ZeroSpace 3e EN:GM Resources: Difference between revisions

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m (Text replacement - " class="oddrow"" to "")
m (Text replacement - " class="evenrow"" to "")
Line 17: Line 17:
| class="aligncenter"|1-3
| class="aligncenter"|1-3
| class="aligncenter"|1
| class="aligncenter"|1
|- class="evenrow"
|-
| class="aligncenter"|4-6
| class="aligncenter"|4-6
| class="aligncenter"|2
| class="aligncenter"|2
Line 23: Line 23:
| class="aligncenter"|7-9
| class="aligncenter"|7-9
| class="aligncenter"|3
| class="aligncenter"|3
|- class="evenrow"
|-
| class="aligncenter"|10-12
| class="aligncenter"|10-12
| class="aligncenter"|4
| class="aligncenter"|4
Line 29: Line 29:
| class="aligncenter"|13-15
| class="aligncenter"|13-15
| class="aligncenter"|5
| class="aligncenter"|5
|- class="evenrow"
|-
| class="aligncenter"|16-18
| class="aligncenter"|16-18
| class="aligncenter"|6
| class="aligncenter"|6
Line 60: Line 60:
| class="alignright"|12 m
| class="alignright"|12 m
| class="alignright"|7 km/h
| class="alignright"|7 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|2
! class="aligncenter h2cell"|2
| class="alignright"|2 m
| class="alignright"|2 m
Line 72: Line 72:
| class="alignright"|18 m
| class="alignright"|18 m
| class="alignright"|11 km/h
| class="alignright"|11 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|4
! class="aligncenter h2cell"|4
| class="alignright"|4 m
| class="alignright"|4 m
Line 84: Line 84:
| class="alignright"|36 m
| class="alignright"|36 m
| class="alignright"|22 km/h
| class="alignright"|22 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|6
! class="aligncenter h2cell"|6
| class="alignright"|7 m
| class="alignright"|7 m
Line 96: Line 96:
| class="alignright"|60 m
| class="alignright"|60 m
| class="alignright"|36 km/h
| class="alignright"|36 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|8
! class="aligncenter h2cell"|8
| class="alignright"|<span style="color: rgb(204,0,0)"><b>13 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>13 m</b></span>
Line 108: Line 108:
| class="alignright"|114 m
| class="alignright"|114 m
| class="alignright"|68 km/h
| class="alignright"|68 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|10
! class="aligncenter h2cell"|10
| class="alignright"|28 m
| class="alignright"|28 m
Line 120: Line 120:
| class="alignright"|246 m
| class="alignright"|246 m
| class="alignright"|150 km/h
| class="alignright"|150 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|12
! class="aligncenter h2cell"|12
| class="alignright"|60 m
| class="alignright"|60 m
Line 132: Line 132:
| class="alignright"|534 m
| class="alignright"|534 m
| class="alignright"|320 km/h
| class="alignright"|320 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|14
! class="aligncenter h2cell"|14
| class="alignright"|130 m
| class="alignright"|130 m
Line 144: Line 144:
| class="alignright"|1,140 m
| class="alignright"|1,140 m
| class="alignright"|680 km/h
| class="alignright"|680 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|16
! class="aligncenter h2cell"|16
| class="alignright"|280 m
| class="alignright"|280 m
Line 156: Line 156:
| class="alignright"|2,460 m
| class="alignright"|2,460 m
| class="alignright"|1,500 km/h
| class="alignright"|1,500 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|18
! class="aligncenter h2cell"|18
| class="alignright"|600 m
| class="alignright"|600 m
Line 168: Line 168:
| class="alignright"|5,340 m
| class="alignright"|5,340 m
| class="alignright"|3,200 km/h
| class="alignright"|3,200 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|20
! class="aligncenter h2cell"|20
| class="alignright"|1,300 m
| class="alignright"|1,300 m
Line 189: Line 189:
| class="alignright"|6 m
| class="alignright"|6 m
| class="alignright"|4 km/h
| class="alignright"|4 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|2
! class="aligncenter h2cell"|2
| class="alignright"|1 m
| class="alignright"|1 m
Line 201: Line 201:
| class="alignright"|6 m
| class="alignright"|6 m
| class="alignright"|4 km/h
| class="alignright"|4 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|4
! class="aligncenter h2cell"|4
| class="alignright"|2 m
| class="alignright"|2 m
Line 213: Line 213:
| class="alignright"|12 m
| class="alignright"|12 m
| class="alignright"|7 km/h
| class="alignright"|7 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|6
! class="aligncenter h2cell"|6
| class="alignright"|3 m
| class="alignright"|3 m
Line 225: Line 225:
| class="alignright"|18 m
| class="alignright"|18 m
| class="alignright"|11 km/h
| class="alignright"|11 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|8
! class="aligncenter h2cell"|8
| class="alignright"|<span style="color: rgb(204,0,0)"><b>4 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>4 m</b></span>
Line 237: Line 237:
| class="alignright"|30 m
| class="alignright"|30 m
| class="alignright"|18 km/h
| class="alignright"|18 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|10
! class="aligncenter h2cell"|10
| class="alignright"|7 m
| class="alignright"|7 m
Line 249: Line 249:
| class="alignright"|60 m
| class="alignright"|60 m
| class="alignright"|36 km/h
| class="alignright"|36 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|12
! class="aligncenter h2cell"|12
| class="alignright"|13 m
| class="alignright"|13 m
Line 261: Line 261:
| class="alignright"|102 m
| class="alignright"|102 m
| class="alignright"|61 km/h
