ZeroSpace 4e EN:Attributes

From OGC
Jump to navigation Jump to search

Arrow up 16x16.png Contents

A character's attributes in ZeroSpace are ranked on a scale from 1 to 10. Most people have attributes from 2 to 4. Few people reach 5 in any attribute, and 6 is the peak of Human ability.

Each base attribute (Agility, Brawn, Presence, Reason, and Power Level) costs 1 character point to have a 1 in that attribute. Increasing an attribute by one costs a number of character points equal to the next value. For example, increasing an attribute from 3 to 4 costs 4 points.

Peak Human ability is marked in red.


Table: Attribute cost
Description Value Cost
Weak 1 1
Typical 2 3
3 6
4 10
Fantastic 5 15
6 21
7 28
Epic 8 36
9 45
10 55


Agility

Agility represents a character's coordination, ranged fighting ability, and general flexibility.

Agility determines a character's base movement speed. Agility is the default attribute used for attacking and defending in ranged combat. See the Actions chapter for more information.

If a character's Agility is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Agility rolls. Agility may not be reduced below zero.

Peak Human ability is marked in red.


Table: Agility
Agility Walk
(Base Move)
Run
(Double Move)
Sprint
(All-out Move)
Sprint
(km/h)
0 0 m 0 m 0 m 0 km/h
1 2 m 4 m 12 m 7 km/h
2 3 m 6 m 18 m 11 km/h
3 4 m 8 m 24 m 14 km/h
4 7 m 14 m 42 m 25 km/h
5 10 m 20 m 60 m 36 km/h
6 15 m 30 m 90 m 54 km/h
7 30 m 60 m 180 m 110 km/h
8 120 m 240 m 720 m 430 km/h
9 500 m 1,000 m 3,000 m 1,800 km/h
10 2 km 4 km 12 km 7,200 km/h
11 8 km 15 km 45 km 27,000 km/h
12 30 km 60 km 180 km 110,000 km/h
13 120 km 240 km 720 km 430,000 km/h
14 500 km 1,000 km 3,000 km 1,800,000 km/h
15 2,000 km 4,000 km 12,000 km 7,200,000 km/h
16 7,500 km 15,000 km 45,000 km 27,000,000 km/h
17 30,000 km 60,000 km 180,000 km 110,000,000 km/h
18 120,000 km 240,000 km 720,000 km 430,000,000 km/h
19 500,000 km 1,000,000 km 3,000,000 km 1,800,000,000 km/h
20 2,000,000 km 4,000,000 km 12,000,000 km 7,200,000,000 km/h
21 7,500,000 km 15,000,000 km 45,000,000 km 27,000,000,000 km/h
Agility Swim
(Base Move)
Fast Swim
(Double Move)
Swim Sprint
(All-out Move)
Swim Sprint
(km/h)
0 0 m 0 m 0 m 0 km/h
1 0.25 m 0.5 m 1.5 m 1 km/h
2 0.5 m 1 m 3 m 2 km/h
3 0.75 m 1.5 m 4.5 m 3 km/h
4 1 m 2 m 6 m 4 km/h
5 2 m 4 m 12 m 7 km/h
6 3 m 6 m 18 m 11 km/h
7 6 m 12 m 36 m 22 km/h
8 24 m 48 m 144 m 86 km/h
9 100 m 200 m 600 m 360 km/h
10 400 m 800 m 2,400 m 1,440 km/h
11 1,500 m 3,000 m 9,000 m 5,400 km/h
12 6 km 12 km 36 km 21,600 km/h
13 24 km 48 km 144 km 86,400 km/h
14 100 km 200 km 600 km 360,000 km/h
15 400 km 800 km 2,400 km 1,440,000 km/h
16 1,500 km 3,000 km 9,000 km 5,400,000 km/h
17 6,000 km 12,000 km 36,000 km 21,600,000 km/h
18 24,000 km 48,000 km 144,000 km 86,400,000 km/h
19 100,000 km 200,000 km 600,000 km 360,000,000 km/h
20 400,000 km 800,000 km 2,400,000 km 1,440,000,000 km/h
21 1,500,000 km 3,000,000 km 9,000,000 km 5,400,000,000 km/h


Brawn

Brawn represents a character's physical might, hand-to-hand fighting ability, and general hardiness.

Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for attacking and defending in hand-to-hand combat. See the Actions chapter for more information.

If a character's Brawn is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.

Peak Human ability is marked in red.


Table: Brawn
Brawn Max Lift Example Throw 20 kg Long Jump
0 10 kg small dog, mountain bike, watermelon, case of beer 0 m 0 m
1 20 kg full suitcase, medium dog 1 m 1 m
2 40 kg electric mountain bike, small sofa, wood bookcase 1 m 1 m
3 80 kg large dog, full keg of beer, trim adult 2 m 1 m
4 150 kg manhole cover, wood chest, large adult, oil drum (full) 5 m 1 m
5 300 kg sport motorcycle, gun safe, tiger, vending machine 9 m 2 m
6 600 kg female grizzly bear, riding horse, telephone pole 18 m 5 m
7 1,800 kg male grizzly bear, medium car, granite monument 60 m 9 m
8 7,500 kg large car, meteor, forklift, large truck, helicopter 240 m 18 m
9 30 t garbage truck, mobile home, fighter jet 1,000 m 60 m
10 120 t bulldozer, tank, tanker truck, cargo plane 4,000 m 240 m
11 500 t blue whale, locomotive, house, passenger plane, yacht 15 km 1,000 m
12 2,000 t huge crane, 300 m radio tower, small bridge 60 km 4,000 m
13 7,500 t tugboat, rocket launch tower, nuclear submarine 240 km 15 km
14 30,000 t 10 story building, long train, freighter, large bridge 1,000 km 60 km
15 120,000 t huge nuclear submarine, aircraft carrier, tanker ship 4,000 km 240 km
16 500,000 t large office building, cruise ship 15,000 km 1,000 km
17 2,000,000 t huge bridge, huge skyscraper, huge tanker ship 60,000 km 4,000 km
18 7,500,000 t Great Pyramid of Khufu 240,000 km 15,000 km
19 30,000,000 t Three Gorges Dam 1,000,000 km 60,000 km
20 120,000,000 t Great Wall of China 4,000,000 km 240,000 km
21 500,000,000 t 4 liters of neutronium 15,000,000 km 1,000,000 km


Max Lift indicates the greatest weight that the character can "deadlift" (pick up off the ground to the level of the hips). A character carrying or supporting such a weight can take at most one or two steps per turn. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 4 could carry up to 80 kilograms and suffer no penalties to their movement while doing so.

Throw 20 kg indicates the farthest distance that a character could throw a compact object weighing 20 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 5 could throw an object weighing up to 40 kilograms up to 2 meters.

Long Jump indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.

Presence

Presence represents a character's determination, mental fighting ability, and understanding of the motivations of others.

If a character's Presence is reduced to zero, they have great difficulty making choices. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Presence rolls. Presence may not be reduced below zero.

Reason

Reason represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems.

If a character's Reason is reduced to zero, they have great difficulty concentrating. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Reason rolls. Reason may not be reduced below zero.

Power Level

Power Level represents the strength of a character's technological might, alien potency, psychic ability, or what have you. Most people have a Power Level of zero.

If a power affects an area, the radius of the area is dictated by the character's Power Level. This distance is a maximum, not a requirement: a character may choose to target a smaller area. Similarly, if a power is ranged, the maximum range of the power is dictated by the character's Power Level.

If a character's Power Level is reduced to zero, they can no longer use any abilities which depend on Power Level. Power Level may not be reduced below zero.


