Difference between revisions of "Warlords Of Kruhl 3e EN:Magic"
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Commanding the arcane forces of the universe is not as straightforward as performing a mundane activity; if it were, everyone would do it. All magic is opposed, if not by the struggling of the victim, then by the contrariness of the universe as a whole. Using Thaumaturgy or Theology to cast a spell is either resisted by the intended target, or it is a remarkably difficult (DV 6) task when the target is not a person or creature. | Commanding the arcane forces of the universe is not as straightforward as performing a mundane activity; if it were, everyone would do it. All magic is opposed, if not by the struggling of the victim, then by the contrariness of the universe as a whole. Using Thaumaturgy or Theology to cast a spell is either resisted by the intended target, or it is a remarkably difficult (DV 6) task when the target is not a person or creature. | ||
− | + | ===Aspects=== | |
− | |||
− | |||
− | |||
− | * | + | The more aspects a spell has, the greater its cost in Arcane Power or Sacred Power. Each aspect increases the cost by 2 Arcane Power or Sacred Power. |
+ | |||
+ | * Effects last beyond a single turn (Endurance damage, for example) | ||
+ | * Affects multiple people or an area (maximum area based on the caster's Power Level) | ||
+ | * Unnatural effect (Endurance damage is a natural effect; turning someone to stone is not) | ||
+ | * Spell effect could not be accomplished by a single person without magic in less than a week | ||
+ | |||
+ | ===Techniques=== | ||
+ | |||
+ | The cost in Arcane Power or Sacred Power can be reduced by up to half (rounded in the character's favour). Each technique reduced the cost by 1 Arcane Power or Sacred Power. | ||
+ | |||
+ | * Ritual (2d6 * 10 minutes) | ||
* Rare consumable materials | * Rare consumable materials | ||
* Gestures and incantations | * Gestures and incantations | ||
* Personal focus (wand, staff, amulet, holy symbol) | * Personal focus (wand, staff, amulet, holy symbol) | ||
− | * Sacrifice | + | * Sacrifice (animals... usually) |
* Contagion (personal item or part of target) | * Contagion (personal item or part of target) | ||
Revision as of 18:24, 12 April 2021
Commanding the arcane forces of the universe is not as straightforward as performing a mundane activity; if it were, everyone would do it. All magic is opposed, if not by the struggling of the victim, then by the contrariness of the universe as a whole. Using Thaumaturgy or Theology to cast a spell is either resisted by the intended target, or it is a remarkably difficult (DV 6) task when the target is not a person or creature.
Aspects
The more aspects a spell has, the greater its cost in Arcane Power or Sacred Power. Each aspect increases the cost by 2 Arcane Power or Sacred Power.
- Effects last beyond a single turn (Endurance damage, for example)
- Affects multiple people or an area (maximum area based on the caster's Power Level)
- Unnatural effect (Endurance damage is a natural effect; turning someone to stone is not)
- Spell effect could not be accomplished by a single person without magic in less than a week
Techniques
The cost in Arcane Power or Sacred Power can be reduced by up to half (rounded in the character's favour). Each technique reduced the cost by 1 Arcane Power or Sacred Power.
- Ritual (2d6 * 10 minutes)
- Rare consumable materials
- Gestures and incantations
- Personal focus (wand, staff, amulet, holy symbol)
- Sacrifice (animals... usually)
- Contagion (personal item or part of target)