| class="alignright"|61 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|14
! class="aligncenter h2cell"|14
| class="alignright"|22 m
| class="alignright"|22 m
Line 273: Line 273:
| class="alignright"|180 m
| class="alignright"|180 m
| class="alignright"|110 km/h
| class="alignright"|110 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|16
! class="aligncenter h2cell"|16
| class="alignright"|40 m
| class="alignright"|40 m
Line 285: Line 285:
| class="alignright"|318 m
| class="alignright"|318 m
| class="alignright"|190 km/h
| class="alignright"|190 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|18
! class="aligncenter h2cell"|18
| class="alignright"|71 m
| class="alignright"|71 m
Line 297: Line 297:
| class="alignright"|570 m
| class="alignright"|570 m
| class="alignright"|340 km/h
| class="alignright"|340 km/h
|- class="evenrow"
|-
! class="aligncenter h2cell"|20
! class="aligncenter h2cell"|20
| class="alignright"|130 m
| class="alignright"|130 m
Line 324: Line 324:
| class="alignright"|1 m
| class="alignright"|1 m
| class="alignright"|0 m
| class="alignright"|0 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|1
! class="aligncenter h2cell"|1
| class="alignright"|37 kg
| class="alignright"|37 kg
Line 334: Line 334:
| class="alignright"|1 m
| class="alignright"|1 m
| class="alignright"|1 m
| class="alignright"|1 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|3
! class="aligncenter h2cell"|3
| class="alignright"|79 kg
| class="alignright"|79 kg
Line 344: Line 344:
| class="alignright"|2 m
| class="alignright"|2 m
| class="alignright"|1 m
| class="alignright"|1 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|5
! class="aligncenter h2cell"|5
| class="alignright"|170 kg
| class="alignright"|170 kg
Line 354: Line 354:
| class="alignright"|5 m
| class="alignright"|5 m
| class="alignright"|2 m
| class="alignright"|2 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|7
! class="aligncenter h2cell"|7
| class="alignright"|370 kg
| class="alignright"|370 kg
Line 364: Line 364:
| class="alignright"|<span style="color: rgb(204,0,0)"><b>11 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>11 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>5 m</b></span>
| class="alignright"|<span style="color: rgb(204,0,0)"><b>5 m</b></span>
|- class="evenrow"
|-
! class="aligncenter h2cell"|9
! class="aligncenter h2cell"|9
| class="alignright"|960 kg
| class="alignright"|960 kg
Line 374: Line 374:
| class="alignright"|35 m
| class="alignright"|35 m
| class="alignright"|11 m
| class="alignright"|11 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|11
! class="aligncenter h2cell"|11
| class="alignright"|3,000 kg
| class="alignright"|3,000 kg
Line 384: Line 384:
| class="alignright"|110 m
| class="alignright"|110 m
| class="alignright"|35 m
| class="alignright"|35 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|13
! class="aligncenter h2cell"|13
| class="alignright"|10 t
| class="alignright"|10 t
Line 394: Line 394:
| class="alignright"|350 m
| class="alignright"|350 m
| class="alignright"|110 m
| class="alignright"|110 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|15
! class="aligncenter h2cell"|15
| class="alignright"|30 t
| class="alignright"|30 t
Line 404: Line 404:
| class="alignright"|1,100 m
| class="alignright"|1,100 m
| class="alignright"|350 m
| class="alignright"|350 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|17
! class="aligncenter h2cell"|17
| class="alignright"|96 t
| class="alignright"|96 t
Line 414: Line 414:
| class="alignright"|4 km
| class="alignright"|4 km
| class="alignright"|1,100 m
| class="alignright"|1,100 m
|- class="evenrow"
|-
! class="aligncenter h2cell"|19
! class="aligncenter h2cell"|19
| class="alignright"|300 t
| class="alignright"|300 t
Line 444: Line 444:
| class="alignright"|1
| class="alignright"|1
| class="alignright"|37 kg
| class="alignright"|37 kg
|- class="evenrow"
|-
! class="aligncenter h2cell"|2
! class="aligncenter h2cell"|2
| class="alignright"|1
| class="alignright"|1
Line 452: Line 452:
| class="alignright"|2
| class="alignright"|2
| class="alignright"|79 kg
| class="alignright"|79 kg
|- class="evenrow"
|-
! class="aligncenter h2cell"|4
! class="aligncenter h2cell"|4
| class="alignright"|2
| class="alignright"|2
Line 460: Line 460:
| class="alignright"|4
| class="alignright"|4
| class="alignright"|170 kg
| class="alignright"|170 kg
|- class="evenrow"
|-
! class="aligncenter h2cell"|6
! class="aligncenter h2cell"|6
| class="alignright"|5
| class="alignright"|5
Line 468: Line 468:
| class="alignright"|8
| class="alignright"|8
| class="alignright"|370 kg
| class="alignright"|370 kg
|- class="evenrow"
|-
! class="aligncenter h2cell"|8
! class="aligncenter h2cell"|8
| class="alignright"|11
| class="alignright"|11
Line 476: Line 476:
| class="alignright"|20
| class="alignright"|20
| class="alignright"|960 kg
| class="alignright"|960 kg
|- class="evenrow"
|-
! class="aligncenter h2cell"|10
! class="aligncenter h2cell"|10
| class="alignright"|35
| class="alignright"|35
Line 484: Line 484:
| class="alignright"|62
| class="alignright"|62
| class="alignright"|3,000 kg
| class="alignright"|3,000 kg
|- class="evenrow"
|-
! class="aligncenter h2cell"|12
! class="aligncenter h2cell"|12
| class="alignright"|110
| class="alignright"|110
Line 492: Line 492:
| class="alignright"|200
| class="alignright"|200
| class="alignright"|10 t
| class="alignright"|10 t
|- class="evenrow"
|-
