ZeroSpace 3e EN:Attributes

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var attribute_costs = new Array(); attribute_costs['brawn'] = new Array(); attribute_costs['agility'] = new Array(); attribute_costs['reason'] = new Array(); attribute_costs['perception'] = new Array(); attribute_costs['will'] = new Array(); attribute_costs['power'] = new Array(); attribute_costs['endurance'] = new Array(); attribute_costs['brawn']['value'] = 0; attribute_costs['brawn']['cost'] = 0; attribute_costs['agility']['value'] = 0; attribute_costs['agility']['cost'] = 0; attribute_costs['reason']['value'] = 0; attribute_costs['reason']['cost'] = 0; attribute_costs['perception']['value'] = 0; attribute_costs['perception']['cost'] = 0; attribute_costs['will']['value'] = 0; attribute_costs['will']['cost'] = 0; attribute_costs['power']['value'] = 0; attribute_costs['power']['cost'] = 0; attribute_costs['endurance']['value'] = 0; attribute_costs['endurance']['cost'] = 0;


var imperial_alien_id = new Array(); imperial_alien_id['head_structure'] = new Array(); imperial_alien_id['skin_tone'] = new Array(); imperial_alien_id['skin_color'] = new Array(); imperial_alien_id['traits'] = new Array();

// imperial_alien_id['organic'] // 0 = android // 1 = organic // 2 = synthetic // imperial_alien_id['subtype_artifical'] // 1 = obvious // 2 = lifelike // imperial_alien_id['type'] // 1 = humanoid // 2 = anthropomorphic animal // 3 = anthropomorphic plant // 4 = insectoid // 10 = uncommon // 11 = colonial // 12 = crystalline // 13 = cybernetic // 14 = gaseous // 15 = myconoid // 16 = viscous fluid // imperial_alien_id['subtype_animal'] // 0 = none // 1 = avian // 2 = canine // 3 = cephalopod // 4 = feline // 5 = mustelid // 6 = reptilian // imperial_alien_id['symmetry'] // 1 = humanoid bilateral // 2 = dendriform bilateral // 3 = globular bilateral // 4 = serpentine bilateral // 5 = dendriform radial // 6 = globular radial // 7 = serpentine radial // imperial_alien_id['hair'] // 0 = hairless // 1 = hair // 2 = feathers // 3 = scales // 4 = spines // imperial_alien_id['head_structure'][0] // imperial_alien_id['head_structure'][1] // 0 = none // 1 = antennae // 2 = brow ridges // 3 = cranial ridges // 4 = horns // 5 = pointed ears // 6 = tentacles // imperial_alien_id['skin_tone'][0] // imperial_alien_id['skin_tone'][1] // 1 = colorless // 2 = pale // 3 = light // 4 = medium // 5 = deep // 6 = dark // 9 = absolute // imperial_alien_id['skin_color'][0] // imperial_alien_id['skin_color'][1] // 1 = white // 2 = red // 3 = brown // 4 = yellow // 5 = green // 6 = blue // 9 = grey // 10 = black // imperial_alien_id['eye_type'] // 0 = NA // 1 = circular pupil // 2 = horizontally slit pupil // 3 = vertically slit pupil // 4 = pupilless // 5 = solid color // 6 = compound // imperial_alien_id['traits'][0] // imperial_alien_id['traits'][1] // imperial_alien_id['traits'][...]

function print_r(printthis, returnoutput) { var output = ;

if ($.isArray(printthis) || typeof(printthis) == 'object') { for(var i in printthis) { output += i + ' : ' + print_r(printthis[i], true) + '\n'; } } else { output += printthis; }

if (returnoutput && returnoutput == true) { return output; } else { alert(output); } }

function roll_dice(dice_size, dice_count) { dice_size = typeof dice_size  !== 'undefined' ? dice_size  : 6; dice_count = typeof dice_count !== 'undefined' ? dice_count : 1;

var dice_total = 0;

for (i = 0; i < dice_count; i++) { dice_total += Math.floor((Math.random() * dice_size) + 1); }

return dice_total; }

function random_character() { var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZ"; var rnum = Math.floor(Math.random() * chars.length); var random_character = chars.substring(rnum, rnum+1);

return random_character; }

function get_android_model() { var android_model = ; var dice_size = 3; var dice_count = 6; var android_model_prefix_roll = roll_dice(dice_size, dice_count); var android_model_prefix_length = Math.floor((android_model_prefix_roll - 2)/6) + 1; var android_model_suffix_roll = roll_dice(dice_size, dice_count); var android_model_suffix_length = Math.floor((android_model_suffix_roll - 2)/6) + 1;

for (i = 0; i < android_model_prefix_length; i++) { android_model += random_character(); }

android_model += '-';

for (i = 0; i < android_model_suffix_length; i++) { android_model += random_character(); }

return android_model; }

function get_exotic_alien_symmetry(is_android) { is_android = typeof is_android !== 'undefined' ? is_android : false;

var exotic_alien_symmetry; var organism_type = 'organism'; var dice_size = 6; var dice_count = 1; var exotic_alien_symmetry_roll = roll_dice(dice_size, dice_count);

if (is_android) { organism_type = 'android'; }

switch (exotic_alien_symmetry_roll) { case 1: imperial_alien_id['symmetry'] = 2; // dendriform bilateral exotic_alien_symmetry = 'dendriform ' + organism_type + ' with bilateral symmetry'; break; case 2: imperial_alien_id['symmetry'] = 5; // dendriform radial exotic_alien_symmetry = 'dendriform ' + organism_type + ' with radial symmetry'; break; case 3: imperial_alien_id['symmetry'] = 3; // globular bilateral exotic_alien_symmetry = 'globular ' + organism_type + ' with bilateral symmetry'; break; case 4: imperial_alien_id['symmetry'] = 6; // globular radial exotic_alien_symmetry = 'globular ' + organism_type + ' with radial symmetry'; break; case 5: imperial_alien_id['symmetry'] = 4; // serpentine bilateral exotic_alien_symmetry = 'serpentine ' + organism_type + ' with bilateral symmetry'; break; case 6: imperial_alien_id['symmetry'] = 7; // serpentine radial exotic_alien_symmetry = 'serpentine ' + organism_type + ' with radial symmetry'; }

