Warlords Of Kruhl 3e EN:Magic
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Commanding the arcane forces of the universe is not as straightforward as performing a mundane activity; if it were, everyone would do it. All magic is opposed, if not by the struggling of the victim, then by the contrariness of the universe as a whole. Using Thaumaturgy or Theology to cast a spell is either resisted by the intended target, or it is a remarkably difficult (DV 6) task when the target is not a person or creature.
- Lasting effect
- Affects multiple people or an area
- Unnatural effect (Endurance damage is a natural effect)
- Spell could not be accomplished eventually by a single person without magic
- Extended time (2d6 * 10 minutes)
- Rare consumable materials
- Gestures and incantations
- Personal focus (wand, staff, amulet, holy symbol)
- Sacrifice
- Contagion (personal item or part of target)