Talk:Bulletproof Blues: Difference between revisions

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===Not Capitalized===
===Not Capitalized===


;attribute
:attribute
;attribute level
:attribute level
;bonus
:bonus
;equipment
:equipment
;equipment level
:equipment level
;round
:round
;scene
:scene
;skill
:skill
;skill level
:skill level
;turn
:turn
;game moderator
:game moderator
;skill
:skill


==BB2e: Approximate Equivalencies==
==BB2e: Approximate Equivalencies==

Revision as of 10:17, 2 October 2022

ZeroSpace 4e: Todo

Order of Play

Make team based. Members of each team may act in whatever order they like.

Attribute, Skill, Equipment, Power

If using the (capitalized) specific attribute or skill, refer to it bare.
Agility, Athletics, Weapons
If speaking generally of attributes, skills, or equipment, use "level".
attribute level, skill level, equipment level
Only "Power Level" is capitalized.
Power Level

Damage And Protection

  • deals X points of Endurance damage
  • deals X points of Health damage
  • deals X points of damage (for starships)
  • takes X points of Endurance damage
  • takes X points of Health damage
  • takes X points of damage (for starships)

Bonuses And Penalties

  • Clarify phrasing on damage bonuses
    • If the attack is successful (even if it is not the attack which was granted the teamwork bonus), that attacker receives a damage bonus equal to the number of characters on the team, up to a maximum of +10.
  • receives a +3 bonus on
  • grants a +3 bonus to


ZeroSpace 4e: Terms

Various

  • vs (not "vs.")
  • vs = "against" when used in text
  • XXX = something I have missed

Capitalized

(acronyms)
Action Value
AV
DV
Defense Value
Difficulty Value
(names of attributes)
Agility
Brawn
Presence
etc.
(names of skills)
Athletics
Computing
Culture
etc.
(names of gifts)
Animal Empathy
Attentive
Bag Of Tricks
etc.
(names of species)
Bha'atar
Precursors
Siobhans
etc.
(names of ship attributes)
Class
Consoles
Engines
etc.

Not Capitalized

attribute
attribute level
bonus
equipment
equipment level
round
scene
skill
skill level
turn
game moderator
skill

BB2e: Approximate Equivalencies

Table: FASERIP to BB Conversion
MSH BB
Fighting Prowess
Agility Agility, Accuracy
Strength Brawn
Endurance N/A
Reason Reason
Intuition Perception
Psyche Willpower


Table: BB to FASERIP Conversion
BB MSH
Brawn Strength, Endurance
Agility Agility
Reason Reason
Perception Intuition
Willpower Psyche
Prowess Fighting
Accuracy N/A


Table: Approximate Rank Conversion
Rank MSH ICONS M&M
Impaired Human 1 Poor 2 8 (-1)
Average Human 2 Typical 3 10 (+0)
Excellent Human 3 Good 4 14 (+2)
Peak Human 4 Excellent 5 18 (+4)
Average Superhuman 5 Remarkable 6 22 (+6)
6 Incredible 7 26 (+8)
Excellent Superhuman 7
8 Amazing 8 30 (+10)
World-class Superhuman 9
10 Monstrous 9 40 (+15)
Galaxy-class Superhuman 11
12 Unearthly 10 48 (+19)
13
Godlike Superhuman 14 Class 1000
Table: Approximate Task Difficulty Conversion
BB ICONS M&M
2 Very easy (0)
3 Easy (5)
Routine (9) 4 Average (10)
Challenging (12) 5 Tough (15)
Demanding (15) 6 Challenging (20)
7 Formidable (25)
Frustrating (18) 8 Heroic (30)
9 Super-heroic (35)
Nigh-impossible (21) 10 Nigh-impossible (40)