ZeroSpace 3e EN:GM Resources: Difference between revisions

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This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, and the mass of commonplace objects, and the speed of various creatures and vehicles.
==Attributes==
A character's attributes in ''ZeroSpace'' are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above rank 10.
===Brawn===
Brawn determines how much a character can lift, and how far they can throw things.
{| cellpadding="4" cellspacing="1"
|+Table: Brawn
|- class="h1row"
! class="aligncenter"|Rank
! class="aligncenter"|Lifts
! class="aligncenter"|Throws<br />(25 kg)
! class="aligncenter"|Jumps
|- class="oddrow"
! class="aligncenter h2cell"|1
| class="alignright"|45 kg
| class="alignright"|1 m
| class="alignright"|1 m
|- class="evenrow"
! class="aligncenter h2cell"|2
| class="alignright"|65 kg
| class="alignright"|2 m
| class="alignright"|1 m
|- class="oddrow"
! class="aligncenter h2cell"|3
| class="alignright"|90 kg
| class="alignright"|3 m
| class="alignright"|2 m
|- class="evenrow"
! class="aligncenter h2cell"|4
| class="alignright"|125 kg
| class="alignright"|4 m
| class="alignright"|2 m
|- class="oddrow"
! class="aligncenter h2cell"|5
| class="alignright"|180 kg
| class="alignright"|6 m
| class="alignright"|3 m
|- class="evenrow"
! class="aligncenter h2cell"|6
| class="alignright"|250 kg
| class="alignright"|8 m
| class="alignright"|3 m
|- class="oddrow"
! class="aligncenter h2cell"|7
| class="alignright"|350 kg
| class="alignright"|11 m
| class="alignright"|4 m
|- class="evenrow"
! class="aligncenter h2cell"|8
| class="alignright"|500 kg
| class="alignright"|16 m
| class="alignright"|4 m
|- class="oddrow"
! class="aligncenter h2cell"|9
| class="alignright"|700 kg
| class="alignright"|23 m
| class="alignright"|5 m
|- class="evenrow"
! class="aligncenter h2cell"|10
| class="alignright"|1,000 kg
| class="alignright"|32 m
| class="alignright"|5 m
|}
#'''Lifts''' indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so.
#'''Throws (25 kg)''' indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn (the peak of human potential) could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
#'''Jumps''' indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.
===Agility===
Agility also determines a character's base [[ZeroSpace:Actions#Movement|movement speed]] (running, swimming, etc.).


XXX
{| cellpadding="4" cellspacing="1"
|+Table: Agility
|-
|
{| cellpadding="4" cellspacing="1"
|- class="h1row"
! class="aligncenter"|Rank
! class="aligncenter"|Walk
! class="aligncenter"|Run
! class="aligncenter"|Sprint
|- class="oddrow"
! class="aligncenter h2cell"|1
| class="alignright"|2 m
| class="alignright"|3 m
| class="alignright"|9 m
|- class="evenrow"
! class="aligncenter h2cell"|2
| class="alignright"|3 m
| class="alignright"|6 m
| class="alignright"|18 m
|- class="oddrow"
! class="aligncenter h2cell"|3
| class="alignright"|5 m
| class="alignright"|9 m
| class="alignright"|27 m
|- class="evenrow"
! class="aligncenter h2cell"|4
| class="alignright"|6 m
| class="alignright"|12 m
| class="alignright"|36 m
|- class="oddrow"
! class="aligncenter h2cell"|5
| class="alignright"|8 m
| class="alignright"|15 m
| class="alignright"|45 m
|- class="evenrow"
! class="aligncenter h2cell"|6
| class="alignright"|9 m
| class="alignright"|18 m
| class="alignright"|54 m
|- class="oddrow"
! class="aligncenter h2cell"|7
| class="alignright"|11 m
| class="alignright"|21 m
| class="alignright"|63 m
|- class="evenrow"
! class="aligncenter h2cell"|8
| class="alignright"|12 m
| class="alignright"|24 m
| class="alignright"|72 m
|- class="oddrow"
! class="aligncenter h2cell"|9
| class="alignright"|14 m
| class="alignright"|27 m
| class="alignright"|81 m
|- class="evenrow"
! class="aligncenter h2cell"|10
| class="alignright"|15 m
| class="alignright"|30 m
| class="alignright"|90 m
|}
|
{| cellpadding="4" cellspacing="1"
|- class="h1row"
! class="aligncenter"|Rank
! class="aligncenter"|Swim
! class="aligncenter"|Fast Swim
! class="aligncenter"|Swim Sprint
|- class="oddrow"
! class="aligncenter h2cell"|1
| class="alignright"|1 m
| class="alignright"|1 m
| class="alignright"|2 m
|- class="evenrow"
! class="aligncenter h2cell"|2
| class="alignright"|1 m
| class="alignright"|1 m
| class="alignright"|4 m
|- class="oddrow"
! class="aligncenter h2cell"|3
| class="alignright"|1 m
| class="alignright"|2 m
| class="alignright"|6 m
|- class="evenrow"
! class="aligncenter h2cell"|4
| class="alignright"|1 m
| class="alignright"|3 m
| class="alignright"|8 m
|- class="oddrow"
! class="aligncenter h2cell"|5
| class="alignright"|2 m
| class="alignright"|3 m
| class="alignright"|10 m
|- class="evenrow"
! class="aligncenter h2cell"|6
| class="alignright"|2 m
| class="alignright"|4 m
| class="alignright"|12 m
|- class="oddrow"
! class="aligncenter h2cell"|7
| class="alignright"|2 m
| class="alignright"|5 m
| class="alignright"|14 m
|- class="evenrow"
! class="aligncenter h2cell"|8
| class="alignright"|3 m
| class="alignright"|5 m
| class="alignright"|16 m
|- class="oddrow"
! class="aligncenter h2cell"|9
| class="alignright"|3 m
| class="alignright"|6 m
| class="alignright"|18 m
|- class="evenrow"
! class="aligncenter h2cell"|10
| class="alignright"|3 m
| class="alignright"|7 m
| class="alignright"|20 m
|}
|}


