ZeroSpace 4e EN:Equipment

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(NOTE: This is a work in progress.)

Lower tech equipment is generally rated lower than higher tech equipment. If a piece of equipment is technologically superior to New Commonwealth standard (such as gear from the Old Commonwealth), add +1 to its accuracy, damage rating, damage resistance, and defense rating. If a piece of equipment is technologically inferior to New Commonwealth standard (such as gear from the Dominion), subtract 1 from its accuracy, damage rating, damage resistance, and defense rating.

Energy Shields

Energy shields provide protection against normal attacks, alteration attacks, and mental attacks. A character with an energy shield gains a skill bonus to their defense value equal to the defense rating of the energy shield.

Energy shields can be incorporated into a variety of devices, such as a belt or a pair of bracelets. Energy shields are also incorporated into better quality armor.

Energy shields lose effectiveness as they withstand attacks. The first attack against an energy shield in a scene, it grants its full skill bonus to the character's defense value. The second attack against an energy shield in a scene, it grants one less than its full skill bonus to the character's defense value. This continues until the skill bonus granted by the energy shield is reduced to zero. The energy shield will be restored to full effectiveness after the fight is over, when the shield coils have had a chance to recharge.

Table: Energy shields
Type DV Max AGL Cost Notes
Ludax Safety Shield 1 1
Vizilian Lucent Energy Shield 2 1
Zniss Personal Energy Shield 3 1
Zniss Professional Energy Shield 4 1
Koltsov Energy Shield 5 1
Shadefan Exo Energy Shield 6 1

Hand-to-hand Weapons

Psiblades

Psiblades (also known as laser swords, star blades, sun swords, and so on) are hand-to-hand weapons which project a beam of energy approximately 9mm in diameter and from 50 cm to 150 cm long. When deactivated, the weapon appears as a cylinder 25 to 30 cm long. Because psiblades are usually handcrafted by the wielder, no two are alike. They may be ornate works of art or simple unadorned tools.

Psiblades usually have a "stun" setting. It is safe to assume that a given psiblade has such a setting, even if the user never enables it.

Psiblades are dangerous to those without the power of Danger Sense. The blade of a psiblade has no mass, which makes it difficult for the wielder to know where the blade is when they are not looking directly at it. If a character without Premonition fails an attack roll with a psiblade by more than three, they strike themselves with the blade and lose one Health.

A psistaves is two psiblades attached at their bases. When deactivated, a psistaff appears as a cylinder 30 to 60 cm long (shorter psistaves typically extend in length to 50-60 cm when activated). A psistaff with both blades activated is even more dangerous to the wielder than a normal psiblade. If a character without Danger Sense fails an attack roll with a fully activated psistaff, even by one, they strike themselves with one of the blades and lose one Health.

A psilance is a psiblade on a long spear-like handle. Psilances are less maneuverable than psiblades and psistaves, and much less concealable, but are much safer to wield. A character without Danger Sense who fails an attack roll with a psilance suffers no ill effects.

As with other two-handed weapons, someone making a Hand-to-hand Combat roll while holding a psiblade with one hand incurs a -3 skill penalty on their attack.


Table: Psiblades
Type Acc Damage Cost Notes
Psiblade +1 1d6+4 5000 Cr1 Two-handed
Psistaff +1 1d6+4 10,000 Cr1 Two-handed
Psilance +1 1d6+4 5500 Cr1 Two-handed
  1. Not normally for sale


The energy blade of a psiblade is white when the weapon is first constructed, but gradually takes on a color based on the temperament of the user. Once this color is established, after a week or so of use, it does not change thereafter, even if the user does.


Table: Psiblade colors
Color Temperament
Red In a positive light, red indicates a healthy ego: someone powerful, sensual, passionate, and energetic. In a negative light, red indicates anger, an unforgiving nature, or anxiety.
Orange In a positive light, orange indicates productivity and creativity: someone sociable, detail oriented, and courageous. In a negative light, it can indicate stress and addictions.
Yellow Indicates optimism, and easy-going nature, inspiration, and intelligence.
Green Indicates balance, growth, and a willingness to change. It is a strong indication of a love of people, animals, and nature.
Turquoise Indicates a sensitive, compassionate nature, that of a healer or a counselor.
Blue Indicates calm and focus. It is a strong indication of clarity, truthfulness, and an intuitive nature.
Indigo Indicates a wielder of deep feeling, someone of profound intuition and sensitivity.
Violet Indicates a sensitive nature and greater than average psychic potential. May also indicate an artistic temperament.
Lavender Indicates a wielder of great vision and imagination.

Other Equipment

Equipment grants a skill bonus equal to its rating to the relevant rolls of the character using it. Simple or multipurpose equipment, such as a Swiss army knife, generally has a rating of +1. Ordinary equipment, such as a reasonably complete box of tools, would have a rating of +2. Special-purpose or very high quality equipment, such as a complete surgical theatre, would have a rating of +3.

Lower tech equipment is generally rated lower than higher tech equipment. If a piece of equipment is technologically superior to New Commonwealth standard (such as gear from the Old Commonwealth), add +1 to its rating. If a piece of equipment is technologically inferior to New Commonwealth standard (such as gear from the Dominion), subtract 1 from its rating.