ZeroSpace 3e EN:Attributes

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A character's attributes in ZeroSpace are ranked on a scale from 1 to 10. Ranks 1 through 8 are those which are, in theory, attainable by human beings. Rank 1 would be someone suffering from a significant impairment, while rank 8 would indicate the peak of human potential. Curiously enough, most nonhuman sentients fall within this range, as well (for the abilities of creatures with attributes over 10, see the GM Resources chapter). Each attribute costs one character point per rank in the attribute.

Brawn

Brawn (BRN) represents a character's physical might and general hardiness, and the character's rank in Brawn adds to task rolls that depend on these traits. Brawn determines the damage rating of a character's hand-to-hand attacks, how much a character can lift, and how far they can throw things. Brawn is also the standard attribute used for protection rolls. See the Actions chapter for more information.

If a character's Brawn is reduced to zero, they are unable to stand, and have great difficulty moving. They must successfully attempt a challenging Willpower task roll (base difficulty 4) every round just to crawl a few feet, and they automatically fail any Brawn task roll. Brawn may not be reduced below zero.

Table: Brawn
Rank Lifts Throws
(25 kg)
Jumps
1 45 kg 1 m 1 m
2 65 kg 2 m 1 m
3 90 kg 3 m 2 m
4 125 kg 4 m 2 m
5 180 kg 6 m 3 m
6 250 kg 8 m 3 m
7 350 kg 11 m 4 m
8 500 kg 16 m 4 m
9 700 kg 23 m 5 m
10 1,000 kg 32 m 5 m
  1. Lifts indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so.
  2. Throws (25 kg) indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn (the peak of human potential) could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
  3. Jumps indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.

Agility

Agility (AGL) represents a character's agility, flexibility, and coordination, and the character's rank in Agility adds to task rolls that depend on these traits. Agility adds to a character's ability to avoid being hit by ranged attacks. Agility also determines a character's base movement speed (running, swimming, etc.).

If a character's Agility is reduced to zero, they have great difficulty moving. They must successfully attempt a challenging Willpower task roll (base difficulty 4) every round just to take a step or two, and they automatically fail any Agility task roll. Agility may not be reduced below zero.

Table: Agility
Rank Walk Run Sprint
1 2 m 3 m 9 m
2 3 m 6 m 18 m
3 5 m 9 m 27 m
4 6 m 12 m 36 m
5 8 m 15 m 45 m
6 9 m 18 m 54 m
7 11 m 21 m 63 m
8 12 m 24 m 72 m
9 14 m 27 m 81 m
10 15 m 30 m 90 m
Rank Swim Fast Swim Swim Sprint
1 1 m 1 m 2 m
2 1 m 1 m 4 m
3 1 m 2 m 6 m
4 1 m 3 m 8 m
5 2 m 3 m 10 m
6 2 m 4 m 12 m
7 2 m 5 m 14 m
8 3 m 5 m 16 m
9 3 m 6 m 18 m
10 3 m 7 m 20 m

Reason

Reason (REA) represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems, and the character's rank in Reason adds to task rolls that depend on these traits.

If a character's Reason is reduced to zero, they have great difficulty concentrating. They must successfully attempt a challenging Willpower task roll (base difficulty 4) every round just to form a sentence or understand a simple question, and they automatically fail any Reason task roll. Reason may not be reduced below zero.

Perception

Perception (PER) represents a character's awareness of their surroundings, their intuition, and their understanding of the motivations of others, and the character's rank in Perception adds to task rolls that depend on these traits.

If a character's Perception is reduced to zero, they have great difficulty recognizing or understanding their surroundings. They must successfully attempt a challenging Willpower task roll (base difficulty 4) every round just to identify someone they know or recognize where they are, and they automatically fail any Perception task roll. Perception may not be reduced below zero.

Willpower

Willpower (WIL) represents a character's determination, focus, and the strength of their personality, and the character's rank in Willpower adds to task rolls that depend on these traits. If the character has esoteric powers, the character's rank in Willpower also determines the potency of these powers.

If a character's Willpower is reduced to zero, they become listless and have great difficulty making choices or taking action. They automatically fail any Willpower task roll. Willpower may not be reduced below zero.

Prowess

Prowess (PRW) represents a character's hand-to-hand fighting ability. The character's rank in Prowess adds to task rolls that involve boxing, martial arts, fencing, and other such activities. Prowess also adds to a character's ability to avoid being hit by hand-to-hand attacks.

If a character's Prowess is reduced to zero, they have great difficulty coping with rapid changes in their immediate environment, and they become unable to defend themselves from hand-to-hand attacks. They automatically fail any Prowess task roll. Prowess may not be reduced below zero.

Accuracy

Accuracy (ACC) represents a character's ability to aim when making ranged attacks. The character's rank in Accuracy adds to task rolls that involve archery, firearms, grenades, and other ranged weapons.

If a character's Accuracy is reduced to zero, their hand-eye coordination is severely impaired, and it becomes virtually impossible for them to hit ranged targets. They automatically fail any Accuracy task roll. Accuracy may not be reduced below zero.