! class="aligncenter h2cell"|14
! class="aligncenter h2cell"|14
| class="alignright"|350
| class="alignright"|350
Line 500: Line 500:
| class="alignright"|620
| class="alignright"|620
| class="alignright"|30 t
| class="alignright"|30 t
|- class="evenrow"
|-
! class="aligncenter h2cell"|16
! class="aligncenter h2cell"|16
| class="alignright"|1,100
| class="alignright"|1,100
Line 508: Line 508:
| class="alignright"|2,000
| class="alignright"|2,000
| class="alignright"|96 t
| class="alignright"|96 t
|- class="evenrow"
|-
! class="aligncenter h2cell"|18
! class="aligncenter h2cell"|18
| class="alignright"|4,000
| class="alignright"|4,000
Line 516: Line 516:
| class="alignright"|6,000
| class="alignright"|6,000
| class="alignright"|300 t
| class="alignright"|300 t
|- class="evenrow"
|-
! class="aligncenter h2cell"|20
! class="aligncenter h2cell"|20
| class="alignright"|11,000
| class="alignright"|11,000
Line 532: Line 532:
| class="alignleft"|Darkness
| class="alignleft"|Darkness
| class="alignleft"|Attack and defense penalties
| class="alignleft"|Attack and defense penalties
|- class="evenrow"
|-  
| class="alignleft"|Dehydration
| class="alignleft"|Dehydration
| class="alignleft"|Maximum Endurance reduced by one per day; penalty die on all tasks
| class="alignleft"|Maximum Endurance reduced by one per day; penalty die on all tasks
Line 538: Line 538:
| class="alignleft"|Exposure
| class="alignleft"|Exposure
| class="alignleft"|Maximum Endurance reduced, from one per hour to one per six hours
| class="alignleft"|Maximum Endurance reduced, from one per hour to one per six hours
|- class="evenrow"
|-  
| class="alignleft"|Falling
| class="alignleft"|Falling
| class="alignleft"|Lose one Endurance for each five meters fallen
| class="alignleft"|Lose one Endurance for each five meters fallen
Line 544: Line 544:
| class="alignleft"|Fire
| class="alignleft"|Fire
| class="alignleft"|Damage depends on heat and intensity, once per round
| class="alignleft"|Damage depends on heat and intensity, once per round
|- class="evenrow"
|-  
| class="alignleft"|Poisons
| class="alignleft"|Poisons
| class="alignleft"|Maximum Endurance reduced, from one per round to one per hour
| class="alignleft"|Maximum Endurance reduced, from one per round to one per hour
Line 550: Line 550:
| class="alignleft"|Pressure
| class="alignleft"|Pressure
| class="alignleft"|Maximum Endurance reduced, from one per round to one per minute
| class="alignleft"|Maximum Endurance reduced, from one per round to one per minute
|- class="evenrow"
|-  
| class="alignleft"|Radiation
| class="alignleft"|Radiation
| class="alignleft"|Maximum Endurance reduced by one per week; penalty die on all tasks
| class="alignleft"|Maximum Endurance reduced by one per week; penalty die on all tasks
Line 556: Line 556:
| class="alignleft"|Sleep Deprivation
| class="alignleft"|Sleep Deprivation
| class="alignleft"|Attributes reduced by one per day: Reason, then Agility, then maximum Endurance
| class="alignleft"|Attributes reduced by one per day: Reason, then Agility, then maximum Endurance
|- class="evenrow"
|-  
| class="alignleft"|Starvation
| class="alignleft"|Starvation
| class="alignleft"|Maximum Endurance reduced by one per week; penalty die on all tasks
| class="alignleft"|Maximum Endurance reduced by one per week; penalty die on all tasks
Line 562: Line 562:
| class="alignleft"|Suffocation
| class="alignleft"|Suffocation
| class="alignleft"|Maximum Endurance reduced by one per minute
| class="alignleft"|Maximum Endurance reduced by one per minute
|- class="evenrow"
|-  
| class="alignleft"|Vacuum
| class="alignleft"|Vacuum
| class="alignleft"|Maximum Endurance reduced, from one per round to one per minute
| class="alignleft"|Maximum Endurance reduced, from one per round to one per minute
Line 607: Line 607:
| class="alignleft"|Campfire, torch
| class="alignleft"|Campfire, torch
| class="aligncenter"|3
| class="aligncenter"|3
|- class="evenrow"
|-
| class="alignleft"|Burning building
| class="alignleft"|Burning building
| class="aligncenter"|6
| class="aligncenter"|6
Line 657: Line 657:
| class="aligncenter"|3
| class="aligncenter"|3
| class="alignleft"|Fallout from a recent nuclear explosion
| class="alignleft"|Fallout from a recent nuclear explosion
|- class="evenrow"
|-
| class="aligncenter"|6
| class="aligncenter"|6
| class="alignleft"|Vial of plutonium
| class="alignleft"|Vial of plutonium
Line 705: Line 705:
| class="alignright"|20 kg
| class="alignright"|20 kg
| class="aligncenter"|1
| class="aligncenter"|1
|- class="evenrow"
|-
| class="alignleft"|full pony keg of beer, small sea turtle
| class="alignleft"|full pony keg of beer, small sea turtle
| class="alignright"|45 kg
| class="alignright"|45 kg
Line 713: Line 713:
| class="alignright"|65 kg
| class="alignright"|65 kg
| class="aligncenter"|3
| class="aligncenter"|3
|- class="evenrow"
|-
| class="alignleft"|full keg of beer
| class="alignleft"|full keg of beer
| class="alignright"|75 kg
| class="alignright"|75 kg
Line 721: Line 721:
| class="alignright"|90 kg
| class="alignright"|90 kg
| class="aligncenter"|4
| class="aligncenter"|4
|- class="evenrow"
|-
| class="alignleft"|heavy adult
| class="alignleft"|heavy adult
| class="alignright"|125 kg
| class="alignright"|125 kg
Line 729: Line 729:
| class="alignright"|150 kg
| class="alignright"|150 kg
| class="aligncenter"|5
| class="aligncenter"|5
|- class="evenrow"
|-
| class="alignleft"|weapon locker, gun safe, large sea turtle
