Difference between revisions of "Template:VERSBottomNav"

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| style="text-align: center; background-color:#445016;" | <span style="font-size:smaller">[[Book II - Gamemaster Rules|<span style="color:#ffffff; font-weight:bold;">Book II<br/>GM Information</span>]]
 
| style="text-align: center; background-color:#445016;" | <span style="font-size:smaller">[[Book II - Gamemaster Rules|<span style="color:#ffffff; font-weight:bold;">Book II<br/>GM Information</span>]]
 
| style="text-align: center; background-color:#bec8b7;" | <span style="font-size:smaller">[[Optional Rules]]</span>
 
| style="text-align: center; background-color:#bec8b7;" | <span style="font-size:smaller">[[Optional Rules]]</span>
| style="text-align: center;" | <span style="font-size:smaller">[[Complex Combat]], [[Rules Add-Ons]], [[System Tweaks]], [[System Overhauls]]</span>
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| style="text-align: center;" | <span style="font-size:smaller">[[Complex Combat]] ([[Complex Combat#Attack Locations|Attack Locations]], [[Complex Combat#Stances|Stances]], [[Fatigue and Energy]], [[Damage Trackers]])<br/>[[Rules Add-Ons]], [[System Tweaks]], [[System Overhauls]]</span>  
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| style="text-align: center; background-color:#445016;" | <span style="font-size:smaller">[[Book III - Appendices|<span style="color:#ffffff; font-weight:bold;">Book III<br/>Appendices</span>]]
 
| style="text-align: center; background-color:#445016;" | <span style="font-size:smaller">[[Book III - Appendices|<span style="color:#ffffff; font-weight:bold;">Book III<br/>Appendices</span>]]

Latest revision as of 20:09, 6 October 2019

VERSIcon.png VERS Playtest v19.7 - Online Rule Reference
Book I
Player Rules
Basics What is Roleplaying? - Characters (Ranks, Character Points)
Time (Conflict Driven, Dramatic Time, Flashbacks) - Dice and Rolling
Who is Your Character? Character Concept - Momentum - Talent - Anchor - Motivation - Flaw - Relationships
What Can They Do? Power Source - Power Level - Attributes (Mental, Physical, Social, Figured, Other) - Skills (Skills in Detail)
Advantages (Mental, Physical, Social, Universal) - Abilities (Controlled Effects, Inherent Effects, Aspects) - Gear
Gameplay Combat (Mental, Physical, Social) - The Chase - Stunts - The Environment
Book II
GM Information
Optional Rules Complex Combat (Attack Locations, Stances, Fatigue and Energy, Damage Trackers)
Rules Add-Ons, System Tweaks, System Overhauls
Book III
Appendices
Gear Examples