This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, and the mass of commonplace objects, and the speed of various creatures and vehicles.
===Willpower===


==Attributes==
If the character has esoteric powers, the character's rank in Willpower determines the potency of these powers.


XXX
{| cellpadding="4" cellspacing="1"
|+Table: Willpower
|- class="h1row"
! class="aligncenter"|Willpower<br />Rank
! class="aligncenter"|Range<br />or Radius
! class="aligncenter"|Brawn<br />Rank
! class="aligncenter"|Maximum<br />Mass
! class="aligncenter"|Maximum<br />Length
|- class="oddrow"
! class="aligncenter h2cell"|1
| class="alignright"|1 m
| class="aligncenter"|1
| class="alignright"|45 kg
| class="alignright"|1 m
|- class="evenrow"
! class="aligncenter h2cell"|2
| class="alignright"|2 m
| class="aligncenter"|2
| class="alignright"|65 kg
| class="alignright"|2 m
|- class="oddrow"
! class="aligncenter h2cell"|3
| class="alignright"|3 m
| class="aligncenter"|3
| class="alignright"|90 kg
| class="alignright"|3 m
|- class="evenrow"
! class="aligncenter h2cell"|4
| class="alignright"|4 m
| class="aligncenter"|4
| class="alignright"|125 kg
| class="alignright"|4 m
|- class="oddrow"
! class="aligncenter h2cell"|5
| class="alignright"|6 m
| class="aligncenter"|5
| class="alignright"|180 kg
| class="alignright"|6 m
|- class="evenrow"
! class="aligncenter h2cell"|6
| class="alignright"|8 m
| class="aligncenter"|6
| class="alignright"|250 kg
| class="alignright"|8 m
|- class="oddrow"
! class="aligncenter h2cell"|7
| class="alignright"|11 m
| class="aligncenter"|7
| class="alignright"|350 kg
| class="alignright"|11 m
|- class="evenrow"
! class="aligncenter h2cell"|8
| class="alignright"|16 m
| class="aligncenter"|8
| class="alignright"|500 kg
| class="alignright"|16 m
|- class="oddrow"
! class="aligncenter h2cell"|9
| class="alignright"|23 m
| class="aligncenter"|9
| class="alignright"|700 kg
| class="alignright"|23 m
|- class="evenrow"
! class="aligncenter h2cell"|10
| class="alignright"|32 m
| class="aligncenter"|10
| class="alignright"|1,000 kg
| class="alignright"|32 m
|}


==Mass==
==Mass==

Revision as of 09:20, 11 September 2015

This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, and the mass of commonplace objects, and the speed of various creatures and vehicles.

Attributes

A character's attributes in ZeroSpace are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above rank 10.

Brawn

Brawn determines how much a character can lift, and how far they can throw things.

Table: Brawn
Rank Lifts Throws
(25 kg)
Jumps
1 45 kg 1 m 1 m
2 65 kg 2 m 1 m
3 90 kg 3 m 2 m
4 125 kg 4 m 2 m
5 180 kg 6 m 3 m
6 250 kg 8 m 3 m
7 350 kg 11 m 4 m
8 500 kg 16 m 4 m
9 700 kg 23 m 5 m
10 1,000 kg 32 m 5 m
  1. Lifts indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so.
  2. Throws (25 kg) indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn (the peak of human potential) could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
  3. Jumps indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.

Agility

Agility also determines a character's base movement speed (running, swimming, etc.).