| class="alignleft"|weapon locker, gun safe, large sea turtle
| class="alignright"|200 kg
| class="alignright"|200 kg
Line 737: Line 737:
| class="alignright"|225 kg
| class="alignright"|225 kg
| class="aligncenter"|6
| class="aligncenter"|6
|- class="evenrow"
|-
| class="alignleft"|speeder bike, medium floor safe, tiger
| class="alignleft"|speeder bike, medium floor safe, tiger
| class="alignright"|300 kg
| class="alignright"|300 kg
Line 745: Line 745:
| class="alignright"|400 kg
| class="alignright"|400 kg
| class="aligncenter"|8
| class="aligncenter"|8
|- class="evenrow"
|-
| class="alignleft"|polar bear, empty light cargo skiff
| class="alignleft"|polar bear, empty light cargo skiff
| class="alignright"|500 kg
| class="alignright"|500 kg
Line 753: Line 753:
| class="alignright"|600 kg
| class="alignright"|600 kg
| class="aligncenter"|9
| class="aligncenter"|9
|- class="evenrow"
|-
| class="alignleft"|compact land speeder, loaded light cargo skiff
| class="alignleft"|compact land speeder, loaded light cargo skiff
| class="alignright"|900 kg
| class="alignright"|900 kg
Line 761: Line 761:
| class="alignright"|1,000 kg
| class="alignright"|1,000 kg
| class="aligncenter"|10
| class="aligncenter"|10
|- class="evenrow"
|-
| class="alignleft"|full size land speeder, large herbivore
| class="alignleft"|full size land speeder, large herbivore
| class="alignright"|2 t
| class="alignright"|2 t
Line 769: Line 769:
| class="alignright"|3 t
| class="alignright"|3 t
| class="aligncenter"|11
| class="aligncenter"|11
|- class="evenrow"
|-
| class="alignleft"|armored military land speeder
| class="alignleft"|armored military land speeder
| class="alignright"|4 t
| class="alignright"|4 t
Line 777: Line 777:
| class="alignright"|5 t
| class="alignright"|5 t
| class="aligncenter"|12
| class="aligncenter"|12
|- class="evenrow"
|-
| class="alignleft"|light star fighter
| class="alignleft"|light star fighter
| class="alignright"|7 t
| class="alignright"|7 t
Line 785: Line 785:
| class="alignright"|9 t
| class="alignright"|9 t
| class="aligncenter"|13
| class="aligncenter"|13
|- class="evenrow"
|-
| class="alignleft"|star fighter
| class="alignleft"|star fighter
| class="alignright"|10 t
| class="alignright"|10 t
Line 793: Line 793:
| class="alignright"|20 t
| class="alignright"|20 t
| class="aligncenter"|15
| class="aligncenter"|15
|- class="evenrow"
|-
| class="alignleft"|loaded dump truck
| class="alignleft"|loaded dump truck
| class="alignright"|20 t
| class="alignright"|20 t
Line 801: Line 801:
| class="alignright"|30 t
| class="alignright"|30 t
| class="aligncenter"|15
| class="aligncenter"|15
|- class="evenrow"
|-
| class="alignleft"|empty cargo shuttle, loaded cargo hauler
| class="alignleft"|empty cargo shuttle, loaded cargo hauler
| class="alignright"|40 t
| class="alignright"|40 t
Line 809: Line 809:
| class="alignright"|50 t
| class="alignright"|50 t
| class="aligncenter"|16
| class="aligncenter"|16
|- class="evenrow"
|-
| class="alignleft"|suburban house, battle tank
| class="alignleft"|suburban house, battle tank
| class="alignright"|50 t
| class="alignright"|50 t
Line 817: Line 817:
| class="alignright"|80 t
| class="alignright"|80 t
| class="aligncenter"|17
| class="aligncenter"|17
|- class="evenrow"
|-
| class="alignleft"|blue whale
| class="alignleft"|blue whale
| class="alignright"|90 t
| class="alignright"|90 t
Line 825: Line 825:
| class="alignright"|100 t
| class="alignright"|100 t
| class="aligncenter"|18
| class="aligncenter"|18
|- class="evenrow"
|-
| class="alignleft"|locomotive, fishing trawler
| class="alignleft"|locomotive, fishing trawler
| class="alignright"|200 t
| class="alignright"|200 t
Line 833: Line 833:
| class="alignright"|300 t
| class="alignright"|300 t
| class="aligncenter"|19
| class="aligncenter"|19
|- class="evenrow"
|-
| class="alignleft"|typical train
| class="alignleft"|typical train
| class="alignright"|400 t
| class="alignright"|400 t
Line 856: Line 856:
| class="alignright"|20 km/h
| class="alignright"|20 km/h
| class="aligncenter"|5
| class="aligncenter"|5
|- class="evenrow"
|-
| class="alignleft"|max human running
| class="alignleft"|max human running
| class="alignright"|40 km/h
| class="alignright"|40 km/h
Line 864: Line 864:
| class="alignright"|80 km/h
| class="alignright"|80 km/h
| class="aligncenter"|10
| class="aligncenter"|10
|- class="evenrow"
|-
| class="alignleft"|fast bird, cheetah, sailfish
| class="alignleft"|fast bird, cheetah, sailfish
| class="alignright"|120 km/h
| class="alignright"|120 km/h
Line 872: Line 872:
| class="alignright"|240 km/h
| class="alignright"|240 km/h
| class="aligncenter"|12
| class="aligncenter"|12
|- class="evenrow"
|-
| class="alignleft"|land speeder
| class="alignleft"|land speeder
| class="alignright"|320 km/h
| class="alignright"|320 km/h
Line 880: Line 880:
| class="alignright"|400 km/h
| class="alignright"|400 km/h
| class="aligncenter"|14
| class="aligncenter"|14
|- class="evenrow"
|-
| class="alignleft"|F5 tornado wind
| class="alignleft"|F5 tornado wind
| class="alignright"|480 km/h
| class="alignright"|480 km/h
Line 888: Line 888:
| class="alignright"|530 km/h
| class="alignright"|530 km/h
| class="aligncenter"|15
| class="aligncenter"|15
|- class="evenrow"
|-
| class="alignleft"|bullet train
| class="alignleft"|bullet train
| class="alignright"|560 km/h
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| class="alignright"|1,200 km/h
| class="alignright"|1,200 km/h

