ZeroSpace 4e EN:Equipment: Difference between revisions

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Energy shields can be incorporated into a variety of devices, such as a belt or a pair of bracelets. Energy shields are also incorporated into better quality armor.
Energy shields can be incorporated into a variety of devices, such as a belt or a pair of bracelets. Energy shields are also incorporated into better quality armor.


Energy Shields lose effectiveness as they are discharged. The first attack against an energy shield in a scene, it grants its full defense bonus, equal to its defense rating. The second attack against an energy shield in a scene, it grants one less than its full defense bonus: its defense rating minus one. This continues until the defense granted by an energy shield is reduced to zero, after which it will need to recharge. The energy shield will be restored to full effectiveness after the fight is over, when the shield coils have had a chance to recharge.
Energy Shields lose effectiveness as they are discharged. The first attack against an energy shield in a scene, it grants its full defense bonus, equal to its defense rating. The second attack against an energy shield in a scene, it grants one less than its full defense bonus: its defense rating minus one. This continues until the defense granted by an energy shield is reduced to zero. The energy shield will be restored to full effectiveness after the fight is over, when the shield coils have had a chance to recharge.


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Revision as of 20:17, 6 April 2022

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Lower tech equipment is generally rated lower than higher tech equipment. If a piece of equipment is technologically superior to New Commonwealth standard (such as gear from the Old Commonwealth), add +1 to its accuracy, damage rating, damage resistance, and defense rating. If a piece of equipment is technologically inferior to New Commonwealth standard (such as gear from the Dominion), subtract 1 from its accuracy, damage rating, damage resistance, and defense rating.

Energy Shields

Energy shields provide protection against normal damage, alteration damage, and mental damage. A character with an energy shield gains bonus to their defense equal to the defense rating of the energy shield.

Energy shields can be incorporated into a variety of devices, such as a belt or a pair of bracelets. Energy shields are also incorporated into better quality armor.

Energy Shields lose effectiveness as they are discharged. The first attack against an energy shield in a scene, it grants its full defense bonus, equal to its defense rating. The second attack against an energy shield in a scene, it grants one less than its full defense bonus: its defense rating minus one. This continues until the defense granted by an energy shield is reduced to zero. The energy shield will be restored to full effectiveness after the fight is over, when the shield coils have had a chance to recharge.

Table: Energy shields
Type Rating Notes
Ludax Safety Shield 1
Vizilian Lucent Energy Shield 2
Zniss Personal Energy Shield 3
Zniss Professional Energy Shield 4
Koltsov Energy Shield 5
Shadefan Exo Energy Shield 6

Other Equipment

Equipment grants a bonus equal to its rating to the relevant rolls of the character using it. Simple or multipurpose equipment, such as a Swiss army knife, generally has a rating of 1. Ordinary equipment, such as a reasonably complete box of tools, would have a rating of 2. Special-purpose or very high quality equipment, such as a complete surgical theatre, would have a rating of 3.

Lower tech equipment is generally rated lower than higher tech equipment. If a piece of equipment is technologically superior to New Commonwealth standard (such as gear from the Old Commonwealth), add +1 to its rating. If a piece of equipment is technologically inferior to New Commonwealth standard (such as gear from the Dominion), subtract 1 from its rating.