Table: Agility
Rank Walk Run Sprint
1 2 m 3 m 9 m
2 3 m 6 m 18 m
3 5 m 9 m 27 m
4 6 m 12 m 36 m
5 8 m 15 m 45 m
6 9 m 18 m 54 m
7 11 m 21 m 63 m
8 12 m 24 m 72 m
9 14 m 27 m 81 m
10 15 m 30 m 90 m
Rank Swim Fast Swim Swim Sprint
1 1 m 1 m 2 m
2 1 m 1 m 4 m
3 1 m 2 m 6 m
4 1 m 3 m 8 m
5 2 m 3 m 10 m
6 2 m 4 m 12 m
7 2 m 5 m 14 m
8 3 m 5 m 16 m
9 3 m 6 m 18 m
10 3 m 7 m 20 m

Willpower

If the character has esoteric powers, the character's rank in Willpower determines the potency of these powers.

Table: Willpower
Willpower
Rank
Range
or Radius
Brawn
Rank
Maximum
Mass
Maximum
Length
1 1 m 1 45 kg 1 m
2 2 m 2 65 kg 2 m
3 3 m 3 90 kg 3 m
4 4 m 4 125 kg 4 m
5 6 m 5 180 kg 6 m
6 8 m 6 250 kg 8 m
7 11 m 7 350 kg 11 m
8 16 m 8 500 kg 16 m
9 23 m 9 700 kg 23 m
10 32 m 10 1,000 kg 32 m

Mass

Table: Item mass
Item Mass Brawn Rank (to lift)
hawksbill sea turtle, large dog, slender adult 100 lbs 1
typical adult, small floor safe 200 lbs 2
heavy adult, refrigerator 300 lbs 3
gun safe, racing motorcycle 400 lbs 3
dolphin, lion 500 lbs 4
tiger, motorcycle, medium floor safe, a Twinkie 35 feet long 600 lbs 4
grizzly bear, touring motorcycle 900 lbs 4
cow, horse, sailboat 1,300 lbs 5
small civilian helicopter 1,500 lbs 5
compact car 2,000 lbs 5
medium missile 2,500 lbs 5
hippopotamus, full size car 2 tons 5
Humvee, small military helicopter 3 tons 6
armored Humvee 4.5 tons 6
elephant, empty dump truck 6 tons 6
light jet fighter plane 8 tons 7
empty tractor-trailer, large military helicopter 10 tons 7
jet fighter plane 15 tons 7
Polaris missile, international marijuana shipment 20 tons 7
loaded dump truck 25 tons 7
private jet plane, empty train car 30 tons 7
loaded tractor-trailer, empty C-130 cargo plane 40 tons 8
Easter Island stone head, bank vault, loaded tanker truck 50 tons 8
M1 Abrams tank, Trident missile, suburban house 60 tons 8
loaded C-130 cargo plane 85 tons 8
blue whale 100 tons 8
loaded train car 140 tons 9
locomotive, fishing trawler 200 tons 9
empty 747 passenger plane 300 tons 9
typical train 400 tons 9
loaded 747 passenger plane 450 tons 10
Space Shuttle 2,200 tons 10
passenger train, Coast Guard cutter 3,000 tons 11
Saturn V rocket 3,300 tons 11
Eiffel Tower 7,000 tons 11
freight train 8,000 tons 11
destroyer, nuclear submarine 9,000 tons 11
10 story building 10,000 tons 11
Brooklyn Bridge 15,000 tons 12
long frieght train 16,000 tons 12
large nuclear submarine 20,000 tons 12
aircraft carrier 90,000 tons 12
loaded tanker ship 120,000 tons 13
cruise ship 140,000 tons 13
loaded large tanker ship, large office building 200,000 tons 13
Empire State Building, empty Ultra Large Crude Carrier 400,000 tons 13
Ben Franklin Bridge, loaded Ultra Large Crude Carrier 700,000 tons 13
Golden Gate Bridge 900,000 tons 13
enormous skyscraper 1,000,000 tons 13
Great Pyramid of Giza 6,000,000 tons 14
Mount Everest 180,000,000,000 tons --

Speed

Table: Item speeds
Item Speed Agility Rank
avg human running 12 mph 2
max human running 27 mph 4
fast submarine 50 mph 8
fast bird, cheetah, sailfish 75 mph 11
fast car 200 mph --
fast helicopter 250 mph --
F5 tornado wind 300 mph --
terminal velocity 327 mph --
bullet train 350 mph --
airplane 500 mph --
pistol bullet 680 mph --
sound 761 mph --
supersonic airplane 1,200 mph --
rifle bullet 1,900 mph --
superjet 6,000 mph --
escape velocity 25,000 mph --
rocket 30,000 mph --
solar winds 300,000 mph --
interplanetary speeds 3,000,000 mph --
light 670,616,629 mph --