Revision as of 13:34, 14 April 2021

Arrow up 16x16.png Contents

This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, the mass of commonplace objects, and the speed of various creatures and vehicles.

Extraordinary Attributes

A character's attributes in ZeroSpace are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above 10.

Attribute Cost

Table: Extraordinary attribute cost
Value Cost Per Point
1-3 1
4-6 2
7-9 3
10-12 4
13-15 5
16-18 6
19-20 7


Agility

Agility determines a character's base movement speed (running, swimming, etc.). Peak human potential is marked in red.


Table: Extraordinary Agility
Agility Walk
(Base Move)
Run
(Double Move)
Sprint
(All-out Move)
Sprint
(km/h)
1 2 m 4 m 12 m 7 km/h
2 2 m 4 m 12 m 7 km/h
3 3 m 6 m 18 m 11 km/h
4 4 m 8 m 24 m 14 km/h
5 6 m 12 m 36 m 22 km/h
6 7 m 14 m 42 m 25 km/h
7 10 m 20 m 60 m 36 km/h
8 13 m 26 m 78 m 47 km/h
9 19 m 38 m 114 m 68 km/h
10 28 m 56 m 168 m 100 km/h
11 41 m 82 m 246 m 150 km/h
12 60 m 120 m 360 m 220 km/h
13 89 m 178 m 534 m 320 km/h
14 130 m 260 m 780 m 470 km/h
15 190 m 380 m 1,140 m 680 km/h
16 280 m 560 m 1,680 m 1,000 km/h
17 410 m 820 m 2,460 m 1,500 km/h
18 600 m 1,200 m 3,600 m 2,200 km/h
19 890 m 1,780 m 5,340 m 3,200 km/h
20 1,300 m 2,600 m 7,800 m 4,700 km/h
Agility Swim
(Base Move)
Fast Swim
(Double Move)
Swim Sprint
(All-out Move)
Swim Sprint
(km/h)
1 1 m 2 m 6 m 4 km/h
2 1 m 2 m 6 m 4 km/h
3 1 m 2 m 6 m 4 km/h
4 2 m 4 m 12 m 7 km/h
5 2 m 4 m 12 m 7 km/h
6 3 m 6 m 18 m 11 km/h
7 3 m 6 m 18 m 11 km/h
8 4 m 8 m 24 m 14 km/h
9 5 m 10 m 30 m 18 km/h
10 7 m 14 m 42 m 25 km/h
11 10 m 20 m 60 m 36 km/h
12 13 m 26 m 78 m 47 km/h
13 17 m 34 m 102 m 61 km/h
14 22 m 44 m 132 m 79 km/h
15 30 m 60 m 180 m 110 km/h
16 40 m 80 m 240 m 140 km/h
17 53 m 106 m 318 m 190 km/h
18 71 m 142 m 426 m 260 km/h
19 95 m 190 m 570 m 340 km/h
20 130 m 260 m 780 m 470 km/h