return exotic_alien_symmetry; }

function get_exotic_alien_animal() { var exotic_alien_animal; var dice_size = 6; var dice_count = 1; var exotic_alien_animal_roll = roll_dice(dice_size, dice_count);

switch (exotic_alien_animal_roll) { case 1: imperial_alien_id['subtype_animal'] = 1; exotic_alien_animal = "avian"; break; case 2: imperial_alien_id['subtype_animal'] = 2; exotic_alien_animal = "canine"; break; case 3: imperial_alien_id['subtype_animal'] = 3; exotic_alien_animal = "cephalopod"; break; case 4: imperial_alien_id['subtype_animal'] = 4; exotic_alien_animal = "feline"; break; case 5: imperial_alien_id['subtype_animal'] = 5; exotic_alien_animal = "mustelid"; break; case 6: imperial_alien_id['subtype_animal'] = 6; exotic_alien_animal = "reptilian"; }

return exotic_alien_animal; }

function get_exotic_alien_weird_biology() { var exotic_alien_weird_biology; var dice_size = 6; var dice_count = 1; var exotic_alien_weird_biology_roll = roll_dice(dice_size, dice_count); var exotic_alien_symmetry;

// set defaults imperial_alien_id['type'] = 1; // humanoid

switch (exotic_alien_weird_biology_roll) { case 1: imperial_alien_id['type'] = 11; // colonial exotic_alien_weird_biology = "colonial"; exotic_alien_symmetry = get_exotic_alien_symmetry(); exotic_alien_weird_biology += ' ' + exotic_alien_symmetry; break; case 2: imperial_alien_id['type'] = 12; // crystalline exotic_alien_weird_biology = "crystalline"; exotic_alien_symmetry = get_exotic_alien_symmetry(); exotic_alien_weird_biology += ' ' + exotic_alien_symmetry; break; case 3: imperial_alien_id['type'] = 13; // cybernetic exotic_alien_weird_biology = "cybernetic"; exotic_alien_symmetry = get_exotic_alien_symmetry(); exotic_alien_weird_biology += ' ' + exotic_alien_symmetry; break; case 4: imperial_alien_id['type'] = 14; // gaseous exotic_alien_weird_biology = "gaseous alien"; break; case 5: imperial_alien_id['type'] = 15; // myconoid exotic_alien_weird_biology = "myconoid"; exotic_alien_symmetry = get_exotic_alien_symmetry(); exotic_alien_weird_biology += ' ' + exotic_alien_symmetry; break; case 6: imperial_alien_id['type'] = 16; // viscous fluid exotic_alien_weird_biology = "viscous fluid alien"; }

return exotic_alien_weird_biology; }

function get_exotic_alien_type(is_android) { is_android = typeof is_android !== 'undefined' ? is_android : false;

var exotic_alien_type; var dice_size = 6; var dice_count = 1;

if (is_android) { dice_size = 5; }

var exotic_alien_type_roll = roll_dice(dice_size, dice_count); var exotic_alien_animal; var exotic_alien_symmetry;

// set defaults imperial_alien_id['type'] = 1; // humanoid

switch (exotic_alien_type_roll) { case 1: imperial_alien_id['type'] = 1; // humanoid exotic_alien_animal = get_exotic_alien_animal(); exotic_alien_type = exotic_alien_animal + "-headed humanoid";

if (is_android) { exotic_alien_type += ' android'; } else { exotic_alien_type += ' organism'; }

break; case 2: imperial_alien_id['type'] = 2; // anthropomorphic animal exotic_alien_animal = get_exotic_alien_animal(); exotic_alien_type = "anthropomorphic " + exotic_alien_animal;

if (is_android) { exotic_alien_type += ' android'; }

break; case 3: imperial_alien_id['type'] = 3; // anthropomorphic plant exotic_alien_type = "anthropomorphic plant";

if (is_android) { exotic_alien_type += ' android'; }

break; case 4: imperial_alien_id['type'] = 4; // insectoid exotic_alien_type = "insectoid";

if (is_android) { exotic_alien_type += ' android'; } else { exotic_alien_type += ' organism'; }

break; case 5: imperial_alien_id['type'] = 10; // uncommon exotic_alien_symmetry = get_exotic_alien_symmetry(is_android); exotic_alien_type = exotic_alien_symmetry; break; case 6: exotic_alien_type = get_exotic_alien_weird_biology(); }

return exotic_alien_type; }

function get_alien_type() { var alien_type; var dice_size = 6; var dice_count = 3; var alien_type_roll = roll_dice(dice_size, dice_count); var exotic_alien_type;

// set defaults imperial_alien_id['type'] = 1; // humanoid imperial_alien_id['organic'] = 1; // organic imperial_alien_id['subtype_animal'] = 0; // NA imperial_alien_id['subtype_artifical'] = 0; // NA imperial_alien_id['symmetry'] = 1; // humanoid bilateral

if (alien_type_roll <= 13) { imperial_alien_id['type'] = 1; // humanoid imperial_alien_id['organic'] = 1; // organic alien_type = 'humanoid organism'; } else if (alien_type_roll <= 15) { imperial_alien_id['organic'] = 0; // android imperial_alien_id['subtype_artifical'] = 1; // obvious dice_size = 100; dice_count = 1; var android_type_roll = roll_dice(dice_size, dice_count);

if (android_type_roll <= 50) { imperial_alien_id['type'] = 1; // humanoid alien_type = 'humanoid android'; } else if (android_type_roll <= 55) { imperial_alien_id['type'] = 1; // humanoid imperial_alien_id['subtype_artifical'] = 2; // lifelike alien_type = 'lifelike humanoid android'; } else if (android_type_roll <= 99) { exotic_alien_type = get_exotic_alien_type(true); alien_type = exotic_alien_type; } else { imperial_alien_id['subtype_artifical'] = 2; // lifelike exotic_alien_type = get_exotic_alien_type(true); alien_type = 'lifelike ' + exotic_alien_type; } } else { imperial_alien_id['organic'] = 1; // organic exotic_alien_type = get_exotic_alien_type(); alien_type = exotic_alien_type; }

