Talk:Bulletproof Blues: Difference between revisions

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*<strike>roll bonus = bonus</strike>
*<strike>roll bonus = bonus</strike>
*<strike>modifier ~= skill modifier, power modifier, or equipment modifier</strike>
*<strike>modifier ~= skill modifier, power modifier, or equipment modifier</strike>
*<strike>penalty = change into bonus</strike>
*<strike>penalty = change into bonus or DV penalty</strike>
*skill bonus = skill modifier
*skill bonus = skill modifier
*power bonus = power modifier
*power bonus = power modifier

Revision as of 18:37, 1 October 2022

ZeroSpace 4e: Todo

Order of Play

Make team based. Members of each team may act in whatever order they like.

Terminology

Level vs. Rating vs. Score

level
e.g., attribute level, Agility level, skill level, Athletics level, equipment level
rank
e.g., attribute rank, Agility rank, skill rank, Athletics rank, equipment rank
rating
e.g., attribute rating, Agility rating, skill rating, Athletics rating, equipment rating
score
e.g., attribute score, Agility score, skill score, Athletics score, equipment score
value
e.g., attribute value, Agility value, skill value, Athletics value, equipment value

Bonuses

  • Clarify skill bonus vs. equipment bonus vs. power bonus
  • roll bonus = bonus
  • modifier ~= skill modifier, power modifier, or equipment modifier
  • penalty = change into bonus or DV penalty
  • skill bonus = skill modifier
  • power bonus = power modifier
  • equipment bonus = equipment modifier
  • Clarify phrasing on damage bonuses
    • If the attack is successful (even if it is not the attack which was granted the teamwork bonus), that attacker receives a damage bonus equal to the number of characters on the team, up to a maximum of +10.

Replace

  • (Attribute) Skill = Attribute + Skill
  • (Skill) Attribute = Attribute + Skill
  • hominid = humanoid
  • light year = parsec
  • ly = pc
  • level = rating?
  • rating = level?
  • make the 2d6 + text consistent
  • vs = against
  • vs. = against
  • XXX = something I have missed

Capitalized

Precursors
(acronyms)
Action Value
AV
DV
Defense Value
Difficulty Value
(names of attributes)
Agility
Brawn
Presence
etc.
(names of skills)
Athletics
Computing
Culture
etc.
(names of gifts)
Animal Empathy
Attentive
Bag Of Tricks
etc.
(names of ship attributes)
Class
Consoles
Engines
etc.

Not Capitalized

attribute
bonus
game moderator
skill

Bonuses And Penalties

Damage And Protection

  • deals X points of Endurance damage
  • deals X points of Health damage
  • deals X points of damage (for starships)
  • takes X points of Endurance damage
  • takes X points of Health damage
  • takes X points of damage (for starships)
  • how is damage determined?
    • damage rating?
    • damage level? probably confusing.
    • damage value? DV??? No.
    • go back to making powers have levels?
    • skill level, power level, or equipment level?
    • replace Power Level with individual power levels?
    • just use Power Level as the power level?
    • modifier = level?

Cost...Total...Level
1...1...+3
2...3...+6
3...6...+9

BB2e: Approximate Equivalencies

Table: FASERIP to BB Conversion
MSH BB
Fighting Prowess
Agility Agility, Accuracy
Strength Brawn
Endurance N/A
Reason Reason
Intuition Perception
Psyche Willpower


Table: BB to FASERIP Conversion
BB MSH
Brawn Strength, Endurance
Agility Agility
Reason Reason
Perception Intuition
Willpower Psyche
Prowess Fighting
Accuracy N/A


Table: Approximate Rank Conversion
Rank MSH ICONS M&M
Impaired Human 1 Poor 2 8 (-1)
Average Human 2 Typical 3 10 (+0)
Excellent Human 3 Good 4 14 (+2)
Peak Human 4 Excellent 5 18 (+4)
Average Superhuman 5 Remarkable 6 22 (+6)
6 Incredible 7 26 (+8)
Excellent Superhuman 7
8 Amazing 8 30 (+10)
World-class Superhuman 9
10 Monstrous 9 40 (+15)
Galaxy-class Superhuman 11
12 Unearthly 10 48 (+19)
13
Godlike Superhuman 14 Class 1000
Table: Approximate Task Difficulty Conversion
BB ICONS M&M
2 Very easy (0)
3 Easy (5)
Routine (9) 4 Average (10)
Challenging (12) 5 Tough (15)
Demanding (15) 6 Challenging (20)
7 Formidable (25)
Frustrating (18) 8 Heroic (30)
9 Super-heroic (35)
Nigh-impossible (21) 10 Nigh-impossible (40)