Table: Power Level
Power Level Damage Effect Area Range Boost Transformation
0 None 0 0 m radius 0 m +0 None
1 1d6+1 2 1 m radius 3 m +1 Min height 60 cm, Agility +1; Max height 4 m, mass 160 kg, Brawn +1
2 1d6+2 4 2 m radius 10 m +1 Min height 20 cm, Agility +1; Max height 6 m, mass 240 kg, Brawn +1
3 1d6+3 6 3 m radius 32 m +1 Min height 6 cm, Agility +1; Max height 8 m, mass 320 kg, Brawn +1
4 1d6+4 8 4 m radius 100 m +1 Min height 2 cm, Agility +1; Max height 11 m, mass 440 kg, Brawn +1
5 1d6+5 11 5 m radius 320 m +2 Min height 6 mm, Agility +2; Max height 16 m, mass 640 kg, Brawn +2
6 1d6+6 16 8 m radius 1,000 m +2 Min height 2 mm, Agility +2; Max height 22 m, mass 880 kg, Brawn +2
7 1d6+7 22 11 m radius 3 km +2 Min height 600 μm, Agility +2; Max height 32 m, mass 1,300 kg, Brawn +2
8 1d6+8 32 16 m radius 10 km +2 Min height 200 μm, Agility +2; Max height 45 m, mass 1,800 kg, Brawn +2
9 1d6+9 45 22 m radius 32 km +3 Min height 60 μm, Agility +3; Max height 64 m, mass 2,500 kg, Brawn +3
10 1d6+10 64 32 m radius 100 km +3 Min height 20 μm, Agility +3; Max height 90 m, mass 3,500 kg, Brawn +3
11 1d6+11 90 45 m radius 320 km +3 Min height 6 μm, Agility +3; Max height 125 m, mass 5,000 kg, Brawn +3
12 1d6+12 125 62 m radius 1,000 km +3 Min height 2 μm, Agility +3; Max height 180 m, mass 7,000 kg, Brawn +3
13 1d6+13 180 90 m radius 3,200 km +4 Min height 600 nm, Agility +4; Max height 250 m, mass 10 t, Brawn +4
14 1d6+14 250 125 m radius 10,000 km +4 Min height 200 nm, Agility +4; Max height 360 m, mass 14 t, Brawn +4
15 1d6+15 360 180 m radius 32,000 km +4 Min height 60 nm, Agility +4; Max height 500 m, mass 20 t, Brawn +4
16 1d6+16 500 250 m radius 100,000 km +4 Min height 20 nm, Agility +4; Max height 720 m, mass 28 t, Brawn +4
17 1d6+17 720 360 m radius 320,000 km +5 Min height 6 nm, Agility +5; Max height 1 km, mass 40 t, Brawn +5
18 1d6+18 1,000 500 m radius 1,000,000 km +5 Min height 2 nm, Agility +5; Max height 1 km, mass 56 t, Brawn +5
19 1d6+19 1,400 700 m radius 3,200,000 km +5 Min height 600 pm, Agility +5; Max height 2 km, mass 80 t, Brawn +5
20 1d6+20 2,000 1,000 m radius 10,000,000 km +5 Min height 200 pm, Agility +5; Max height 3 km, mass 110 t, Brawn +5
21 1d6+21 2,800 1,400 m radius 32,000,000 km +6 Min height 60 pm, Agility +6; Max height 4 km, mass 160 t, Brawn +6


Endurance

A character's Endurance is equal to their Brawn + Presence, and a permanent change to either of these attributes will increase or decrease the character's Endurance by the same amount. Endurance can't be purchased directly, but it can be modified with gifts or other abilities.

Endurance represents a character's ability to physically and mentally exert themselves. Endurance acts as a reservoir of points which is expended as the character takes damage. When a character loses Endurance, that amount is subtracted from their current Endurance.

Endurance may not be reduced below zero. A character with zero Endurance is unconscious. If a character with zero Endurance takes additional points of Endurance damage from another attack, the damage is treated as points of Health damage.

The target recovers their lost Endurance after the fight is over, when the character has had a chance to rest and recuperate.

Health

A character's Health is equal to their Agility + Brawn, and a permanent change to either of these attributes will increase or decrease the character's Health by the same amount. Health can't be purchased directly, but it can be modified with gifts or other abilities.

Health represents a character's ability to withstand physical and mental injury. Health acts as a reservoir of points which are expended as the character takes damage. When a character loses Health, that amount is subtracted from their current Health.

Health may not be reduced below zero. A character with zero Health is unconscious, their Endurance is also reduced to zero, and they are probably out of the fight.

Normally, a character may recover half of their lost Health (round down, even if the fraction is more than one-half) by resting for about an hour. After that, a character recovers additional Health by getting a good night's sleep (or its equivalent, for characters who don't sleep). Barring some gruesome disfigurement, a character's Health will be completely replenished after a night's rest.