return alien_type; }

function is_alien_skin_patterned() { var alien_skin_patterned = false; var dice_size = 6; var dice_count = 1; var alien_skin_patterned_roll = roll_dice(dice_size, dice_count);

if (alien_skin_patterned_roll == 6) { var alien_skin_patterned = true; }

return alien_skin_patterned; }

function get_alien_skin_intensity() { var alien_skin_intensity; var dice_size = 5; var dice_count = 1; var alien_skin_intensity_roll = roll_dice(dice_size, dice_count); var imperial_index = typeof imperial_alien_id['skin_tone'][0] === 'undefined' ? 0 : 1;

switch (alien_skin_intensity_roll) { case 1: imperial_alien_id['skin_tone'][imperial_index] = 2; // pale alien_skin_intensity = "pale"; break; case 2: imperial_alien_id['skin_tone'][imperial_index] = 3; // light alien_skin_intensity = "light"; break; case 3: imperial_alien_id['skin_tone'][imperial_index] = 4; // medium alien_skin_intensity = "medium"; break; case 4: imperial_alien_id['skin_tone'][imperial_index] = 5; // deep alien_skin_intensity = "deep"; break; case 5: imperial_alien_id['skin_tone'][imperial_index] = 6; // dark alien_skin_intensity = "dark"; break; }

return alien_skin_intensity; }

function get_alien_skin_color(is_obvious_android) { is_obvious_android = typeof is_obvious_android !== 'undefined' ? is_obvious_android : false;

var alien_skin_color; var dice_size = 6; var dice_count = 1; var alien_skin_color_roll = roll_dice(dice_size, dice_count); var imperial_index = typeof imperial_alien_id['skin_color'][0] === 'undefined' ? 0 : 1;

if (!is_obvious_android) { switch (alien_skin_color_roll) { case 1: imperial_alien_id['skin_color'][imperial_index] = 6; // blue alien_skin_color = "blue"; break; case 2: imperial_alien_id['skin_color'][imperial_index] = 3; // brown alien_skin_color = "brown"; break; case 3: imperial_alien_id['skin_color'][imperial_index] = 5; // green alien_skin_color = "green"; break; case 4: imperial_alien_id['skin_color'][imperial_index] = 9; // grey alien_skin_color = "grey"; break; case 5: imperial_alien_id['skin_color'][imperial_index] = 2; // red alien_skin_color = "red"; break; case 6: imperial_alien_id['skin_color'][imperial_index] = 4; // yellow alien_skin_color = "yellow"; } } else { dice_size = 10; dice_count = 1; var android_color_roll = roll_dice(dice_size, dice_count);

switch (android_color_roll) { case 1: imperial_alien_id['skin_color'][imperial_index] = 2; // red alien_skin_color = "red"; break; case 2: imperial_alien_id['skin_color'][imperial_index] = 3; // orange alien_skin_color = "orange"; break; case 3: imperial_alien_id['skin_color'][imperial_index] = 4; // yellow alien_skin_color = "yellow"; break; case 4: imperial_alien_id['skin_color'][imperial_index] = 5; // green alien_skin_color = "green"; break; case 5: imperial_alien_id['skin_color'][imperial_index] = 6; // blue alien_skin_color = "blue"; break; case 6: imperial_alien_id['skin_color'][imperial_index] = 7; // purple alien_skin_color = "purple"; break; default: imperial_alien_id['skin_color'][imperial_index] = 9; // grey alien_skin_color = "grey"; } }

return alien_skin_color; }

function get_alien_skin_combo(is_obvious_android) { is_obvious_android = typeof is_obvious_android !== 'undefined' ? is_obvious_android : false;

var alien_skin_combo; var dice_size = 4; var dice_count = 1; var increase_contrast_roll = roll_dice(dice_size, dice_count); var increase_contrast = false;

var alien_skin_intensity = get_alien_skin_intensity(); var alien_skin_color = get_alien_skin_color(is_obvious_android); var android_finish = ;

var imperial_index = typeof imperial_alien_id['skin_color'][0] === 'undefined' ? 0 : 1;

if (increase_contrast_roll == 1) { increase_contrast = true; }

if (increase_contrast && alien_skin_color == "grey") { if (alien_skin_intensity == "pale") { imperial_alien_id['skin_tone'][imperial_index] = 1; // colorless alien_skin_intensity = "snow"; imperial_alien_id['skin_color'][imperial_index] = 1; alien_skin_color = "white"; } else if (alien_skin_intensity == "dark") { imperial_alien_id['skin_tone'][imperial_index] = 10; // absolute alien_skin_intensity = "pitch"; imperial_alien_id['skin_color'][imperial_index] = 10; alien_skin_color = "black"; } }

if (is_obvious_android) { dice_size = 6; dice_count = 1; var android_finish_roll = roll_dice(dice_size, dice_count);

switch (android_finish_roll) { case 1: android_finish = "flat "; break; case 2: android_finish = "glossy "; break; case 3: android_finish = "glossy "; break; default: android_finish = "metallic "; } }

alien_skin_combo = alien_skin_intensity + " " + android_finish + alien_skin_color;

return alien_skin_combo; }

function get_alien_skin(is_obvious_android) { is_obvious_android = typeof is_obvious_android !== 'undefined' ? is_obvious_android : false;

var alien_skin; var alien_skin_2; var has_alien_skin_patterned = is_alien_skin_patterned();

if (has_alien_skin_patterned) { alien_skin = get_alien_skin_combo(is_obvious_android); alien_skin_2 = alien_skin;

while (alien_skin_2 == alien_skin) { alien_skin_2 = get_alien_skin_combo(is_obvious_android); }

alien_skin += " and " + alien_skin_2; } else { alien_skin = get_alien_skin_combo(is_obvious_android); }

return alien_skin; }

function get_alien_eyes_type() { var alien_eyes_type; var dice_size = 6; var dice_count = 1; var alien_eyes_type_roll = roll_dice(dice_size, dice_count);