Brawn

Brawn determines how much a character can lift and how far they can throw things. Peak human potential is marked in red.


Table: Extraordinary Brawn
Brawn Lift Throw
(25 kg)
Standing
Long Jump
0 25 kg 1 m 0 m
1 37 kg 1 m 1 m
2 54 kg 1 m 1 m
3 79 kg 2 m 1 m
4 120 kg 2 m 1 m
5 170 kg 4 m 2 m
6 250 kg 5 m 2 m
7 370 kg 8 m 4 m
8 540 kg 11 m 5 m
9 960 kg 20 m 8 m
10 1,700 kg 35 m 11 m
11 3,000 kg 62 m 20 m
12 5,400 kg 110 m 35 m
13 10 t 200 m 62 m
14 17 t 350 m 110 m
15 30 t 620 m 200 m
16 54 t 1,100 m 350 m
17 96 t 2 km 620 m
18 170 t 4 km 1,100 m
19 300 t 6 km 2 km
20 540 t 11 km 4 km
  1. Lift indicates the greatest weight that the character can "deadlift" (pick up off the ground to the level of the hips). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 8 could carry up to 370 kg and suffer no penalties to their movement while doing so.
  2. Throw (25 kg) indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 8 could throw an object weighing 60 kg (such as a cooperative slender human) up to 5 meters.
  3. Jumps indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.

Power Level

If the character has alien traits or esoteric powers, the character's Power Level determines the potency of these powers.


Table: Extraordinary Power Level
Power Level General Effect Mass
1 1 37 kg
2 1 54 kg
3 2 79 kg
4 2 120 kg
5 4 170 kg
6 5 250 kg
7 8 370 kg
8 11 540 kg
9 20 960 kg
10 35 1,700 kg
11 62 3,000 kg
12 110 5,400 kg
13 200 10 t
14 350 17 t
15 620 30 t
16 1,100 54 t
17 2,000 96 t
18 4,000 170 t
19 6,000 300 t
20 11,000 540 t

Hostile Environments

Table: Hostile environments
Environment Effect
Darkness Attack and defense penalties
Dehydration Maximum Endurance reduced by one per day; penalty die on all tasks
Exposure Maximum Endurance reduced, from one per hour to one per six hours
Falling Lose one Endurance for each five meters fallen
Fire Damage depends on heat and intensity, once per round
Poisons Maximum Endurance reduced, from one per round to one per hour
Pressure Maximum Endurance reduced, from one per round to one per minute
Radiation Maximum Endurance reduced by one per week; penalty die on all tasks
Sleep Deprivation Attributes reduced by one per day: Reason, then Agility, then maximum Endurance
Starvation Maximum Endurance reduced by one per week; penalty die on all tasks
Suffocation Maximum Endurance reduced by one per minute
Vacuum Maximum Endurance reduced, from one per round to one per minute


Darkness

Darkness, fog, rain, blizzards, and other visual impediments can make combat much more difficult. If an attacker can't see the defender, the attacker incurs a penalty die. Conversely, if a defender can't see the attacker, the defender incurs a penalty die.

A character with the appropriate powers, or equipment permitting them to perceive normally, suffers no ill effects from darkness.

Dehydration

A character who goes more than 24 hours without drinking begins to suffer the effects of dehydration. Initially, the character experiences headaches, loss of appetite, and dry skin, followed by rapid heart rates, elevated body temperatures, and fatigue. After three days without water, the character experiences tiredness, irritability, and dizziness. Severe dehydration results in death.

If a character is suffering from dehydration, their maximum Endurance is reduced by one per day until they are rehydrated or until their maximum Endurance is reduced to zero. Additionally, the character incurs a penalty die on all rolls. Once the character is rehydrated, their maximum Endurance is restored at the same rate it was lost.

A character who is self-sustaining is unaffected by dehydration.

