft"|elephant, empty dump truck
| class="alignright"|5 t
| class="aligncenter"|12
|-
| class="alignleft"|large military helicopter, empty tractor-trailer
| class="alignright"|9 t
| class="aligncenter"|13
|-
| class="alignleft"|loaded dump truck
| class="alignright"|20 t
| class="aligncenter"|15
|-
| class="alignleft"|empty train car
| class="alignright"|30 t
| class="aligncenter"|15
|-
| class="alignleft"|empty cargo plane, loaded tractor-trailer
| class="alignright"|40 t
| class="aligncenter"|16
|-
| class="alignleft"|stone monolith, loaded tanker truck, bank vault
| class="alignright"|50 t
| class="aligncenter"|16
|-
| class="alignleft"|suburban house, Trident missile, heavy battle tank
| class="alignright"|50 t
| class="aligncenter"|16
|-
| class="alignleft"|loaded cargo plane
| class="alignright"|80 t
| class="aligncenter"|17
|-
| class="alignleft"|blue whale
| class="alignright"|90 t
| class="aligncenter"|17
|-
| class="alignleft"|loaded train car
| class="alignright"|100 t
| class="aligncenter"|18
|-
| class="alignleft"|locomotive, fishing trawler
| class="alignright"|200 t
| class="aligncenter"|19
|-
| class="alignleft"|empty 747 passenger plane
| class="alignright"|300 t
| class="aligncenter"|19
|-
| class="alignleft"|typical train
| class="alignright"|400 t
| class="aligncenter"|20
|}
==Speed==
{| cellpadding="4" cellspacing="1" class="wikitable zebra"
|+Table: Item speeds
|-
! class="alignleft"|Item
! class="aligncenter"|Speed
! class="aligncenter"|Agility
|-
| class="alignleft"|avg human running
| class="alignright"|20 km/h
| class="aligncenter"|5
|-
| class="alignleft"|max human running
| class="alignright"|40 km/h
| class="aligncenter"|8
|-
| class="alignleft"|fast submarine
| class="alignright"|80 km/h
| class="aligncenter"|9
|-
| class="alignleft"|fast bird, cheetah, sailfish
| class="alignright"|120 km/h
| class="aligncenter"|10
|-
| class="alignleft"|arrow
| class="alignright"|240 km/h
| class="aligncenter"|11
|-
| class="alignleft"|fast car
| class="alignright"|320 km/h
| class="aligncenter"|11
|-
| class="alignleft"|fast helicopter
| class="alignright"|400 km/h
| class="aligncenter"|12
|-
| class="alignleft"|F5 tornado wind
| class="alignright"|480 km/h
| class="aligncenter"|12
|-
| class="alignleft"|terminal velocity
| class="alignright"|530 km/h
| class="aligncenter"|12
|-
| class="alignleft"|bullet train
| class="alignright"|560 km/h
| class="aligncenter"|12
|-
| class="alignleft"|airplane
| class="alignright"|800 km/h
| class="aligncenter"|13
|-
| class="alignleft"|pistol bullet
| class="alignright"|1,100 km/h
| class="aligncenter"|14
|-
| class="alignleft"|sound
| class="alignright"|1,200 km/h
| class="aligncenter"|14
|-
| class="alignleft"|supersonic airplane
| class="alignright"|2,000 km/h
| class="aligncenter"|15
|-
| class="alignleft"|rifle bullet
| class="alignright"|3,000 km/h
| class="aligncenter"|15
|}





Latest revision as of 11:06, 2 May 2022