switch (alien_eyes_type_roll) { case 1: imperial_alien_id['eye_type'] = 1; // circular pupil alien_eyes_type = "circular pupil"; break; case 2: imperial_alien_id['eye_type'] = 2; // horizontally slit pupil alien_eyes_type = "horizontally slit pupil"; break; case 3: imperial_alien_id['eye_type'] = 3; // vertically slit pupil alien_eyes_type = "vertically slit pupil"; break; case 4: imperial_alien_id['eye_type'] = 4; // pupilless alien_eyes_type = "pupilless"; break; case 5: imperial_alien_id['eye_type'] = 5; // solid color alien_eyes_type = "solid color"; break; case 6: imperial_alien_id['eye_type'] = 6; // compound alien_eyes_type = "compound"; }

return alien_eyes_type; }

function get_alien_eyes_intensity() { var alien_eyes_intensity; var dice_size = 6; var dice_count = 1; var alien_eyes_intensity_roll = roll_dice(dice_size, dice_count);

switch (alien_eyes_intensity_roll) { case 1: alien_eyes_intensity = "pale"; break; case 2: alien_eyes_intensity = "light"; break; case 3: alien_eyes_intensity = "medium"; break; case 4: alien_eyes_intensity = "deep"; break; case 5: alien_eyes_intensity = "dark"; break; case 6: alien_eyes_intensity = "glowing"; }

return alien_eyes_intensity; }

function get_alien_eyes_color() { var alien_eyes_color; var dice_size = 6; var dice_count = 1; var alien_eyes_color_roll = roll_dice(dice_size, dice_count);

switch (alien_eyes_color_roll) { case 1: alien_eyes_color = "blue"; break; case 2: alien_eyes_color = "brown"; break; case 3: alien_eyes_color = "green"; break; case 4: alien_eyes_color = "grey"; break; case 5: alien_eyes_color = "red"; break; case 6: alien_eyes_color = "yellow"; }

return alien_eyes_color; }

function get_alien_eyes(is_lifelike_humanoid) { is_lifelike_humanoid = typeof is_lifelike_humanoid !== 'undefined' ? is_lifelike_humanoid : true;

// set defaults imperial_alien_id['eye_type'] = 0;

var alien_eyes; var dice_size = 2; var dice_count = 1; var increase_contrast_roll = roll_dice(dice_size, dice_count); var increase_contrast; var alien_eyes_intensity = get_alien_eyes_intensity(); var alien_eyes_color = get_alien_eyes_color(); var alien_eyes_type = ;

if (increase_contrast_roll == 1) { increase_contrast = true; } else { increase_contrast = false; }

if (increase_contrast && alien_eyes_color == "grey") { if (alien_eyes_intensity == "pale") { alien_eyes_intensity = "snow"; alien_eyes_color = "white"; } else if (alien_eyes_intensity == "dark") { alien_eyes_intensity = "pitch"; alien_eyes_color = "black"; } }

if (is_lifelike_humanoid) { alien_eyes_type = ", " + get_alien_eyes_type(); }

alien_eyes = alien_eyes_intensity + " " + alien_eyes_color + alien_eyes_type;

return alien_eyes; }

function get_alien_humanoid_head_structure() { var dice_size = 6; var dice_count = 1; var alien_humanoid_head_structure_roll = roll_dice(dice_size, dice_count); var alien_humanoid_head_structure_text;

switch (alien_humanoid_head_structure_roll) { case 1: alien_humanoid_head_structure_text = "antennae"; break; case 2: alien_humanoid_head_structure_text = "brow ridges"; break; case 3: alien_humanoid_head_structure_text = "cranial ridges"; break; case 4: alien_humanoid_head_structure_text = "horns"; break; case 5: alien_humanoid_head_structure_text = "pointed ears"; break; case 6: alien_humanoid_head_structure_text = "tentacles"; }

var alien_humanoid_head_structure = new Array(); alien_humanoid_head_structure['id'] = alien_humanoid_head_structure_roll; alien_humanoid_head_structure['text'] = alien_humanoid_head_structure_text;

return alien_humanoid_head_structure; }

function get_alien_humanoid_head_hair_intensity() { var alien_humanoid_head_hair_intensity; var dice_size = 6; var dice_count = 1; var alien_humanoid_head_hair_intensity_roll = roll_dice(dice_size, dice_count);

switch (alien_humanoid_head_hair_intensity_roll) { case 1: alien_humanoid_head_hair_intensity = "pale"; break; case 2: alien_humanoid_head_hair_intensity = "light"; break; case 3: alien_humanoid_head_hair_intensity = "medium"; break; case 4: alien_humanoid_head_hair_intensity = "deep"; break; case 5: alien_humanoid_head_hair_intensity = "dark"; break; case 6: alien_humanoid_head_hair_intensity = "bright"; }

return alien_humanoid_head_hair_intensity; }

function get_alien_humanoid_head_hair_color() { var alien_humanoid_head_hair_color; var dice_size = 6; var dice_count = 1; var alien_humanoid_head_hair_color_roll = roll_dice(dice_size, dice_count);

switch (alien_humanoid_head_hair_color_roll) { case 1: alien_humanoid_head_hair_color = "blue"; break; case 2: alien_humanoid_head_hair_color = "brown"; break; case 3: alien_humanoid_head_hair_color = "green"; break; case 4: alien_humanoid_head_hair_color = "grey"; break; case 5: alien_humanoid_head_hair_color = "red"; break; case 6: alien_humanoid_head_hair_color = "yellow"; }

return alien_humanoid_head_hair_color; }

function get_alien_humanoid_head_hair() { var alien_humanoid_head_hair; var dice_size = 2; var dice_count = 1; var increase_contrast_roll = roll_dice(dice_size, dice_count); var increase_contrast; var alien_humanoid_head_hair_intensity = get_alien_humanoid_head_hair_intensity(); var alien_humanoid_head_hair_color = get_alien_humanoid_head_hair_color();

if (increase_contrast_roll == 1) { increase_contrast = true; } else { increase_contrast = false; }

if (increase_contrast && alien_humanoid_head_hair_color == "grey") { if (alien_humanoid_head_hair_intensity == "pale") { alien_humanoid_head_hair_intensity = "snow"; alien_humanoid_head_hair_color = "white"; } else if (alien_humanoid_head_hair_intensity == "dark") { alien_humanoid_head_hair_intensity = "pitch"; alien_humanoid_head_hair_color = "black"; } }

