Talk:Bulletproof Blues: Difference between revisions

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Line 14: Line 14:
*<strike>light year = parsec</strike>
*<strike>light year = parsec</strike>
*<strike>ly = pc</strike>
*<strike>ly = pc</strike>
*<strike>roll bonus = bonus</strike>
*make the 2d6 + text consistent
*make the 2d6 + text consistent
*skill roll bonus = bonus
*skill bonus = ?
*roll bonus = bonus
*power bonus = ?
*equipment bonus = ?
*vs = against
*vs = against
*vs. = against
*vs. = against

Revision as of 20:13, 29 September 2022

ZeroSpace 4e: Todo

Bonuses

  • Clarify skill bonus vs. equipment bonus vs. power bonus

ZeroSpace 4e: Terminology

Replace

  • (Attribute) Skill = Attribute + Skill
  • (Skill) Attribute = Attribute + Skill
  • hominid = humanoid
  • light year = parsec
  • ly = pc
  • roll bonus = bonus
  • make the 2d6 + text consistent
  • skill bonus = ?
  • power bonus = ?
  • equipment bonus = ?
  • vs = against
  • vs. = against
  • XXX = something I have missed

Capitalized

(acronyms)
AV
DV
(names of attributes)
Agility
Brawn
Presence
etc.
(names of skills)
Athletics
Computing
Culture
etc.
(names of gifts)
Animal Empathy
Attentive
Bag Of Tricks
etc.
(names of ship attributes)
Class
Consoles
Engines
etc.

Not Capitalized

attribute
skill

Bonuses And Penalties

  • gains a +3 bonus to
  • incurs a -3 penalty on
  • grants a +3 bonus to
  • imposes a -3 penalty on

Damage And Protection

  • deals X points of Endurance damage
  • deals X points of Health damage
  • deals X points of damage (for starships)
  • takes X points of Endurance damage
  • takes X points of Health damage
  • takes X points of damage (for starships)

BB2e: Approximate Equivalencies

Table: FASERIP to BB Conversion
MSH BB
Fighting Prowess
Agility Agility, Accuracy
Strength Brawn
Endurance N/A
Reason Reason
Intuition Perception
Psyche Willpower


Table: BB to FASERIP Conversion
BB MSH
Brawn Strength, Endurance
Agility Agility
Reason Reason
Perception Intuition
Willpower Psyche
Prowess Fighting
Accuracy N/A


Table: Approximate Rank Conversion
Rank MSH ICONS M&M
Impaired Human 1 Poor 2 8 (-1)
Average Human 2 Typical 3 10 (+0)
Excellent Human 3 Good 4 14 (+2)
Peak Human 4 Excellent 5 18 (+4)
Average Superhuman 5 Remarkable 6 22 (+6)
6 Incredible 7 26 (+8)
Excellent Superhuman 7
8 Amazing 8 30 (+10)
World-class Superhuman 9
10 Monstrous 9 40 (+15)
Galaxy-class Superhuman 11
12 Unearthly 10 48 (+19)
13
Godlike Superhuman 14 Class 1000
Table: Approximate Task Difficulty Conversion
BB ICONS M&M
2 Very easy (0)
3 Easy (5)
Routine (9) 4 Average (10)
Challenging (12) 5 Tough (15)
Demanding (15) 6 Challenging (20)
7 Formidable (25)
Frustrating (18) 8 Heroic (30)
9 Super-heroic (35)
Nigh-impossible (21) 10 Nigh-impossible (40)