Talk:Bulletproof Blues: Difference between revisions
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====Level vs. Rating vs. Score==== | ====Level vs. Rating vs. Score==== | ||
;level | ;<strike>level</strike> | ||
:e.g., attribute level, Agility level, skill level, Athletics level, equipment level | :<strike>e.g., attribute level, Agility level, skill level, Athletics level, equipment level</strike> | ||
;rank | :Maybe? would it conflict with Power Level? Power Level level? No. | ||
:e.g., attribute rank, Agility rank, skill rank, Athletics rank, equipment rank | ;<strike>rank</strike> | ||
;rating | :<strike>e.g., attribute rank, Agility rank, skill rank, Athletics rank, equipment rank</strike> | ||
:e.g., attribute rating, Agility rating, skill rating, Athletics rating, equipment rating | :No, too militaristic. | ||
;<strike>rating</strike> | |||
:<strike>e.g., attribute rating, Agility rating, skill rating, Athletics rating, equipment rating</strike> | |||
;<strike>score</strike> | ;<strike>score</strike> | ||
:<strike>e.g., attribute score, Agility score, skill score, Athletics score, equipment score</strike> | :<strike>e.g., attribute score, Agility score, skill score, Athletics score, equipment score</strike> |
Revision as of 19:23, 1 October 2022
ZeroSpace 4e: Todo
Order of Play
Make team based. Members of each team may act in whatever order they like.
Terminology
Level vs. Rating vs. Score
levele.g., attribute level, Agility level, skill level, Athletics level, equipment level- Maybe? would it conflict with Power Level? Power Level level? No.
ranke.g., attribute rank, Agility rank, skill rank, Athletics rank, equipment rank- No, too militaristic.
ratinge.g., attribute rating, Agility rating, skill rating, Athletics rating, equipment ratingscoree.g., attribute score, Agility score, skill score, Athletics score, equipment score- value
- e.g., attribute value, Agility value, skill value, Athletics value, equipment value
Bonuses
Clarify skill bonus vs. equipment bonus vs. power bonusroll bonus = bonusmodifier ~= skill modifier, power modifier, or equipment modifierpenalty = change into bonus or DV penalty- skill bonus = skill modifier
- power bonus = power modifier
- equipment bonus = equipment modifier
- Clarify phrasing on damage bonuses
- If the attack is successful (even if it is not the attack which was granted the teamwork bonus), that attacker receives a damage bonus equal to the number of characters on the team, up to a maximum of +10.
Replace
(Attribute) Skill = Attribute + Skill(Skill) Attribute = Attribute + Skillhominid = humanoidlight year = parsecly = pc- level = rating?
- rating = level?
- make the 2d6 + text consistent
- vs = against
- vs. = against
- XXX = something I have missed
Capitalized
- Precursors
- (acronyms)
- Action Value
- AV
- DV
- Defense Value
- Difficulty Value
- (names of attributes)
- Agility
- Brawn
- Presence
- etc.
- (names of skills)
- Athletics
- Computing
- Culture
- etc.
- (names of gifts)
- Animal Empathy
- Attentive
- Bag Of Tricks
- etc.
- (names of ship attributes)
- Class
- Consoles
- Engines
- etc.
Not Capitalized
- attribute
- bonus
- game moderator
- skill
Bonuses And Penalties
- receives a +Template:KM4 SKILL BONUS bonus on
- grants a +Template:KM4 SKILL BONUS bonus to
Damage And Protection
- deals X points of Endurance damage
- deals X points of Health damage
- deals X points of damage (for starships)
- takes X points of Endurance damage
- takes X points of Health damage
- takes X points of damage (for starships)
- how is damage determined?
- damage rating?
damage level? probably confusing.damage value? DV??? No.- go back to making powers have levels?
- skill level, power level, or equipment level?
- replace Power Level with individual power levels?
- just use Power Level as the power level?
- modifier = level?
Cost...Total...Level
1...1...+3
2...3...+6
3...6...+9
BB2e: Approximate Equivalencies
MSH | BB |
---|---|
Fighting | Prowess |
Agility | Agility, Accuracy |
Strength | Brawn |
Endurance | N/A |
Reason | Reason |
Intuition | Perception |
Psyche | Willpower |
BB | MSH |
---|---|
Brawn | Strength, Endurance |
Agility | Agility |
Reason | Reason |
Perception | Intuition |
Willpower | Psyche |
Prowess | Fighting |
Accuracy | N/A |
Rank | MSH | ICONS | M&M | |
---|---|---|---|---|
Impaired Human | 1 | Poor | 2 | 8 (-1) |
Average Human | 2 | Typical | 3 | 10 (+0) |
Excellent Human | 3 | Good | 4 | 14 (+2) |
Peak Human | 4 | Excellent | 5 | 18 (+4) |
Average Superhuman | 5 | Remarkable | 6 | 22 (+6) |
6 | Incredible | 7 | 26 (+8) | |
Excellent Superhuman | 7 | |||
8 | Amazing | 8 | 30 (+10) | |
World-class Superhuman | 9 | |||
10 | Monstrous | 9 | 40 (+15) | |
Galaxy-class Superhuman | 11 | |||
12 | Unearthly | 10 | 48 (+19) | |
13 | ||||
Godlike Superhuman | 14 | Class 1000 |
BB | ICONS | M&M |
---|---|---|
2 | Very easy (0) | |
3 | Easy (5) | |
Routine (9) | 4 | Average (10) |
Challenging (12) | 5 | Tough (15) |
Demanding (15) | 6 | Challenging (20) |
7 | Formidable (25) | |
Frustrating (18) | 8 | Heroic (30) |
9 | Super-heroic (35) | |
Nigh-impossible (21) | 10 | Nigh-impossible (40) |