Warlords Of Kruhl 4e EN:Powers

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Archetypes represent the core identity of the character: the niche they fill in the game. The character's first archetype is free: simply choose it, like choosing the character's folk. However, a character can partake of more than one archetype. Each archetype after the first costs 5 character points.

Archer

Archers are experts at inflicting harm while staying wisely out of harm's way. Some archers specialize with a single weapon, such as the longbow, while others master all manner of ranged weaponry. Most archers have the Ranged Combat skill, although it's not strictly required for the archetype.

Characters with the archer archetype have the Ranged Lethality gift for free.

Characters with the archer archetype have the Sharpshooter ability.

Bard

Bards are wanderers and performers, historians and entertainers. A bard lives by their wits and their ability to enthrall an audience. Bards typically focus on at least one performing art, whether it is dance, storytelling, song, or a musical instrument. Most bards have the Performance skill, although it's not strictly required for the archetype.

Characters with the bard archetype have the Arcane Caster gift for free.

Characters with the bard archetype have the Bardic Lore ability.

Druid

Druids are keepers of the old ways, the representatives of the natural world in all of its beauty, innocence, and cruelty. Many Druids honor Horebbin, but the relationship is less that of a god and its worshippers, and more that of a mentor and their students. A particular druid might devote themselves to a specific grove, or to protecting a valley from axe-wielding intruders. Other druids might roam the world, seeking opportunities to restore the balance of nature where it has gone awry. A few druids have a disturbing tendency to sacrifice people they dislike on stone slabs, but most druids recognize that folk are, for better or worse, a part of the natural world, and should be treated with respect, if not affection. Most druids have the Nature and Survival skills, although it's not strictly required for the archetype.

Characters with the druid archetype have the Sacred Caster gift for free.

Characters with the druid archetype have the Unhindered Stride ability.

Mage

Mages are students of the arcane forces which permeate the material world. A particular mage might concentrate their studies on the hidden qualities of ordinary material substances, while other mages spend their time deciphering the incomprehensible formulae which define seemingly mundane phenomena. Some mages are reclusive and interested only in theory, while others are adventurous and seek to test their arcane powers in the "laboratory of the world". Most mages have the Occult skill, although it's not strictly required for the archetype.

Characters with the mage archetype have the Arcane Caster gift for free.

Characters with the mage archetype have the Mage Sight ability.

Monk

Monks travel a path that anyone can follow, but few want to. Monks devote themselves to aligning their minds and bodies with the universe as it actually is, without illusion or deception. Monks do not seek conflict, or to cause harm: their combat abilities are a result of their intensive physical training, the goal of which is not power, but understanding. Most monks live far away from the distractions of the less enlightened world, but some walk among other folk, either by choice or through misfortune. Most importantly, a monk is always learning, always growing toward acceptance of themselves and their place in the universe. Most monks have the Athletics and Perception skills, although it's not strictly required for the archetype.

Characters with the monk archetype have the Lightning Strike gift for free.

Characters with the monk archetype have the Enlightened Defense ability.

Outlander

"Barbarian" is a pejorative term used by soft city dwellers to refer to those outlanders who embrace brute strength and raw fury. Rather than the honed skills of the warrior or the precision of the monk, the outlander's combat prowess flows from their ferocious nature. Most outlanders have the Hand-to-hand Combat and Survival skills, although it's not strictly required for the archetype.

Characters with the outlander archetype have the Blood Rage ability for free.

Paladin

Paladins are the mailed fist of righteousness in a world beset by evil. Most paladins belong to a religious order, serving as the mortal footsoldiers for a deity or a group of associated deities. Some paladins focus on protecting the innocent and the downtrodden, while others focus more on confronting the malign forces that would prey on them. Young paladins are often humourless and judgemental, but older paladins tend to be kinder, and more forgiving toward those who have made poor decisions. Most paladins have the Hand-to-hand Combat and Culture skills, although it's not strictly required for the archetype.

Characters with the paladin archetype have the Reputation gift for free.

Characters with the paladin archetype have the Healing Touch ability.

Priest

Priests are the representatives of the deities and metaphysical entities that have a proprietary interest in the mortal world. A particular priest might devote themselves to a specific deity, or to a collection of associated deities. Some priests focus entirely on serving their gods, while others place primary importance on the well-being of their deity's worshipers. Most priests have the Occult skill, although it's not strictly required for the archetype.

Characters with the priest archetype have the Sacred Caster gift for free.

Characters with the priest archetype have the Repel Undead ability.

Ranger

Rangers are at home in the untamed places of the world, standing as a bulwark between the warm hearth fires of civilization and the threats that prowl the wilderness. Most rangers have the Ranged Combat and Survival skills, although it's not strictly required for the archetype.

Characters with the ranger archetype have the Animal Empathy gift for free.

Characters with the ranger archetype have the Hunter's Mark ability.

Rogue

Rogues are experts in going where they are unwelcome and obtaining information or objects that others don't want them to have. Some rogues serve as part of a larger organization or in the service of some patron, while others are interested in the pursuit of their profession as an end in itself. Most rogues have the Lockpicking and Sleight Of Hand skills, although it's not strictly required for the archetype.

Characters with the rogue archetype have the Lightning Strike gift for free.

Characters with the rogue archetype have the Sense Danger ability.

Shaman

Shamans are able to communicate with the spirit world, and direct the energy of ancestral and elemental spirits into the physical world. Shamans do not see themselves as masters or servants of the spirits, but more as allies. Many shamans serve both the physical and spiritual needs of their community, acting as a physician as well as a counselor. Most shamans use their abilities to help their communities, but some shamans abuse their power and use it for harm. (Sadly, not all spirits are friendly.) Most shamans have the Diplomacy and Medicine skills, although it's not strictly required for the archetype.

Characters with the shaman archetype have the Sacred Caster gift for free.

Characters with the shaman archetype have a Spirit Guide.

Warlock

Warlocks have made a pact with a powerful entity. The warlock's patron might be an infernal power, a capricious faerie prince, or the personification of a place or concept. The warlock might even have contacted a being of the Void, seeking a foothold in our reality. The warlock is granted a fraction of the entity's power, but they will be expected to perform the occasional service for the patron in return. Most warlocks have the Manipulation and Occult skills, although it's not strictly required for the archetype.

Characters with the warlock archetype have the Arcane Caster gift for free.

Characters with the warlock archetype are given a Familiar by their patron.

Warrior

Warriors are experts in the many ways that people have found to hurt one another. A particular warrior might focus on mastering a specific type of weapon, while another might seek to be proficient in every possible form of combat. Some warriors serve as part of a larger unit or in the service of some patron, while others are interested in the martial arts as an end in itself. Most warriors have the Hand-to-hand Combat and Ranged Combat skills, although it's not strictly required for the archetype.

Characters with the warrior archetype have the Hand-to-hand Lethality gift for free.

Characters with the warrior archetype have the Assess Opponent ability.