Exposure

Extremes of heat and cold can be dangerous to those without adequate protection. If a character is exposed to extreme temperatures, their maximum Endurance will be gradually reduced until they find shelter or until their maximum Endurance is reduced to zero. How quickly their maximum Endurance is reduced depends on the severity of the conditions. A hot summer day without shade or water, or a frosty winter night without a coat, would reduce their maximum Endurance by one every six hours or so: brutal, but not immediately life-threatening. If the same character were in a blazing hot desert or in the middle of a blizzard, their maximum Endurance would be reduced by one every hour. Once the character is no longer exposed to the extreme temperatures, their maximum Endurance is restored at the same rate it was lost.

A character native to sub-zero enviroments is unaffected by extreme cold, while a character native to fiery enviroments is unaffected by extreme heat. A character with Harmony or suitable environmental gear is unaffected by either extreme.

Falling

Falling is treated as a normal attack which inflicts Endurance damage. The power level (PL) of a fall depends on the distance fallen: +1 PL for each five meters fallen (rounded down), up to a maximum of PL 20. Particularly soft or yielding surfaces can reduce the power level of the fall by as much as half.

Fire

Fire is treated as an attack which inflicts Endurance damage. The damage of a fire depends on its heat and intensity. Any power or equipment which provides protection from Endurance damage is effective against fire damage.

A character with Infernal gains a defense bonus against the fire.


Table: Fire
Fire PL
Campfire, torch 3
Burning building 6
Molten lava 9


Very cool and very hot fires are outside of this range. A lit spice-stick can cause painful burns, for example, but it's less damaging than PL 3. On the other hand, the surface of a star is far beyond even PL 9.

Fire has a reduced effect on a character native to fiery environments: the character receives a bonus die on their defense roll.

Poisons

Poisons and pathogens are substances which disrupt biological processes when a sufficient quantity is absorbed by an organism. Described here is a generic poison: your character may encounter poisons or pathogens which are more complicated than this example.

Immediately after exposure, a poisoned character must make a moderately difficult (DV 3) Survival (Brawn) roll against the poison. If the Survival (Brawn) roll is successful, the character takes no damage from the poison and suffers only incidental side-effects such as nausea. If the Survival (Brawn) roll is not successful, the character has succumbed to the poison, and their maximum Endurance is reduced by one. Periodically thereafter, the character must attempt another Survival (Brawn) roll (once a round for very potent poisons, once an hour for very weak poisons, and once a minute for normal poisons, at the GM's discretion). Each failed Survival (Brawn) roll results in another reduction of the character's maximum Endurance. This continues until the character successfully makes a Survival (Brawn) roll, or they are administered the appropriate antidote (if one exists), or their maximum Endurance is reduced to zero. Once the character successfully makes a Survival (Brawn) roll against the poison or is administered the appropriate antidote, their maximum Endurance is restored at the same rate it was lost.

Some poisons and pathogens have additional effects, such as blindness or paralysis.

A character with Immunity To Poison or suitable environmental gear is unaffected by poisons.

Pressure

If a character is exposed to extreme atmospheric pressure, their maximum Endurance will be gradually reduced until they return to their natural atmosphere, or until their maximum Endurance is reduced to zero. How quickly their maximum Endurance is reduced depends on how prepared they are and the severity of the conditions. If a trained diver were 30 meters under water (approximately 3 atmospheres, or 30 decibars), their maximum Endurance would be reduced by one per minute: life threatening, but not immediately fatal. If the same character were 300 meters under water (approximately 30 atmospheres, or 300 decibars), their maximum Endurance would be reduced by one per round. Once the character is no longer exposed to the extreme atmospheric pressure, their maximum Endurance is restored at the same rate it was lost.

A character wearing an exosuit designed for extreme pressure environments or who is native to deep sea environments is unaffected by high pressure, as is a character with Harmony.

Radiation

Radioactivity is caused by the decay of the atomic nucleus of an unstable atom. Living things exposed to high amounts of ionizing radiation develop acute radiation syndrome (ARS), also known as radiation poisoning or radiation sickness. Acute radiation syndrome is an umbrella term for a variety of symptoms which occur within 24 hours of exposure and which may last for several months.

The symptoms of acute radiation syndrome depend on the exposure. Relatively small doses of radiation result in nausea and vomiting, headaches, fatigue, fever, and a reddening of the skin. Intermediate exposure can result in more severe gastrointestinal disorders and symptoms related to a drop in the number of blood cells, such as infection and bleeding. Larger doses can result in neurological effects such as dizziness, headache, or decreased level of consciousness, followed shortly thereafter by death.

Twenty-four hours after exposure, a character exposed to radiation must make a successful Survival (Brawn) roll against the radiation. Failure indicates that the character has developed acute radiation syndrome and their maximum Endurance is immediately reduced by one. Each week thereafter, the character must attempt another Survival (Brawn) roll against the radiation. Each failed Survival (Brawn) roll results in the character's maximum Endurance being reduced by one. This continues until the character successfully makes the Survival (Brawn) roll, or until their maximum Endurance is reduced to zero. Once the character successfully makes the Survival (Brawn) roll against the radiation, their maximum Endurance is restored at the same rate it was lost.

A character suffering from acute radiation syndrome incurs a penalty die on all rolls. However, suitable treatment grants a bonus die on the victim's Survival (Brawn) roll. Small doses of radiation are treated with blood transfusions and antibiotics, while greater doses of radiation require exotic treatments such as bone marrow transplants. Large doses of radiation are invariably fatal to normal human beings.