alien_humanoid_head_hair = alien_humanoid_head_hair_intensity + " " + alien_humanoid_head_hair_color;

return alien_humanoid_head_hair; }

function get_alien_humanoid_head_structure_count() { var alien_humanoid_head_structure_count; dice_size = 3; dice_count = 1; var alien_humanoid_head_structure_roll = roll_dice(dice_size, dice_count);

alien_humanoid_head_structure_count = alien_humanoid_head_structure_roll - 1;

return alien_humanoid_head_structure_count; }

function get_alien_humanoid_head_hair_exists() { var alien_humanoid_head_hair_exists; var dice_size = 2; var dice_count = 1; var alien_humanoid_head_hair_roll = roll_dice(dice_size, dice_count);

if(imperial_alien_id['subtype_animal'] == 1) // avian { imperial_alien_id['hair'] = 2; // feathers alien_humanoid_head_hair_exists = true; } else {

switch (alien_humanoid_head_hair_roll) { case 1: if(imperial_alien_id['subtype_animal'] == 6) // reptilian { imperial_alien_id['hair'] = 3; // scales alien_humanoid_head_hair_exists = true; } else { imperial_alien_id['hair'] = 0; // hairless alien_humanoid_head_hair_exists = false; } break; case 2: if(imperial_alien_id['subtype_animal'] == 6) // reptilian { imperial_alien_id['hair'] = 4; // spines alien_humanoid_head_hair_exists = true; } else { imperial_alien_id['hair'] = 1; // hair alien_humanoid_head_hair_exists = true; } break; } }

return alien_humanoid_head_hair_exists; }

function get_alien_humanoid_head() { var alien_humanoid_head; var alien_humanoid_head_hair; var alien_humanoid_head_structure; var alien_humanoid_head_structure_2;

var alien_humanoid_head_hair_exists = get_alien_humanoid_head_hair_exists(); var alien_humanoid_head_structure_count = get_alien_humanoid_head_structure_count();

switch (imperial_alien_id['hair']) { case 0: alien_humanoid_head_hair = 'hairless'; break; case 1: alien_humanoid_head_hair = get_alien_humanoid_head_hair(); alien_humanoid_head_hair = alien_humanoid_head_hair + ' hair'; break; case 2: alien_humanoid_head_hair = get_alien_humanoid_head_hair(); alien_humanoid_head_hair = alien_humanoid_head_hair + ' feathers'; break; case 3: alien_humanoid_head_hair = get_alien_humanoid_head_hair(); alien_humanoid_head_hair = alien_humanoid_head_hair + ' scales'; break; case 4: alien_humanoid_head_hair = get_alien_humanoid_head_hair(); alien_humanoid_head_hair = alien_humanoid_head_hair + ' spines'; break; }

if (alien_humanoid_head_structure_count) { alien_humanoid_head_structure = get_alien_humanoid_head_structure();

imperial_alien_id['head_structure'][0] = alien_humanoid_head_structure['id']; alien_humanoid_head_structure = alien_humanoid_head_structure['text'] + ', '; } else { imperial_alien_id['head_structure'][0] = 0; alien_humanoid_head_structure = ; }

if (alien_humanoid_head_structure_count == 2) { imperial_alien_id['head_structure'][1] = imperial_alien_id['head_structure'][0];

while (imperial_alien_id['head_structure'][1] == imperial_alien_id['head_structure'][0]) { alien_humanoid_head_structure_2 = get_alien_humanoid_head_structure();

imperial_alien_id['head_structure'][1] = alien_humanoid_head_structure_2['id']; }

alien_humanoid_head_structure += alien_humanoid_head_structure_2['text'] + ', '; }

alien_humanoid_head = alien_humanoid_head_structure + alien_humanoid_head_hair;

return alien_humanoid_head; }

function get_alien_head(is_lifelike_humanoid) { is_lifelike_humanoid = typeof is_lifelike_humanoid !== 'undefined' ? is_lifelike_humanoid : true;

var alien_head = ;

// set defaults imperial_alien_id['head_structure'] = []; imperial_alien_id['head_structure'][0] = 0;

if (is_lifelike_humanoid) { alien_head = get_alien_humanoid_head(); }

return alien_head; }

function get_alien_species(is_android) { var alien_species;

if (is_android) { alien_species = get_android_model(); } else { alien_species = generate_alien_species(); }

return alien_species; }

function get_alien_traits(is_android) { is_android = typeof is_android !== 'undefined' ? is_android : false;

var alien_traits = new Array(); var alien_traits_list = new Array(); var alien_traits_taken = new Array(); var alien_traits_count = 0; var alien_traits_total = 0; var dice_size = 6; var dice_count = 1; var alien_traits_total_roll; var alien_traits_total_roll; var alien_trait_found; // -1 means not found

// set defaults imperial_alien_id['traits'] = [];

alien_traits_list[1] = '360° Vision'; alien_traits_list[2] = 'Aerial'; alien_traits_list[3] = 'Aquatic'; alien_traits_list[4] = 'Armor'; alien_traits_list[5] = 'Camouflage'; alien_traits_list[6] = 'Clinging'; alien_traits_list[7] = 'Data Jack'; alien_traits_list[8] = 'Energy Shield'; alien_traits_list[9] = 'Exceptional Beauty'; alien_traits_list[10] = 'Frigian'; alien_traits_list[11] = 'Gelatinous'; alien_traits_list[12] = 'Healing'; alien_traits_list[13] = 'Heavyworlder'; alien_traits_list[14] = 'Hyperacuity'; alien_traits_list[15] = 'Huge'; alien_traits_list[16] = 'Immortality'; alien_traits_list[17] = 'Immunity To Poison'; alien_traits_list[18] = 'Immunity To Suffocation'; alien_traits_list[19] = 'Infernal'; alien_traits_list[20] = 'Life Drain'; alien_traits_list[21] = 'Linguist'; alien_traits_list[22] = 'Mental Calculator'; alien_traits_list[23] = 'Mind Link'; alien_traits_list[24] = 'Mind Shield'; alien_traits_list[25] = 'Multitasking'; alien_traits_list[26] = 'Natural Weaponry'; alien_traits_list[27] = 'Night Vision'; alien_traits_list[28] = 'Perfect Recall'; alien_traits_list[29] = 'Regeneration'; alien_traits_list[30] = 'Self-sustaining'; alien_traits_list[31] = 'Shapeshifter'; alien_traits_list[32] = 'Subterranean'; alien_traits_list[33] = 'Telepathy'; alien_traits_list[34] = 'Time Theft'; alien_traits_list[35] = 'Tiny'; alien_traits_list[36] = 'Unsettling';

