VERS:Book I - Player Rules: Difference between revisions

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== Chapter 2 - Who is Your Character? ==
== Chapter 2 - Who is Your Character? ==


The first step in creating a character is defining [[who is your character|who that character is]]. Characters are not just collections of stats on a piece of paper. They are the representations of people, with all the mental and emotional parts required for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character tick. Don't worry though, its not as difficult as it seems.
The first step in creating a character is defining [[Who is Your Character|who that character is]]. Characters are not just collections of stats on a piece of paper. They are the representations of people, with all the mental and emotional parts required for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character tick. Don't worry though, its not as difficult as it seems.


== Chapter 3 - What Can Your Character Do? ==
== Chapter 3 - What Can Your Character Do? ==


Now that we have an in depth understanding of who the character is, what they believe, and how they act, all we need to do is assign ranks to the mechanical features that define [[what can your character do|what they can do]]. This section of character creation can be a bit more challenging as it involves more math and keeping track of Build Point expenditures. That said, players more used to other roleplaying games may find themselves more at home here.
Now that we have an in depth understanding of who the character is, what they believe, and how they act, all we need to do is assign ranks to the mechanical features that define [[What Can Your Character Do|what they can do]]. This section of character creation can be a bit more challenging as it involves more math and keeping track of Build Point expenditures. That said, players more used to other roleplaying games may find themselves more at home here.


== Chapter 4 - Gameplay ==
== Chapter 4 - Gameplay ==


With the basic concepts and character creation out of the way, this chapter ties up the loose ends and explains all the ways the previous information [[gameplay|interacts to form a framework]] in which characters and create stories, interacting with each other and the environment.
With the basic concepts and character creation out of the way, this chapter ties up the loose ends and explains all the ways the previous information [[gameplay|interacts to form a framework]] in which characters and create stories, interacting with each other and the environment.

Revision as of 19:57, 20 June 2019

VERS -> VERS:Book I - Player Rules

This "book" contains everything a player needs to make a character and understand the rules of VERS, regardless of genre or tone of the game. VERS is ultimately a very simple system that rides the line between old school arbitration style in which most interactions are handled through improvisation on the spot and a more modern system of basic interactions and functions laid out. This design came about organically as I sought to marry the best parts of new and old game design. Below is an overview of each section.

Chapter 1 - Basics

Not everyone reading this document will have experience with roleplaying, and that's ok. The basics in VERS are very basic, and are the foundation for big things later. If this is not your first RPG, please do not skip this chapter, as this includes more than just an overview of what roleplay is but sets up the underlying philosophies of how they whole thing works.

Chapter 2 - Who is Your Character?

The first step in creating a character is defining who that character is. Characters are not just collections of stats on a piece of paper. They are the representations of people, with all the mental and emotional parts required for that in addition to the physical. This first half of the character creation process is focused on those psychological elements that make a character tick. Don't worry though, its not as difficult as it seems.

Chapter 3 - What Can Your Character Do?

Now that we have an in depth understanding of who the character is, what they believe, and how they act, all we need to do is assign ranks to the mechanical features that define what they can do. This section of character creation can be a bit more challenging as it involves more math and keeping track of Build Point expenditures. That said, players more used to other roleplaying games may find themselves more at home here.

Chapter 4 - Gameplay

With the basic concepts and character creation out of the way, this chapter ties up the loose ends and explains all the ways the previous information interacts to form a framework in which characters and create stories, interacting with each other and the environment.