A character with Harmony or suitable environmental gear, or who is native to fiery climates is unaffected by radiation.


Table: Radiation
PL Radiation
3 Fallout from a recent nuclear explosion
6 Vial of plutonium
9 Interior of a nuclear reactor

Sleep Deprivation

A character who goes more than 24 hours without sleep begins to suffer the effects of sleep deprivation. Initially, the character experiences weariness, confusion, and irritability. After three days without sleep, the character experiences hallucinations and decreased cognitive ability. Prolonged, complete sleep deprivation results in weight loss and ultimately death.

If a character goes more than 24 hours without sleep, their Reason is reduced by one. Each day that the character remains awake, their Reason is reduced by one, until their Reason equals zero. Once the character's Reason is reduced to zero, their Agility is reduced by one per day until their Agility equals zero. Once the character's Agility is reduced to zero, their maximum Endurance is reduced by one per day until their maximum Endurance equals zero. Under normal circumstances, the character will fall unconscious at this point and remain so for at least a day. However, if the character is physically prevented from losing consciousness, they will eventually die. Once the character has resumed a normal sleep pattern, their attributes are restored to their normal values, although they may experience some lingering fatigue.

A character who is self-sustaining is unaffected by sleep deprivation.

Starvation

A character who goes more than 7 days without eating begins to suffer the effects of starvation. Initially, the character experiences weakness, confusion, and irritability. After three weeks without food, the character experiences hallucinations and convulsions. Starvation eventually results in death.

Each 7 days a character goes without eating, their maximum Endurance is reduced by one, until their maximum Endurance equals zero. Additionally, the character incurs a penalty die on all rolls. Once the character has resumed a normal diet, their maximum Endurance is restored at the same rate it was lost.

A character who is self-sustaining is unaffected by starvation.

Suffocation

If a character needs to breath but is unable to do so, such as someone drowning or suffocating, their maximum Endurance is reduced by one per minute until they can breathe freely again, or until their maximum Endurance equals zero. Once the character is able to breathe normally, their maximum Endurance is restored at the same rate it was lost.

A character with Immunity to Suffocation or suitable environmental gear is unaffected by suffocation.

Vacuum

If a character is exposed to vacuum, their maximum Endurance will be gradually reduced until they return to their natural atmosphere, or until their maximum Endurance is reduced to zero. How quickly their maximum Endurance is reduced depends on how prepared they are and the rapidity of the loss of atmosphere. If a trained astronaut were exposed to a loss of atmosphere over the course of a minute, their maximum Endurance would be reduced by one per minute: life threatening, but not immediately fatal. If the same character were exposed to a hard vacuum without warning, their maximum Endurance would be reduced by one per round. Once the character has returned to their natural atmosphere, their maximum Endurance is restored at the same rate it was lost.

A character with Immunity To Suffocation or suitable environmental gear is unaffected by vacuum.

Mass

Table: Item mass
Item Mass Brawn (to lift)
medium dog, full suitcase 20 kg 1
full pony keg of beer, small sea turtle 45 kg 2
slender adult, large dog 65 kg 3
full keg of beer 75 kg 3
typical adult, small floor safe 90 kg 4
heavy adult 125 kg 4
racing speeder bike, refrigerator 150 kg 5
weapon locker, gun safe, large sea turtle 200 kg 6
large brown bear, dolphin, large predator 225 kg 6
speeder bike, medium floor safe, tiger 300 kg 7
riding animal, grizzly bear, large desk 400 kg 8
polar bear, empty light cargo skiff 500 kg 8
small pleasure skiff 600 kg 9
compact land speeder, loaded light cargo skiff 900 kg 9
civilian air speeder, medium missile, empty heavy cargo skiff 1,000 kg 10
full size land speeder, large herbivore 2 t 11
small military air speeder 3 t 11
armored military land speeder 4 t 12
loaded heavy cargo skiff, huge herbivore 5 t 12
light star fighter 7 t 13
large military air speeder, empty cargo hauler 9 t 13
star fighter 10 t 13
spice shipment, large missile 20 t 15
loaded dump truck 20 t 15
empty train car 30 t 15
empty cargo shuttle, loaded cargo hauler 40 t 16
stone monolith, bank vault 50 t 16
suburban house, battle tank 50 t 16
loaded cargo shuttle 80 t 17
blue whale 90 t 17
loaded train car 100 t 18
locomotive, fishing trawler 200 t 19
empty passenger shuttle 300 t 19
typical train 400 t 20
loaded passenger shuttle 400 t 20

Speed

Table: Item speeds
Item Speed Agility
avg human running 20 km/h 5
max human running 40 km/h 8
fast submarine 80 km/h 10
fast bird, cheetah, sailfish 120 km/h 11
wrist rocket 240 km/h 12
land speeder 320 km/h 13
fast land speeder 400 km/h 14
F5 tornado wind 480 km/h 14
terminal velocity 530 km/h 15
bullet train 560 km/h 15
air speeder 800 km/h 16
sound 1,200 km/h 17
fast air speeder 2,000 km/h 18