if (is_android) { alien_traits_count = 2; alien_traits_total = 2; alien_traits[0] = 'Immunity To Poison'; imperial_alien_id['traits'][0] = 17; alien_traits[1] = 'Immunity To Suffocation'; imperial_alien_id['traits'][1] = 18; }

alien_traits_total_roll = roll_dice(dice_size, dice_count);

switch (alien_traits_total_roll) { case 1: alien_traits_total += 1; break; case 6: alien_traits_total += 3; break; default: alien_traits_total += 2; break; }

dice_size = 36; dice_count = 1;

while (alien_traits_count < alien_traits_total) { alien_traits_roll = roll_dice(dice_size, dice_count); alien_trait_found = alien_traits.indexOf(alien_traits_list[alien_traits_roll]);

if (alien_trait_found === -1) { alien_traits[alien_traits_count] = alien_traits_list[alien_traits_roll]; imperial_alien_id['traits'][alien_traits_count] = alien_traits_roll; alien_traits_count++; } }

imperial_alien_id['traits'].sort; alien_traits.sort();

return alien_traits; }

function get_imperial_catalog_id(imperial_alien_id) { var imperial_catalog_id;

imperial_alien_id['head_structure'].sort(function (a, b) { return a - b; }); imperial_alien_id['traits'].sort(function (a, b) { return a - b; });

imperial_catalog_id = imperial_alien_id['organic'] + '-'; imperial_catalog_id += imperial_alien_id['subtype_artifical'] + '-'; imperial_catalog_id += imperial_alien_id['type'] + '-'; imperial_catalog_id += imperial_alien_id['subtype_animal'] + '-'; imperial_catalog_id += imperial_alien_id['symmetry'] + '-{'; imperial_catalog_id += imperial_alien_id['head_structure'].join('|'); imperial_catalog_id += '}-'; imperial_catalog_id += imperial_alien_id['eye_type'] + '-{'; imperial_catalog_id += imperial_alien_id['traits'].join('|'); imperial_catalog_id += '}';

return imperial_catalog_id; }

function is_obvious_android() { var is_obvious_android = false;

if (imperial_alien_id['organic'] == 0) { if (imperial_alien_id['subtype_artifical'] == 1) { is_obvious_android = true; } }

return is_obvious_android; }

function is_lifelike_humanoid() { var is_lifelike_humanoid = true;

// is obvious android OR is exotic alien if (is_obvious_android() || imperial_alien_id['type'] >= 10) { is_lifelike_humanoid = false; }

return is_lifelike_humanoid; }

function format_imperial_alien_id(imperial_alien_id) { var formatted_imperial_alien_id;

formatted_imperial_alien_id = "

ISSCID: ";
	formatted_imperial_alien_id += get_imperial_catalog_id(imperial_alien_id);
	formatted_imperial_alien_id += "

";

return formatted_imperial_alien_id; }

function format_alien_output(alien_output) { var formatted_alien_output;

formatted_alien_output = "

Imperial Sentient Species Catalog

\n"; formatted_alien_output += '

\n"; formatted_alien_output += '

Type: ' + alien_output['type'] + "

\n";

if (is_lifelike_humanoid()) {

formatted_alien_output += '

Head: ' + alien_output['head'] + "

\n";

}

if (is_lifelike_humanoid()) {

formatted_alien_output += '

Skin: ' + alien_output['skin'] + "

\n";

} else {

formatted_alien_output += '

Coloring: ' + alien_output['skin'] + "

\n";

}

formatted_alien_output += '

Eyes: ' + alien_output['eyes'] + "

\n"; formatted_alien_output += '

Traits:'; formatted_alien_output += "
    \n"; var alien_traits_count = alien_output['traits'].length; for (var i = 0; i < alien_traits_count; i++) { formatted_alien_output += '
  • ' + alien_output['traits'][i] + "
  • \n"; } formatted_alien_output += "
\n"; formatted_alien_output += "

\n";

formatted_alien_output += format_imperial_alien_id(imperial_alien_id)

return formatted_alien_output; }

function generate_alien() { var alien_output = new Array(); alien_output['traits'] = new Array();

alien_output['type'] = get_alien_type(); alien_output['species'] = get_alien_species(!imperial_alien_id['organic']); alien_output['head'] = get_alien_head(is_lifelike_humanoid()); alien_output['skin'] = get_alien_skin(is_obvious_android()); alien_output['eyes'] = get_alien_eyes(is_lifelike_humanoid()); alien_output['traits'] = get_alien_traits(!imperial_alien_id['organic']);

document.getElementById("random_alien_output").innerHTML = format_alien_output(alien_output); }

// // This code based on: // Retro Alien Name Generator // http://www.springhole.net/writing_roleplaying_randomators/retroaliennames.htm //

var alien_vocab = new Array(); var intIncr var intCat

intCat =0 intIncr=0

//The data stored is pretty simple. It works like this: // // The alien_vocab array has sub arrays that are named lists of data. // //alien_vocab[intCat]= new Array(); - The alien_vocab Array actually holds other arrays. //alien_vocab[intCat][0]="FIRST" - This is the name of the list of data in this sub array. The name helps the program find the data. //alien_vocab[intCat][1] = new Array() - Yep, ANOTHER array - this is the array that holds the actual data. //alien_vocab[intCat][1][intIncr++]="First thing <SECOND>" // See that <SECOND> tag? Anything in brackets references another list. //alien_vocab[intCat][1][intIncr++]="First thing <THIRD>" // // Unless it's the last entry, don't forget to increment and reset the counters! // //intCat++ //intIncr=0


alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="FIRST" alien_vocab[intCat][1] = new Array() //alien_vocab[intCat][1][intIncr++]="<options>\n<options>\n<options>\n<options>\n<options>" alien_vocab[intCat][1][intIncr++]="<options>"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="options" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstvowel><apos><midletters><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><ending><space><firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending><space><firstconsonant><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstvowel><apos><ending><space><firstconsonant><apos><vowel><apos><midletters><apos><ending>" alien_vocab[intCat][1][intIncr++]="<firstconsonant><apos><vowel><apos><midletters><apos><ending><space><firstvowel><apos><ending>"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="firstvowel" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="A" alien_vocab[intCat][1][intIncr++]="E" alien_vocab[intCat][1][intIncr++]="I" alien_vocab[intCat][1][intIncr++]="I<apos>a" alien_vocab[intCat][1][intIncr++]="O" alien_vocab[intCat][1][intIncr++]="U" alien_vocab[intCat][1][intIncr++]="U<apos>a"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="firstconsonant" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="B" alien_vocab[intCat][1][intIncr++]="B<apos>l" alien_vocab[intCat][1][intIncr++]="B<apos>r" alien_vocab[intCat][1][intIncr++]="D" alien_vocab[intCat][1][intIncr++]="D<apos>r" alien_vocab[intCat][1][intIncr++]="Ch" alien_vocab[intCat][1][intIncr++]="F" alien_vocab[intCat][1][intIncr++]="F<apos>l" alien_vocab[intCat][1][intIncr++]="F<apos>r" alien_vocab[intCat][1][intIncr++]="G" alien_vocab[intCat][1][intIncr++]="G<apos>l" alien_vocab[intCat][1][intIncr++]="G<apos>r" alien_vocab[intCat][1][intIncr++]="H" alien_vocab[intCat][1][intIncr++]="J" alien_vocab[intCat][1][intIncr++]="K" alien_vocab[intCat][1][intIncr++]="K<apos>h" alien_vocab[intCat][1][intIncr++]="K<apos>l" alien_vocab[intCat][1][intIncr++]="K<apos>r" alien_vocab[intCat][1][intIncr++]="L" alien_vocab[intCat][1][intIncr++]="M" alien_vocab[intCat][1][intIncr++]="N" alien_vocab[intCat][1][intIncr++]="P" alien_vocab[intCat][1][intIncr++]="P<apos>l" alien_vocab[intCat][1][intIncr++]="P<apos>r" alien_vocab[intCat][1][intIncr++]="R" alien_vocab[intCat][1][intIncr++]="S" alien_vocab[intCat][1][intIncr++]="Sh" alien_vocab[intCat][1][intIncr++]="S<apos>l" alien_vocab[intCat][1][intIncr++]="S<apos>m" alien_vocab[intCat][1][intIncr++]="S<apos>n" alien_vocab[intCat][1][intIncr++]="S<apos>t" alien_vocab[intCat][1][intIncr++]="T" alien_vocab[intCat][1][intIncr++]="Th" alien_vocab[intCat][1][intIncr++]="Th<apos>r" alien_vocab[intCat][1][intIncr++]="T<apos>r" alien_vocab[intCat][1][intIncr++]="V" alien_vocab[intCat][1][intIncr++]="W" alien_vocab[intCat][1][intIncr++]="X" alien_vocab[intCat][1][intIncr++]="Y" alien_vocab[intCat][1][intIncr++]="Z"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="vowel" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="a" alien_vocab[intCat][1][intIncr++]="a<apos>a" alien_vocab[intCat][1][intIncr++]="e" alien_vocab[intCat][1][intIncr++]="e<apos>e" alien_vocab[intCat][1][intIncr++]="i" alien_vocab[intCat][1][intIncr++]="o" alien_vocab[intCat][1][intIncr++]="o<apos>o" alien_vocab[intCat][1][intIncr++]="u" alien_vocab[intCat][1][intIncr++]="u<apos>u"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="midletters" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="b" alien_vocab[intCat][1][intIncr++]="b<apos>l" alien_vocab[intCat][1][intIncr++]="b<apos>r" alien_vocab[intCat][1][intIncr++]="ch" alien_vocab[intCat][1][intIncr++]="d" alien_vocab[intCat][1][intIncr++]="d<apos>r" alien_vocab[intCat][1][intIncr++]="f" alien_vocab[intCat][1][intIncr++]="fr" alien_vocab[intCat][1][intIncr++]="fl" alien_vocab[intCat][1][intIncr++]="g" alien_vocab[intCat][1][intIncr++]="g<apos>l" alien_vocab[intCat][1][intIncr++]="g<apos>r" alien_vocab[intCat][1][intIncr++]="h" alien_vocab[intCat][1][intIncr++]="j" alien_vocab[intCat][1][intIncr++]="k" alien_vocab[intCat][1][intIncr++]="k<apos>l" alien_vocab[intCat][1][intIncr++]="k<apos>s" alien_vocab[intCat][1][intIncr++]="k<apos>r" alien_vocab[intCat][1][intIncr++]="k<apos>t" alien_vocab[intCat][1][intIncr++]="l" alien_vocab[intCat][1][intIncr++]="l<apos>b" alien_vocab[intCat][1][intIncr++]="l<apos>d" alien_vocab[intCat][1][intIncr++]="l<apos>k" alien_vocab[intCat][1][intIncr++]="l<apos>l" alien_vocab[intCat][1][intIncr++]="l<apos>m" alien_vocab[intCat][1][intIncr++]="l<apos>r" alien_vocab[intCat][1][intIncr++]="l<apos>s" alien_vocab[intCat][1][intIncr++]="l<apos>t" alien_vocab[intCat][1][intIncr++]="m" alien_vocab[intCat][1][intIncr++]="n" alien_vocab[intCat][1][intIncr++]="n<apos>d" alien_vocab[intCat][1][intIncr++]="n<apos>t" alien_vocab[intCat][1][intIncr++]="p" alien_vocab[intCat][1][intIncr++]="p<apos>k" alien_vocab[intCat][1][intIncr++]="p<apos>l" alien_vocab[intCat][1][intIncr++]="p<apos>r" alien_vocab[intCat][1][intIncr++]="r" alien_vocab[intCat][1][intIncr++]="r<apos>d" alien_vocab[intCat][1][intIncr++]="r<apos>j" alien_vocab[intCat][1][intIncr++]="r<apos>k" alien_vocab[intCat][1][intIncr++]="r<apos>l" alien_vocab[intCat][1][intIncr++]="r<apos>r" alien_vocab[intCat][1][intIncr++]="r<apos>s" alien_vocab[intCat][1][intIncr++]="r<apos>t" alien_vocab[intCat][1][intIncr++]="s" alien_vocab[intCat][1][intIncr++]="sh" alien_vocab[intCat][1][intIncr++]="s<apos>l" alien_vocab[intCat][1][intIncr++]="s<apos>n" alien_vocab[intCat][1][intIncr++]="s<apos>m" alien_vocab[intCat][1][intIncr++]="s<apos>t" alien_vocab[intCat][1][intIncr++]="t" alien_vocab[intCat][1][intIncr++]="th" alien_vocab[intCat][1][intIncr++]="th<apos>r" alien_vocab[intCat][1][intIncr++]="t<apos>r" alien_vocab[intCat][1][intIncr++]="v" alien_vocab[intCat][1][intIncr++]="x" alien_vocab[intCat][1][intIncr++]="x<apos>x" alien_vocab[intCat][1][intIncr++]="y" alien_vocab[intCat][1][intIncr++]="z" alien_vocab[intCat][1][intIncr++]="z<apos>g" alien_vocab[intCat][1][intIncr++]="z<apos>l" alien_vocab[intCat][1][intIncr++]="z<apos>n" alien_vocab[intCat][1][intIncr++]="z<apos>m" alien_vocab[intCat][1][intIncr++]="z<apos>t" alien_vocab[intCat][1][intIncr++]="z<apos>z"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="ending" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="a" alien_vocab[intCat][1][intIncr++]="ak" alien_vocab[intCat][1][intIncr++]="ar" alien_vocab[intCat][1][intIncr++]="ax" alien_vocab[intCat][1][intIncr++]="an" alien_vocab[intCat][1][intIncr++]="e<apos>a" alien_vocab[intCat][1][intIncr++]="e<apos>e" alien_vocab[intCat][1][intIncr++]="ek" alien_vocab[intCat][1][intIncr++]="i<apos>a" alien_vocab[intCat][1][intIncr++]="ik" alien_vocab[intCat][1][intIncr++]="in" alien_vocab[intCat][1][intIncr++]="is" alien_vocab[intCat][1][intIncr++]="ix" alien_vocab[intCat][1][intIncr++]="ok" alien_vocab[intCat][1][intIncr++]="on" alien_vocab[intCat][1][intIncr++]="o<apos>o" alien_vocab[intCat][1][intIncr++]="os" alien_vocab[intCat][1][intIncr++]="ox" alien_vocab[intCat][1][intIncr++]="oz"

intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="apos" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]="'" alien_vocab[intCat][1][intIncr++]="" alien_vocab[intCat][1][intIncr++]="" alien_vocab[intCat][1][intIncr++]="" alien_vocab[intCat][1][intIncr++]="" alien_vocab[intCat][1][intIncr++]=""


intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="space" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]=" " alien_vocab[intCat][1][intIncr++]=" " alien_vocab[intCat][1][intIncr++]=" " alien_vocab[intCat][1][intIncr++]="-"


// Leave to Copy! intCat++ intIncr=0 alien_vocab[intCat]= new Array(); alien_vocab[intCat][0]="" alien_vocab[intCat][1] = new Array() alien_vocab[intCat][1][intIncr++]=""

function generate_alien_species_GenNumber(nRange) { var iNumGen iNumGen = Math.round((Math.random() * nRange));

return iNumGen; }

function generate_alien_species_GetFrom(aArray) { var undefined var sReturn sReturn = aArray[generate_alien_species_GenNumber(aArray.length)]; if (sReturn == undefined) { sReturn = generate_alien_species_GetFrom(aArray) } return sReturn }


function generate_alien_species_GetArray(sArrayName) { for (var intLooper=0;intLooper <alien_vocab.length;intLooper++) { if (alien_vocab[intLooper][0]==sArrayName) { return alien_vocab[intLooper][1]; break; } } }

function generate_alien_species_ScanLine(sLine) { var iTagStart, iTagEnd var sKey

if (sLine.indexOf("<") > -1) { iTagStart = sLine.indexOf("<"); iTagEnd = sLine.indexOf(">");

sKey = sLine.substr(iTagStart+1, iTagEnd-(iTagStart+1));

sKey = generate_alien_species_GetFrom(generate_alien_species_GetArray(sKey)) sLine = sLine.substr(0, iTagStart) + sKey + sLine.substr(iTagEnd+1, (sLine.length - iTagEnd))

}


if (sLine.indexOf("<") > - 1) { sLine = generate_alien_species_ScanLine(sLine) }

return sLine; }


function generate_alien_species() { sLine = generate_alien_species_GetFrom(generate_alien_species_GetArray("FIRST"));

sLine = generate_alien_species_ScanLine(sLine)

return sLine; }

// // Inserts the HTML into the page //

$(function () { var random_alien_button = document.getElementById('random_alien_button');

if (random_alien_button != null) { var formatted_alien_output;

formatted_alien_output = "

Imperial Sentient Species Catalog

\n"; formatted_alien_output += '

';

random_alien_button.innerHTML = '<input type="button" value="Species Search..." onclick="generate_alien();" />'; random_alien_output.innerHTML = formatted_alien_output; }

var calculate_attributes_cost_button = document.getElementById('calculate_attributes_cost_button');

if (calculate_attributes_cost_button != null) { var formatted_attributes_cost_output;

formatted_attributes_cost_output = "

Attribute Costs

\n"; formatted_attributes_cost_output += '

';

calculate_attributes_cost_button.innerHTML = '<input type="button" value="Calculate Attributes..." onclick="calculate_attributes_cost();" />'; calculate_attributes_cost_output.innerHTML = formatted_attributes_cost_output; } }());