Warlords Of Kruhl 3e EN:Magic

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Commanding the arcane forces of the universe is not as straightforward as performing a mundane activity; if it were, everyone would do it. All magic is opposed, if not by the struggling of the victim, then by the contrariness of the universe as a whole. Using Thaumaturgy or Theology to cast a spell is either resisted by the intended target, or it is a remarkably difficult (DV 6) task when the target is not a person or creature.

  • Lasting effect
  • Affects multiple people or an area
  • Unnatural effect (Endurance damage is a natural effect)
  • Spell could not be accomplished eventually by a single person without magic
  • Extended time (2d6 * 10 minutes)
  • Rare consumable materials
  • Gestures and incantations
  • Personal focus (wand, staff, amulet, holy symbol)
  • Sacrifice
  • Contagion (personal item or part of target)

Arcane Casters

Sacred Casters

Casting Spells

Petty Magic

Minor Magic

Major Magic

Epic Magic