Optional Rules add flexibility, flavor, and longevity to the system, allowing veteran GMs and Players more options during character creation, GMs more ways to evoke exactly the right mood or theme, and both the abilities to not get burnt out on the system by keeping it fresh but balanced. These rules are in the GM section for a reason, and are not intended for every game, check with the GM before using any of these.
The chapter separates these optional rules into smaller categories: Complex Combat, Rules Add-Ons, System Tweaks, and System Overhauls. Complex Combat adds several possibilities to tune VERS combat into a crunchier "more realistic" style. Rules add-ons are small additions that round out the system, giving more non-combat options such as rules for journeys and vehicles. System tweaks are larger and either change an existing subsystem in a small way or are more substantial additions that may have an impact on long term balance. System overhauls are alternate takes on fundamental building blocks of the system and will completely change the experience of the game.
|VERS Playtest v20.7 - Online Rule Reference|
|Making a Character||Character Profile - Mechanical Aspects (Attributes - Skills - Abilities - Gear)|
|Gameplay||Mental Conflict - Physical Conflict - Social Conflict - Stunts|
|Optional Rules||Not Yet Complete|
|Gamemastering||Not Yet Complete|
|Storytelling and Drama||Not Yet Complete|
|Advanced Techniques||Not Yet Complete|
|Appendices||Example Abilities||Fantasy - Psionics - Superheroes|
|Example Gear||Prehistoric to Dark Ages - Medieval to Renaissance - Modern - Sci-Fi|
|Example NPCs||Animals - People - Fantasy - Horror - Sci-Fi|